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Comment History
Preplin Oct 6 2013, 4:43pm replied:

That's fanon. It honestly looks like someone just enlarged the assault carrier and photoshopped another ship right on top of it.

+2 votes   news: Sins of the Prophets October News Update #1
Preplin Oct 3 2013, 8:22pm says:

So because I am an idiot, and you will all probably remind me of this, i just want to clarify. Is the initial release going to be for Rebellion then Entrenchment, or vise versa?

+1 vote   news: Sins of the Prophets October News Update #1
Preplin Jul 13 2013, 3:22am says:

You are all truly talented group of individuals to make as many leaps on this mod that you did. Even in "defeat" with this C&D order and the unfortunate engine bug, you should all be incredibly happy with the result so far. I sincerely wish you all luck with your lives and careers and I hope the lessons and work you all put into this mod will serve some purpose in each of your futures.

With love and respect, myself and the rest of the MERP community

+3 votes   news: MERP status
Preplin Feb 28 2013, 5:52pm says:

Something you should try to do is have there be an effect similar to the medic buildings for the zombies so when a human goes down you could have the "medic" zombies go and convert them to zombies.

+2 votes   news: ZombieMod First Alpha Gameplay Footage
Preplin Jan 19 2013, 2:07pm replied:

Entrenchment, then it will be released for rebellion later.

+1 vote   mod: Sins of the Prophets
Preplin Jan 4 2013, 1:33pm says:

Ok, we saw just how effective nukes will be in UNSC v UNSC. Will they have that much destructiveness against Covenant?

+1 vote   mod: Sins of the Prophets
Preplin Sep 20 2012, 10:27pm says:

Pretty good for the most part. Only thing I have against it is how fast you made the fleet seem to die off. You said the flotilla had 70 some ships in it and it sounded like it was going againts only one reaper. I just feel like a 70 to 1 battle sounds like good odds in the alliances favor but correct me if im wrong.

+2 votes   download: The Sacrifice of the 55th
Preplin Aug 7 2012, 4:22pm replied:

Destroyer is going to be in the mod as well as the oculi.

+2 votes   mod: Dawn of the Reapers
Preplin Jul 29 2012, 12:31am replied:

Salarian Dreadnought. I've personally been a fan of the salarian military and the sleek design of the ship is just beautiful.

+2 votes   mod: Dawn of the Reapers
Preplin Jul 21 2012, 4:26pm replied: +2 votes   mod: Dawn of the Reapers
Preplin Jul 8 2012, 6:31pm replied:

If the Supercarriers role is to be able to "carry enough hardware and troops to take back an entire system" shouldn't it also fill the role of a colonizer ship. Seeing as how in Sins, "taking back" is just a fancier way of saying recolonizing.

+1 vote   media: Super Carrier (current WIP)
Preplin Jul 6 2012, 7:36pm replied:

The geth are under the Reaper faction, while the Krogan won't be making an apperance(I don't think at least.)

+1 vote   mod: Dawn of the Reapers
Preplin Jun 21 2012, 7:55pm says:

I completely forgot if this has been asked before but are some ships going to have dynamic movement in combat or are they going to be static like vanilla Sins ships.

+4 votes   mod: Sins of the Prophets
Preplin Jun 10 2012, 1:33pm replied:

Seems legit.

+1 vote   mod: Dawn of the Reapers
Preplin Jun 6 2012, 3:16pm replied:

This class of reaper could technically be considered fanon by Lord_Set. And Harbinger is the biggest reaper ever seen by organics. Any organics that would see this wouldn't be around to tell the tale afterwards.

+5 votes   media: Ravager Class Reaper Titan V2
Preplin May 28 2012, 12:50am says:

Me gusta

+3 votes   media: Cerberus Scale
Preplin May 26 2012, 11:27pm replied:

SOASE is a deffinite buy. While this mod will make it imaculate, the vinnila game itself is pretty good. In my opinion it's a lot more fun than the system that SW:EAW plays with.

+3 votes   mod: Dawn of the Reapers
Preplin May 26 2012, 4:14pm says:

Sorry if this has been said before, but you know how it has been said that the Normandy SR-2 is going to be the Council Fleets starting ship. I wanted to suggest that if you guys are going to do that, you should have Soverign be the Reapers starting ship.

+1 vote   mod: Dawn of the Reapers
Preplin May 22 2012, 3:47pm replied:

Are you guys sure you're going to reach your July release? If not that's fine, it just sounds like you might need more than two months to finish the Reapers.

+3 votes   media: One Year!
Preplin May 21 2012, 12:15am says:

Council because of three reasons:
1) They have Shepard on their side so they automatically win most situations.
2) Because they got the Alliance and seeing as how us humans are just all around awesome. You get what I'm saying.
3) Salarian STG

Do I need to say more?

+6 votes   news: Vote for your favourite faction
Preplin May 3 2012, 11:36pm says:

Just wondering, is the non-rebellion version of the mod going to feature the titans or are they going to be rebellion exclusive?

+3 votes   media: Cerberus Fleet Update 5
Preplin May 2 2012, 11:22pm replied:

Can't tell, if legitly stupid... or trolling?

+2 votes   mod: Sins of the Prophets
Preplin Mar 26 2012, 1:27pm says:

Something I've been wondering for a while and I don't know if you've already answered this before but will the vanilla factions from SOaSE be in the mod as well. I don't know why but I think it would cool to have the TEC go against the Council, just for the heck of it.

+1 vote   mod: Dawn of the Reapers
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