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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Hi there...

mhm, it would seem causing the early defeat of the Swamp Camp would cause some instability...

Avoid to defeat them too early, as there are several missions and chapters needed to be completed for them in the first turns...

Atm, yes you're right, neither me nor the rest of the team can work more due to lack of time... but, in case you can, you could edit the campaign_script and add a condition that prevents the scripts being executed if the Swamp is off.

Here an example, the Swamp is "saxons" in-game:

and I_NumberOfSettlements saxons > 0 (this prevents any script related to the Swamp, if saxons is no more on map)...

Hope it helps!

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rafmc1989
rafmc1989 @ De Bello Mundi

Ah, a little notification in the meantime...

In case you want to partecipate to the Italian fora (for the ones speaking Ita), you can consult the following thread and throw your suggestions there too:

Mtwitalia.freeforumzone.com

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rafmc1989
rafmc1989 @ De Bello Mundi

We'll make our best, sure! ;)

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rafmc1989
rafmc1989 @ De Bello Mundi

In all the mods I like to play with, basically xD

No apart jokes, I had tons of fun with the development of GTW (the guys were awesome), with TES TW it's nice too to team up, and now for DBM it's more a bet basically...

I know it stopped for long, but never too late... The aim is to give something different from EBII, both in mechanics and timeframe.. :)

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rafmc1989
rafmc1989 @ De Bello Mundi

Hehe, a tricky question...

Ok, as regards units and factions we already have all of them completed as of now, hardcoded caps for both reached...
Graphics overhauls, UIs and other visual aspects too, done.

Balancing of campaign mechanics, units and buildings is soon to be covered (but still, even after the first release, there might be need to adjust for gameplay reasons)

3d & 2d models on campaign map half-completed (for the agents, for now a custom model for culture, later on for each faction instead)

While, for scripts, events, traits and ancillaries... this is something very time-consuming... There are already several new of them in, but such area will be terminated through time (really impossible to complete in short period)

Whereas, unique siege battle maps won't figure, DBM has already its own set of ancient architecture structures, and some further editings will be done... But very special maps (like Rome map, Alexandria map and so on), mhm won't be...

Making unique maps is seriously complicated! :D

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rafmc1989
rafmc1989 @ De Bello Mundi

Hehe, for GTW CoM it's on hiatus now...

I cannot really jump from A to B to C (considering some collaboration I do in TES TW too), btw GTW is pretty finished in all aspects (still a custom campaign of the Valley of Mines that we'd like to include)..

The Russian mates are on hiatus too now, due to RL...

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rafmc1989
rafmc1989 @ De Bello Mundi

Hi,

mhm we cannot say with certainty atm, but we plan a first release hopefully in a reasonable time.

If we proceed regularly as of now, should be late November/early December...

Later I'll add some screens of the map and other new units, we are filling the gaps for a couple of rosters left, so they are all equally treated.

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rafmc1989
rafmc1989 @ De Bello Mundi

Thanks, as always! :)

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rafmc1989
rafmc1989 @ DBM is back on modding :)

I'll return soon on the cost balancing...
Generally, units will be expensive, and the upkeep around 1/3 of the cost, and recruitment turns higher (all to avoid stackspamming)...
but via the realistic population, the incomes will be boosted too and the squallor to be reduced for what is possible (the increased population causes more revolts, but it's ok for lands highly populated and far from the heartlands)... through the income sources and the 4tpy for longer playthrough, you'll manage to recruit/construct.

Reply Good karma+3 votes
rafmc1989
rafmc1989 @ DBM is back on modding :)

Haha, it seems a perfect timing then...

We'll be very careful with gameplay, dont worry. All in all, the mechanics of DBM remain (more money, but 4tpy now and later slowered recruitment/replenish to avoid stackspamming)

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rafmc1989
rafmc1989 @ De Bello Mundi

The release will be standalone, essentially...

So no need for older versions of DBM anymore, it will be a new full pack due to the extensive editing. (bigger size than before, in any case)

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rafmc1989
rafmc1989 @ De Bello Mundi

Ciao!

Eheh, guarda, su MTWItalia non bazzico più ormai, comunque se puoi lascia un messaggio ancora lì, chissà che non compaia qualcuno che voglia aggiungersi al nuovo team (mi farebbe un gran piacere)... Rhaymo, il vecchio leader, è off, xò chissà che qualcuno della community italiana voglia ritornare. Io son apertissimo a chiunque voglia saltare sulla barca :)

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rafmc1989
rafmc1989 @ De Bello Mundi

Mhm, actually we are considering whether or not to change the mod name, but to be loyal to the former devs, I think we're gonna keep the same for reference...

Btw, yes, new unique campaign... the light/medium/full folders are gone, as well as the provincial campaign... It's a new one with a new map (more restricted to the Roman world, hence India, Aksum, Arabia, Xiongnu are gone forever), while Britain has been reduced to local rebels with a few settlements, and the SPQR is again in, with the other roman spawning later (three Romans, basically)..
Caps reached for factions and units, but some troops maybe will be deleted in later occasions to find new space.

Yep, ok, I'll explain in due time.

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rafmc1989
rafmc1989 @ De Bello Mundi

already done, I took my previous music pack and enlarged it... now it's 1.4 gb (apart battle fight sounds too)... you'll have plenty of classial music, dont worry... ;)

Hehe, but we look beyond that, the new campaign will bring fresh air. I'll show later on the new dynamics.

