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Prussia48
Prussia48 - - 32 comments @ Victorian Era

Any chance of a fix for pathfinding in the river next to Perugia and Rome? It's really easy for Italian leaders, particularly the Pope, to get stuck, as can a player, unless they manually navigate their stack out of the way, not to mention it breaks the Papal faction almost entirely to a degree.

If you need an image of what I mean, I have it here: I.imgur.com

Good karma+1 vote
Prussia48
Prussia48 - - 32 comments @ Darkest Hour: Europe '44-'45

Is there a list of the music used at the end of every match somewhere? It seems several other players don't know what some of the songs are, either.

Good karma+2 votes
Prussia48
Prussia48 - - 32 comments @ Star Wars Battlefront Commander Patch 1.03

This is probably just wishful thinking on my end, but is the MTT a possible contender for addition to the CIS arsenal?

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Prussia48
Prussia48 - - 32 comments @ Star Wars Battlefront Commander Patch 1.02

That's because you're using the older-tech MAATs instead of Imperial Dropships. I think that's somewhat intentional.

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Prussia48
Prussia48 - - 32 comments @ Star Wars BattleFront Commander

Wait... the Imperial Navy... Small? In Legends? Since when?

Good karma+2 votes
Prussia48
Prussia48 - - 32 comments @ Star Wars BattleFront Commander

It's likely an error within the XML files. They're missing code connecting those regions to one another. List the campaigns and as many of the planets missing connections (Please be logical with them) as you can remember, and I can probably make the necessary additions.

Good karma+1 vote
Prussia48
Prussia48 - - 32 comments @ Star Wars BattleFront Commander

I just have a general question: Does your team have any plans to add the MTT for the Confederacy?

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Prussia48
Prussia48 - - 32 comments @ Star Wars Battlefront Commander Patch 1.02

Can I find that in Awakening of the Rebellion 2.05?

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Prussia48
Prussia48 - - 32 comments @ Star Wars BattleFront Commander

Perhaps you aren't countering their fighter spam with enough fighter spam of your own?

Trust me when I say this: VENATORS ARE YOUR FRIEND IN SPACE BATTLES. Use them as often as possible.

Good karma+1 vote
Prussia48
Prussia48 - - 32 comments @ Star Wars BattleFront Commander

There should be a menu splash that says "Star Wars: Battlefront Commander" on it if you actually launched the mod. If not, you'll be presented with a screen that has "Star Wars: Empire at War: Forces of Corruption" on it.

Good karma+1 vote
Prussia48
Prussia48 - - 32 comments @ Star Wars Battlefront Commander Full V1.0

If so, then you shouldn't have.

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Prussia48
Prussia48 - - 32 comments @ Star Wars BattleFront Commander

The team is currently working on this issue. In the meantime, it is worth noting they are still able to be destroyed using massive firepower.

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Prussia48
Prussia48 - - 32 comments @ Star Wars Battlefront Commander Full V1.0

Did you overwrite the base data files?

Good karma+1 vote
Prussia48
Prussia48 - - 32 comments @ Star Wars BattleFront Commander

We all are, and it's a bug the creators are working on resolving. You can still take them down, though, you just need massive and/or sustained firepower

Good karma+1 vote
Prussia48
Prussia48 - - 32 comments @ Star Wars BattleFront Commander

Is there any reason why I can't add labels to my own Issues on your Github repository? I feel that it'd help speed up the troubleshooting process if I could.

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Prussia48
Prussia48 - - 32 comments @ Star Wars Battlefront Commander Patch 1.02

Does anyone else have an issue with the destruction of Persuader-Class Tank Droids causing the game to display an error and crash?

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Prussia48
Prussia48 - - 32 comments @ Star Wars Battlefront Commander Full V1.0

Any chance those who don't have Awakening of the Rebellion can get a copy of that shader file?

Good karma+1 vote
Prussia48
Prussia48 - - 32 comments @ Star Wars BattleFront Commander

AT-DP is an early tech unit, I believe. It gets phased out of production capabilities sometime around tech 3 or 4.

The Green ships are due to some weird shading thing. If you have the "Awakening of the Rebellion" mod somewhere on your hard drive, Copy "MeshBumpReflectColorize1.fxo" from the shaders folder into this mod's shader folder.

Good karma+1 vote
Prussia48
Prussia48 - - 32 comments @ Star Wars Battlefront Commander Full V1.0

Since it seems some of the files are shared with Republic at War's, I'm suffering from an issue that plagued me there, as well. I'm fairly certain I've narrowed it down somewhat, as well. My game gives me a error whenever (I believe) a Persuader-Class Droid Enforcer tank is destroyed and then closes the program afterwards. Is there an explanation as to why this happens?

