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We are happy to announce that the Phantaruk Launch Trailer is available on YouTube – you can watch it here. See for yourself what lurks in the shadows...
phantaruk launch trailer
It’s been quite a while since last information about the game Phantaruk which is right now being developed by Cracow Polyslash studio. Time to reveal...
phantaruk comes out from the shadows
After two months of development since last ‘Phantaruk’ demo release, we proudly present you a new version. Despite the game being still in an early...
huge changes: a new demo version released!
We are happy to announce that ‘Phantaruk’ made it to Steam via Greenlight. In other words – we got Valve’s attention and Gabe’s employees opened...
phantaruk is greenlit!
Today I’d like to tell you something about designing GUI for ‘Phantaruk’. Creating a working, immersive system is not an easy task, that’s why...
hud-making autopsy and tips
We decided to release a demo version of our game, ‘Phantaruk’, a horror where its mood is created without jump-scares.
demo release date
It’s happening! ‘Phantaruk’, our small game made after hours landed on Steam Greenlight and is waiting for your help and “YES” votes.
phantaruk is on steam greenlight!
We are excited to show you gameplay video of the Phantaruk for the first time!
sneak peek gameplay + changelog
Today I want to talk about health mechanics in “Phantaruk”. We wanted to add something special to our game, besides the story and graphics. A system...
unique health system
Level design is a great thing. Today I want to share some information about locations in Phantaruk and what obstacles you will find while exploring Colonial-02...
about level design
A video game ‘Phantaruk’ has been made for quite a long time now. However, recently we decided for a radical step - change of graphics and part of...
gamedev diary v.0.0.4: important changes
Today, in the new ‘GameDev Diary’ I want to tell something about our game ‘Phantaruk’ that we started but haven’t finish. Project must have...
gamedev diary v.0.0.2: phantaruk’s beast
‘Lolly: Surrounded by Men’ is already online! After two weeks of production, we released the game for everyone. You can find it below, on #wathta...
lolly released!
‘Lolly: Surrounded by Men’ is already online! After two weeks of production, we released the game for everyone. You can find it below, on #wathta...
gamedev diary v.0.0.3: lolly and a full metal drawer
Today I want to tell something about our game ‘Phantaruk’ that we started but haven’t finish. Project must have a status, so 'Phantaruk’s' is...
current status and changes
At the beginning, I have to say what, or rather who, is Lolly. She is the main character from a game, being created by me and Gregory, called “Lolly...
gamedev diary v.0.0.1: lolly and (her) robots
From today and this post we start ‘Community’s Influence’ series in which we will be able to learn your opinions about specific subjects. We would...
community’s influence #1: enemies
Testing a game and its elementary systems is a very important episode in whole production. It allows you to find bugs that might create a bad image of...
iterative q/a
Everything goes on and so do we. Our secret base on wheels had to be moved few days ago. Thanks to that, working conditions changed a lot. No more tight...
moving
We would like to share amazing news! Our forum and facebook fanpage is on!
amazing community news
Recently, while working on mechanics in my project, Phantaruk, I wondered what health and damage system would fit this game. I asked myself: “What does...
medkits vs. autoregeneration
These days, everybody knows how advanced game graphics has become. Especially in such productions like “Battlefield 4” or “Crysis 3“. However...
graphics implosion
Before we start a process of prototyping the location in 3D, ussualy using tools from chosen engine it’s good to illustrate our idea with graphs. Of...
prototyping with graphs
Hey there! In our first post we want to tell you how we work on Phantaruk.
how we work
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