"You have provided plenty of help to Freedom, and this has earned you the respect of Freedom fighters and their friends. But keep in mind that not everyone in the Zone is a Freedom fan."

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Nahhh come on!

It's Gothic afterall. We stayed close to the lore, as in the original games for each warrior you have different classes: sword, spear, bow, xbow, (mount, well adapted for this game as in Gothic there are no horses). So, we just followed what the original games were, simple as that.
And moreover, as you can see, each faction has it's own unique roster and each unit performs a role in battle, swords against swords, pikes against cavalry and so on (so why all the same?)...

Btw, here I know it's about personal points of view. But, as said, we want to keep reality with the lore.. ;)

Don't worry, it's just a different set of rosters compared to other mods, a bit of time and you'll get used to it ;)

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rafmc1989
rafmc1989 @ NH Patch v 1.0 (OBSOLETE NOW!)

Guys, do not download this patch, eh!!! :D

I just kept it on ModDB for historical reasons, as ModDB gives me the possibility to archive old files instead of deleting them. It's just a file that I keep for myself for the translation activity, nothing else...

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Do not download it!!! :D

I just kept it on ModDB for historical reasons, as ModDB gives me the possibility to archive old files instead of deleting them. It's just a file that I keep for myself for the translation activity, nothing else...

in order to play, you only need the 2.5 and follow the procedure ;)

And thanks, hope you'll enjoy any single minute spent on this mod!! That's our goal ;)

P.S. ratings from players are always appreciated!! :D

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

As regards the new Changelog, I should describe all the things that changed, but I will keep it extremely short, otherwise the listing would be too long.

Changelog GothicTW - CoM 2.5:
- all core functions of the game terminated (100%)
- replacements and modifications for all vital files
- extensive retexturing and graphics improvement
- preparation of the mechanics for the special campaign "Valley of Mines" (WIP)
- tons of new features, scripts, events, rpg stories and various components for the gameplay

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Ok guys, the new article is ready and the links await for your download.

Fon anything, please leave a comment here or on TWC ( Twcenter.net ) and I'll get back to you asap.

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Ahah good that they looked like real battle navies!
Btw yep, it's for scenery ;)

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Hey!

Well we always try to find new ideas, but here you ask me the impossible! :D

In MII there cannot be real naval battles, the engine does not support them.
We implemented new models for the navies (on the strat map) and the pics you see are just for aestethics. ;)

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rafmc1989
rafmc1989 @ Texture session for cap/gen - final + toosho unit

For Hashishins and Nomads we chose to avoid helmets for regular troops (only cap and gen wear them).

Thet deploy lighter soldiers compared to other factions (but with higher dexterity), that's why their outfit is "less powerful" if we want to say so.

And, as far as I remember, in Gothic III I never saw an assassin or a nomad with helmet...

Hope the explanation can result to be convincing! ;)

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Hey!

mmh, still no secure date. But we are at the end, two weeks time no more.

I'm taking care of repolishing several unit textures. As, let's say, the previous texturer of the mod was not very skilled, so I'm improving the graphics for them.

Moreover I have to show the new rosters of Silverlake/Setarrif/Thorniara (the units are already done!), so now each faction has its unique roster, essentially.

Don't worry, I'll reveal everything step by step ;)

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rafmc1989
rafmc1989 @ rafmc1989

Bagatur... Holy crap, I just noticed that we're in the same modding team for the next project on BfME2 ahaha! Look on our VK community about GothicTW, you'll discover my real identity ahah! :D

Really looking forward to that project, in any case!

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Well, just restart the battle between Garond and the S.Orcs. I mean, here I cannot to anything, it may be related to graphics or other visual aspects...

And thanks, next release will be more than awesome, this time we're gonna finish what we started months ago (personally speaking, when I joined the mod and the guys) :)

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rafmc1989
rafmc1989 @ New skins to differentiate Setarrif/Silverlake

of course this is not an Arcania armor, but guys here we were forced to adopt another style (as in the game we cannot take inspiration).

You went close, actually, but it has been obtained from a pic of the DA series (Dragon Age), not the TES series. ;)

Hope you like!

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rafmc1989
rafmc1989 @ Texturing session V + anti-money script for HPs

You're welcome!

Yes, the next one will be final for now, as we added everything we could from Gothic/Arcania series.

