"You have provided plenty of help to Freedom, and this has earned you the respect of Freedom fighters and their friends. But keep in mind that not everyone in the Zone is a Freedom fan."
About savegames, keep always a couple of them, from the most recent to an older one (in terms of turns). So that you can overcome any issues. Unfortunately, saves may get corrupted sometimes, that's an old common flaw of M2TW.
That's strange. I used them in battle and I didn't get any issues, I mean textures and UI card were fine. They are the same unit as in MOS 1.70, I didn't edit their textures. Please send me a screenshot either way.
Well I don't have the steam version of the game, but I guess you should extract all files of the archive into the main data folder of your Third Age mod and overwrite everything. After that, delete the stated files as mentioned in the setup guide and you can start a new gameplay.
Yet I repeat, I do not own M2TW through Steam, so I cannot state the correct installation path.
You can find it in medieval II folder, precisely into the "logs" folder. You will see a file named system.log.
From Third_Age_3 folder. These files need to be regenerated before you start a new game, it's mandatory otherwise the Submod may crash. Pay attention to the installation guide.
LAST UPDATE: 27 Aug, 2015
Ok guys, the new Complete Version is out and is fully compatible with the latest hotfix patch 05 released by the MOS Team.
Please keep in mind that Enhanced MOS Submod requires vanilla MOS 1.70 + all inclusive patch 01-04 + hotfix patch 05.
That's all, happy gaming MOS fans!!
Well, I suggest you to wait just a little. I'm uploading the new version compatible with the latest hotfix patch 05. I'll put it on MODDB as soon as it's ready.
I cannot guess what made your saves to crash, but take a look at the system.log, maybe we can find out the source of the problem, if we're lucky.
All in all, thanks a lot guys for feedback!! they're always needed..
You should send me the system.log file, it can help a lot. Btw, bear in mind that saves can get corrupted sometimes, always keep two or, better, three saves of your current campaign. If one causes crashes, you have other saves as an alternative. Unfortunately, that's a common issue of M2TW.
It's really strange, it's just work fine for me: when I press Shift + A a panel shows up and then I can use the script as intended. It works both with vanilla Mos and with Enhanced Submod installed.
I don't know, maybe you should have an ally before exploiting this script.
However, I didn't change scripts, they are the same as in vanilla MOS 1.70.
New COMPLETE EDITION is out! LAST UPDATE Aug, 20th.
It contains all previous improvements plus some nice changes and balancing additions. This is the most polished version of the SubMod ever released!
You find all features included in the Enhanced MOS Submod in the description panel above.
Any feedback are always welcomed. And, of course, happy gaming!!
The new version is just out. It contains all the material from previous releases plus several nice improvements/changes. And it is fully compatible with the latest patch for MOS 1.70, the all inclusive patch.
Enjoy the new release! And, as always, feel free to give me any feedback you may have.
The new version of my Enhanced submod is almost ready. I'm going to test it with the latest patch (#4) and, as soon as I end the verification, i'll updoad it on ModDB. Stay tuned! :)
Before you ask, my Enhanced submod isn't compatible with the fourth new patch released for MOS 1.7. I don't have installed MOS on my hard-drive atm, yet give me a bit of time and i'll update my submod, so that it's gonna be compatible with the latest patch.
Unfortunately not. I tried to change the turn system following some criteria I chose by myself, but the economy/gameplay were completely screwed up, by far worse than the vanilla game. So I decided to stop as I couldn't handle it. However, I still hope to get some help to completing this project.
It's an optional music addon. By the way, I recommend you downloading it. The music pack adds some nice new music themes and sounds to the base game.
You have my full understanding. Modding is a hard work and requires plenty of time. I know that and I do recognize your hard work so far, you've done something really remarkable.
Keep my ideas just as a suggestion for futher improvements/adds. I really hope you find someone who can help you in your modding activity.
You've done a modification of incomparable beauty, please keep up your good work! This mod has the potential to be a truly masterpiece.
That said, I have some ideas concerning additional factions for future releases.
What about adding Byzantine Empire and Great Seljuks??
ERE dominions could be placed in Cyprus (and possibly some extra cities in Western Turkey) while Seljuks possessions should cover the vast land behind and beyond the Ayyubids. I think they fit in the scenario you created. You ought to take AD 1257 as possible source of inspiration for their items and designs.
It's my personal suggestion, think about it.
Thanks for your feedback.
Passing from 1TPY to 2TPY is a real hassle. Nevertheless, i'll see what i can do about it...
Most times they tend to cause CTDs, as Spiders and Ents; although I managed to fight them. You might try fighting them in battle several times until they do not crash. That's the only warkaround, for now.
Yeah, you've right!
LAA doesn't work with Steam version of kingdoms.exe so you can't play MOS with my sub-mod collection... It can't be fixed, sorry.
Do you have a M2TW steam version?..
Because LAA usually doesn't seem to work well with steam versions.
If so, try installing my Submod without using LAA. It should work either way. :)
Yes, please do an accurate check.
By the way, maybe from next week I'll start doing a part of the modifications I have in mind.
I need feedback from other players before beginning this work, so that I can understand how I do have to act.
Thanks for collaboration.
When you have fatal graphics errors, it is mandatory to install LAA. It's the kind of software which solves issues like the one you had. Try installing it and then see if my Submod works.. :)
Yes, thanks. I know how to implement the 2TPY.
Anyway, if I double the number of turns I have to rebalance all the costs and construction times as a consequence, otherwise the gameplay would be a total mess.
I mean: having more turns, you make more money. So, I need to rebalance all the costs for units and buildings as well as the construction/recruitment/replenishment times otherwise you would build and recruit too fast filling the stratmap with tons of full stacks, and that's really bad! :D
that said, i'm looking for a modder who can give me a hand in doing such changes and reducing the overpowered economical system of DBM vanilla.
I'll let you know whether I find some volunteers. :)