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Comment History  (0 - 30 of 55)
PringleX
PringleX - - 55 comments @ WIC: Modern Warfare Mod 2.0 Open Beta is Now Here!

The visual fidelity of this title never ceases to amaze.

Good karma+6 votes
PringleX
PringleX - - 55 comments @ Post Processing Effects In Overgrowth

Per object motion blur perhaps??? Ala Crysis.

Good karma+1 vote
PringleX
PringleX - - 55 comments @ February 15th Road to the Future

Does the in game character drop the expended magazines when depleted? If so, that would subtract the remaining ammunition in the clip from the "pile". Sounds like it could have buggy consequences if implemented via LUA. Careful guys. Keep up the good work.

Good karma0 votes
PringleX
PringleX - - 55 comments @ February Update

First comment is kind of terrible but this looks good.

Good karma+1 vote
PringleX
PringleX - - 55 comments @ Mass Effect 2

Fantastic game, although I would be very happy if Bioware opened it up to mod support. It could use some tweaking.

Good karma+1 vote
PringleX
PringleX - - 55 comments @ halo mod

None that are any good. It's a damn shame. All of the mods that attempt to recreate Halo are made by poor modders with no teams, have nothing as far as original content, and have no intention of really contributing anything to the fiction of Halo. The only mod that came close was Halogen for C&C Generals, but Microsoft shut it down years ago.

Good karma+1 vote
PringleX
PringleX - - 55 comments @ Only 12 hours left for the Organic Indie Preorder Pack!

THE FINAL KEEEEYOUNT-DOWN! Wolfire. You guys are amazing. Holy crap.

Good karma+3 votes
PringleX
PringleX - - 55 comments @ Codename: Dead Bird - Dynamic Airstrike & Urban Buildings

Nice job. However, I'd say that the explosion particle effects are a little too firebally. More smoke and less fire would make it look more realistic in my opinion. Excellent job anyhow. Keep it up!

Good karma+1 vote
PringleX
PringleX - - 55 comments @ Close-up and distant terrain lighting

Looks fantastic as always. Question though: How will you guys be implementing Anti-Aliasing? And is per-object motion blur in the works also?

Good karma+1 vote
PringleX
PringleX - - 55 comments @ Detail textures

Similar to Terragen, but realtime. I hope you guys really bring out the awesome when it comes to grass. Thick and luscious grass...

Good karma+2 votes
PringleX
PringleX - - 55 comments @ Volumetric heat diffusion skinning

Your guys' work is simply stunning.

Good karma+3 votes
PringleX
PringleX - - 55 comments @ THE WIND - Storyboards

It's nice to see story taking the front seat here. Really hope this all works out for you guys. My only advice, don't screw up on voice acting. Make sure it's good!

Good karma+2 votes
PringleX
PringleX - - 55 comments @ Xtreme plant optimization

Just don't use sprite based vegetation, not even for the grass. Sprites are sooo last gen.

Good karma+3 votes
PringleX
PringleX - - 55 comments @ Orion - The Joy of Map

Nice job on the vegetation, it's a tough feat on the Source engine. Kudos.

Good karma+1 vote
PringleX
PringleX - - 55 comments @ SMOD: Realm

Yeah dude, Bioshock totally had iron sights.

Good karma+5 votes
PringleX
PringleX - - 55 comments @ Fps Terminator Beta demo in progress

Can we plan on seeing a Killzone 2 styled first person cover system?

Good karma+1 vote
PringleX
PringleX - - 55 comments @ Soft normal maps for fur

Good work again. As always!

Good karma+1 vote
PringleX
PringleX - - 55 comments @ 85' style Rats map - Oct 19th update

Jedi Strikes Back???? What!?!?!?

Good karma+2 votes
PringleX
PringleX - - 55 comments @ Transparent shadows using stippling

I'm glad you guys put a crap load of work into your engine. Are we going to get any word on how it will utilize multi GPU setups?

Good karma+1 vote
PringleX
PringleX - - 55 comments @ STALKER Reloaded

Some comparison shots would be nice, but it looks good.

Good karma+5 votes
PringleX
PringleX - - 55 comments @ Crytek releases CryENGINE® 3

Procedural destruction is fantastic, too bad they didn't incorporate Euphoria though.

Good karma+3 votes
PringleX
PringleX - - 55 comments @ Halo: Frontlines

And you're building this with what game engine?

Good karma+2 votes
PringleX
PringleX - - 55 comments @ Character normal maps

Planning on using a phong shader? Those are awesome.

Good karma+1 vote
PringleX
PringleX - - 55 comments @ Dogfight goes public

So, are the ingame assets downscaled for more room on the map, or are you flying around in the 3d skybox?

Good karma+1 vote
PringleX
PringleX - - 55 comments @ ASEToBin 1.0 release and more!

Slow and steady guys. Really looking for to Infinity.

Good karma+1 vote
PringleX
PringleX - - 55 comments @ Ambient occlusion for characters

What about phong and parallax mapping? Have you guys used those kinds of shaders?

Good karma+1 vote
PringleX
PringleX - - 55 comments @ Character rim lighting

(buried)

Phong shading.

Good karma-6 votes
PringleX
PringleX - - 55 comments @ Normal map vs. mesh

10 million polygons could possibly melt your brain. If not your computer.

Good karma+1 vote
PringleX
PringleX - - 55 comments @ FA-37 Talon

You make me laugh. Link = Proof.

Good karma+1 vote
PringleX
PringleX - - 55 comments @ Carentan Causeway

Map almost looks too big to be on the Source engine. Kudos to the mappers, and nice job on the first person view, it's coming along wonderfully, keep it up!

Good karma+2 votes