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rafmc1989
rafmc1989 @ DBM is back on modding :)

Hi there...

hehe, forming a new team (yet small but still a team!) was the hardest part, to say the truth...

Btw, what is important is that the mod is alive again (was a shame to see it stopped) and the development is going on regularly. The new factions are ready, the new units almost all, the new map is ready and the graphics overhauling is on the go (banners, Uis, campaign map, battle maps, 3d& 2d models, and so on)...

The aim is to release a first version hopefully soon, to see again how well the general opinion responds... I'll keep updated the page from time to time.

Cheers!

Reply Good karma+1 vote
rafmc1989
rafmc1989 @ Mass Effect: N7 Project

What the ... ??

A Mass Effect overhaul for BfMEII?

This is gonna be EPIC!!
the very very best of luck for the next developments :))

Reply Good karma+8 votes
rafmc1989
rafmc1989 @ Republic Of China 1924 Version 1.0 English

Mr_Nygren, try to unpack the animations and skeletons pack and check if all the entries are in (txt lists) and everything is registered...

When there is some inconsistency in these anims files, it's ctd all the time.
Check it...

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rafmc1989
rafmc1989 @ senary

Senary, hi!

Can you confirm me that the last RUS version of GTW CoM uploaded on VK, it's exactly the same 2.6.1 ENG version present here on ModDB??

Or did Roman do some new modifications on it?
Lemme know! :)

Reply Good karma+1 vote
rafmc1989
rafmc1989 @ De Bello Mundi

After a lot of time, actually years passed, yep I can confirm there is a new team working on DBM now, the ex devs have left time ago...

Hence, what I can say atm is that there is a new map, new factions, new mechanics, scripts and events in-game... The mod start in 300 BC around, and will be focused on the Roman Civil War, with generals switching sides between Republicans and Imperials.

I just started collaborating again, after a long period of inactivity on DBM...

Parts of my latest submod, the R&R 4.0 will be included of course, but for the rest new contents are being created to match the new settings of the mod...

When development reaches a solid status, I'll preview some of the new contents, sure!

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rafmc1989
rafmc1989 @ MISERY 2.2 released

Ooooh yessss!

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

I'll answer in English in this case...

For the ones who have problems with the "1 format" extraction (sometimes 7zip changes the format if the archive name terminates with numbers instead of letters) I attach another MEGA link of the 2.6.1 CoM with 7zip archive:

Mega.nz

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Für Nordmar ...

Es gibt die Suche nach dem verlorenen "Sea Clan": Du musst gegen die Orks kämpfen und die alte Siedlung wiederherstellen, bevor du die "Mission Belohnung" bekommst!

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Alles in allem ist die AI gut ...

Offensichtlich, in MII es kann nicht hervorragend sein, aber es verhält sich gut mit dem RBai.

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rafmc1989
rafmc1989 @ Unofficial Patch for The Elder Scrolls: Total War

hehe, considering what is planned in terms of scripts and campaigns, won't be...

The next release should be somewhat soon, (a TES 1.4 with older UP contents). Then for the next ones more time will be needed, though :)

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rafmc1989
rafmc1989 @ Gothic TW: Chronicles of Myrtana

Hallo!

Ja, GTW nutzt das RBAI: das gleiche, das auch in der SS verwendet wird...

Aber wir bevorzugen die v5.6 statt der 5.7, da es die "Hardcore-Option" hat und generell Parameter für AIs mehr förderbar sind als menschliche Spieler (es ist etwas härter als die andere Version)...

Danach haben wir über die Skripte Bearbeitungen an die AI gemacht und mehrere Mechaniker verändert...

Ich hoffe du magst! :)

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rafmc1989
rafmc1989 @ EBII v2.3 - Teaser Trailer

Congrats to the EBII team for the upcoming release... The mod is a true representation of history, realism and depth!! :)

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rafmc1989
rafmc1989 @ Unofficial Patch for The Elder Scrolls: Total War

As general reference, we are working on the merge, keeping in mind the editings currently being done by the TES devs (which are the main reference for us).

The next UP release will contain the older content of the previous versions, plus full set of strat map settlements/ports/towers&forts;, environment/sky new textures, units, new UIs & pics, a couple of videos in-game, and other minor editings.

No estimated date, it can vary according to the next contents released for TES TW.

Thanks for the comment!

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rafmc1989
rafmc1989 @ Vengard in M&B! :))

Hehe, wait a sec! xD

I'm not sure conversion can be done, hehe...
but the textures are for sure a good boost.
I'm so sorry, we are searching the good battlemap maker!

Btw, Mandy, keep going with your awesomeness!! :)

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rafmc1989
rafmc1989 @ Vengard in M&B! :))

Aaah thanks, nice then!! :)

Reply Good karma+3 votes
rafmc1989
rafmc1989 @ Vengard in M&B! :))

haha, well in M&B I'm not still so proficient to make a mod from scratch... (and I already love yours, so no need for another one), but...

they could be of use for me and my team in GTW CoM instead! ;)

No pressure, but when you have a complete pack of textures, they can come at hand for sure!

Reply Good karma+3 votes
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