"You have provided plenty of help to Freedom, and this has earned you the respect of Freedom fighters and their friends. But keep in mind that not everyone in the Zone is a Freedom fan."
Sure, the testing version was released for this exact purpose..
About the Britannic faction we thought about Iceni, but at the end we opted for the Belgae: the basics are the same as the old Britons of DBM, but in the game they start in Belgica, tho the river crossing will see them expanding in Britain too.. (a Belgae clan was originally born in Britannia, actually)
A true Britannic faction won't figure btw, that's why we left two cities on the island.
mhm, the testing version was released more to be sure major bugs were addressed while testers play, we are receiving feedback and things are going on well..
Basically, I know, it's weird a part of gamers are getting troubles due to the Steam differences, but we will make sure that the official can be fully played for CD and Steam.
bear in mind this was for the older DBM 1.2... all the aspects you mentioned have been reworked and included in the new testing DBM 2.0...
cities have realistic population as always, curroption is lower and reworked balances between revenues and expenses (both increased).
Btw the R&R is no more usable for the DBM 2.0.
To sum up all comments of the day, for the official there will be need to make an installer, especially for steam users, while CD players are fine with the current testing version too..
We'll see to make one for the official, then.. :)
yes, we know...
for now it was meant as testing version and just one mega lnk was provided, but the official will be easily accessible..
in any case, my team member provided new links to download the testing DBM, to ease the process...
the rebels scripts can be disabled for the official don't worry..
Sakans ok gonna check..
the spearmen, yes, a first charge may be powerful if the spearmen are not aligned and in formations.. the charge statistics may be "examined", will see..
the disabling of second orders cannot be... the BAI is a full package of things in scripts, probablt will stay as it is..
last point, yes, it's about naval invasions :)
while playing, you can send some saves and system.log, so we trace your gameplay.. you make a .rar content and send in pm..
the rebels attack/defend yes just do nothing at all, they are info scripts basically...
Through time they diminish, though, as rebels will be conquered and vanquish..
btw, ok, can also be set as hidden and not shown in-game, in case :)
While about Saka members, can you be a bit more specific? Like when a boy reaches mature age, then he dies? (for now, I didnt notice any particulars for Sakans)
The cavalry is meant to be like that now... but to have a fair confrontation you always have to confront units of the same tier... i.e. a spearmen of 177 vs a cavalry of 87 (both third tier), at the end the spearmen wins..
if of different tiers, the highest wins.
While for battles, the command disabling is not a bug, it's intentional to increase challenge... the hardcore addon of Rbai..
the first order is the one it counts, then you have to wait a bit for giving a new one..
Thanks, keep going ;)
Hi, the link is the one to mega, it's above the big pic of the article named DBM testing 2.0 is out...
for now there is one, but with the official there will be more..
mhm Mr_Nygren... a courtesy...
when you have donwloaded the test version of DBM 2.0, could you provide me the exact istallation procedure for Steam users? (my team and I are CD users, instead)
We discussed a bit on TWC and there are some basic guidelines (like the 4gb, the bat, the rwm, some txt.string to delete), but I still do not have the most clear idea for Steamers.
if you're gonna try, lemme know! :)
we are discussing about Steam users who have problems here:
Check the threads in page 1&2, for the Steam version there is need of 4gb patch, deletion of map.rwm, application of bat provided in the article, and delete some .txt.strings of "text" folder of DBM: the ones dated 2018 and december 2017 apart 5 exceptions described in the aforementioned threads.
As soon as I have the correct instructions for Steamers, I update the texts of the article above.
Mhm yes mega has to stay open till the end. sorry for this current inconvenience.
Ok, for the official there will be plenty of sources.
related to the Steam-users, is everything ok with the installation? Any problems?
I need to be sure the inst. instructions of the article are correct for Steamers.
Good, yes I'm listing all the players x faction.
First of all, thanks a looot!!
This is the best efficient system, modding&gaming; at once... :)
I knew the mod was too large, sorry for that... :/
Bear in mind this is the test version, not the official 2.0
When we have sufficient feedback and we complete two or three other things, I'll provide several dls for the official...
Is there no way for you to download like... mhm i don't know... half in a day and other half in next one?
I think there won't be other dl sources for now, but later don't worry, yes.
With the time remaining we'll do the last works to have everything in. Nothing is gonna be discarded.
But please, feedback is essential.
And, without giving up, will try to have the custom battlemaps, we want them!
list on the TWC thread about the testing phase forum...
-Level of difficulty
-Long / short campaign
-Be as cruel and critic as possible, it helps us :)
Yes, provide all possible observations about campaign and have a very critic behavior, it helps us in the development...
Even if it seems a stupid thing that you do not like, tell us and we'll see what to do.
Mr_Nygren... if you manage to add also destructible assets into the settlements, I kiss you right away! xD
Apart jokes, yes, I improved the DBM settlements (but! please bear in mind I'm not expert battlemap maker, sorry... at least for now hehe)... actually, if we find a real one it's done, I'm super happy! :))
Hence, yes I used slot fillers and other techtrees so that now all settlements have the full gear always, no matter what you construct or destroy... only in a very few cases I suspect a few empty spaces might appear, this is due to the size of the space where the techree goes(either it's too big or too small in size compared to the techtrees I have, so it does not fit and the game ignore it leaving the space empty)...
I'm very glad you're gonna test DBM... hence, yes, please feel absolutely free to do your own editings of the battle settlements and if you want to add other stuff, just do and then we'll be adding credits of course...
These DBM settlements have travelled so far in many mods as far as I see: EoR, TLK, EBII... xD
So, ok the new testing version of DBM 2.0 is ready by tomorrow...
Together with it, I will attach the full changelog of the renewed DBM project. And then we'll discuss about who wants to test.
the buildings are.... .... .... I love them! :)
I redirect to Jadli who is actually taking care of the game...
some adaptation in kings purse and strarting armies, plus editing of settlement mechanics, will do the job, for the early game..
Due to the few hands of the team, we need testers before we have the full release, really!
Check soon the TWC threads, I'll specify there.
The design is great, congrats!! :)
The pic is amazing !...!
nostalgic feelings :)
a bit more of patience DBM fans...
waiting some files from another team-member, then we will update here and TWC with the download link. :)
TY !! :)
Lovely view!! :)
The idea is concrete, sure... and the religion requirements for recruitment are a general answer to this...
In case, there could be new AOR units according to the places conquered, with closer Empire outfits but being of the native racial area (like an Argonian dressed in Empire-styled equipment)...
But this requires work on new regional units... Btw, we keep the suggestion! ;)
Looking soo forward to the new contents!!!
the build for the first release is almost ready, yet there are some newer scripts we decided and that are being added, hence the release might be slightly postponed... (next week)
as always, I let you know when ready...