Add download Report content R.E.A.R.M. 0.0.3c - Installer version
Filename
REARM_003c_installer.exe
Category
Full Version
Uploader
Pouk
Date
Size
229.58mb (240,727,357 bytes)
Downloads
26,640 (1 today)
MD5 Hash
a315223b7e016e65f21d1c5d18c1a842
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Description

Version 0.0.3c adds new units as a Vaygr Missile Battlecruiser and a fleet of Turanic raiders ships, new Kadeshi race (WIP), system of allies with Turanic raiders and Nassars, adds a system for naming your ships, new game rule options as win condition settings or an Explosion damage script and a new game type called High Command (WIP) for large scale battles.

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R.E.A.R.M. 0.0.3c  -  Installer version
Comments  (0 - 50 of 86)
Pouk Author
Pouk

Thanks Aico for making the installer.

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Razihel
Razihel

Thank you for making this mod!! =P

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Pouk Author
Pouk

Heh, thank you for playing it. :) That's important too!

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Attackbadger
Attackbadger

Thank you for thanking us for playing! :P

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PurpleKalmar
PurpleKalmar

Hey! Is it possible to just extract the files which allow to rename in-game ships and put it in othe mods? Becaus ei love this features and that would be great if i could have it in all my mods! Thanks for the mod, great job :)

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Guest
Guest

hi iam having a problem in misson 9 , it starts the repairs on the dreadnaught but when it reaches the 3 minutes mark the dreadnaught keep auto undocking from the Shipyeard naball and it doesnt stay and repair , what supposedly was 15 minutes of turture is now around 1hour of torture , any idea why ?

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jorzza
jorzza

you sir, are a god.

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jnrwillie
jnrwillie

please does anyone know how to install this mod

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Pouk Author
Pouk

This is an installer version, it can't get much easier than that (except for Desura). The only "problem" is that it requires the 1.1 patch.

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Grand_Zephyrus
Grand_Zephyrus

when i install 1.1 it says i have outdated video drivers but 1.0 works fine. do you have any idea what could cause that?

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FoxyFoxy
FoxyFoxy

its just normal really there is a way to turn it off but i forgot dude sorry i knew it had some patch with it to sort that problem out.

>Other Reason is that
} The computer is very good in hardware that the HW2 game wont recognise it because its to new and the HW2 Identifying system is too old and doesn't get updated so that's one big reason why.

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neronix17
neronix17

I had that problem with my last Nvidia card, since I've been using a Radeon card the message stopped so I'd presume it just has problems detecting some cards properly.

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Guest
Guest

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Guest

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Merk4v4
Merk4v4

You should have seen my face when I saw the Version 0.0.3c...Thank you for your efforts, thank you for bringing us that update. You did a truely amazing job. Hours of fun ahead for my bros and me.

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TheAncientOne
TheAncientOne

awesome mod thanks for making it

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pal098
pal098

In your description, "the vanilla campaign has been "REARMed" by adding new ships, research, and increasing the game's difficulty." What is the "vanilla campaign"?

Why you change Modular Destroyer's ion cannon 3D model design? I prefer the first version twin beams ion cannon that is copied from HGN's Battlecruiser' ion cannon turret. in the new version, Modular Destroyer's ion cannon firing time seems being reduced.

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RaGod
RaGod

The Vanilla Campaign is the campaign the game comes with.

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Pouk Author
Pouk

It might be reduced because of a small fire delay of the second beam. But that single solution makes more sense and I think looks better, clearer. It also keeps impression of the BC turret as being superior, as it should.

Reply Good karma+2 votes
ZebulaNebula
ZebulaNebula

DL'ed the mod, won't work, uninstaller not wanting to work either ...

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pal098
pal098

does this MOD fix the sub faction (such as HGN high-tech sub faction, VGR missile sub faction) selection? when I play previous version, no matter what sub faction I choose, the units are the same as the original race.

by the way, the installer version does not have the uninstall application. please fix it.

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Pouk Author
Pouk

Are you really sure you turned the factions on? Anyway, I don't remember it to be broken, so yes it does work.

I'll tell Aico.

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pal098
pal098

Why does HGN only have one or two new corvette and frigate units at this mod but many new corvette and frigate are added in VGR race? in this new version, the number of HGN micro race units are also less than VGR micro race.

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Pouk Author
Pouk

Every other mod does it the other way around, so why not...
But don't worry, Hiigarans will get their units too. Also the Micro race is by far not finished either.

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shostak25
shostak25

damn it's an amazing mod!!!

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Pouk Author
Pouk

Hey thanks.

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-UNI-
-UNI-

Did you Pouk needed help with videos? Like trailers and stuff like that?

