Post news Report RSS Crytek releases CryENGINE® 3

Crytek releases CryENGINE® 3. All-in-one multiplatform development solution now available for licensees.

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Crytek is excited to announce that their latest all-in-one development solution CryENGINE 3 is now available for all developers. CryENGINE 3 is the first game development platform for Xbox 360, PlayStation 3, MMO, DX9/DX10 that also is truly Next-Gen-Ready - with scalable computation and graphics for all major upcoming platforms. It provides the complete game engine to create AAA quality next generation games, and includes the redesigned CryENGINE 3 Sandbox level editor, a production-proven, 3rd generation "What you see is what you play" (WYSIWYP) - tool designed by and for professional developers.

CryENGINE 3 also introduces CryENGINE 3 Live Create. It allows developers to work with a single editor, but see and play the results in real-time on PC, PS3 and Xbox360, hooked up to a single dev PC. The engine takes care of the conversion and optimization of assets in real-time; enables instant, cross-platform changes to any part of game creation and as a result materially increases the speed, quality and significantly reduces the risk of multiplatform development.

"With CryENGINE 3 we are releasing the best development solution available today and tomorrow. With its scalable graphics and computation it is next-gen ready and with new features like CryENGINE 3 Live Create the best choice for game developers and companies developing serious games applications alike. It is the only game engine solution that enables real-time development and can ensure teams are able to maximise their own creativity, save budget and create greater gaming experiences." said Cevat Yerli, CEO & President of Crytek.

Carl_Jones_Director_of_Business_Development wrote: We're delighted to launch CryENGINE 3 and we look forward to seeing what developers achieve with our all-new technology. CryENGINE 3 isn't just about providing our trademark highest-quality graphics and our out of the box AI and physics for the first time on consoles - it also delivers real benefits to all disciplines in games development. Programmers will create awesome new effects and gameplay; art, design and audio teams can play as they create with the fastest, entirely real-time WYSIWYP pipeline ever, materially reducing development time and risk - even producers, project managers and suits will love CryENGINE 3! Of course, our international team of more than 20 dedicated support staff are available right now to help our licensees make the most of CryENGINE 3; at their studio or at one of our support centres around the world.


cryengine3 CryENGINE3 GDC Demo Screen

CryENGINE® is the underlying technology for Crytek's critically acclaimed games Far Cry, Crysis, Crysis Warhead and NC Soft's recently released MMORPG blockbuster AION. It has already been licensed to a number of major game companies around the globe, including several recent serious games training and simulation projects. CryENGINE®3 is the underlying technology for the highly anticipated Crysis®2.

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Armageddon104
Armageddon104

Awesome sauce! It looks amazing!

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Killer_man_1996
Killer_man_1996

i think it needs moar BUMP...

:D but pretty cool for consoles...

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PringleX
PringleX

Procedural destruction is fantastic, too bad they didn't incorporate Euphoria though.

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Martanz
Martanz

OMFG! Awsome! =D

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SinKing
SinKing

If it doesn't crash while doing all of this then Cryengine is miles ahead of Unreal now. Scalable, in Crytek's case, actually means something. I remember Crysis looked decent on my old PC with just a few pop-up glitches, while Unreal 3 without post-processing looked worse than UT2004 . Maybe it is time to take a look at Sandbox...

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formerlyknownasMrCP
formerlyknownasMrCP

I'd love to know how much this bastard is going to cost :D

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Gary_McTaggart
Gary_McTaggart

If I didn't know this is CryENGINE3, I would think some of these screens are photos!
What's the hardware requirements? IBM Roadrunner at least? :)

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Packer
Packer

Computer crash here I come!

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Xenoshock
Xenoshock

haha xD

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freredarme
freredarme

It's look very good ! Interessing

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kinesis916
kinesis916

I saw some of that Live Create, it looks like it could be a fantastic tool.

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zaglis
zaglis

Lol, on consoles it still looks like Crysis on medium settings.

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hushpuppy
hushpuppy

I saw the trailer over at Gametrailers, what game do i have to buy to get this?

Id love to work in it :D

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Death_Grin
Death_Grin

I *think* Crysis 2 will be using CryEngine 3. If this assumption is true then most likely they will release the new sandbox with Crysis 2 along with a mod SDK to follow in the same manor as they did with Crysis and Cryengine 2.

On thing love about Crytek is that they take modders seriously. They've hired several from various projects in the last two years

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brainz
brainz

Sorry to say that Sandbox 2 didn't ship with the game. There's a educational version of the Cryengine 3 SDK available for schools & universities - and some RUMORS of plans for Indie and mod -versions.

I'm posting this hoping the RUMORS are true :P

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NullSoldier
NullSoldier

I support this. However does the ability to scale the engine mean we'll see games that use this engine going backwards in graphical technology? With a release in Crysis we saw state of the art graphics but even though this engine is essentially the CryEngine that Crysis used, many companies may scale back the graphical ability to serve lower end systems instead of pushing the hardware market forward by providing high end games such as Doom III did at the time. I believe that it's always a better option to use higher end games to push the market forward because they set a bench mark for other games to optimize and improve in that aspect as well as hardware manufacturers to produce and sell cheaper better hardware to meet the demand.

We'll see, but other than that I support this as well.

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Death_Grin
Death_Grin

If the developer is lazy perhaps. The games would have the same scaling options as does the engine. It might be ugly at lowest settings but HAS the possaibility to use the maximum capabiities of the engine. That assumes though that the developer puts the enigines max capabilties to use.

