"You have provided plenty of help to Freedom, and this has earned you the respect of Freedom fighters and their friends. But keep in mind that not everyone in the Zone is a Freedom fan."
So, guys just little notification!
Due to my new presence into the TES TW Team, GothicTW will soon enter on hiatus, but a last little update will be quite soon, the 2.6.1
Essentially same mechanics as the 2.6, but with the addition of the hero-characters, some strat map models of settlements and other things. I'll put changelog and release when the last things will be ready... In the meantime, I'll be present into the TES TW forum too ;)
Now you say but what the hell are you doing here aha? (I see some common profiles from my mod GothicTW Chronicles of Myrtana), so they know me ahah...
Well, just been recruited by Jadli for the "unofficial team", but of course I'm in direct contact (personal talks) with Daedra, so I know the current status of things.
Prior to the 1.4 release, of course I'll avoid any heavy modding as it would be a waste of time, but there is one thing guys which you could do for me, it's about searching Youtube videos to make new customized recordings both on strat map and battle map (I just need the links, then I'll do all the audio recording). Videos for each race into the game are needed to make as much customization as possible... Moreover, if you find some good videos for the intro-movies of the factions, would be appreciated too... again, I just need the Youtube links, then I'll transform into .bik (the video format used in MII). Thanks! ;)
Ah thanks a lot for the precisation...
Yes, guys, for the MII Steam version I cannot provide support, I do not have a clear idea of how mods are installed in it.
Much appreciated! ;)
hahah, yes you'll soon read the news from Nazgul and Daedra (kinda close)... Although, I'll fully commit myself to it only after the 1.4. Doing from now would be a waste of time, as I do not have the whole mod content.
Whereas, what I can say is the installation procedure for the CD version:
- once you donwloaded the archive, you take the whole folder named "GTW_Chronicles_Of_Myrtana"and you put it in your mods folder of MII. For example, my path is the following: C:/GIOCHI-Medieval II Total War/mods
- after that, you can proceed with the installation procedure described in the article above
For the Steam version, istead, cannot say precisely... and yes, don't mind about the "instructions", it's just a left-over of the old GothicTW (the right installation is the one I explained above).
Hence, again, the issue may be related whether to Steam or to a bad installation. Later on, I'll upload a pic of my new gameplay just for further proof.
As regards the voices, yep, they are whether in German or in Polish (for the adventurers and another couple of agents). Yes, it's intentional (due to the audiofiles got by the German, Polish communities).
Whereas, as regards the "unspecific error", for the Steam version cannot say anything. Both me and my team-mates play with the CD version of MII. Indeed, I never edited the batch file to start the game.
Mhm, don't know, whether due to bad installation of the game or a Steam issue... In my last gameplay (forum with the episodes), I had everything run smoothly.
Some further insights to get an idea?
Moreover, eheh, little teaser. Just been recruited by the TES TW team too (due to the proximity of the 1.4 release of the game, I was contacted and I said, ok, let's do it ahah).
Will be nice to have my two loved RPG games on the pc. Actually, I'm already thinking to copy-paste many of the mechanics/features of GothiTW into TESTW too (as there is plenty of space for improvements in TES). I will discuss with my new team-mates in any case ;)
So, yep, some insights about the issue might help...
ok, about the grammar, will be improved by time.. :)
Ahah that's because the original mod was entirely in Russian and I had to translate everything in Eng.. to go faster, for the unimportant parts I preferred to use an online translator, hence some texts are not 100% correct in terms of English grammar.
A bit per time I'll improve the syntax where grammar mistakes are (although I'm not English xD )
ahah, well, best moment yours, then!
all the two at once, nice to play the original game and then switch to the conversion for MII! ;)
So guys, for anything feel absolutely free to share you comments and feelings about the mod here in the Mod page.
Especially for the ones who are not familiar with the Gothic lore, if there is something you want to ask, I can provide you all answers you need.
Thanks to you man! ;)
Aaahh guys very happy to say that we're gonna include the full OST of Enderal (a total-overhaul mod for TES V Skyrim) into the game!!!
Because Kai Rosenkranz, the German author of Gothic soundtracks participated into the creation of the OST for Enderal (which is always developed by German modders). We established contacts with these guys, they were so kind and accepted our proposal. Hence, Enderal OST will be in GothicTW!
Here the Youtube link of the OST, so you get an idea of the music!
This extra work will postpone a bit the new release, but the final result will be outstanding! Gonna work on it right now (but I'll public the last gameplay soon, don't worry) ;)
ahah, going off-screen is helpful sometimes as you can focus entirely on the work to do...
Almost finished with the gameplay, I'll public a last one resuming quickly other stuff that I didn't explain, and then we appear in public. :D
Don't worry, soon I'll appear again on ModDB and provide you with what you need.
The old links have been all removed. Me too, I do not have access to them anymore...
As already said...
Look me first, so I definitively clear up your minds (after several months it's not that hard to understand you were skeptic), I provide you the instructions to play and, then, we can go with the public release.
Trust me, the time has been taken, that's out of question.. :)
Btw, it's just that I must give you the first example, so that you clear your minds, learn everything that there is to learn and then I save time in case of comments when you're playing, as everything will be in the gameplay/tutorial (it will be your FAQ, so I avoid the answering activity ahah)...
