Openmw's PR team !

Comment History  (0 - 30 of 57)
OpenMW
OpenMW Mar 15 2014, 7:39pm replied:

Any help to spread news about OpenMW is welcome. I invite you to our forums for more information.

+4 votes     article: OpenMW v0.29.0 released! (Morrowind engine reimplementation)
OpenMW
OpenMW Mar 15 2014, 10:59am replied:

Yes! :)

Youtube.com

+1 vote     engine: OpenMW
OpenMW
OpenMW Jan 21 2014, 7:55am replied:

> Well, does this need morrwoind addons?
No, but they are supported

> And will you add HDR and Physics?
Maybe

> What about a enhanced dialogue system, i hate those quiet dialogs in morrwoind!
I don't get what you want to enhance. This seems to be related to mods, not to the engine.

> Will there be a new Weapon/Attack system without muddy percentage system?
See previous question.

> What about the main System, will it be more stable then the old laggy system?
You don't seems to understand what is OpenMW.

+1 vote     article: OpenMW v0.28.0 released!
OpenMW
OpenMW Jan 20 2014, 9:11am replied:

That's true. To be able to add features you have to have a good understanding of the code though. That is why the OpenMW team will try to keep the code as easily understandable and hackable as possible.

+1 vote     engine: OpenMW
OpenMW
OpenMW Jan 17 2014, 8:27am replied:

This is/will be handled by the loader.

+1 vote     article: OpenMW v0.28.0 released!
OpenMW
OpenMW Dec 9 2013, 2:43pm replied:

They are now supported :)

+1 vote     media: Shadows
OpenMW
OpenMW Dec 9 2013, 2:04pm replied:

Feel free to read the blog (http://openmw.org/) if you want weekly news :)

+1 vote     media: Serious.
OpenMW
OpenMW Dec 4 2013, 11:12am says:

What about an OpenMW bundle ?

+2 votes     mod: Morrowind Overhaul - Sounds & Graphics
OpenMW
OpenMW Dec 4 2013, 11:07am says:

Can't wait to have a bundle with OpenMW !

+1 vote     download: [RELEASE] Morrowind Rebirth 2.5
OpenMW
OpenMW Dec 3 2013, 5:45pm replied:

We'd like to be feature-complete before starting to optimize.

+1 vote     media: Water
OpenMW
OpenMW Dec 3 2013, 5:41pm replied:

It already does.

+1 vote     engine: OpenMW
OpenMW
OpenMW Dec 3 2013, 5:36pm replied:

Feel free to send us patches, we'll be happy to review and merge them.

+1 vote     media: A visual history of OpenMW
OpenMW
OpenMW Dec 3 2013, 5:33pm replied:

No. But you can donate to Ogre :)

+3 votes     engine: OpenMW
OpenMW
OpenMW Dec 3 2013, 2:14pm replied:

updated

+1 vote     article: OpenMW 0.27.0
OpenMW
OpenMW Dec 2 2013, 7:45pm replied:

I put your post on our forums because I was not 100 % sure this was already discussed:https://forum.openmw.org/viewtopic.php?f=7&t=1938&p=20462#p20462

There should be an answer very soon.

+1 vote     article: OpenMW 0.27.0
OpenMW
OpenMW Nov 30 2013, 8:09pm replied:

What do you mean by "other patches" ?
OpenMW is a completely new game engine, not a mod. MGE and such will not work. But since OpenMW is a free software, one could integrate such effects directly into the engine.

+1 vote     article: OpenMW 0.27.0
OpenMW
OpenMW Nov 6 2013, 8:11pm replied:

We're a free software. Feel free to do it yourself :)

+1 vote     article: OpenMW 0.15 Released!
OpenMW
OpenMW Nov 6 2013, 8:10pm replied:

We're building an engine, not assets. This isn't our fault if Morrowind's animations areā€¦ well, Morrowind's animations ;)

+1 vote     article: OpenMW v0.24.0 released!
OpenMW
OpenMW Nov 6 2013, 8:09pm replied:

Exactly :)

+1 vote     article: OpenMW v0.25.0 released!
OpenMW
OpenMW Nov 6 2013, 8:08pm replied:

It already does.

+1 vote     article: OpenMW v0.26.0 released!
OpenMW
OpenMW Nov 6 2013, 8:07pm replied:

Indeed. Feel free to contribute ;)

+1 vote     engine: OpenMW
OpenMW
OpenMW Nov 6 2013, 8:06pm replied:

The OpenCS is also being developed.

+1 vote     engine: OpenMW
OpenMW
OpenMW Nov 6 2013, 8:05pm replied:

Not before 1.0 ;)

+2 votes     engine: OpenMW
OpenMW
OpenMW Nov 6 2013, 8:04pm replied:

OpenMW is an engine, not a mod. It will allow modders to add custom animations.

+4 votes     engine: OpenMW
OpenMW
OpenMW Nov 6 2013, 7:58pm says:

Impressive.

+2 votes     article: [RELEASE] Morrowind Rebirth 2.5
OpenMW
OpenMW Sep 14 2013, 11:52am replied:

I was heavily disappointed with the movie. As you say there are a lot of beautiful scenes, but the overall feel of the movie was just wrong (too damn epic) and every invented plot point just made that worse. As an example, the part where thorin walks through to fire to azog was so wrong, I wished he just kept it simple and wonderful.

+1 vote     mod: Edain Mod
OpenMW
OpenMW Sep 13 2013, 6:21am replied:

We don't have any greek translators yet, so be more than welcome. Just head over to our forums, introduce yourself, and you can translate all you want!

+1 vote     article: OpenMW v0.26.0 released!
OpenMW
OpenMW Sep 13 2013, 6:16am replied:

Haha, let's first get to v1.0. After that, we or other developers will start implementing new features.

+4 votes     engine: OpenMW
OpenMW
OpenMW Aug 30 2013, 4:16pm says:

How did you guys got so popular all of a sudden? I've been playing edain since the beginning of the version 3 series and the amount of popularity this project has gained over the last year is astounding! Or am I having the wrong impression here?

+2 votes     mod: Edain Mod
OpenMW
OpenMW Aug 22 2013, 12:39am replied:

I invite you to head over to our forums and share your views on an ideal editor, you'd be more than welcome.

Forum.openmw.org

+3 votes     media: OpenCS is becoming reality.
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