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Crytek releases CryENGINE® 3. All-in-one multiplatform development solution now available for licensees.

Posted by Henley on Oct 16th, 2009

Crytek is excited to announce that their latest all-in-one development solution CryENGINE 3 is now available for all developers. CryENGINE 3 is the first game development platform for Xbox 360, PlayStation 3, MMO, DX9/DX10 that also is truly Next-Gen-Ready - with scalable computation and graphics for all major upcoming platforms. It provides the complete game engine to create AAA quality next generation games, and includes the redesigned CryENGINE 3 Sandbox level editor, a production-proven, 3rd generation "What you see is what you play" (WYSIWYP) - tool designed by and for professional developers.

CryENGINE 3 also introduces CryENGINE 3 Live Create. It allows developers to work with a single editor, but see and play the results in real-time on PC, PS3 and Xbox360, hooked up to a single dev PC. The engine takes care of the conversion and optimization of assets in real-time; enables instant, cross-platform changes to any part of game creation and as a result materially increases the speed, quality and significantly reduces the risk of multiplatform development.

"With CryENGINE 3 we are releasing the best development solution available today and tomorrow. With its scalable graphics and computation it is next-gen ready and with new features like CryENGINE 3 Live Create the best choice for game developers and companies developing serious games applications alike. It is the only game engine solution that enables real-time development and can ensure teams are able to maximise their own creativity, save budget and create greater gaming experiences." said Cevat Yerli, CEO & President of Crytek.

Carl_Jones_Director_of_Business_Development wrote:We're delighted to launch CryENGINE 3 and we look forward to seeing what developers achieve with our all-new technology. CryENGINE 3 isn't just about providing our trademark highest-quality graphics and our out of the box AI and physics for the first time on consoles - it also delivers real benefits to all disciplines in games development. Programmers will create awesome new effects and gameplay; art, design and audio teams can play as they create with the fastest, entirely real-time WYSIWYP pipeline ever, materially reducing development time and risk - even producers, project managers and suits will love CryENGINE 3! Of course, our international team of more than 20 dedicated support staff are available right now to help our licensees make the most of CryENGINE 3; at their studio or at one of our support centres around the world.

cryengine3 CryENGINE3 GDC Demo Screen

CryENGINE® is the underlying technology for Crytek's critically acclaimed games Far Cry, Crysis, Crysis Warhead and NC Soft's recently released MMORPG blockbuster AION. It has already been licensed to a number of major game companies around the globe, including several recent serious games training and simulation projects. CryENGINE®3 is the underlying technology for the highly anticipated Crysis®2.

Post comment Comments
Armageddon104 Oct 16 2009, 12:37am says:

Awesome sauce! It looks amazing!

+1 vote     reply to comment
Killer_man_1996 Oct 23 2009, 2:41pm replied:

i think it needs moar BUMP...

:D but pretty cool for consoles...

+1 vote     reply to comment
PringleX Oct 16 2009, 12:58am says:

Procedural destruction is fantastic, too bad they didn't incorporate Euphoria though.

+3 votes     reply to comment
Warlock_23 Oct 16 2009, 1:19am says:

Looks Super Epic!

+1 vote     reply to comment
Martanz Oct 16 2009, 1:19am says:

OMFG! Awsome! =D

+1 vote     reply to comment
SinKing Oct 16 2009, 1:22am says:

If it doesn't crash while doing all of this then Cryengine is miles ahead of Unreal now. Scalable, in Crytek's case, actually means something. I remember Crysis looked decent on my old PC with just a few pop-up glitches, while Unreal 3 without post-processing looked worse than UT2004 . Maybe it is time to take a look at Sandbox...

+3 votes     reply to comment
formerlyknownasMrCP Oct 16 2009, 8:06am replied:

I'd love to know how much this bastard is going to cost :D

+1 vote     reply to comment
Gary_McTaggart Oct 16 2009, 2:48am says:

If I didn't know this is CryENGINE3, I would think some of these screens are photos!
What's the hardware requirements? IBM Roadrunner at least? :)

0 votes     reply to comment
Packer Oct 16 2009, 3:13am says:

Computer crash here I come!

