I like mods. A lot. Also, I play drums. I am going to the Art Institute of Philadelphia for Film.

Comment History  (0 - 30 of 339)
ptc5010 Mar 9 2012, 3:43pm says:

Those two images are amazing. I honestly can't ******* wait.

+3 votes     article: Website and Progress
ptc5010 Feb 15 2012, 12:56am says:

It's beautiful.

+6 votes     media: The Lancaster Palace Hotel
ptc5010 Feb 13 2012, 2:30am says:

This mod has such a unique atmosphere to it.

+5 votes     media: Zeitgeist - The Story of an Age that never was.
ptc5010 Feb 13 2012, 2:26am says:

I really, really loved this mod.

+2 votes     download: The Intern's Story (Redux)
ptc5010 Feb 6 2012, 1:40am replied:

Agreed. Looks way too atmospheric to fall back into oblivion.

+1 vote     article: February Visage Update
ptc5010 Feb 6 2012, 1:35am says:

I can't quite place why, but this structure seems somewhat Lovcraftian. Maybe it's because I already know that the influence is there.

+1 vote     media: TIS Revamped
ptc5010 Jan 31 2012, 12:18am says:

Jesus, thank god.

+2 votes     article: It Lives!
ptc5010 Jan 25 2012, 11:48am replied:

I don't think that's true. If we are talking about retail games, then plenty of DLC content that requires a separate purchase is worth it. However, I'm curious to know which games you played that had free DLC that you think are greater than games that charge for them.

+2 votes     article: Donations
ptc5010 Jan 24 2012, 8:01pm says:

Hmm. Link doesn't work for me. I'd like to donate, but it just takes me to a page that says "Fatal error."

+2 votes     article: Donations
ptc5010 Jan 2 2012, 2:58am says:

Thank god.

+2 votes     media: Back on Track!
ptc5010 Dec 4 2011, 9:50pm says:

Jesus, I love everything about this. Appropriate speed on the shotgun reload. Also, I like the desperate/untrained way the pistol is reloaded. Keep up the good work.

+5 votes     article: Weapon animations!
ptc5010 Dec 3 2011, 1:54am says:

wow, it's been a while. Awesome.

+1 vote     article: It's alive!
ptc5010 Dec 1 2011, 10:12am says:

Man, this is awesome. I had no idea we're this close to being able to play it.

+2 votes     article: Some Great news!
ptc5010 Nov 10 2011, 10:55pm says:

Time to re-install Blood

+1 vote     article: Death Wish for Blood Released
ptc5010 Nov 1 2011, 11:12pm says:

Jesus, I'm afraid to see what the final boss is.

+2 votes     media: 1500 FB likes achieved - Coop screenshots unlocked
ptc5010 Oct 16 2011, 4:20pm says:

Okay, glad to see something like this is being implemented.

+2 votes     media: Keypad
ptc5010 Oct 1 2011, 11:27am says:

Damn, I'm just glad to hear something about the mod.

+1 vote     article: Developer journal #02 The creation Of a sound from the scratch
ptc5010 Sep 28 2011, 6:46pm replied:

*bated breath

+1 vote     media: Interview
ptc5010 Sep 28 2011, 12:34am says:

Kind of awkward when he didn't get the "press x to Jason" joke. Also, I loved Afraid of Monsters, but I was far more scared of Amnesia. I'm also pretty confident that, though I am waiting with bated for it, Cry of Fear will also not be as scary as Amnesia. Of course I know that I will have to play it to know. I wonder if Rumpel got to Amnesia's prison level...

+4 votes     media: Interview
ptc5010 Sep 28 2011, 12:17am says:

I like the way this is looking.

+2 votes     mod: The Whisper
ptc5010 Sep 25 2011, 10:39am replied:

Is this mod still going? The link leads nowhere.

+2 votes     mod: A Story of Madness
ptc5010 Aug 26 2011, 12:20pm says:

Well, I like what I see in the picture, so that's good. Also, great to know this is still going.

+1 vote     media: Amherst, MA. Dylan's Brain.
ptc5010 Aug 25 2011, 10:49pm says:

Glad to see you're easing yourself back into the modding world. Can't wait.

+3 votes     article: Kwaidan - A Story to Start It All
ptc5010 Aug 22 2011, 3:13pm says:

Though I am looking forward to Cry of Fear a great deal, I am looking forward to this more. It's closer to the type of horror I love, and your environments look like they are going to be insanely well done.

+2 votes     article: News Update on Progress
ptc5010 Aug 11 2011, 9:35am says:

My biggest fear here is that when you lose the bag, inventory management will become somewhat frustrating. In the recently posted video for example, you have to drop your lantern to do something else. I'm sure it won't be a problem in the end though.

+2 votes     media: Inventory Slots
ptc5010 Aug 7 2011, 12:07am says:

I wish this was happening, the original was so awesome.

+1 vote     mod: Mistake of Pythagoras: Golden Thigh
ptc5010 Aug 6 2011, 7:19pm replied:

It doesn't really spoil too much. From what I understand, the game is going to be pretty long, so 7 minutes won't really put a dent in the experience. I personally didn't feel it did, and I was afraid of that as well.

+3 votes     game: Cry of Fear
ptc5010 Aug 6 2011, 7:17pm says:

My body is ready.

+4 votes     game: Cry of Fear
ptc5010 Jul 31 2011, 3:29pm says:

I've played it for 45 minutes and have a few things to say. I know I'm going to come to love this game, that much is certain, though I have a few problems with the overall design so far. For one, why when you are prompted to look at a tutorial, the one relevant to the situation doesn't automatically come on? Also, why have a lot of things accessible in the "c" menu when they are just mapped to keys already? For example: sprint. Why have it be a selectable power when you just press shift to sprint anyway? Everything is WAY too dark, and the flashlight is honestly very weak, especially on the ground for some reason. The head bobbing while running is very annoying because it looks as if you are limping on one leg. The dialogue: Couldn't a proofreader have been hired? There are so many grammar mistakes for a commercial release, it almost borders on insulting to the consumer. The start of the game is somewhat jarring. The explanation and selection of the three classes (or whatever they are) should have occurred later, after you had been given a chance to experience gameplay. All of this being said, the environments are AMAZING, as well as the character designs. The actual gunplay is also pretty cool and feels neither over nor underpowered. Very appropriate given what your character is implied to be capable of. In summary, and I mean no offense when I say this, it's almost like you guys had a fun construct of a game, then implemented things to detract from the fluid and entertaining gameplay after the fact. Anyway, I'm still having fun and am going back to play it right now. I do not feel like my purchase was wasted at all.

+4 votes     game: E.Y.E: Divine Cybermancy
ptc5010 Jul 29 2011, 1:28am says:

YES! Goddammit yes!

Yeah, looks good.

+1 vote     media: Main Menu (WIP)
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