They spawn on the map, and protect your base from just being straight-up rushed; that's why they defend against infantry and light vehicles, the early game VC staples. You might also see them in regular multiplayer maps.
The VC version of this will be a SA-7 emplacement that will be good against vehicles and air, preventing the ARVN from essentially fast-teching into the VC base and forcing them to build up and gain the economic/map control advantage first.
Or the Allied Barracks and Super Reactor (albeit the detail on THAT one is a case of did the research and failed because of it). RA3 is a lot more detailed than for example TW, but EA just wont let us ZOOM IN far enough to see it.
"They spawn on the map, and protect your base from just being straight-up rushed; that's why they defend against infantry and light vehicles, the early game VC staples. You might also see them in regular multiplayer maps."
I made another custom infantry (based on a heavily modified Jungle Ranger) to man the gun. You'll be able to see him through the mesh ingame, especially considering the height of this structure.
HOLY WOW THATS AWESOME!
"Holy ****" and "that's awesome" are understatements.
Needs a little more rust :P
Seriously though, that's awesome. Can it upgrade to a missile launcher or is that too much of a Tib Dawn expy?
That's not rust; the grey is paint wearing off of a wood structure. You can see a similar pattern on the ARVN command center.
And yeah, no rocket launchers. I doubt it will have secondaries.
There will be some way to build this?
They spawn on the map, and protect your base from just being straight-up rushed; that's why they defend against infantry and light vehicles, the early game VC staples. You might also see them in regular multiplayer maps.
The VC version of this will be a SA-7 emplacement that will be good against vehicles and air, preventing the ARVN from essentially fast-teching into the VC base and forcing them to build up and gain the economic/map control advantage first.
Thx for the answer =)
Holy Santa Claus, this turned out ten times better than I thought it would!
Woooaah!
Time and time again I am amazed by how much detail you put into these!
Detail:
OpenSketchbook-abundance
EA-Lack of
What are you talking about? RA3 things are full of detail. Did you ever notice the launchpad on the Battle Lab, or the walkways on the Chronosphere?
Or the Allied Barracks and Super Reactor (albeit the detail on THAT one is a case of did the research and failed because of it). RA3 is a lot more detailed than for example TW, but EA just wont let us ZOOM IN far enough to see it.
...right. In company of heroes there is a map on a chair INSIDE the barracks, visible when you zoom into the building, or when it's damaged :p
Great performance, we'll need serious maps to look as wonderfull as this...
hmm, it's lucky these towers are so generic the fact the guild also has one doesn't matter.
good job on the model!
Sweet Mother of God.
I came.
Nice man, very good and this is Commandeer800 from paradox mod wiki and youtube who made unit videos that suck.
that made me smile :D
how will we be able to aquire these towers?
To quote myself from an earlier comment...
"They spawn on the map, and protect your base from just being straight-up rushed; that's why they defend against infantry and light vehicles, the early game VC staples. You might also see them in regular multiplayer maps."
This looks like win.
Albeit trying to paint the wood seems futile.
That's what she said.
Its ... Its ... Its Amazing