Seriously considering becoming a hermit, joined Sep 30, 2008

"Just the place for a Snark!"" the Bellman cried,/ As he landed his crew with care;/ Supporting each man on the top of the tide/ By a finger entwined in his hair.// "Just the place for a Snark! I have said it twice:/ That alone should encourage the crew./ Just the place for a Snark! I have said it thrice:/ What I tell you three times is true."//

Comment History  (0 - 30 of 696)
Orac| 4hours 50mins ago replied:

I was player 2 :'(

+1 vote     article: Weekly Bulletin 19/09/2014
Orac| 4hours 51mins ago replied:

No idea what we'll do with the flag graphic. I kinda want to remake it to have a more clear function, and to give GDI and Nod separate art for it.

But these are not replacing them. These give the owner a radius of build space around them (which is important because TO has removed a lot of the base creeping exploits available in TS. It's no longer possible to creep your base too far away from your CY).

+1 vote     article: Weekly Bulletin 19/09/2014
Orac| Sep 17 2014, 4:53pm says:

This mod is perpetually amazingly creative.

+1 vote     media: Paladin Sudis
Orac| Sep 13 2014, 9:59pm replied:

Well Skags are pretty much tib fiends already. I've been eyeing up Bullymongs and Raks, but I'm not sure about either of them.

Probably not, all in all. But if it does happen, chances are it will not be very subtle. Just like Borderlands.

+1 vote     article: Weekly Bulletin 12/09/2014
Orac| Sep 13 2014, 9:55pm says:

You know which other mod "has all mental omega maps"?

Mental Omega. I'm going to go play that.

+5 votes     media: This mod has all mental omega maps
Orac| Sep 12 2014, 7:03pm replied:

I daresay that's also how your brother looks, back there.

+6 votes     media: The price
Orac| Sep 12 2014, 12:45pm replied:

There were at least a couple of missions in TS where Fiends were at least nominally friendly... To my recollection it was a sort of stampede-at-the-enemy situation rather than straight up domestication. In any case, we're playing hard and fast with Westwood's lore as it is for the purposes of tone. :P If there's a time and a place where it fits to have tib creatures be your friends, I'm sure we'll do it! It's probably more likely that the closest they'll end up is being lured to attack the enemy.

+1 vote     media: Mactan (View original size)
Orac| Sep 12 2014, 11:31am replied:

I honestly didn't think anyone would bring that up! :P
I played Borderlands for the first time a few months ago and thought to myself "TO needs corrugated iron barricades!"

+2 votes     article: Weekly Bulletin 12/09/2014
Orac| Sep 8 2014, 6:53am replied:

My condolences - but given the crisis in the Ukraine, ISIS and their atrocities, malaria in the third world, the rise of antibiotic resistance, and the increasing gap between rich and poor I can understand why you would.

Stay strong though, there is still good in the world and I'm sure you can find some of it to give you hope.

+6 votes     mod: C&C Tiberian Odyssey
Orac| Sep 7 2014, 9:27am replied:

'Ard Boyz, 'Ard Boyz
Whatcha gonna do?

+6 votes     media: Sep6th
Orac| Aug 23 2014, 8:35pm replied:

Well that raises questions on how GDI or Nod could possibly control these creatures. There's no other example of domesticated tiberium creatures in the TO lore, so I don't see that happening.

+1 vote     media: Mactan (View original size)
Orac| Aug 22 2014, 3:38pm replied:

The kind of thing you're talking about would have to be done in the map's scripting (and would need to be done for every nest individually). So it probably won't happen in skirmish maps. Perhaps missions though, which are already script heavy, will get this kind of treatment. In general, we're pretty committed to making the environment behave dynamically and naturally so this is the sort of thing we think about.

+1 vote     media: Mactan (View original size)
Orac| Aug 15 2014, 7:42pm says:


+4 votes     media: Drone control truck variants
Orac| Aug 1 2014, 4:59am says:

Very cool.

+1 vote     media: *servos whining*
Orac| Jul 19 2014, 7:03pm says:

So good!

+1 vote     media: Vintarid Defenses
Orac| Jun 24 2014, 8:48am replied:

Anything that moves, I expect.

+14 votes     media: Daily Art
Orac| Jun 21 2014, 7:26pm replied:

Or like the allied artillery from RA1.

+9 votes     media: Militia Artillery
Orac| May 17 2014, 7:50pm says:

I feel like the plasma cannon is too small. Aside from that, lovely concept.

+1 vote     media: EU Plasma tank
Orac| May 15 2014, 10:01am replied:

A 'Bloodcrusher' is clearly a made up animal.

+1 vote     media: Warhammer 40K uploads
Orac| May 15 2014, 9:50am replied:

There was an attempt a while back to hack the RA2 engine to allow TS tile sizes. It didn't work. If it had, we'd have been able to port all our terrain to it. Since we can't, we'd have to remake every terrain tile again at RA2 scale.
Which is a massive "UGH" kind of task.

+1 vote     media: WIP Map Testing
Orac| May 5 2014, 7:25am replied:

Maybe some time soonish. Who knows, we might be on the verge of a public beta.
Of course, that verge could be a huge place.

+2 votes     mod: C&C Tiberian Odyssey
Orac| Apr 27 2014, 6:29am says:

Reminds me of that Nork Deddog guy. He's a badass Ogryn too.

+2 votes     media: SomeDeliciousPics Apr27th
Orac| Apr 18 2014, 6:47pm says:

I really like the shape of this model. Visually, it might be my favourite of Forge World's Horus Heresy stuff.

+1 vote     media: April18th
Orac| Apr 16 2014, 8:38pm replied:

Makes me wish I'd been paying attention to this mod 1.5 months ago.

+1 vote     media: WEA "Eye in the Sky" Center
Orac| Apr 16 2014, 8:56am says:

It's got a bit of the TS concept GDI Radar in it. Looks pretty cool.

+2 votes     media: WEA "Eye in the Sky" Center
Orac| Apr 12 2014, 4:37am replied:

Yeah, if centurions had this sort of dynamism in their shapes and poses I'd be all over them.

+2 votes     media: Lego 40k
Orac| Apr 12 2014, 4:35am replied:

The guy with the Marines, Dread, Predator and Land Raider?
Yeah, that was pretty cool.

+1 vote     media: Lego 40k
Orac| Apr 1 2014, 7:11am says:

It's nice to see that the Cadians have thus far been able to dig themselves in and fend off the baroque-ness we're seeing in the "Astra Militarum".

+1 vote     media: Astra Militarum
Orac| Apr 1 2014, 7:06am says:

Oh God yes

+1 vote     media: Hammer of the Emperor, to war!
Orac| Mar 9 2014, 9:08pm says:

I don't like it.
It's just too heavy on the gothic for my liking. It feels too tall and lacks the straightforwardness I've come to respect from IG vehicles.

+5 votes     media: Militarum Taurox
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