"You have provided plenty of help to Freedom, and this has earned you the respect of Freedom fighters and their friends. But keep in mind that not everyone in the Zone is a Freedom fan."
Ok, referring to the random ones, just keep always a save for every turn. If it happens a few times here it's because the MII engine likes to crash from time to time, it happens in all mods so don't worry about that. But, easy stuff, by reloading the previous save you are 100% fine and you can continue normally.. Me too, I had a couple of them in the last test done before I started to mod for the new version (still no release date, eh! :D ), just reloading I continued without issues. But, it happens very rarely, don't worry, already tested.
I go with the explanations for your comments:
1) The firemages are extremely difficult to recruit as they are the strongest units in game. So we designed them to be extremely rare on the battlefield..
2) The map, ok here because we followed the Gothic-lore, that's why these starting positions..
3) The message for the "Way of the General" works fine, I explain you the dynamics. It appears for each new general that you have in a turn, so if you have two new generals in one single turn you'll have two messages. You have to choose the "Way" for each of these two new generals. And each "Way" triggers a new event where you have to choose the "Specialization of the Way", that's why it seems you are getting multiplications. Remember, you need to choose the "Way" + "Specialization of the Way" for each new general.
It's not hard, you'll get accustomed to the system ;)
Thanks man, we'll do our best! ;)
Ah, and guys please in case you like the mod and the work done till now for this version, please rate it, rate it!
As I said, we need to increase the awareness about this mod, as it seems still quite ignored by players.
Thanks from the GothicTW Team ;)
Oooooh, so please tell to all NO BELIEVERS that the game is stable, finally!
Myrtana is, as far as I can judge, the most difficult faction to play with. The fact that they go immediately bankrupt is intentional, don't worry. It's exactly what we were looking for, to be close to the Gothic lore.
But, hey, I invite you to play all factions in game. Basically, each one has its own full set of scripted events.
And, ahaha, yep the orcs slise men like butter! They are orcs afterall :D (but with the new balancing, as you can see you just need tactics, everyone can be beat. But in this version we require players to be smarter and do logical actions on the battlefield, otherwise you may lose battle)..
Hope you're liking the new verson, and thanks for your considerations! ;)
P.S. Just little note, guys the INSTALLATION procedure is like your Sacred Test here, if you do things wrong you are on the wrong path since beginning, so pay attention.. :)
From my latest tests, I did not have one single crash for the first 50 turns or so. Then, I had to stop my last campaign as I'm already working for the later releases (we're putting new content) so I had to restart from the beginning due to the new changes in files.
I'm confident the game is pretty stable now! ;)
Yep, in the meantime that we host another download link, you may get MegaDownloader. It speeds up the download from Mega without any need to wait.
Thanks man! ;)
Ok, I'll ask to my Russian team-mates to host an additional alternative link, so you can choose the fastest one ;)
Ahaha, come one man! Don't be ridiculous!
Here you are VISUAL PROOF showing how your ******** are, really, GREAT ******** ahah!
S1244.photobucket.com Battle 1_zpstgh4f1ro.jpg.html
S1244.photobucket.com battle 2_zpsabzm5gru.jpg.html
Here, as you can see, everything works: CAMPAIGN and CUSTOM BATTLES. Please, INSTALL THE MOD AS IT IS DUE!!
From now on, EVERYTHING FALSE YOU SAY WILL BE IMMEDIATELY ERASED.
Thanks, you're just making me waste time!
Here we have other ********. I do not delete your comment this time so as to give you final proof that what you say is 100% FALSE!
Going to send you VISUAL PROOF to show that what you say is only figment of your imagination!
I'm sending both BATTLE and CAMPAIGN pics, so you will have no argument to reply!
You didn't install the mod correctly.
Sorry man, try again!
I repeat, I CANNOT BELIEVE YOU'RE MISTAKING WITH THE INSTALLATION. COME ON!
Guys from now on I'll be a bit radical, sorry. I read many stupid comments which tell the FALSE. So, I'll keep only comments which are TRUE!!
If you cannot install the mod properly it's not my fault, the procedure is super easy. I cannot belueve you're mistaking with the procedure ahaha! really, you must be really dumb if you continue mistaking, sorry!
And please stop saying ********! About inexistent crashes or other things which are, again, 100% false.
I already tested a couple of things about your "suspected bugs" and everything works fine in the game. By doing so, you just make me WASTE TIME.
I can give you VISUAL PROOF whenever you want, just ask!
Thanks and, please, no more ********!!
Ah moreover, I send you some pics, so you have the final visual proof that what you were saying about the "issue" with the FLs is totally false. Here you are:
S1244.photobucket.com 2017-03-26 23-35-06-92_zpspn2rnczz.jpg.html?sort=3&o=0
S1244.photobucket.com 2017-03-26 23-34-07-55_zpssxwqzmye.jpg.html?sort=3&o=1
Basically, I sent my former faction leader, the Raven, to die in battle, and than I got the new FL (Dexter) and everything works normally. Did exactly the same with the Wanderers, again same result, no issues.
So, if you have such a problem, be sure that you installed the mod appropriately. Thanks!
The Paladins foot soldiers are 6th tier now, this is the new balancing of units. So they are designed to crush all other units from tier 1 up to tier 5. You'll learn the new mechanics in battle very soon (it's overhaulded compared to past! :D ).. Here, I do not think I will change the new parameters, sorry. They give me perfect balance, especially AI vs. AI.
Whereas on sieges, usually units take more time to kill each other compared to open-field battles, but maybe here I'll accelerate a bit the killing rate speed.. ;)
ah ok then! The random attacks are inserted to increase difficulty and force you to keep garrisons in major cities. It only counts for players, not AI of course, eh!