Good karma+1 vote
Prussia48
Prussia48 - - 32 comments @ Star Wars BattleFront Commander

That has to do with text paths in the XML files pointing to the strings in the .DAT files, if I recall correctly. The most likely scenario is that the games trying to display the value of a string that's nonexistent. There seems to be quite a bit, from what I saw.

Good karma+1 vote
Prussia48
Prussia48 - - 32 comments @ Star Wars BattleFront Commander

Whenever I play a land skirmish with the CIS (It may be also be present in GC, but I'm not sure), after a while I receive an error that crashes the game. I have the feeling it might be related to the destruction of a Corporate Alliance Persuader Tank Droid, but I'm not certain. It also was present in Republic at War. Any ideas?

Good karma+1 vote
Prussia48
Prussia48 - - 32 comments @ Star Wars BattleFront Commander

Just out of curiosity, does anyone happen to know what the name of the music is in "Menu.mp3"? I seem to recall hearing it once before...

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Prussia48
Prussia48 - - 32 comments @ Redone Units

Now I'm starting to wish they would add infantry inspired by the Soviet conscripts to complement this.

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Prussia48
Prussia48 - - 32 comments @ Redone Units

Actually, if you followed Westwood's history, when it was acquired by EA, the employees went on to various companies in the following years. In fact, Petroglyph (The company we can thank for giving us Empire at War) was founded by ex-Westwood employees. The T-4B tank was designed to look like the Mammoth Tanks from the Command and Conquer games, the series which brought RTS games into prominence in the public eye, which just so happened to be the creation of WESTWOOD STUDIOS, their former company. So, actually, it's is not the least Star Wars thing ever; it's sort of a part of Star Wars itself, if you think about it.

Good karma+6 votes
Prussia48
Prussia48 - - 32 comments @ Death Watch Headquarter

I remember when I was searching in the "mt_commandbar.tga" (Which has all the icons used in-game) used by RaW when I was modding in some of the units to use in Thrawn's Revenge, I noticed a number of unused icons. For instance, there's an icon (And several references in the game's text strings) for a Geonosian Pinnace-class ship and an icon of Admiral Trench. There's a few more relics like those in the various mod files, but are those supposed to be in the game? I don't ever recall seeing Trench, and I may have ONCE seen a Pinnace when I first started playing, but I haven't since.

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Prussia48
Prussia48 - - 32 comments @ Republic at War

So, in other words, gameplay-wise, they're more or less just glorified Munificents? When it comes to anti-fighter capability, at least.

If that's the case, I'm very disappointed. I have a feeling they were meant to be something greater.

Good karma+1 vote
Prussia48
Prussia48 - - 32 comments @ Republic at War

Okay, I have a question. Are Recusants supposed to be so damned useless? They die easily, and the only real use I've found for them is for revealing fog of war so I can jump in my fleets over a wide area almost immediately. Perhaps it's because there's so many laser cannon batteries?

Good karma+1 vote
Prussia48
Prussia48 - - 32 comments @ Empire at War Expanded: Thrawn's Revenge

I realize that on your forum in the "Realignment" thread, you plan on adding several new units, most interestingly to me, a supercapital ship for Alignment, the Bellator-class dreadnought. However, I was wondering if, somewhat like the current build configuration for the Remnant in regards to their supercapital ships, there could be one era where the Alignment would be able to construct a different dreadnought. Perhaps it could be something from an older time, like the Mandator-II, with greater overall firepower, but fewer fighters, and/or have a somewhat significantly lower lifetime build limit (Like the Sovereign-class) so the balance isn't completely ruined as a result.

That being said, the team should do what they think is best. I should stop before I start trying to suggest the Alignment should have more relic CIS units like Vulture droids. What you've done is great from what I've seen.

However, I do want to say that the fleet icon for the Lucrehulk does look a little sloppy (and generally off), and the actual model (Or more specifically, the texture) is also... somewhat bad. The texture could use more detail, in my opinion, and I think if you compared it to the textures for Republic at War's Lucrehulk, you'd agree.

Good karma+1 vote
Prussia48
Prussia48 - - 32 comments @ Skin Changer Mod v0.5.1

It seems to have reduced the freeze time and possibly made some of the skins that didn't load before work. I thank you for your work in that regard. I would have commented when you released it, but I didn't get a good chance to test out this new release yesterday.

Good karma+1 vote
Prussia48
Prussia48 - - 32 comments @ .Corey.

Hello Corey. I'm a somewhat new, but devoted fan of Thrawn's Revenge, and I was wondering if I could ask you a question. I've been adding a few units (To be honest, some CIS forces from Republic at War), and I've managed to figure out nearly everything except two things (One's somewhat minor and I'll hold off on asking). I have been completely unable to figure out how to add in their respective unique sound files, and I was wondering if you would mind telling me how I could do so. Any help would be greatly appreciated.

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