Hello, I like to mod Doom 3 in my spare time. I've made lots of a new FX but also like to code and script. Hoping to finish some tools and programs I had been working on in C++. Would also like to learn how to model and animate things. Message me about anything.

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Phrozo
Phrozo @ Quake 2 Weapons Remodel

Great work so far.

Good karma+1 vote
Phrozo
Phrozo @ Arl's Improvements (WIP).

Nice work Arl :)

Good karma+1 vote
Phrozo
Phrozo @ Phrozo Particles 2 for Sikkmod 1.2 Officially Released

Great! Glad it works for you now :)

Thanks I'll check it out.

Good karma+1 vote
Phrozo
Phrozo @ Phrozo Particles 2 for Sikkmod 1.2 Officially Released

Well I just directly tested the download from here and had no issues.

Could you post some system specs? Also, try these cvars settings:

seta image_preload "1"
seta image_roundDown "1"
seta image_downsize "0"
seta image_useCompression "0"
seta image_usePrecompressedTextures "0"

Not sure if that will help but if doesn't then lastly try this:

If you can, extract all the contents of the mod and remove the pak_phrozo_particles2.pk4. Then remove or delete each .prt file from the particle folder until the problem goes away. Do this with the .fx files as well.

If you can find the problem file(s) I can investigate what might be causing issues for you.

Thanks

-Phrozo

Good karma+1 vote
Phrozo
Phrozo @ Phrozo Particles 2 for Sikkmod 1.2 Officially Released

Hmm, that's odd. Have you tried this with just my mod by itself. If you have, does this happen with all maps? Does this happen when you directly load a level with the map command?

Is the game freezing, crashing, or going back to main menu? There is a possibility that the new particles will break old saves but I'll have to investigate this.

Good karma+1 vote
Phrozo
Phrozo @ Phrozo

Hi there.

Good karma+1 vote
Phrozo
Phrozo @ Phrozo Particles 2 for Sikkmod 1.2 Officially Released

Thanks.

Indeed, they are unfortunately the same effects used on each impact but it was the only way to keep the mod compatible without having to do heavier modification. Phrozo Mod 2.0 already has a lot more randomness and variation. Maybe if people really like this mod I might add the support required, which would mean modified Sikkmod 1.2 game code.

Good karma+1 vote
Phrozo
Phrozo @ Phrozo Particles 2 for Sikkmod 1.2 Officially Released

Thanks for the compliment. I'll ask the authors of those mods if they are interested in including any of these particles.

Good karma+1 vote
Phrozo
Phrozo @ Phrozo Mod 2

Sorry for the late replay but I now have a mod for Sikkmod 1.2 if you are still interested.

Link: Moddb.com

Good karma+1 vote
Phrozo
Phrozo @ Update

Nice work on the alpha shotgun!

Good karma+1 vote
Phrozo
Phrozo @ Doom 3: Redux

Congratulation on the work you are doing!

Good karma+2 votes
Phrozo
Phrozo @ Phrozo Mod 2

SHADERPARM_INDICATOR is a script macro, not code. You cannot insert script into code and expect it to compile.

Good karma+1 vote
Phrozo
Phrozo @ Immersive HD v1.11 for Doom3 BFG Hi Def

Awesome! Thanks for using some of my stuff. You've done an awesome job with the mod.

Good karma+2 votes
Phrozo
Phrozo @ Phrozo Mod 2

I'll see what I can do about making a pure gameplay version. I can't guarantee anything at the moment because of work but I'll try.

Good karma+1 vote
Phrozo
Phrozo @ Phrozo Mod 2

I have always compiled the Doom 3 SDK in Visual C++ 2008 Express, but it should compile in Visual Studio 2010 as well. You will get a lot of warnings but you can set them to be ignored. As for later versions like 2013/Code, I assume it should compile but I haven't tested it.

Can you post the compiler errors you are getting?

Good karma+1 vote
Phrozo
Phrozo @ Phrozo Mod 2

Sorry, only have a Windows build. The source code is included though.

Good karma+1 vote
Phrozo
Phrozo @ Doom 3 BFG Hi Def

Nice! Let me know if you need any assistance.

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Phrozo
Phrozo @ Phrozo Mod 2

Good to hear. You're welcome and good luck.

-Phrozo

Good karma+1 vote
Phrozo
Phrozo @ Phrozo Mod 2

In visual studio you need to open up the Doom 3 solution and in the solution explorer. Find the game folder and right click it and select Add->Existing item...

Add both Grab.cpp and Grab.H.

Find the physics folder. Do the same thing and add both Force_Grab.cpp and Force_Grab.h. At the top of the screen, go to Build->Build Game. This should work.

Good karma+1 vote
Phrozo
Phrozo @ Phrozo Mod 2

I never modified idGrabEntity because it doesn't exist in regular Doom 3, but it is included in Sikkmod. Looks like you are missing Grab.cpp from your project.

Good karma+1 vote
Phrozo
Phrozo @ Phrozo Mod 2

Can you build Sikkmod successfully? You also need to merge my changes into Sikkmods source, but it is little bit more complicated than copy and pasting code. The compiler should be very specific about the errors it generates. Start at the top of build output and read them very carefully.

Good karma+1 vote
Phrozo
Phrozo @ Phrozo Mod 2

Can you specify the errors you are getting?

Good karma+1 vote
Phrozo
Phrozo @ Phrozo Mod 2

I'd love to export some of my FX to Quake 4 but I don't think it is feasible nor do I think I'll ever have the time. Currently I need to start working on tools and support for Doom 3. There are some much needed script and particle tutorials that need to be made, and I've been asked on trying to get some real IDE/intellisense support for DoomScript which it desperately needs.

Thanks, you too :)

-Phrozo

Good karma+1 vote
Phrozo
Phrozo @ Phrozo Mod 2

The trite explode/suicide particles will work just fine in Doom 3, but the wound particles will not work properly because of how differently particles are used for impact effects. Those green bleed effects are specifically defined in phrozo_projectiles_base.def in the def folder and I had to code support for that, so sorry about that :(

I might for ROE. It shouldn't be too much work porting over the code and a few other things. I'll probably include new stuff too if I do.

And thanks! :)

-Phrozo

Good karma+1 vote
Phrozo
Phrozo @ Phrozo Mod 2

It's out! Hope you enjoy it.

-Phrozo

Good karma+1 vote
Phrozo
Phrozo @ Phrozo Mod 2

It's done. There are just a few last minute things I need to do. I should have it uploaded tonight or tomorrow. I'll keep you posted

-Phrozo

Good karma+1 vote
Phrozo
Phrozo @ "It's done" and MCS finally has a Release Date !

Got to play this online with a few peeps and enjoyed myself. Be sure to check it out. Nice video by the way.

-Phrozo

Good karma+1 vote
Phrozo
Phrozo @ Doom3World

Still down? Darn...

Good karma+1 vote
Phrozo
Phrozo @ Phrozo

Well, that's a different game. New particle effects for Quake 4? Possibly, if time permits.

Good karma+1 vote
Phrozo
Phrozo @ Phrozo

Ha, figures. The mod was made for vanilla Doom, but since Sikkmod is so popular I'll consider making a version specific to it.

Good karma+1 vote
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