Then, ahahah yeah the bandits have sometimes the Orcish sounds (we'll try to change their accent, but it's funny by the way ahaha!)..
And for mages/heretics, mmh maybe I have to boost very very slightly the conversion by priests, but I do not know yet, this would make the game easier. I need to evaluate this balancing aspect..
Guys, of course, it's self-explanatory.
This old version is no longer supported, you have to download Chronicles of Myrtana 2.1. This one is OBSOLETE!
I just kept it for "historical reasons", as ModDB gives me the possibility to archive all old files.
ok, as far as they are minor bugs, and not crashes it's always a positive thing, as we have all the time to reach 100% perfection and improve all secondary things.. ;)
Hey thanks man, I didn't think about Steam.
Yes, spread the Word over there too, we need it! ;)
For King Rhobar, yep, we will think about a new unique skin for it (I mean on the strat map)..
I just tested the faction leader death in the campaign, well it works fine for me. mmh, do not know about your case...
And, sure, about the regional/custom campaign, we have great, ambitious plans for it! :D
Sorry man, you download the wrong version, then.
Your folder must be this one "GTW_Chronicles_Of_Myrtana".
Ahaha, always faster Senary!! xD
After putting it in "mods", you'll get this folder "GTW_Chronicles_Of_Myrtana". Fine, now, you have to FOLLOW THE INSTALLATION PROCEDURE WITH CARE!
Complete the two steps listed in the article above, you cannot mistake here, it's extremely easy to fulfill the steps.
Then, after this procedure, you can start playing.
In order to do that, you have the "file batch" in the folder "GTW_Chronicles_Of_Myrtana". Just simply put a link of it on your desktop and you can change the icon by choosing the one provided in the mod. You always find it in "GTW_Chronicles_Of_Myrtana", it's the one called "redmask8003he".
Hope everything is clear! ;)
Go, what are you waiting for??? :D
The mod is essentially set now, all the core aspects are 100% completed.
But, of course, we'll improve the graphics, the interface, the balancing, and add new features each time, don't worry.
OUR PASSION IS INDESTRUCTIBLE!!! :D
Thanks man, enjoy it! ;)
Yep, for the graphics interface we are still not perfect, I totally know that.
I already got new pieces of the interface from my team-mates. Namely, a new interface for N. Orcs (really nice one, you'll see!) and we lightened up the panels for Nordmar (so you can read the text easily).. We'll publish a mini (graphics) update in a while ;)
Ah, of course, it will be SAVE-GAME COMPATIBLE! ;)
Yep, for now this is an aspect we didn't want to include (I'm referring to the custom battles).
But, ok, we may put some descriptions later on ;)
To avoid illogical posts from you, I re-post again the latest changelog explaining the overhaul that has been done:
- new animations
- new loading screens
- new interface
- new graphics
- new factions
- new icons
- new units & ships
- new buildings
- better quality in terms of English texts
- both new strat map and battle map models for units and characters
- new pics (for units and events), new UI cards for units, new UI interface for buildings, replaced all image placeholders (I'm 99% sure there is no placeholder left! :D)
- new ancillaries
- new character traits
- several changes on strat map, both settlement placement and resources placement
- new configurations and altered parameters in terms of battle mechanics (like killing rate, shooting precsion, etc.)
- BRAND NEW EDU, complete overhaul compared to past (this is something I'm betting a lot, I'm sure you'll like it!)
- alterations in campaign XML files
- alterations in movement points and costs/upkeep for agents
- new names for characters
- alteration in projectile mechanics
- alterations in settlement_mechanics (basically, the mod is now set in HARDCORE VERSION. Your campaign will be harder, disorder higher, parameters for growing higher, and other elements in the file adjusted as well)
- new scripts for the main campaign (while the work for the regional/custom campaign will continue after the 2.1 release. For now, this campaign is still WIP)
- new victory conditions for all factions
- changed disposition and placement of troops, but also their experiences, upgrades and availability (generally, you wll have less armies at game start. While a few new buildings have been added to some settlements for the beginning)
- in line with the new edu, NEW BRAND MERCENARY SYSTEM as well (betting on this one, as well! :D ). Mercenaries will cost you more for both hiring/upkeep, but they will have a higher exp.
- other minor imperfections or elements not balanced, now fully revisited
NOTE: This changelog was a bit old, other features have been implemented lately before the release. Btw, the core modifications are these ones.
We wish you a pleasant game!!;)
Have you read the changelog I posted some time ago here on ModDB?
The Valley Mines campaign is still WIP, the work on it starts now after this release. We have a super ambitious project for it!
Before posting at random, please get the needed information!
Happy gaming btw!
Thanks man, hope you're gonna like the "work of love" we did for this mod...
But, hey, we won't stop. Actually, I cannot just stop modding on GothicTW, passion pushes me to continue!
And, sure, we'll go on. We already have great plans and ideas for future releases! ;)
Alea Iacta Est!
Guys, really, we hope you're gonna have an astonishing experience with the new Chronicles of Myrtana 2.1!!!
MOREOVER, A REQUEST FOR YOU:
In case you like the mod, please rate it and give your comments/reviews.
We need to increase the popularity of this ambitious project.
We, as team, still believe that Gothic TW: Chronicles of Myrtana is UNBELIEVABLY UNDER-RATED. Hence, your contribution will help us to stand out from the crowd.
Many thanks from the whole GothicTW Development Team.
HERE WE ARE GUYS! End of the wait!
The upload on Mega has started.
You'll get the new article and download as soon as the upload is terminated!!!
Just waiting a new piece of the interface from my team-mates and, then, the uploading process on MEGA will start! FINALLY!! :D
At the end, expect new article + download link here, guys..