For the future, we keep the special campaign "Valley of Mines" essentially, and as aesthetics, some customization for battle map settlements. All the rest has poured into the mod, finally. :)

I'll give indications with the next previews.

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rafmc1989
rafmc1989 @ Texturing session V + anti-money script for HPs

Hahah,

the model is a retextured customization of the Ore warriors that wear the magic armors of the Nordmar foundry (the one in Gothic 3).

We chose violet as there are some custom armors that were present in the Community Patch for Gothic III, and one of them was this one, using the violet surface for the Ore armor.

Don't worry, they will be much more deadly and nicer than teletubbies! ;)

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Fine, gonna contact you asap! ;)

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Here, in public?

I'd like to send my account privately, you know it's better for privacy...
Can you make an account with your personal profile? I'll contact you there.

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Hey there...

look let's do this. Send me your saves as I have a clean copy of the 2.2 that I use to play, apart from the modded build I'm working on.

Me too, I have a campaign with the Raven right now, but I'll use your saves and play further (just some turns eh, do not ask me to play for you xD). I'll resend back the new saves when you send me yours.
..... I guess you're playing the Old Camp beause of the skeletons, eh! :D

And, yes, don't worry the "strings" and "rwm" have to be deleted, then the engine refreshes them when you start a new game.

I'll wait the saves.

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

I thought too, but I cannot...

Gothic just calls me to finish what I started in February, so I will do! And, as well, it's a super pleasure to work with my distant fellows, we set a good environment as we all share the same passion for the game :)

Don't worry, we'll improve things each time more ;)
And thanks for the support, from all the team!

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Aaahhh, just got the new "rpg weapons system" from my team-mates.

Here, I'll explain everything in detail as the structure behind is a bit complex. This weapons system will reproduce the "rpg elements" of the Gothic series.

Hence, according to the "way" chosen for your general, he will specialize in 1h weapons or 2h weapons (if he gets the 1h he may get a 1h shield too, whereas for the 2h is not possible, but they are stronger).

Moreover, according to the "way" and the weapons acquired, the character will develop a specific set of amulets/bracelets/rings and other items.

With this new system we finally reproduce the "rpg characterization" of the hero in the series.

I'll preview soon with all the due explanations, so you'll understand :)

The GothicTW Team

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rafmc1989
rafmc1989 @ rafmc1989

Hi Bagatur!

Yes, I'm the co-leader of the GothicTW project. The main team, actually, is Russian like you. But we also have other Italian and German guys with us.

I know your mods too, I already tried some of them for RTW in the past.

For anything, just let me know. I'll be present here to answer... :)
rafmc1989

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Be sure that you installed properly following the instructions...

The mod is stable now, I already have several campaigns ongoing without issues. It's weird that you cannot start, there must me something wrong in your installation.

Check with attention the procedure ;)

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Yes, as strategy is better for sure.. anyway, do not focus on Trelis, Gotha and the western possessions, you won't be able to hold them... and the Demon will visit you soon.....

You may try resistance in Montera, but your battles will be extremely hard there as you'll be inferior in quality and numbers, but try to resist there, otherwise withdraw in the core settlements behind ;)

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Yes, it's a bit like the "merchant" of MII...

He has to stay on a resource (most of them give 0 coins, his role is not to make money, but to search things).

He need time to search, the acquisition of items is scripted with "Random Percentages", so he may take a few turns or many turns to find the first things... Then, when he improves his skills, his searching will be more effective... The workshops, btw, are explained in the texts of the items he finds, they will tell you what you need to start the crafting... also, consult the "books in the game", starting form a certain date they will explain you some processes for smithing.

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Myrtana is by far the hardest campaign in game... in the first 50 turns or so you have to lose most of your territories (even the human player will be faced with extreme difficulty, this always to match the lore)... Moreover, yes, the public order in the kingdom is scarce and your cities will turn against you if not managed appropriately. When the "Valley of Mines" Chapter starts, your finance will be broken, so you will have to disband all unnecessary units and keep the main armies only where strictly needed for defense.

My suggestion is to focus on your core settlements like Vengard, Khorinis, Faring and the Old Keep Castle and try to maintain the island dominions, whereas you have to give up all other settlements (the Orcish military campaign is too strong for your militia units at the game start)...

Use your best generals wisely and keep them in the cities, they will solve all public order discontent...