+6 votes     reply to comment
Xenoshock Oct 16 2009, 3:56am replied:

haha xD

0 votes     reply to comment
freredarme Oct 16 2009, 6:37am says:

It's look very good ! Interessing

+1 vote     reply to comment
kinesis916 Oct 16 2009, 6:38am says:

I saw some of that Live Create, it looks like it could be a fantastic tool.

+1 vote     reply to comment
moci Oct 16 2009, 6:49am says:

CryEngine has the best looking graphics module of any engine I've seen so far.

Good job Crytek and hopefully it wil live up to the hype.

+1 vote     reply to comment
zaglis Oct 16 2009, 8:28am says:

Lol, on consoles it still looks like Crysis on medium settings.

+1 vote     reply to comment
hushpuppy Oct 16 2009, 8:49am says:

I saw the trailer over at Gametrailers, what game do i have to buy to get this?

Id love to work in it :D

0 votes     reply to comment
Death_Grin Oct 16 2009, 10:10am replied:

I *think* Crysis 2 will be using CryEngine 3. If this assumption is true then most likely they will release the new sandbox with Crysis 2 along with a mod SDK to follow in the same manor as they did with Crysis and Cryengine 2.

On thing love about Crytek is that they take modders seriously. They've hired several from various projects in the last two years

+1 vote     reply to comment
Brainz80 Mar 31 2011, 12:13pm replied:

Sorry to say that Sandbox 2 didn't ship with the game. There's a educational version of the Cryengine 3 SDK available for schools & universities - and some RUMORS of plans for Indie and mod -versions.

I'm posting this hoping the RUMORS are true :P

+1 vote     reply to comment
NullSoldier Oct 16 2009, 10:11am says:

I support this. However does the ability to scale the engine mean we'll see games that use this engine going backwards in graphical technology? With a release in Crysis we saw state of the art graphics but even though this engine is essentially the CryEngine that Crysis used, many companies may scale back the graphical ability to serve lower end systems instead of pushing the hardware market forward by providing high end games such as Doom III did at the time. I believe that it's always a better option to use higher end games to push the market forward because they set a bench mark for other games to optimize and improve in that aspect as well as hardware manufacturers to produce and sell cheaper better hardware to meet the demand.

We'll see, but other than that I support this as well.

+1 vote     reply to comment
Death_Grin Oct 16 2009, 10:23am replied:

If the developer is lazy perhaps. The games would have the same scaling options as does the engine. It might be ugly at lowest settings but HAS the possaibility to use the maximum capabiities of the engine. That assumes though that the developer puts the enigines max capabilties to use.

Thats from a PC standpoint though where settings are not one defined set like most consul games. However I would imagine that consul developers are not stupid, they will scale according to the capabilities of the engine.

+1 vote     reply to comment
NullSoldier Oct 16 2009, 10:30am replied:

I don't think it has anything to do with being lazy it's purely the choice of the developers and not just engine or game settings. There are lots of factors that may tie in such as chosen poly counts in models, or the texture resolution they decide to support. Especially since this is cross platform they need to make these decisions if they ever want to support multiple platforms.

I was somewhat annoyed that I provided a very interesting and thought provoking question and you completely ignored it claiming to never be possible and that the statement was worthless.

+1 vote     reply to comment
Death_Grin Oct 16 2009, 10:19am says:

*ok it wouldn't let me edit, and after I tried it blanked the post...

In response to Hushpuppies question, according to Cryteks June 1st Press Release announcing "Crysis2" Crysis 2 is built on Cryengine 3. If crytek does what they usually do they will probably release the new sandbox editor with Crysis 2 (since its the engines flagship game) along with a mod SDK soon to follow.

On thing love about Crytek is that they take modders seriously. They've hired several from various projects in the last two years

+1 vote     reply to comment
BunnyJen Oct 16 2009, 10:23am says:

Lickable yummy nom!

