Orac|

Seriously considering becoming a hermit, joined Sep 30, 2008

"Just the place for a Snark!"" the Bellman cried,/ As he landed his crew with care;/ Supporting each man on the top of the tide/ By a finger entwined in his hair.// "Just the place for a Snark! I have said it twice:/ That alone should encourage the crew./ Just the place for a Snark! I have said it thrice:/ What I tell you three times is true."//

Comment History  (0 - 30 of 808)
Orac|
Orac| Apr 12 2015, 7:35pm replied:

Oh wait, also the snow theatre.
It's all certainly coming together though.

+1 vote   news: Weekly Bulletin 12/04/2015
Orac|
Orac| Apr 12 2015, 4:57pm replied:

If memory serves, it's a PC case.

+2 votes   media: A real life Mk. V Dreadnought
Orac|
Orac| Apr 12 2015, 4:52pm replied:

AI, campaigns, and a few minor GDI and Nod buildings.

+1 vote   news: Weekly Bulletin 12/04/2015
Orac|
Orac| Apr 12 2015, 6:31am replied:

The old VHM looks really out of place next to TO's assets, I think perhaps because of how heavily handpainted it is compared to the more purely 3D things we've added. The vanilla VHM exists in an odd limbo between handpainted and 3D asset.

This one still needs a bunch of work, especially in bulking up the volume and texture of the veins and blending them with the VHM's lips. Once that's done I'll blend it with the terrain by hand and potentially do a bit of a paint over to get it to match the ambient shading present on the terrain.

+2 votes   news: Weekly Bulletin 12/04/2015
Orac|
Orac| Apr 9 2015, 6:19pm replied:

That would certainly be interesting.

+1 vote   news: Playtest 20150408
Orac|
Orac| Apr 7 2015, 6:08pm says:

I still waiting for some nice bodyhorror servitors. The ones in the walkers are nice, but there just isn't a patch on the ol' gun-armed lobotomites.

+2 votes   media: Skitarii Rangers
Orac|
Orac| Apr 4 2015, 2:04am replied:

Change is scary. :P

+1 vote   media: ... Ninja Update. :)
Orac|
Orac| Apr 3 2015, 5:14pm replied:

Thanks! I'll see what I can put together.

+2 votes   news: Weekly Bulletin 3/04/2015
Orac|
Orac| Apr 3 2015, 4:30pm replied:

If you'd like to supply some sign-worthy faux brands then I'll use them instead :)

+2 votes   news: Weekly Bulletin 3/04/2015
Orac|
Orac| Apr 3 2015, 8:29am replied:

Theoretically it can work on any map, as long as everything is set up correctly by the level designer. Right now we haven't found a use for it, but theoretically the map can work out which faction you're playing as and use that information later on. Placing a base is only one use - it could be used to give each player reinforcements which match their faction some minutes into the game, or do anything else which requires the game to know which side you're playing as.

The uses are currently a little hard to quantify but will allow us more fine control as we shape these other gamemodes. When we want to push players to play more micro and unit focused we can give them a base straight off and cut out the early game base management.

+2 votes   news: Weekly Bulletin 3/04/2015
Orac|
Orac| Apr 3 2015, 12:55am says:

Looking pretty cool, but all these shots have had very flat land. What can we expect for terrain complexity?

+2 votes   media: ... Ninja Update. :)
Orac|
Orac| Apr 2 2015, 2:03am says:

I mean, this is most likely April Fools right? But still a pretty cool concept. I'd play it.

+2 votes   media: Getting help
Orac|
Orac| Mar 29 2015, 7:32pm says:

The light at the top of the locked door is still green, which feels slightly out of place. But that is literally the only critique I have of this update. Everything looks/sounds fantastic!

+1 vote   news: Update 15: New animations, doors, and music
Orac|
Orac| Mar 28 2015, 6:42am replied:

Always busy, my friend. Always busy. I do want to get back into the swing of weekly updates but for the last month or so most of the big changes have been very hard to quantify or screenshot, and I haven't really had the time or motivation. Morpher has been doing some really spiffing work though.

I'll see what I can do.

+4 votes   mod: C&C Tiberian Odyssey
Orac|
Orac| Mar 24 2015, 6:39am says:

Mechanicus stuff! And borrowing from the weird and wacky steam/dieselpunk madness of some of WH40K's older style. I approve, but wonder how well it'll all blend with Forgeworld's line of stuff.

+1 vote   media: Skitarius
Orac|
Orac| Mar 12 2015, 5:30pm says:

I feel like the Nid has the best upsides. The downside is just "everyone else dies and you have to hang out with your friends instead."

