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Comment History
PurpleKalmar
PurpleKalmar - - 21 comments @ Missile Battlecruiser

Sublime.

Good karma+1 vote
PurpleKalmar
PurpleKalmar - - 21 comments @ New modules

Yep

Good karma+1 vote
PurpleKalmar
PurpleKalmar - - 21 comments @ Heavy Fighter WIP

There is a link to a full 3D view in the description. ^^ But I reckon I should change the preview.

Good karma+1 vote
PurpleKalmar
PurpleKalmar - - 21 comments @ Hiigaran Fleet Carrier

Thank you Pouk! :)

Good karma+1 vote
PurpleKalmar
PurpleKalmar - - 21 comments @ Heavy Fighter WIP

It looks more Hiigy from above tbh.

Good karma+1 vote
PurpleKalmar
PurpleKalmar - - 21 comments @ Hiigaran Fleet Carrier

It'll have 2 ions canons and 4 x2 pulsar turrets.

Good karma+1 vote
PurpleKalmar
PurpleKalmar - - 21 comments @ Hiigaran Fleet Carrier

Once we'll get the modding tools that'll come out with the 25 Feb release, and the HD textures.

Good karma+1 vote
PurpleKalmar
PurpleKalmar - - 21 comments @ Rebirth

They were removed due to copyright infringement.

Good karma+2 votes
PurpleKalmar
PurpleKalmar - - 21 comments @ [Archival]Complex Enhanced 8.81 (for Homeworld 2)

Put it in the data folder. Do not forget to write -mod ComplexEnhanced8.81.big in the target path (shortcut -> properties) to make it work.

Good karma+1 vote
PurpleKalmar
PurpleKalmar - - 21 comments @ Medieval Kingdoms: Total War

Question: are you going to keep the horrendous Rome II's building system?

Good karma+2 votes
PurpleKalmar
PurpleKalmar - - 21 comments @ New Faction Emblems

I think you should stick to them, they bring back some great memories :) And also, even though in Rome II unit cards are fancy, it's hard to distinguish what's what.

Good karma+1 vote
PurpleKalmar
PurpleKalmar - - 21 comments @ Bentusi Destroyer

Gorgeous.

Good karma+1 vote
PurpleKalmar
PurpleKalmar - - 21 comments @ FX2:Trailer

Truly amazing.

Good karma+1 vote
PurpleKalmar
PurpleKalmar - - 21 comments @ How long have you been modding?

Models, for instance are getting far too complicate to make the game modable. Too many polys.

Good karma+2 votes
PurpleKalmar
PurpleKalmar - - 21 comments @ Vaygr Expansion

Glad to hear that! Also, I have a few skills in modelling, I worked a bit on Complex Enhanced but the mod collapsed a couple of months ago. If you are looking for some help, I would be proud to join you. Hpwever, I won't be able to do anything before at least 5 months.

Good karma+1 vote
PurpleKalmar
PurpleKalmar - - 21 comments @ Vaygr Expansion

You guys seem to have the capacity of doing something great, carry on :)

And don't hesitate to add a few ships and researchs, and races as well, and to make the gameplay deper than in vanilla, whiwh severly lacks of content imo.

Good karma+1 vote
PurpleKalmar
PurpleKalmar - - 21 comments @ BICE MkVII 4.2c HOTFIX

Ty for the reply panzeroo, I achieved to solve the problem with the regedit. Also, ingame, I noticed the eavy tank 'conqueror' has a wrong picture, it's a russian early war tank, not a conqueror ^^ (just sayin')

Good karma+2 votes
PurpleKalmar
PurpleKalmar - - 21 comments @ BICE MkVII 4.2c HOTFIX

Well, I fixed that, the checksum is SPNI now, but the game still crahes regularly (every two weeks) at 22:00 or 23:00 of the day :/

Good karma+2 votes
PurpleKalmar
PurpleKalmar - - 21 comments @ BICE MkVII 4.2c HOTFIX

I installed the hotfix, (putted it in the main hoi3 folder, runned as administrator), everything went well, but my checksum is always KGEX. Is it normal? Also, before installing the patch, my game started to crash randomly in the early 1940 year, with France.
Ty for the great job ;)

Good karma+2 votes
PurpleKalmar
PurpleKalmar - - 21 comments @ R.E.A.R.M. 0.0.3c - Installer version

Hey! Is it possible to just extract the files which allow to rename in-game ships and put it in othe mods? Becaus ei love this features and that would be great if i could have it in all my mods! Thanks for the mod, great job :)

Good karma+2 votes
PurpleKalmar
PurpleKalmar - - 21 comments @ Homeworld Universe FAQ or Q&A

Same issues here.

Good karma+1 vote