+1 vote     reply to comment
MadGodXD Oct 16 2009, 11:31am says:

looks amazing! crytek just keep outperforming anyone else to make a game look amazing. but my concern is that crysis and crysis warhead slow my computer down quite a bit, so will i be able to play games with epic graphics at a slightly faster FPS speed?

0 votes     reply to comment
Elementalist Oct 16 2009, 11:38am says:

What NullSoldier said.

Especially the whole cross platform thing. It's starting to irritate me, just because consoles are way back on hardware, PCs aren't getting anything.

CryEngine 3 as far as I can tell doesn't even support DirectX 11, and claims to be a next-gen ready engine? The next generation is here, and they're not supporting. Bit of a contradiction. I'd like to know if they actually took use of DirectX 10 this time for more than a couple of slightly more fancy shaders.

+1 vote     reply to comment
Dragonlord Oct 16 2009, 12:36pm replied:

Problem is that people misuse the world "next-generation" for improving graphics but at the same time the engine design is stuck at the same old design which is broken. Scalability is a nice promise but the results are lackluster at best. You can use such engines only on recent high-end machines. You can run them on lower if you like craving our your eyes because it hurts. So don't look at this next-gen brabbling. It just means better graphics and more performance hungry but true next-generation looks entirely different. And consoles are not scalability. They are utterly limited which hurts the development and progress of engines in total. That said let's see how this engine fares in the wild. So far I know the cry engine for bringing computers to their knees but that's not impressing me.

+2 votes     reply to comment
Elementalist Oct 16 2009, 11:03pm replied:

I can hear the *cough* Drag[en]gine *cough* at the end of this. :P

(Er... Not saying that Drag[en]gine is what you're describing, rather saying it could be better)

I agree with most of what you said, but DirectX 11 *is* part of the new generation, though it may be only graphically. And CryEngine really does have some amazing stuff for procedural animation, physics, and AI as well. So it's not just only graphics.

+1 vote     reply to comment
Dragonlord Oct 17 2009, 10:02am replied:

Depends on the system. OpenGL 3.0 is as much part of the bleeding edge of graphics as DX11 is. Besides you can use it on anything not just elected windows versions. That said nothing against what the engine can do. After all it's one of the main engines around used nowadays. But it's definitely out of the reach for anybody else than a AAA developer with a deep pocket :P

+1 vote     reply to comment
Sparky245 Oct 16 2009, 12:30pm says:

Now HOPEFULLY this game will not require a supercomputer to run. I know that's a silly thing to say, but surely they could optimise it to an extent that it will run as good if not better than CryENGINE 2. For example, ArmA2. Looks better, and plays as good as ArmA1.

+1 vote     reply to comment
Feared Oct 16 2009, 2:22pm replied:

No, it doesn't sound silly.
Sound's like you have no idea what you are talking about.

0 votes     reply to comment
KyleJoe Oct 16 2009, 1:26pm says:

I still don't understand why people still think they need a 2000 dollar computer to play this. When I purchased my 2500 dollar computer two years ago, I was able to play it on the very highest settings. With todays technology I'm pretty dam sure you can play Crysis on 900 dollar PC at the highest settings. As my computer parts are pretty much priced at 900 to maybe 1200 now. So there is really no reason for people to say that now.

+5 votes     reply to comment
Feared Oct 16 2009, 2:25pm replied:

My computer is custom built, cost me 700-800$ and that's counting all the extended warranty's to.

I can push Crysis at 70-90 FPS with 8qx AA 1600x1200 on Very High setting's with DX10.

What's funny is my system is still not done, not all the final part's are in place and I'm still tweaking.

+2 votes     reply to comment
NullSoldier Oct 16 2009, 2:47pm replied:

I agree, I built my computer with $1,700 dollars and I can push Crysis to the maximum at 1920x1080. Anyone that says they need a super expensive computer to run Crysis or the like is just a crybaby with no basis for their argument. All I hear is, "waaaah waaah my mommy won't buy me a new computer!"

