"You have provided plenty of help to Freedom, and this has earned you the respect of Freedom fighters and their friends. But keep in mind that not everyone in the Zone is a Freedom fan."
First: you must install 7-Zip.
Second: the first paragraph is really necessary for the sub-mod to run properly.
Third: I don't know...
I'm fine, thanks. And you?
I'm very busy now, but my modding activity is still operative!
In my Submod units get really dirt fastly, as i'm using Crimson Tide mod (a mod made for M2TW that focused a lot on dust & dirt). So, that's why you see the units like that :)
This addon add new music files and replace some old sound files.
This sub-mod collection offer a lot of stuff which never sub-mods have never offered.
Try it for yourself! :)
Thank you very much for the review.
Sorry, but it isn't save-game compatible.
Units morale is too high because BAI takes benefit about that: morale breaking makes AI inefficient.
Also, I think cavalry stamina is balanced... do you imagine the powerful medieval horse charges?
Music Pack addon UPDATED for SoF v1.7!
SoF - Music Pack updated for version 1.7!
LAST UPDATE: Jan 27, 2016
- added ENGLISH TEXT FIX, translation from Italian to English of every text files.
Now it is much more enjoyable playing Bellum Crucis 7.
I think BC 7.0 has THE BEST warfare system (EDU) on the battlefield and I suggest you to try it!
I have powered graphics, sounds, AI, economic system and rosters... and many many people say me now that BC7 + Enhanced Sub-Mod is the best way to play M2TW!
Great trailer! Keep it up a good work.
BC 7 Enhanced Sub-Mod is the best because it introduces:
- new troops
- graphic improvements
- balanced economic system
- BAI/CAI improvements
- new sound effects
and many other great features...
I voluntarily added this feature into my mod. Rhun has access to these top tier units only in their capital city (mistrand) from the very beginning of the game. This feature gives them a boost in the early phase of the campaign, as it seemed that Rhun was likely to expand its borders very slowly in vanilla MOS, so now they are a threat to all the other surrounding factions.
Btw, these powerful units have high recruitment and upkeep costs and the surrounding good factions (dwarves, dale) also got new units to enlarge their rosters.
Yes, you should try this.
I'm here to help, don't worry! First extract the archive in a temporary folder. Then, copy all the files you see in the data folder of my Submod that you extracted and then paste them into the data folder of Third age mod. Basically, you have to take the files included in the data folder of the submod, open the Third age data folder and overwrite the vanilla files with those provided by the submod.
It should be pretty clear now. :)
The extraction has to be free of errors and the many units I added affect both sides, good factions and evil ones. So, your extraction didn't work well, try to reinstall the Submod. Remember placing the file included within the data folder of the archive into the data folder of Third Age, and then delete the files as stated in the setup above.
Follow the instructions carefully to avoid mistakes of sorts. :)
I don't know why you have that issue, I tested those new units several times and they worked perfectly in the mod.
At the moment I cannot work over my Enhanced mod, but I'm 100% sure that their descriptions were correctly implemented.
Try to reinstall the Enhanced mod following the setup instructions carefully.
I hope that it helps! :)
It's really strange because in my Enhanced mod I used several times the Cardolan Peacekeepers and they worked fine, no silver surfers I mean. While, the Dismounted Royal Guards is a vanilla MOS unit so it should just work fine.
Try to reinstall the Alternative Enhanced Mod following the setup instructions carefully.
At the moment, I cannot work over my mod, but I am 100% sure that the Cardolan Peacekeepers worked fine in the mod.
Hoping that you solve the issue. :)
Merry Christmas and happy new year Veronica!
Merry Christmas and happy new year to you, AnYnA!
It's not an issue. The fellowship campaign doesn't simply work with MOS installed. To play it, you need Third Age unmodded..
If you have issues concerning your saves, please download the alternative version of Enhanced Mod for MOS.. you should be ok with that :)
You find them in the "user setting" folder of your DBM..
Don't worry, everything is ok!