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Still down? Darn...
Well, that's a different game. New particle effects for Quake 4? Possibly, if time permits.
Ha, figures. The mod was made for vanilla Doom, but since Sikkmod is so popular I'll consider making a version specific to it.
Hi there. Sorry it has been a long time since I've logged on here or done any modding. The blood particle effects are weapon defined, so you'll have to edit each weapon "def" file to choose which particle effect to use when you wound an enemy. You'll find it under "smoke_wound_flesh".
As for the particle effect themselves, all wound effects are in "Phrozo_blood.prt" and in the particle editor (type "editparticles" in the console) all my particles are listed with the beginning prefix "Phrozo_". The particle you are probably talking about is "Phrozo_wound".
Removing some of the stages or reducing the particle count will help with performance. Good luck.
Lastly, thank you for appreciating my mod. Performance was a concern for my mod and I wish it was more optimized. Someday when I work on 1.4 I will hopefully fix some of those issues.
Hey there friend.
I'd really like to try your mod out but for some reason I can't get it to run. Maybe after I reformat I can get this and the ati catalyst thing sorted out. Thanks btw for including part of my mod in your mod.
I hope you enjoy this mod :)
I looked at the category listing for the addons, and I didn't see anything were this would fit. If you assumed I didn't look there...