Dream it, do it!
Trust us, we'd love to give you one, but we don't feel it is in any kind of condition for that just yet.
I think theres a Typo in one of the events. When the USA gets the Castro American Imperialism event (the one that gives the US the option to declare war), it states that the US will gain 15 infamy for this, when in reality, it gains 25.
Right you are! Each shotgun behaves a little bit differently.
We aren't willing to go outside our group for development. Sorry!
Thanks! We always accept luck! As well as first borns, blood sacrifices and dollar french fries.
I hate it when we die! I always seem to be the last to know about it!
I'll have you know that we only cried for several weeks.
You will have your chance Gn0me, you will have your chance...
Thanks! We put a lot of work into it, and we are glad that we can start showing you guys some pretty rad stuff.
We did post models and music under add ons. They're free to use, just credit us.
We already fully explained this, several times. If you would like our full explanation, read our newspost on it;
To explain this in summary. Red Alert 3 would not allow us to do anything we wanted to do. While people were doing sweet things in the confines of it, we were never satisfied. Everything you saw was the result of countless months of mashing our faces against keyboards. We have started to work on a project where we can go on our own terms, and we like that. Paradox will always hold a special place for us, but the mental anguish and lack of time just started to pile up.
We are pretty much done with this right now. And a lot of those units were never created outside of an initial concept.
So in short; no, but thank you for your encouragement!
We ceased working on this project because for pretty much everything we wanted to do, RNA decided to attack us. We shall not be making another RA3 mod.
We're trying to make these enemies as easily identifiable as possible, no matter what faction they are in. That never exactly bodes well for such drastic changes based on whatever enemy the game chooses (There are several besides Nazicommie you know!).
Further, and I feel this is much more important, we don't want the player to be restarting a game because their enemy doesn't have the chance to spawn that specific rad weapon they want to use. I personally feel that hurts gameplay.
( I'm not saying you wont find some crazy stuff though :P )
That is because we haven't talked about a few ;)
No, we did not mention that thing that is clearly stated in the closing remarks.
Pay it no mind.
It is a Skaterbot, we say see you later bot, our bullets aren't good enough for you.
(Skaterbots are soooo a thing now)
It also increases your rate of fire, which is pretty cool.
With the way guns are generated, ever now and again you will find a stinker, but don't mind that! Shoot something else! Take their gun! Cackle maniacally!
There are grenade launcher parts that cause a launcher to function similarly to both the primary and secondary weapons of the TF2 Demoman.
And as a TF2 Spy player *Backstabs*
We, and when I say we I mean people who are totally in the 90s try our hardest! Thanks!
Yup! We were originally trying to decide between making a game like this and making a game you don't want to play. I think we made the right choice though!
Maybe some time in the future, but making an RTS from scratch requires a large team that we don't possess at the moment.
Currently we are making a retro inspired first person shooter called BLOODCRUSHER II.
Yes, we know. Thats been a joke from day one.
It wasn't really, they were just the only faction that focused on it. The Soviet Union was doing a ton of satellites and other orbital stuffs, while the Allied Achilles can function as a Space Plane.
The problem was, and this will forever persist, that we want to do more than Red Alert 3 allows. RA3 is great for stability, its almost impossible to crash vanilla unless you got some seriously crazy stuff going around, but that hampers moddability exponentially. Even when we were adding the Confederates or making changes to the Allies, every little detail, every unit added or modified was behind a constant state of struggle between us and RA3. In the end, as Sketch stated, we couldn't keep beating our head against the wall.
Not many sounds were able to be recorded, but we will likely release anything we still have.
Trust me, none of us were exactly dry eyed when the time to talk about this arrived.
We hope to continue helping those modders by releasing all the art. Its creative commons as stated above, so please use it.
Why wait? You can already play its host game, Paranauatical Activity, for a sum that isn't free!