+1 vote     reply to comment
Elementalist Oct 16 2009, 11:07pm replied:

"Super expensive" or even "expensive" is relative.

To me, $1,700 IS pretty dang expensive. While I'll agree that Crysis doesn't need the computer people typically complain it does, I don't quite agree with your example.

+1 vote     reply to comment
Feared Oct 17 2009, 1:43am replied:

I'm sorry but that didn't make any sense Elementalist.

0 votes     reply to comment
Daishi2442 Oct 17 2009, 2:30am replied:

Not everyone considers "expensive" the same numerical value as someone else. I consider anything over 100 dollars expensive. Other people consider things less than 1,000 dollars cheap. It's all relevant to your point of view.

+1 vote     reply to comment
willy-wilson Oct 17 2009, 9:45pm replied:

most people are to lazy to build there own or don't have the knowledge required (not most people in this community here, but most people in general) witch brings up the point of pre-built systems being much more expensive then there custom counterparts.

+1 vote     reply to comment
CSargeP Oct 16 2009, 4:32pm says:

I love Crytek! Always pushing the graphical edge. The games are pretty awesome to.

You know the Germans always make good stuff. :P

+1 vote     reply to comment
formerlyknownasMrCP Oct 16 2009, 10:38pm replied:

This stuff sells itself.

+1 vote     reply to comment
Nebcake Oct 16 2009, 6:12pm says:

Well I to buy a new graphics card anyways, and this will be my motivation

0 votes     reply to comment
KyleJoe Oct 16 2009, 7:13pm replied:

Why? in techincal terms, Cryegine3 is a downgraded version of Cryegine2. What has mostly been done is that its been optimized and downgraded to run on the consoles. Yes it has new features, but you can't deny that graphics have gone down to low/medium settings for the console. I will admit that they haven't shown anything for the PC yet. But if you can run the Crysis now on medium settings. You will be able to play this with medium or maybe even high settings. Will just have to wait and see.

+1 vote     reply to comment
Feared Oct 16 2009, 10:38pm replied:

Yeah I don't know.
The CEO of Crytek always say's that they don't want to have to dum down the setting's for console's.

He may have changed his mind after EA threw money at him, though.

+1 vote     reply to comment
m82sniper Oct 17 2009, 12:32am says:

I really hope developers start using this engine, I'm surprised no one hasn't yet with the previous versions of the engine.

0 votes     reply to comment
Feared Oct 17 2009, 1:44am replied:

They have, and they failed.
Soldier of Fortune, MoB ( I think? ), and more that I can't think of.

+1 vote     reply to comment
MrSeyker Oct 17 2009, 3:36am says:

Scalability applies foward as well.

Sure, the developers might have dumbed down options to fit the consoles, but that doesn't mean they removed them, just that they are not using them to the max.

And that's where PC gamers will win, because we will be able to go beyond that (with tweaks, mods, etc).

Also, the videos are really promising, I'm not seeing any serious dumbing down of the engine. It looks as good as Crysis on High/Ultra upon release, and the chances of it performing better due to code optimizations to fit the consoles are high.

Lastly, not using D11 doesn't mean its not "next gen". No console game is going to use it for the moment, and Crytek always pushes old tech to the max before moving to the next thing.

So I'm really ok with them sticking to D9/10 and giving the lesser guys the chance to play with this.

Now I just need to prepare my PC for upgrade (still playing Crysis/Warhead at medium-high).

+1 vote     reply to comment
Splinesplitter Oct 27 2009, 7:08pm says:

Hell yeah!

+1 vote     reply to comment
ammd Nov 30 2009, 10:27am says:

Crysis with cryengie2 dx10 on maximum is running with 15 fps on my sytem so cryengie 3 will rape my computer xD

+1 vote     reply to comment
CW0 Dec 2 2009, 12:11pm says:


+1 vote     reply to comment
jamesparker Jan 8 2010, 2:51am says:


Great information and the only game engine solution that enables real-time development and can ensure teams are able to maximise their own creativity.

+1 vote     reply to comment
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