Fans! Happy New Year! We here at the ZombieMod team hope that this one is healthy, prosperous, and full of zombies! For this update, we are pleased to present the layout of the survivor faction and the units that the survivors can produce. Let's begin, shall we? Hover over the images below for a brief description of the units.
TIER 0 - Field Command:
You will start out with the Field Command and one Survivor squad. From the Field Command, you can upgrade to the other tiers, build defenses around the building, and spawn Builders and Recon Teams. All tiers can be purchased independently of the others, so you do not have to go to Tier 1 first.
TIER 1 - Central Command Liason:
The Central Command Liason Post allows you to build the Survivor squad. It also has a healing aura around the main structure, making it valuable for wounded survivors. It can also be upgraded to have defenses, and can also act as a first aid post, picking up wounded casualties. Late in the game, it can be used to decontaminate infected survivors IF they get there in time.
TIER 2 - Specialized Infantry Post:
The Specialized Infantry Post gives the survivor players access to specialized units based on a choice of three upgrades: Civilian Strength, Police Strength, and Military Strength. For example, if a survivor chooses the Civilian Strength upgrade, they can spawn Outdoorsmen and Hunters. These upgrades act independently of the doctrine choices, so you can upgrade to fill your team's weaknesses.
TIER 3 - Armory:
The Armory gives you access to upgrades to improve your squads, making them more potent throughout the match. The Armory requires both Tier 1 and Tier 2 buildings.
In addition to these units, the survivors have access to the doctrinal infantry:
These are the current infantry units available to the survivors, and we do not expect them to change too much from how they are now. See the video that goes along with this update to get some more information and to see them in action.
Last but not least, ZombieMod now has spread it's reach to the social media part of the internet! You can follow us on TWITTER and FACEBOOK. You can also see the links to these pages on the main information section of our page here.
We hope you enjoyed this update, and we can't wait to share more!
- The ZM Team
Do you not think civilian strength would be the hunters and such?
Also, shouldn't Canadians be darker and a bit more mottled like the Russians? They seem very bright in these pics.
Whoops, good eye, you are right.
And yes, the canadians will be reworked later on, they are fine for now.
So how will the zombies destroy a tank?
Maybe they all rush the tracks, getting stuck there and then climb on top of it and eating the crew xD?
disposable panzerfausts.
I don't think they can, I just remember burtondrummerNY saying that the tanks are a very demanding unit, they need lots of fuel which is a rarity and they need a tank crew aswell so you have to get a tank crew and send them to the part of the map where the neutral tank is, climb inside and then get to refueling station every now and then to keep your tank working.
If i am correct, choosing the Strength doctrine for the zombies allows a special unit alot like the Left 4 Dead tank?
@Jesus: Correct
@Havoc: Perhaps, we haven't really laid out the zombies too much.
Looks epic all this does :D
E-P-I-C
Hello. Im looking forward to the release of the mod. Since we haven't heard that much about the zombie faction, i have some ideas for some abilities for the Zombies:
"Zombie hordes" (or something like that): The zombie faction will get a huge permanent boost to the pop cap. Fight agaisnt the horde!
"Disaster": Instead of costing manpower, each "Standard" Zombie squad will GIVE a manpower bonus. The more Zombies the enemy has, the more he can get. Stop the disaster before its too late!
"Zombie hordes" (yes, something like that..): Works like the upgrade for PE, where each "squad" recive some extra units. Makes it possible to field enormous amounts of zombies. But 1x10 unit squad cant flank - only 2x5 can do that - so it wont allways be the best thing to do... (and again: Only applies to "standard zombies")
"A man only dies once": "Standard Zombie" reinforcements are free. Simple as that.
As you maybe already have guessed from what i have written above, i hope the zombiefaction will base around masses of slow walking zombies, slowly closing in.. I think its the most scaring type of zombies - but thats just me. I hope you will find some inspiration in my suggestions.
Cheers
We'll consider it :)
hey, Russian Paratroopers are called Spets-naz so title it right please
Nope, these are VDV, not special forces.
VDV - Vozdushno-Desantnye Voiska. As in Airborne Troops. So it's correct.
When can we download this version? :D
When it is done.
Hey, saw the hellicopter in one of your cool vidz. but, if in a serious situation, (or a rapid response) i think they would throw out some rope and let them slide down it. it would look awesome. but its your mod so do what you want with it :P
Man, this place is full of nitpicking douchebags! Instead of you 14 yr old armchair generals / amateur programmers crtiquing the mod before it comes out, why not just let the guys work on it and see how it goes?
That being said, can't wait for the zombie concepts :D
Sorry for the stupid question, but where can I download the mod? I only see the old version ...
You can't, it hasn't been released yet.
Hey just a fast question is the "ZombieMod Christmas Fun Mod - OLD" that was released in 09 the latest release with the buildable civilians and swats and such?