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Pouk Author
Pouk

Yes I did and still do.

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JP3M
JP3M

many bugs in this version, one of them is the research station, no color, bad dock system etc. and what about the new race? one of the ships canĀ“t support fighters inside for more than 2s and the other one,well, small units get trought it Loll?!?! anyway i give u coongratulations with the great work with the other race and the missile battlecruiser, looking and performing amazing :D

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Pouk Author
Pouk

Absolutelly anywhere, in the readme file, in the short description just right above this download, or even on a comment on the main page sent exactly 4 hours before yours, everywhere where it's mentioned you can read that all those things you've named are work in progress.

The delay and waiting for the next version was getting way too long, so I've decided to release earlier and risk that people won't read what isn't finished yet.

Reply Good karma+1 vote
tremkii
tremkii

First of all: This mod is amazing!! Thanks for all the effort!

One tiny little thing: It might seem a little strange that anyone even noticed this but, if you look at the rear engines on the original ships, for example the normal Hgn carrier, you'll notice that the back part of the engine is slightly sunk in giving the engine a more 3D look, but on the new ships like the Hgn supercarrier the back part is flush with the edge of the engine (I'm talking about the individual engine tubes). I know it's a small detail but for me that's what makes all the difference.

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Arctic_Winter
Arctic_Winter

There is a glitch with the resources and construction / research. If your building or researching, itll stop and when you cancel it will clear all of your resources.

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Arctic_Winter
Arctic_Winter

Glitch only happens when you turn the RU Injection on.

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Pouk Author
Pouk

This has been reported.

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Arctic_Winter
Arctic_Winter

Ooh sorry i didnt see it in the comments.

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Pouk Author
Pouk

No, I'm just saying. It wasn't talked about very often, in comparison to the second bug in the comment under you, which was reported over and over and over...

Reply Good karma+1 vote
umd223
umd223

Installed the mod after downloading the latest patch, worked, opened.
Changed the video settings to high, pressed apply, and it just Killed itself, wont startback up now. =/

Any ideas? =/

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umd223
umd223

Reply to my own comment:
nvmd, got it to work after spaming that execute button
But theres another problem.

The "Clock Speed" option has been replaced by something, so everything lags or moves at like, 2-3fps
Any chance you can put that back in? This seems like one hell of a mod but if something like that bugs me than i just cant play it... =/

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Pouk Author
Pouk

"Clock speed" wasn't replaced by anything. There's simply a game element which makes it laggy. It has been reported so many times and discussed over and over, that I have to controll myself to stay calm every time someone mention that. This is a thing that not me, nor my testers experienced before the release, so it was discovered only after people's reports. Some computers can't handle it and have problems with it and judging by your 2-3 fps your computer has serious problems.
Good news is that the cause is thraced now and it will be fixed in the next release.

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umd223
umd223

Sorry about that then'
And thanks

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TMH23
TMH23

Thanks for that update. I experienced the same thing.

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ecopelly
ecopelly

Hey, just found this mod- not finished DLing yet, but I wanted to say how glad I am to find an active HW2 community at moddb, and I appreciate that you included in REARM the ability to turn off mod features and were conscientious about keeping HW2's original balance intact. Too many terrific mods nevertheless get tiresome because they aren't as finely tuned as the original, and then you have to reinstall to clean out the mod files. I look forward to checking this out!

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Ike_Jager
Ike_Jager

MAJOR BUG:

I've downloaded this and tried to play a vs. cpu match but when it completes loading up the game it just closes right there. Campaign works though but I've like to see what this mod has to offer. I tried vs. cpu on unmodded Homeworld 2 and that works just fine.

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Pouk Author
Pouk

Not a bug, you need a 1.1 patch which you most likely don't have.

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Rossi97
Rossi97

I would download this but my internet is downloading at 20 kb/s a second i have to wait a week or somthing for it to fix i hope that this mod is awsome and i cant wait to get it :D

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Rossi97
Rossi97

Also could you make a .big file for this mod or have i just missed it?

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Pouk Author
Pouk

There is a .big file version.

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TMH23
TMH23

Apologies first.
I love REARM, especially the new armed refineries; however I'm looking at how to edit basic ship stats/speed etc. (ie- looking to replace the Destroyer front torpedoes with Hig Torpedo Frigate's torpedoes).
If I need a basic editing program can anyone point me in that direction?
Thank you gentlemen.

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Pouk Author
Pouk

You'll find any modding tools you need on the Forums.relicnews.com

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LolGameTap
LolGameTap

Man, ive been tracking this mod for quite some time, and I got to say, this is probly one of my favorite mods. Doing good mate. Keep up the work1

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