+1 vote   media: Pick your bestfriend/companion
Orac|
Orac| Mar 9 2015, 6:12pm replied:

I've had a love-hate relationship with them. I think well constructed commando missions can be really memorable experiences, but poorly built ones are just annoying. There's nothing worse than moving a few too many tiles to the left, getting killed, and losing the mission. Or not knowing to go to some random spot and blow up the trucks for veterancy crates. That's just stupid. In every mission, I don't want there to be one single step by step method for winning - the S in RTS is for strategy, and people should be allowed to try their own. In general, I'm trying to design any non-base-building missions to have reasonably flexible requirements for failure, so that they're an exercise in shooting things instead of desperately trying not to get shot.

+4 votes   mod: C&C Tiberian Odyssey
Orac|
Orac| Mar 4 2015, 5:30am replied:

I guess they're further shielding. If the game had the logic it'd be cool to have it grant an armour bonus to nearby infantry. It's mostly there to signify visually "this is a fortified vehicle".

+3 votes   news: Weekly Bulletin 3/03/2015
Orac|
Orac| Feb 22 2015, 6:36pm replied:

Yes they are. Though the clever workaround we have for them comes with a couple of irritating side-effects. Hopefully they can be minimised though.

+1 vote   news: Weekly Bulletin 19/02/2015
Orac|
Orac| Feb 21 2015, 8:08pm says:

Looks pretty good. I might darken the back wheel there, but aside from that I like it.

+1 vote   media: Nod Weed Eater
Orac|
Orac| Feb 20 2015, 3:39pm replied:

Indeed. It's an edit which has slipped under the radar for a long time. Who knows, maybe next week it'll be fixed.

+1 vote   news: Weekly Bulletin 19/02/2015
Orac|
Orac| Feb 19 2015, 4:19pm replied:

And I quite like it when my Tick Tanks don't give a **** about pedestrians :P

+7 votes   news: Weekly Bulletin 19/02/2015
Orac|
Orac| Feb 19 2015, 4:17pm replied:

TS-Era buildings aren't capturable. Primarily because there's nothing of value for them to give. Both gameplay and lore wise, both GDI and Nod are using better versions of their TS weapons.

We have faction recoloured versions of all the TS infantry, and I've been working on adding a few TO exclusive infantry as well (Nod definitely gets a couple).

+2 votes   news: Weekly Bulletin 19/02/2015
Orac|
Orac| Feb 19 2015, 4:14pm replied:

We'll fine tune anything that requires fine tuning, like starting location size and resource proximity, to maximise balance and fun. Small starting positions encourage players to move outwards with troops and prevents really heavy turtling.

+2 votes   news: Weekly Bulletin 19/02/2015
Orac|
Orac| Feb 16 2015, 10:09pm replied:

"The fine individuals who have brought you C&C Tiberian Dawn Redux have began working on the only remaining Tiberian Sun themed Mod still in active development for C&C Generals Zero Hour!"
-Mod Description at the top of the page

"Tiberian Sun themed Mod still in active development for C&C Generals Zero Hour!"
-Mod Description at the top of the ModDB page

"for C&C Generals Zero Hour!"
-Mod Description at the top of the page

"Generals"
-Mod Description at the top of the page

+6 votes   media: Air support coming trough
Orac|
Orac| Feb 15 2015, 7:00am says:

Things keep getting better and better :D

I assume that 'empty' states on these visible projectile weapons is somewhere on the todo list? It looks a little odd when the sawblade or stake is ejected without any indication on the weapon end.

Very cool stuff!

+3 votes   news: Update 2-15-15
Orac|
Orac| Feb 14 2015, 9:08pm says:

F looks great

+2 votes   news: ASCII vs. Tiles
Orac|
Orac| Feb 12 2015, 11:09pm says:

A rare miss in my opinion.

+2 votes   media: Paladin Imbris
Orac|
Orac| Feb 10 2015, 5:41pm replied:

Oh indeed, I'm sure it could be both.

+1 vote   news: Weekly Bulletin 09/02/2015
Orac|
Orac| Feb 10 2015, 4:14am replied:

I felt that it was important to be as accurate as possible about the state of development. Usually we can dress things up more, but this was definitely and unashamedly a week of consolidation.

+4 votes   news: Weekly Bulletin 09/02/2015
Level
Avatar
Avatar
Offline Since
Apr 19, 2015
Country
New Zealand New Zealand
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.3
Members
9
Games
11
Mods
112
Articles
182
Polls
2
Media
508
Downloads
5
Groups
4