Those are some really impressive clouds o_o
Those are some really impressive clouds o_o
Hey guys, as I'm sure you can tell from the picture, I am a Halo fan and been following SoTP mod for a long time now (I think all the way back until 2009 even) but wasn't introduced to the Mass Effect universe until a year ago.
Long story short, I found this mod a couple weeks ago and was wondering how much has progressed since the current downloadable version?
I also saw that you guys needed people as well. I am in no way experienced with modding this game but I do have a lot of experience with general programming and some minor scripting for games like Skyrim. I would be very happy to help if you guys are still looking for people :3
So guys, will you ever get together and create your own game development studio? I mean seriously, this mod so far is so high quality, how hasn't anyone hired you guys yet?!
From what I've seen from other people and my own gameplay, just spam anti-fighter ships and you're golden.
You are correct! I re-tried my attack (loaded a saved game before hand) but this time with several anti-fighter ships and I did manage to get it! Thanks for the tip!
Hey everyone (again!), I was having some fun playing the Rebellion version of this ultra-epic mod (this time as Covenant because it's awesome).
I was wondering, what are you supposed to do about Flood Worlds? I mean, they are there and I just sort of avoided it at first, but then by the end of the game I was curious if the rumours about them being over powered were true.
I sent in 10 Covenant capital ships, 70 CCS Class ships, and a little over 50 smaller cruisers to see if they could do the job.
Long story short, not only did my entire fleet get decimated, but I actually ended up increasing the number of flood ships around that planet! I mean, I know they're meant to be tough, but isn't this like ridiculous? Am I supposed to ignore those Flood Worlds all game?
I know I'm probably sound like another blabbering fan throwing ideas at you guys when you probably heard it all (well get used to it, that's what you get for doing a great job at making this mod!); but what if there was some sort of special artifact on every Flood World? I mean, make it difficult to acquire but actually possible? That way, I can see factions putting up temporary cease-fires only to help reduce flood numbers around the planet before going back to fighting again. I think it would make the game way more interesting.
Anyway, I think I blabbered on enough, this mod is AWESOME guys! Keep up the great work!
Nope, they are still not firing. Maybe the Entrenchment/Rebellion versions act differently? I was using the Rebellion version and I guarantee they did not fire at all. Are you using the same version?
Hey everyone. I have just read past the comments here and I saw someone talking about their SMACs not firing ever and someone else mentioned that they are inactive for about 4 minutes after construction.
However, I played my first game last night and that was not true at all. The SMACs I built (at the start of the game nearly 3 minutes in) didn't fire a single shot at all at the end of the game when the enemy attacked my home planet (3 hours later). So I really think there is an issue here somewhere. Can someone check for me? Thanks!
I think that when you guys release the version for Rebellion, I'm actually going to buy it. Trinity isn't enough. Must have more.
You have to install the mod on the directory of Medieval 2, not the folder. Run the mod installer, select "Medieval 2" wherever it may be. The part of changing the folder name is only if you have Steam (a client where you can purchase and download games - if you have a disc copy of the game don't do this step!), change the name of the folder "Third Age" to one of the existing campaigns and run the campaign.
Do you use Steam? Cause that's a problem I've had since before installing the mod.
It only looks like that for me sometimes when it's fogged, if I take a player near it, it will change to the correct custom model.
Just buy the game your sad piece of ****. The more money the company makes from your purchases, the better the games get.
You run the *.bat file I believe, or just run Kingdoms itself and choose the correct campaign, the executable comes with the game not the mod.
You can buy it at a game store and install it or pay and download it via Steam, I'm too lazy to go to the store, so I use Steam all the time =}
As long as the game files aren't different, it should work, yes, the only way you'd find that out is by trying, but I think you might have a problem installing the mod, try installing it on a PC and then just copying the files?
I get that sometimes but I never had it twice in a row, keep trying to open it, does it minimise sometimes as well?
I think that only happens when there are reinforcements. Try playing a battle on the map with just two armies and see if it works, worked perfectly for me.
Considering that this mod shouldn't change any files other than that of the game itself, as long as the game's version is the same there will not be any problem. If there is, the problem is with the game and not the mod.
A lot of people have been asking about an update to match the recent film with no replies. I'm not sure who is the administrator here, but I do know that there have been a lot of posts like the one you just made here. I'm pretty sure that if they check, they'll find lots of requests =}
Can you provide us with more detail on what you did? What buttons your pressed and your installation process?
What do you mean it crashes? What is the error box?
That's unusual. I think I had that problem for Medieval 2, not this mod. Keep trying to enter battle (with a different save file in case that is the problem), if it doesn't work, I'd recommend reinstalling Medieval 2.
Did you install the mod in the correct folder?
I have this mod installed for Steam, try reducing your graphics settings? It sounds like a performance problem.
Probably corrupted, try re-downloading it.
Actually, that would depend on if you set Steam to update your games... You should confirm that in the settings.
I think patch 3.1 was meant to fix this, do you have that installed?
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