Really awesome mod, well done!
Really awesome mod, well done!
Gauss Cannon and SSG look brilliant! Hard to make out small details in the video though. Looking forward to the next version!
Sahzalpbael and Co, Awesome mod! Any screenshots or vid you can show us on this lazy sunday afternoon?
Outside the windows at the back there you can see onto the street below.
Thanks very much, All the rooms and floors inside the Mansion can be entered as well as running around on the roof and the grounds outside.
Thanks for the comment, I thought the same and even tried making the Hard Boiled Warehouse years ago for Max Payne 1 but I didn't get very far with it (constant crashing and rendering the lights took forever).
The Warehouse was the first map I made then I went on to do the Church, Teahouse and Mansion. The Mansion is the map I'm working on now.
Shootdodges have been redone for pistols and rifles, I changed the pistol shootdodge mainly because I never liked how Maxs' guns pointed down at the start of the animation yet the bullets flew forward.
Thanks for the comments, all maps are DMW only
Very cool, but any self respecting bad guy would have Dobermans or German Shepherds, not Huskies. They are too cute.
Where did you get this firing animation from?
Looking good. Not a fan of the console style crosshair though. Can these be changed back to MP2 default?
Awesome! Would love to know how you made this feature possible!
Good to see you're back in action Silver! Mod is looking great!
It's the main theme to 'The Killer'. I was going to use a track from Hard Boiled for the menu but The Killer Church DMW map by Froz uses the main theme as music for the map, so I had to change it.
Glad your enjoying the mod! ;)
I've got that model, however your textures look low detailed compared to the ones I've got.
Hi, the release will be as soon as possible, need to rig the faces on some of the models for cinematics etc then thats about it.
Absolutely, its a very good game and I'd recommend it. However, I'm not competing or trying emulate Stranglehold, which is an impossibility anyway. I'm just putting Chow in Max Payne 2 as he appeared in the movies mentioned above.
Could be in the Stranglehold mod, I can't remember. All I know is the map has been around for a few years.
Thanks for the comments guys! @AntiEvil, MAX Punisher is still being worked on even though I've haven't made any updates recently.
Hehe, I haven't loaded this model up in months but yeah I see what you mean Silver. I'll fix the error up and send it you in a couple of days Andersen, might take a look at the rigging again as well.
Agreeing with Anderson and Silver. Scale the Uzi to the same size as the one you're using in game as a weapon otherwise it will look like a glaring mistake, which it is.
All of these textures are too dark and dried out making it look zombie like. can't see any blood staining at all.
Excellent work DaveW! As someone mentioned before, does this include bump/normal maps? If not, will it be implemented in the future? Apologies if this has been answered. From a former HDTP texturer (JayJay) congratulations on a job well done!
Not bad at all, how did you extract the texture in order to work on it? Would love to work on VTMB when my current project is finished.
James Hetfield suddenly noticed that the Punisher's neck was broken.
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