Hi, been watching this mod ever since it first appeared. A couple of my friends and I have quite honestly had the most fun we've ever had and even got everyone to drop the idea of buying Halo Wars 2 because of this mod.
Like with every mod that exists, we can't wait to see the future updates and fixes that come with this and will be having our eyes on this page moreso now that we have a great idea of what an enjoyable Halo Wars experience is. Thank you for the work and time. If there is anything that can help out such as playtests or patreon, don't hesitate to tell.
There were a few very very noticeable bugs among all of them we experienced both in skirmish and multiplayer so it's all around. I hope you don't mind if I list them here as I'm sure others will notice these the most as well.
---------------------------------------------------------------------------------
AI Wise: We're pretty sure you'll continue to work on the AI so no major things to list here other than where we feel like the AI ended in their logic.
1. Obvious Flood AI under construction. Nothing noteworthy since that's new.
2. Grunts. AI looks like it can only construct Deacons and warehouses in most
cases.
3. Rebels. Assuming since relatively hard to make with all the diff units there
is no surprise that they don't use a barracks at all. Rebels we have seen will
mass hogs and maybe on some occasions if given enough time build a few tigers.
---------------------------------------------------------------------------------
General Issue Wise: Not balance mind you just moreso to make the game smoother.
1. The huge Flood problem. As you can guess any Halo fan would probably want to
immediately head towards playing as the Flood. Well the infection forms need a
massive change I can't tell if HW: DE is 32 or 64bit but I assume the former.
1 person can quite literally lag and halt the game with the little ones. Even
a massive Flood lover of mine said it was too much with its current
implementation. We don't know if you came up with an idea for them yet but we
thought it may help the stability if you put a leader limit
capacity type of restriction on the ones you just flat out build without other
units making them. Say 1 Flood player can only make 40-50 infection forms at
once? It would massively improve the smoothness of the game. Possibly install
a similar code for the bombers as well since they spawn infinite forms till
they die? Maybe a 4-5 egg drops only and it resumes dropping eggs after one of
the egg squads die? It would still give the Flood the feel of an infinite tide
but drastically reduce the issues in stability that accompany the faction. As
it stands in the current implementation, I can not see people wanting much
Flood unless there is just 1 player as them.
---------------------------------------------------------------------------------
Little Change/Request (Only putting this here bc I had 1 guy that kept complaining about it)
A guy was wanting me to ask you if you had plans to re-instate the old Flood forms for some of the infected that had the forms in the original game such as the grunt, jackal, and marine to make it still feel Flood-like while keeping the basic infected forms created from the mod.
ProMasterX7
Jared joined
This member has provided no bio about themself...