I do agree!
EF have released a new version, that should Work.
I really like the B17.. However it would be nice if there was an air alarm when the ability was launched - and a high engine sound, so to scare off the opponent!
I assume this will be equal to the king tiger?
It is a counter weigt to reduce the blowback of the bbigger gun
Hi
First of all -thank you for making, and updating a epic mod. It have been fun to play it so far.
If i may give some feedback and suggestions i will be happy to do so, but here they are anyway:
It would be rather nice to play the "combiner" in multiplayer. I hope you will include it with multiplayer in the NeXT release.
It would be nice to see some more options in the techtree. You have added a lot of units, which will give potential to a bigger techtree.
Dynamic FOW/sight would be nice too.
Maybe a rework of the damagesystem (a "hardcore" mode). I know there is tons of Work in this, and it probably won't happen. But dreaming is allowed i guess ;-)
And maybe some high-res skins for some of the units. THe vCoH ones are ugly, to be honest.
But Again, thank you for the awesome mod. Keep up te good Work!
best regards
This means gunship instead of transport.. You better hide, you scumback zombies!
Not far from "gordon freeman" - but he would be OP :)
Is it a CH-53 sea stallion or a MH-53 Pavelow?
Looks awesome!
Nice - can't wait till released. I think it will be one of the finest mods!
Thanks for the reply.
Oh okay - i just assumed you could, since there is so many unique models in your mod.
Best regards
Hello ab2531.
I think you "combiner mod" is kinda nice. Its hilarious, and espicially the Zombies are nice!
But i would like to ask you for some help: Can you make a model of the "Super Pershing"?
Upload.wikimedia.org
Mailer.fsu.edu
It was an upgraded version og the M26 pershing with more armor and bigger gun. It wouldnt be hard to make the gun a larger and add some armor plates i think?
Thanks for reading!
Best regards
Andreas
When you include all these Spec ops, i think you should -consider- the danish "huntsmen Corps".
Not much is known about there actions, since its "secret". But they are well known, as a reliable, high trained but small force of elite soldiers.
[link]http://en.wikipedia.org/wiki/Huntsmen_Corps_(Denmark)[/link]
Best regards, Andreas
Hello. Im looking forward to the release of the mod. Since we haven't heard that much about the zombie faction, i have some ideas for some abilities for the Zombies:
"Zombie hordes" (or something like that): The zombie faction will get a huge permanent boost to the pop cap. Fight agaisnt the horde!
"Disaster": Instead of costing manpower, each "Standard" Zombie squad will GIVE a manpower bonus. The more Zombies the enemy has, the more he can get. Stop the disaster before its too late!
"Zombie hordes" (yes, something like that..): Works like the upgrade for PE, where each "squad" recive some extra units. Makes it possible to field enormous amounts of zombies. But 1x10 unit squad cant flank - only 2x5 can do that - so it wont allways be the best thing to do... (and again: Only applies to "standard zombies")
"A man only dies once": "Standard Zombie" reinforcements are free. Simple as that.
As you maybe already have guessed from what i have written above, i hope the zombiefaction will base around masses of slow walking zombies, slowly closing in.. I think its the most scaring type of zombies - but thats just me. I hope you will find some inspiration in my suggestions.
Cheers
I knwo its just for fun, but i think the other damage system is more fun.. Making the mod more "fun" :-)
Andreas
Hello i have played you mod a little. It is hilarious - keep up the good work!
If i may suggest something:
- Realitstic weapon target tables (like i BotB and BK mod.. Its far better than vCoH)
Thanks for ready
Cheers!
Andreas
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