I like mods. A lot. Also, I play drums. I am going to the Art Institute of Philadelphia for Film.
Superb voice acting, concise narrative, and generally a fun experience. Love the philosophical aspect that hasn't really been presented much in the world of games. Each route is, I think, perfectly appropriate in length to warrant the work it takes to get through each one. I'd love to see your next project be longer and have less endings. Actually, I'd just like to see your next project regardless, but ideally would like to see some variety in the construction. That's just me, though.
This is quite the ambitious modding venture if this was just the prologue. Voice acting is for the most part good, and even for the worst parts still passable (the accent-laden english). The action is good, though I think the enemies should be a little weaker, not in the damage they deal, but they should be able to take less bullets. There was something off about the aiming when NOT looking down the sites. I think it might be the accuracy. Every gun was a little TOO inaccurate, though the shotgun suffered from having too wide of a blast and not being powerful enough. The bullet time sequence was a great idea, but suffered from the low power of the guns in this mod. As for the story, it's interesting so far but I think it's a little disjointed. I believe it would have been better if the guy had a reason to come back home and sleep a day so he could encounter the horror element of the story, then be called out again. Going back to the house after finishing the action part of the story felt a little odd because in a flowing story, you would not be able to go back there. Regarding the mysteries surrounding the story, I mostly felt like I wanted to continue playing to find out what's going on, which is good, but at the same time I'm thinking "why would gas that's supposed to kill me give me powers?" What I mean is, that's more like something being mysterious but you aren't confident that there will be a good reason behind it revealed in the future. My only major criticism for this game is that I believe you should better set up the interplay of the action and horror part of the story because it feels like two separate mods stitched together. Take the F.E.A.R. franchise, it has a reason to include horror and action scenarios. I mean, I don't know if the whole ghost/horror thing will have a role in the main story in the future, what with you seemingly gaining powers and all, but if you did I think it would make more sense to even include the scary stuff that way.
Scariest game I've ever played which also features heavy immersion and a strong narrative. Only complaint is that while looking away from the monsters provides an increased sense of dread and horror, it's a mechanic that in certain situations proves annoying. Still, 10/10.
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