Designer extraordinaire, I suppose.

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Report RSS ARVN Guard Tower (view original)
ARVN Guard Tower
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Protroid
Protroid - - 654 comments

HOLY WOW THATS AWESOME!

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Commander_RealWar
Commander_RealWar - - 923 comments

"Holy ****" and "that's awesome" are understatements.

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Joshh
Joshh - - 900 comments

Needs a little more rust :P

Seriously though, that's awesome. Can it upgrade to a missile launcher or is that too much of a Tib Dawn expy?

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open_sketchbook Author
open_sketchbook - - 1,602 comments

That's not rust; the grey is paint wearing off of a wood structure. You can see a similar pattern on the ARVN command center.

And yeah, no rocket launchers. I doubt it will have secondaries.

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justgoaway
justgoaway - - 8,208 comments

There will be some way to build this?

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open_sketchbook Author
open_sketchbook - - 1,602 comments

They spawn on the map, and protect your base from just being straight-up rushed; that's why they defend against infantry and light vehicles, the early game VC staples. You might also see them in regular multiplayer maps.

The VC version of this will be a SA-7 emplacement that will be good against vehicles and air, preventing the ARVN from essentially fast-teching into the VC base and forcing them to build up and gain the economic/map control advantage first.

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justgoaway
justgoaway - - 8,208 comments

Thx for the answer =)

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PsychoticLoner
PsychoticLoner - - 1,011 comments

Holy Santa Claus, this turned out ten times better than I thought it would!

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BluishGreenPro
BluishGreenPro - - 534 comments

Woooaah!
Time and time again I am amazed by how much detail you put into these!

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Commander_RealWar
Commander_RealWar - - 923 comments

Detail:
OpenSketchbook-abundance
EA-Lack of

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PsychoticLoner
PsychoticLoner - - 1,011 comments

What are you talking about? RA3 things are full of detail. Did you ever notice the launchpad on the Battle Lab, or the walkways on the Chronosphere?

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SоrataZ
SоrataZ - - 2,256 comments

Or the Allied Barracks and Super Reactor (albeit the detail on THAT one is a case of did the research and failed because of it). RA3 is a lot more detailed than for example TW, but EA just wont let us ZOOM IN far enough to see it.

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GriffinZ
GriffinZ - - 4,719 comments

...right. In company of heroes there is a map on a chair INSIDE the barracks, visible when you zoom into the building, or when it's damaged :p

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Westonbirt
Westonbirt - - 369 comments

Great performance, we'll need serious maps to look as wonderfull as this...

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GearsGoAwryMan
GearsGoAwryMan - - 492 comments

hmm, it's lucky these towers are so generic the fact the guild also has one doesn't matter.

good job on the model!

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Tayya
Tayya - - 132 comments

Sweet Mother of God.

I came.

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Battle8111 - - 1,002 comments

Nice man, very good and this is Commandeer800 from paradox mod wiki and youtube who made unit videos that suck.

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GriffinZ
GriffinZ - - 4,719 comments

that made me smile :D

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Metaltooth
Metaltooth - - 2,665 comments

how will we be able to aquire these towers?

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open_sketchbook Author
open_sketchbook - - 1,602 comments

To quote myself from an earlier comment...

"They spawn on the map, and protect your base from just being straight-up rushed; that's why they defend against infantry and light vehicles, the early game VC staples. You might also see them in regular multiplayer maps."

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Galgus
Galgus - - 554 comments

This looks like win.

Albeit trying to paint the wood seems futile.

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Kerensky287
Kerensky287 - - 483 comments

That's what she said.

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ConnorMcTaco
ConnorMcTaco - - 9 comments

Its ... Its ... Its Amazing

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Description

I made another custom infantry (based on a heavily modified Jungle Ranger) to man the gun. You'll be able to see him through the mesh ingame, especially considering the height of this structure.