The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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Cerberus Scale
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Preplin
Preplin May 28 2012, 12:50am says:

Me gusta

+3 votes     reply to comment
501stormtrooper
501stormtrooper May 28 2012, 1:00am says:

This is ingame scale right? I personally think that the titans are a bit too small. They aren't that much bigger than Capitals and are completely dwarfed by the trade station.

+1 vote     reply to comment
Lord_Set
Lord_Set May 28 2012, 1:02am replied:

Yeah but im not using the sins standard here, this is mass effect reapers are massively large so much so that the council thought it absurd to have a 2 km long ship. Titans cant be massive because the lore doesnt allow it and the tech for Cerberus doesnt either a massive ship would require a massive drive.

+8 votes     reply to comment
501stormtrooper
501stormtrooper May 28 2012, 1:06am replied:

Oh. Thanks for explaining (and keeping the lore).

+7 votes     reply to comment
ashevil2
ashevil2 May 28 2012, 6:38am replied:

but remember in three the engineer from one says that the drive in the Normandy is larger then other ships drives so technically they may have the tech but also they may not but if you kept the collector base it increases their bases processor power thus allowing them to research better and faster

+1 vote     reply to comment
Afrojason
Afrojason May 28 2012, 1:07am says:

i gotta say i love it all, but i think the trade station seems just a tad too big compared to everything else

+2 votes     reply to comment
Lord_Set
Lord_Set May 28 2012, 1:10am replied:

Again you guys think to much in Sins, This is intended to be a total conversion (So essentially a different game.) Release your mind from the preconceptions that come with the vanilla game and embrace that this is a different beast.

+11 votes     reply to comment
Afrojason
Afrojason May 28 2012, 1:17am replied:

i bow to your greater wisdom

+3 votes     reply to comment
Shockmatter
Shockmatter May 28 2012, 1:57am replied:

We should all bow towards his greatness.

+3 votes     reply to comment
NakedCrook
NakedCrook May 28 2012, 1:37am replied:

That is the right attitude Lord_Set. When it comes to mods like this, keeping with the original mechanics of a game does not always work in the best interest of the mod.

That is why they are called mods...it is about changing the game, not remaining stagnant.

BTW...love the stuff you have created thus far.

+4 votes     reply to comment
Shockmatter
Shockmatter May 28 2012, 1:53am says:

So can't wait to play this.

+4 votes     reply to comment
Unikraken
Unikraken May 28 2012, 2:19am says:

This is great, but I hope you intend on increasing the size of gravity wells or this will not be aesthetically pleasing.

+4 votes     reply to comment
KW9008
KW9008 May 28 2012, 3:05am says:

That is three separate things on the back left? If so I think you've got the sizing of it all spot on!

+1 vote     reply to comment
Grizli2007
Grizli2007 May 28 2012, 3:50am says:

i cant wait for the finished product of the normandy SR2

+1 vote     reply to comment
LPJGPR
LPJGPR May 28 2012, 4:16am says:

Those models look fantastic. I don't normally use mods for anything other than C&C Generals/Empire At War, but this whole mod looks too great not to download when its done. Keep up the great work.

+1 vote     reply to comment
egamor
egamor May 28 2012, 6:29am says: Online

This mod and Freeworlds: TOW (a massive Freelancer mod) will make my PS3 cry because I can't imagine playing anything else for a long time when they come out.

+1 vote     reply to comment
Adrien_Victus
Adrien_Victus May 28 2012, 8:41am says:

I wish i could play this right now. It looks soooooo gooooood

+1 vote     reply to comment
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Description

Scaled up all the models to how they will be in game in comparison to one another.

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Concept
Date
May 28th, 2012
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4096×1862
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