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Comment History  (0 - 30 of 115)
Quansword Oct 6 2013, 6:50pm says:

Wow, these are all huge improvements over how they looked in the mod. Looks really good for any UDK game.

+2 votes     media: Valley - New Lighting
Quansword May 26 2013, 10:27pm says:

Great news, I can't wait to play, and good luck with the trailer.

+4 votes     article: Dev Update: Climbing and Throwing Axes!
Quansword May 26 2013, 10:24pm says:

I would love to be a quest/script creator for you, but I have to finish editing my own book and see if any publishers will take it first. That, and I have college.

+1 vote     media: Legend of the Toa Trailer
Quansword May 24 2013, 10:24pm says:

I love the climbing ledge part the most probably; nobody ever addresses that issue and it bugs me so much. So thank you guys.

+2 votes     media: KR Alpha - Infinite Throwing Axes!
Quansword May 23 2013, 2:55pm replied:

It's an indie game; Kingdoms Collide was a mod, and this is it's sequel/remake into a full game.

+1 vote     media: Statue Prop - Environment Asset
Quansword May 23 2013, 2:54pm says:

I like the flower growing through the leftmost one's eye socket.

+1 vote     media: Skulls - Environment asset
Quansword May 7 2013, 4:01pm says:

"Many of those trees were my friends, creatures I had known from nut and acorn; many had voices of their own that are lost for ever now. And there are waste of stump and bramble where once there were singing groves." - Treebeard. (To continue my allusion from the previous picture.)

+1 vote     media: changelog: log
Quansword May 6 2013, 11:26am says:

Those look like some very nice trees from this angle, reminds me of Fangorn forest.

+1 vote     media: Trees!
Quansword Apr 27 2013, 10:19am replied:

By the way, Happy says hi. Also, thank you for the Ship game which I got from him, now we all have it.

+1 vote     article: Kingdoms Rise - Nearly in Alpha!
Quansword Apr 27 2013, 9:55am replied:

I was thinking about the same ledge idea.

+1 vote     article: Kingdoms Rise - Nearly in Alpha!
Quansword Apr 23 2013, 9:23am says:

Oh, yes please; the first game was great, and I love how this is turning out, and you're just adding more awesomeness. My steam name is the same as my moddb name.

+2 votes     article: Kingdoms Rise - Nearly in Alpha!
Quansword Apr 21 2013, 11:04am says:

I love the new pacing, the other pace looked way too slow for the game.

+1 vote     media: New combat pace! Faster and better
Quansword Apr 9 2013, 1:16pm says:

Looks really cool, but I miss that animation where you shove the other guy's sword into the ground when you deflect it a certain way. It'd also be cool if you take momentum into account when someone misses an attack entirely instead of it just being blocked.

+1 vote     media: More recent fighting footage
Quansword Apr 9 2013, 1:11pm says:

1, 5, and 3 for me.

+1 vote     media: New helmet designs
Quansword Nov 13 2012, 6:14pm says:

I'm so glad this is back up and running, I'd hate to see this die when it looks so great.

+1 vote     article: Project Stealth on Steam Greenlight
Quansword Aug 10 2012, 6:44pm says:

I am curious about what is happening with sabers, is there dismemberment? did they rework the combat? is it third or first person (or both)?

+1 vote     media: Developer Screenshot August 9th 2012
Quansword Aug 7 2012, 11:05am says:

I like the concept art, but the female knight looks weird without anything on her arms, I suggest either adding more armor, or taking off the shoulder pieces.

+2 votes     article: KC Dev's release Mobile game + Update on KR
Quansword Aug 6 2012, 11:38am replied:

Why would you think they're dead when we heard from them a month ago?

+1 vote     mod: Jedi Knight: Jedi Betrayal
Quansword Mar 7 2012, 3:19pm says:

I'm glad i didn't ever remove Kingdoms collide from my updates, I hope you guys make a great, fluid, experience in Kingdoms Rise. Also, if you are remaking the combat system, I would suggest maybe playing Witcher 2 for ideas, and think about giving people persistent characters and unlocks that they can level, like they have in ME3.

+12 votes     article: We're back! Help make KC 2 a reality!
Quansword Oct 16 2011, 4:13pm says:

you should have a new video that showcases how all the new spy mechanics work in one of the maps

+2 votes     media: Spy Coop move
Quansword Oct 13 2011, 6:46pm replied:

It's flat, and squarish, and below the bedrock is a never ending abyss of dark and floaty glowing dust balls. (that are square)

edit: The never ending abyss is a square too, just a never ending square.

+1 vote     media: Moon Phases
Quansword Oct 9 2011, 3:19pm says:

This brings a whole new meaning to teamwork, in Splinter cell: double agent's multiplayer everyone just abandons everyone else. Hopefully this will encourage at the least 2 man squads.

+2 votes     media: Spy Coop move
Quansword Oct 9 2011, 3:16pm says:

How about "Tension: Breaking Point"?

+1 vote     article: Quick Update
Quansword Sep 19 2011, 5:26am says:

awesome! you should make more stuff like this, minas tirith, the black gate, isengaurd, the Lonely Mountain, etc... or you could just make middle earth, that would be one of the most amazing things ever.

+2 votes     download: Helm's Deep -by Tolyboy
Quansword Sep 16 2011, 5:42am says:

I was in creative mode, trying it out, and I found a town with all the doors halfway up the buildings, and I found lots of underwater abandoned mines. (I'm not saying its not awesome, because it is, just saying this so you know.

+1 vote     article: Oh yeah, we released 1.8!
Quansword Aug 20 2011, 7:16pm says:

I think the way I ended episode one was the most awesome way to do so. I shot my last rpg into one of the airships and as it exploded in slow motion, the game ended.

+1 vote     media: 1187 - News images
Quansword Aug 14 2011, 8:32pm replied:

Oh! one more thing a neckpiece would look cool

+2 votes     media: New Suit Model
Quansword Aug 14 2011, 8:31pm says:

I think it looks awesome right now, but two things I would change are...
1. I would change the helmet, it doesn't seem to fit the rest of the suit just quite right, and you could make the visor bigger or smaller.
2. I think that the shin pads also don't seem to fit the suit, I'd stylize them a bit more. I do like the black and red colors though.

+1 vote     media: New Suit Model
Quansword Jun 10 2011, 5:48pm replied:

I actualy thought of the maps being harder being a good thing, and now that I think of it you should have multiple routes in some places so the speed demons could find the best ones

+2 votes     media: HUD - Goal Navigation System
Quansword Jun 9 2011, 3:28pm says:

I like the crawling in vents and stuff, when the thing is done it will be harder to tell where to go and how to get there because all the textures and extras will be added in, so it will fit in better than it does now, regarding the engine switch, why dont you release two demos, one on source and the other on udk, then you could get feedback on which is better.

+1 vote     media: HUD - Goal Navigation System
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