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RSS Reviews
10

Energetic

Game review

Great first game from Frictional, always keep up the amazing work that you do guys...

10

A Parcel for Emaline - A Short Story

Mod review

Just amazing, I really liked it. It's rare to see such a good small story with no monsters these days. Great work guys and give a break to Statyk at the map scripts. He is being hammered!

10

White Night

Mod review may contain spoilers

I remember back at May when I first registered at FG forum being amazed by the many custom stories that people were making with the Amnesia engine. I played lots of them for lots of hours, great hours. But after some weeks I eventually started getting bored of the same old castle-based stories. And then I saw White Night. A modern story. A modern environment. A modern creation, something new and something worth waiting for. It was when you made the forum topic, some time after making the moddb page. White Night brought Penumbra to Amnesia and thus HPL to HPL2. It brought a story instead of cheap scares. It brought the first real and organized voice acting. It brought the first "cinematics", as good as they can be at the HPL2 engine.

More specifically, White Night has an amazing story that personally reminds me a little-bit of Shatter Island with influences from Jacob's Ladder, Cube trilogy and of course Silent Hill games. But, it is true that sometimes the story does not perfectly gets across what it is trying to relay. I think that some things are not easily understood or answered when the story ends but maybe that has to do with each players awareness of what he sees. White Night is not to be played in parts but all in once. That's the key for a full immersion on such story-oriented mods, apparently time consuming as well (in a good way) since it is the largest custom HPL2 story I have played so far.

Now about the setting. First of all it is amazing. It is a whole new game, no Amnesia anymore. The music is creepy and I could feel this thing again that I did in Amnesia. A scary environment and only a selection of enemy scares, carefully chosen. It has little puzzles which are not tiring but sometimes are irrelevant to the story. I really liked the upside rooms, the other self actually, the phone call and the cube room with the four chairs.

Thank you for this great story and this great mod. Keep up the good work Tans!

10

Amnesia: The Dark Descent

Game review
10

Amnesia: Through the Portal

Mod review may contain spoilers

When I played this story, I don't know why, but I was always expecting monsters and that's why I liked this one. I have to admit that I'm bored of 19th century stories but this one was different. Mainly, I liked those custom sounds and all these ways that you used to create strange materials, rotating, decals, billboards and stuff like that. I too never really understood the color lines puzzle with the locked monsters and the key but I managed to get through the place.

In general I am a guy that likes a lot finding bugs and easter eggs at games and I have to say that I found like...5 major bugs in this one and I liked it even more!

I really liked how you connected the rainy hall to your mod. At the end I really felt like: why? why go through all this when I could have smashed that bid door leading to the inner sanctum? Why? You know, something like that.

Keep up the good work Scot and thank you for your stories. Just amazing... :)