For reference, you find everything in the "Forum" section of this page. I created it exactly for this purpose :)
But Holy Crap, do you see all the pics and descriptions I'm uploading every time for each single session??
I'm not wasting time with the explanations for the new things, these are for you, not for me. I do not need them!
Please... stop, really! xD Watching me will make you satisfied, I know how to make tutorials, I did it for several games, it's not my first time, not the last ;)
Ahaha, but you really say... xD
find me another crazy guy who has did such extensive gameplay/tutorial to instruct people about the game, given that I know 95% of who reads knows nothing about the saga.
As far as I know, there is no similar example elsewhere.
That's why I'm playing for you first, so you'll have the full picture of what to do in-game and no more "my game crash at turn X, Y, Z and bla bla bla" stories once and for all.
Look at my gameplays and you'll see about this "mysterious 54 crash story"... ;)
Because if there is one last thing that I decide to modify in terms of AI factions performance on the campaign, I'll do that before you start playing, first of all.
And, then, because there are things that I need to explain you before you play. Give me time, and in the gameplay sessions I'll address the new features. That's why I'm doing those things.
So that, you won't have doubts about the mechanics of the mod while you play.
I'm sorry, but I'll try to go faster when on vacation. More than that I cannot do...
N.B. Then, if someone of you wants to share the old version 2.5 in public, feel free, I do not have problems.
ehehe, sorry but putting weapons would be a blasphemy to the Gothic saga. The game is fantasy sure, but with a strong Medieval-styled footprint, with gothic shapes (that's why the name of the game)... If you look at CoW for example, these are two distinct worlds, CoW is heavily fantasyzed (too much actually! as it gets ridicolous, if we want), whereas Gothic is with a genuine storyline. Weapons are completely banned from the lore.
All in all, weapon-armed units will never be, it would ruin the whole atmosphere of the game itself.
Btw, I strongly suggest you to learn more about the Gothic universe, it's never too late ;)
so, yep, feel free to see how we structured the game, it can be a source of inspiration for other mods too.
And, of course, I'll keep track of your activity on TLK, Game of Thrones and Warcraft. Time by time everything is possible, it was the same when a started with the RUS-ENG translation of GothicTW...
keep going! ;)
ah Mr_Nygren, really nice to receive a comment from a modder that I admire! ;)
Yes, if you didn't play the Gothic saga, do that immediately!! and, then, GothicTW will be your best occasion to make this mix of rts/rpg which is the thing for which I decided to work on this mod and not others... ;)
You'll like it! ;)
Ah such unexpected comment, thanks a lot really!
Well, look I'm doing my best to let you know every single detail of the game, as I know that the new generations of gamers never heard about Gothic, but that means nothing.
Never too late to fall in love with the saga just like us, and my duty is to stimulate this "love" in you.
Exactly, here we do not have any English guy inside the team, but again it is not an obstacle.
And hey, you said one year! xD wtf! xD
No way, with the new release you're gonna have when I have provided you everything, you'll understand the current status of the mod, I'm sure of that!
And yes, I'll give a nice look to The Sigh of an Empire, i already knew about that project.
Thanks a lot again, really an uncommon comment! :))
Ahaha, lucky guy, you were fast then! xD
This time, guys, I'm really sorry but you'll have to wait and watch me till the end. That's the schedule...
At the beginning, I'll be very slow, then I'll try to go faster. More than that I cannot do, I'm human ;)
But I'll do my best to entertain you :)
mmh, trust me nevermind it's better that we have done that already for you, it's very easy that you commit a mistake and the game will not start anymore.
Also because you can make such change save game compatible only if you know how to crack the kingdoms.exe (I can say this here, while if I say that on TWC would ban me forever, as only the CA developers are allowed to crack the engine, but I learnt by myself ahah )
In any case, if you already want right now, you need to replace turks/venice in descr_sounds_accents and delete the SFX.dat/SFX.idx/Voice.dat/Voice.idx in data/sounds. But for you, you'll have to start a new game unless you know how to access the .exe to make it save-game compatible...
That's it :)
Thanks for the observation, I always like when there is collaborative spirit from players! :)
So yep just done the replacement Bandits-S.Orcs. You may do it by yourself, as it takes a second but better that you do not mess with .txts on your own.
Hence, see you guys in the next gameplay/tutorial session (today or tomorrow) ;)
Ahahah, just created my first forum on ModDB... no way, it's gonna be super funny!! xD
So, from now on, all gameplays/tutorials/pics/descriptions will pour in the dedicated areas of the forum, so we keep everything in order, all tidy, and we avoid the dispersion of pics and descriptions.
Step by step, I'll take care to open new threads in the forum for each new gameplay session that I do.
See you there soon, "Gothic-ers"! ;)
Nope, as you can read from the descriptions I removed any source on purpose.
This time we follow the schedule strictly and do everything in order.
So, watch me play first till the end.
After i have provided you with full gameplay, game tutorial and pics, then we'll proceed with the public release.
I'm sorry if you have to wait us playing, but that's the scheduling...
Check regularly for my gameplay sessions ;)
For reference, the scheduling of gameplays will be slow at the beginning, as I simply do not have adequate spare time to play.
Once I'm on vacation, I'll go faster with my campaign gameplay + tutorial, promised! ;)
But, in any case, you'll have to wait and watch my entire play first, up to the end. Then, we'll make the 2.6 version public.
Stay tuned! ;)