Moreover, yes, the hero works like that:

- His role is to search for plants, items and artifacts... He will learn and improve his skills with time. Then, when he gets valuable items, you'll need to bring it in a city with the required buildings for starting the workshop sessions. In turn, he will be able to craft weapons, amulets, rings or potions (that you give to your generals or agents alike)...

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Here the installation process, like in the article above: :)

INSTALLATION:

- First, if you already have CoM 2.1, you have to uninstall it completely, as now it's obsolete. Then, you can proceed with the new 2.2 archive installation.

After installing Chronicles of Myrtana 2.2, prior to start a new game YOU HAVE TO:

1) Go in data/text and delete all the files named "txt.strings". They are 24 in total to delete, hence after their removal you must have 26 remaining files in the "text" folder.

2) Go in data/world/maps/base and delete the file "map.rwm".

3) Create a desktop link of the file batch named "Gothic Total War" (the file which is needed to start the game). You can use the appropriate icon provided by the mod, called "redmask8003he".

After this procedure, you can finally start the game and play!!!

N.B: of course, the whole folder "GTW_Chronicles_Of_Myrtana" goes in the "mods" folder of MII, together with americas, britannia, etc. (where you install all mods)...

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

I already explained that in "Last Preview: New Units" (it's the latest preview I uploaded for now. You can see in the pics)...

Your comment refers to point 1:

1) Aside custom campaign (Valley of Mines, present in the mod but not playable. Here, our inspiration will be the unfinished "Felloship Campaign" for TATW)

For this special custom campaign we need time, it's already in the game as the skeleton of it is ready, but its features lack atm, so it's not playable. :)

Btw, thanks a lot for liking the mod!! Now, we are enjoying it too ahah ;)

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Hi!

I already explained that several times, the German sounds are voluntarily kept to be loyal to the "German roots" of the Gothic series (afterall, they are nice sounds and heavily customized, I mean it's cool to keep them even in case you cannot understand them, it's not an issue).

If you want to change them with standard sounds (like the MII vanilla ones) you need to go in data/sounds and use new files for the folder "Voice" and replace as well the "voice files" with extensions ".dat" and ".idx" (always in data/sounds).

In any case, we won't support any kind of sound replacement for the official CoM version. We already discussed internally in the team for the sounds, and finally we took the definitive decision to use the "German sounds".

But you can release a "sound pack submod" if you want.

N.B. Of course, we encourage any kind of submods from you all. In case the content created is of good quality, it will be included in the official version of Gothic TW:CoM. :)

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Hi guys!

With the new release, I also take occasion to thank echuu for promoting CoM 2.2 on the French community "mundusbellicus.fr".

Of course, if you are part of any TW community, we're really glad if you promote GothicTW: CoM locally.
Moreover, we encourage you to publish gameplay videos or pics about the mod anywhere and anytime.

Then, I report the changelog of the 2.2 version:
Briefly, the core indications are the following:

- new units
- new CAI & BAI parameters and behavior
- new scripts, historic events and eventpics
- new text description methods and colors
- new balancing features for: buildings, units, AI, map regions, characters, etc.
- extension of features, components and scripts for all factions
- new character traits, ancillaries and portraits
- new graphics textures
- new strat map & battle map UIs
- new unit info pics and UI cards
- new interface elements and panels
- new strat map resources
- reworked skins for some units
- new strat map models, graphics, icons, skins
- sharpened environment textures and poligons
- improved English texts and descriptions
- minor alterations for other files

In addition, now while we play the new 2.2 version, together with my VK community we'll publish some "let's play series" of the mod.
Here, on ModDB, from time to time I'll upload some pics to describe the features and pecularities of the mod, and talk about the gameplay.

As always, we're at your complete disposal for any comments, suggestions and thoughts you may have.

The GothicTW:CoM Team

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana 2.2 is FINALLY OUT!!!

ahah, let's praise Innos, Adanos and Beliar!

Three is better than one! :D

Hope you like guys ;)

Reply Good karma+3 votes
rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Hey there, well maybe you have read my last preview... (the 2.1 is obsolete now).

I'm already archiving the whole mod with 7zip (compressed archive to reduce the mod size).. Then, I'll upload the 2.2 on 4 different platforms (explained in the preview) and, when ready, you'll have the downloads together with the new 2.2 article here on ModDB.. :)

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