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Wow, these are all huge improvements over how they looked in the mod. Looks really good for any UDK game.
Great news, I can't wait to play, and good luck with the trailer.
I would love to be a quest/script creator for you, but I have to finish editing my own book and see if any publishers will take it first. That, and I have college.
I love the climbing ledge part the most probably; nobody ever addresses that issue and it bugs me so much. So thank you guys.
It's an indie game; Kingdoms Collide was a mod, and this is it's sequel/remake into a full game.
I like the flower growing through the leftmost one's eye socket.
"Many of those trees were my friends, creatures I had known from nut and acorn; many had voices of their own that are lost for ever now. And there are waste of stump and bramble where once there were singing groves." - Treebeard. (To continue my allusion from the previous picture.)
Those look like some very nice trees from this angle, reminds me of Fangorn forest.
By the way, Happy says hi. Also, thank you for the Ship game which I got from him, now we all have it.
I was thinking about the same ledge idea.
Oh, yes please; the first game was great, and I love how this is turning out, and you're just adding more awesomeness. My steam name is the same as my moddb name.
I love the new pacing, the other pace looked way too slow for the game.
Looks really cool, but I miss that animation where you shove the other guy's sword into the ground when you deflect it a certain way. It'd also be cool if you take momentum into account when someone misses an attack entirely instead of it just being blocked.
1, 5, and 3 for me.
I'm so glad this is back up and running, I'd hate to see this die when it looks so great.
I am curious about what is happening with sabers, is there dismemberment? did they rework the combat? is it third or first person (or both)?
I like the concept art, but the female knight looks weird without anything on her arms, I suggest either adding more armor, or taking off the shoulder pieces.
Why would you think they're dead when we heard from them a month ago?
I'm glad i didn't ever remove Kingdoms collide from my updates, I hope you guys make a great, fluid, experience in Kingdoms Rise. Also, if you are remaking the combat system, I would suggest maybe playing Witcher 2 for ideas, and think about giving people persistent characters and unlocks that they can level, like they have in ME3.
you should have a new video that showcases how all the new spy mechanics work in one of the maps
It's flat, and squarish, and below the bedrock is a never ending abyss of dark and floaty glowing dust balls. (that are square)
edit: The never ending abyss is a square too, just a never ending square.
This brings a whole new meaning to teamwork, in Splinter cell: double agent's multiplayer everyone just abandons everyone else. Hopefully this will encourage at the least 2 man squads.
How about "Tension: Breaking Point"?
awesome! you should make more stuff like this, minas tirith, the black gate, isengaurd, the Lonely Mountain, etc... or you could just make middle earth, that would be one of the most amazing things ever.
I was in creative mode, trying it out, and I found a town with all the doors halfway up the buildings, and I found lots of underwater abandoned mines. (I'm not saying its not awesome, because it is, just saying this so you know.
I think the way I ended episode one was the most awesome way to do so. I shot my last rpg into one of the airships and as it exploded in slow motion, the game ended.
Oh! one more thing a neckpiece would look cool
I think it looks awesome right now, but two things I would change are...
1. I would change the helmet, it doesn't seem to fit the rest of the suit just quite right, and you could make the visor bigger or smaller.
2. I think that the shin pads also don't seem to fit the suit, I'd stylize them a bit more. I do like the black and red colors though.
I actualy thought of the maps being harder being a good thing, and now that I think of it you should have multiple routes in some places so the speed demons could find the best ones
I like the crawling in vents and stuff, when the thing is done it will be harder to tell where to go and how to get there because all the textures and extras will be added in, so it will fit in better than it does now, regarding the engine switch, why dont you release two demos, one on source and the other on udk, then you could get feedback on which is better.