That's fanon. It honestly looks like someone just enlarged the assault carrier and photoshopped another ship right on top of it.
That's fanon. It honestly looks like someone just enlarged the assault carrier and photoshopped another ship right on top of it.
So because I am an idiot, and you will all probably remind me of this, i just want to clarify. Is the initial release going to be for Rebellion then Entrenchment, or vise versa?
You are all truly talented group of individuals to make as many leaps on this mod that you did. Even in "defeat" with this C&D order and the unfortunate engine bug, you should all be incredibly happy with the result so far. I sincerely wish you all luck with your lives and careers and I hope the lessons and work you all put into this mod will serve some purpose in each of your futures.
With love and respect, myself and the rest of the MERP community
Something you should try to do is have there be an effect similar to the medic buildings for the zombies so when a human goes down you could have the "medic" zombies go and convert them to zombies.
Entrenchment, then it will be released for rebellion later.
Ok, we saw just how effective nukes will be in UNSC v UNSC. Will they have that much destructiveness against Covenant?
Pretty good for the most part. Only thing I have against it is how fast you made the fleet seem to die off. You said the flotilla had 70 some ships in it and it sounded like it was going againts only one reaper. I just feel like a 70 to 1 battle sounds like good odds in the alliances favor but correct me if im wrong.
Destroyer is going to be in the mod as well as the oculi.
Salarian Dreadnought. I've personally been a fan of the salarian military and the sleek design of the ship is just beautiful.
If the Supercarriers role is to be able to "carry enough hardware and troops to take back an entire system" shouldn't it also fill the role of a colonizer ship. Seeing as how in Sins, "taking back" is just a fancier way of saying recolonizing.
The geth are under the Reaper faction, while the Krogan won't be making an apperance(I don't think at least.)
I completely forgot if this has been asked before but are some ships going to have dynamic movement in combat or are they going to be static like vanilla Sins ships.
This class of reaper could technically be considered fanon by Lord_Set. And Harbinger is the biggest reaper ever seen by organics. Any organics that would see this wouldn't be around to tell the tale afterwards.
SOASE is a deffinite buy. While this mod will make it imaculate, the vinnila game itself is pretty good. In my opinion it's a lot more fun than the system that SW:EAW plays with.
Sorry if this has been said before, but you know how it has been said that the Normandy SR-2 is going to be the Council Fleets starting ship. I wanted to suggest that if you guys are going to do that, you should have Soverign be the Reapers starting ship.
Are you guys sure you're going to reach your July release? If not that's fine, it just sounds like you might need more than two months to finish the Reapers.
Council because of three reasons:
1) They have Shepard on their side so they automatically win most situations.
2) Because they got the Alliance and seeing as how us humans are just all around awesome. You get what I'm saying.
And,
3) Salarian STG
Do I need to say more?
Just wondering, is the non-rebellion version of the mod going to feature the titans or are they going to be rebellion exclusive?
Can't tell, if legitly stupid... or trolling?
Something I've been wondering for a while and I don't know if you've already answered this before but will the vanilla factions from SOaSE be in the mod as well. I don't know why but I think it would cool to have the TEC go against the Council, just for the heck of it.
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