Thats from a PC standpoint though where settings are not one defined set like most consul games. However I would imagine that consul developers are not stupid, they will scale according to the capabilities of the engine.

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NullSoldier
NullSoldier

I don't think it has anything to do with being lazy it's purely the choice of the developers and not just engine or game settings. There are lots of factors that may tie in such as chosen poly counts in models, or the texture resolution they decide to support. Especially since this is cross platform they need to make these decisions if they ever want to support multiple platforms.

I was somewhat annoyed that I provided a very interesting and thought provoking question and you completely ignored it claiming to never be possible and that the statement was worthless.

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Death_Grin
Death_Grin

*ok it wouldn't let me edit, and after I tried it blanked the post...

In response to Hushpuppies question, according to Cryteks June 1st Press Release announcing "Crysis2" Crysis 2 is built on Cryengine 3. If crytek does what they usually do they will probably release the new sandbox editor with Crysis 2 (since its the engines flagship game) along with a mod SDK soon to follow.

On thing love about Crytek is that they take modders seriously. They've hired several from various projects in the last two years

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BunnyJen
BunnyJen

Lickable yummy nom!

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MadGodXD
MadGodXD

looks amazing! crytek just keep outperforming anyone else to make a game look amazing. but my concern is that crysis and crysis warhead slow my computer down quite a bit, so will i be able to play games with epic graphics at a slightly faster FPS speed?

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Elementalist
Elementalist

What NullSoldier said.

Especially the whole cross platform thing. It's starting to irritate me, just because consoles are way back on hardware, PCs aren't getting anything.

CryEngine 3 as far as I can tell doesn't even support DirectX 11, and claims to be a next-gen ready engine? The next generation is here, and they're not supporting. Bit of a contradiction. I'd like to know if they actually took use of DirectX 10 this time for more than a couple of slightly more fancy shaders.

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Dragonlord
Dragonlord

Problem is that people misuse the world "next-generation" for improving graphics but at the same time the engine design is stuck at the same old design which is broken. Scalability is a nice promise but the results are lackluster at best. You can use such engines only on recent high-end machines. You can run them on lower if you like craving our your eyes because it hurts. So don't look at this next-gen brabbling. It just means better graphics and more performance hungry but true next-generation looks entirely different. And consoles are not scalability. They are utterly limited which hurts the development and progress of engines in total. That said let's see how this engine fares in the wild. So far I know the cry engine for bringing computers to their knees but that's not impressing me.

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Elementalist
Elementalist

I can hear the *cough* Drag[en]gine *cough* at the end of this. :P

(Er... Not saying that Drag[en]gine is what you're describing, rather saying it could be better)

I agree with most of what you said, but DirectX 11 *is* part of the new generation, though it may be only graphically. And CryEngine really does have some amazing stuff for procedural animation, physics, and AI as well. So it's not just only graphics.

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Dragonlord
Dragonlord

Depends on the system. OpenGL 3.0 is as much part of the bleeding edge of graphics as DX11 is. Besides you can use it on anything not just elected windows versions. That said nothing against what the engine can do. After all it's one of the main engines around used nowadays. But it's definitely out of the reach for anybody else than a AAA developer with a deep pocket :P

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Sparky245
Sparky245

Now HOPEFULLY this game will not require a supercomputer to run. I know that's a silly thing to say, but surely they could optimise it to an extent that it will run as good if not better than CryENGINE 2. For example, ArmA2. Looks better, and plays as good as ArmA1.

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Feared
Feared

No, it doesn't sound silly.
Sound's like you have no idea what you are talking about.

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CSargeP
CSargeP

I love Crytek! Always pushing the graphical edge. The games are pretty awesome to.

You know the Germans always make good stuff. :P

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formerlyknownasMrCP
formerlyknownasMrCP

This stuff sells itself.

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Nebcake
Nebcake

Well I to buy a new graphics card anyways, and this will be my motivation

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m82sniper
m82sniper

I really hope developers start using this engine, I'm surprised no one hasn't yet with the previous versions of the engine.

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Feared
Feared

They have, and they failed.
Soldier of Fortune, MoB ( I think? ), and more that I can't think of.

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MrSeyker
MrSeyker

Scalability applies foward as well.

Sure, the developers might have dumbed down options to fit the consoles, but that doesn't mean they removed them, just that they are not using them to the max.

And that's where PC gamers will win, because we will be able to go beyond that (with tweaks, mods, etc).

Also, the videos are really promising, I'm not seeing any serious dumbing down of the engine. It looks as good as Crysis on High/Ultra upon release, and the chances of it performing better due to code optimizations to fit the consoles are high.

Lastly, not using D11 doesn't mean its not "next gen". No console game is going to use it for the moment, and Crytek always pushes old tech to the max before moving to the next thing.

So I'm really ok with them sticking to D9/10 and giving the lesser guys the chance to play with this.

Now I just need to prepare my PC for upgrade (still playing Crysis/Warhead at medium-high).

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Splinesplitter
Splinesplitter

Hell yeah!

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ammd
ammd

Crysis with cryengie2 dx10 on maximum is running with 15 fps on my sytem so cryengie 3 will rape my computer xD

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CW0
CW0

Awesome!

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jamesparker
jamesparker

HI

Great information and the only game engine solution that enables real-time development and can ensure teams are able to maximise their own creativity.

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