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You can alter it, as far as moving it up and down, moving in all directions, and rotating using the middle mouse button.
I can confirm that there is no April foolery with this video =)
For most weapons, yes.
Our vehicle system is completely independent from the main engine, and valves physics interface. The main problem most other teams have is the prediction and networking of the vehicles, the physics is the easy part ;)
You don't need to purchase any Valve games to be able to play Nuclear Dawn. It is a fully separate product; just built on Valve's engine.
As has been said before, some media from the original 'MOD' team was not true to life, so to speak.
Check the download news post, there is a download for a config file, which was left out of the installer ¬¬
Soon. I don't want to say a time to avoid disappointment. But hopefully you won't be waiting long.
If you have any crashes, please email any mdmps that were created at the time of the crash (can be found in C:\Steam\steamapps\Source SDK Base 2007\ by default) to: firstname.lastname@example.org and mention what you were doing when it crashed. Joined server, chose team for example
You can run any number of server slots, but the maps change depending on if there is <= 8 players, or > 8 players
Thank you :)
Due to legal issues with the name of the mod, and the fact that the whole 'Stargate' franchise is owned by MGM Interactive, we cannot release SGTLS on steam works because we would show up next to valve retail games which is the problem.
But the game will be spread through multiple servers of our own, as-well as third-party sites that will mirror the download packages.
As always, we will be in #stargatetls on GameSurge.net
There is nothing anyone could do that could possibly make us work any faster.
Kind of you to show you're support.
Are you ready to play in 10 days?
Yea, ofc. The map is still work in progress. We are still working on assets to include inside the maps. The screenshots are more a show of the layout than anything.
We are going for all custom art. We don't want this to LOOK like its HL2 but re-worked.
Yes Chabs, it's from the same map :)
Remember, it's a WIP =)
More detail will be added.
Thanks for your comment. You have to remember that we are in VERY early production, and anything that is posted is likely to change. But its nice for people to see that there is work being done.
Too many times have I seen MOD pages where there is no updates for sooo long, the community will start to think that the mod is dead.
Our plan is to keep everyone as up-to-date as we can with the current development stages. So remember the maps are WIP's :)
yea, it was an apr1st joke >< (Still dunno who it was ><)
Yes, in regards to not allowing one player to block a capture, we feel this will encourage teamwork. Meaning, say you have 2 people on the capture area, and the other team has 3. You could shout over the voice comms that you need some help, then someone else from the team can break away from whatever they are doing, and help with that specific capture.
We are trying to avoid a basic strategy for teams, where they can just capture point A, then move onto B (or something). But the way that the capture area's will be setup, will mean, that the team has no idea what point the other team is going to capture first. This will encourage the team to be spread over the map, to defend key points in the map, rather than everyone hanging around one or two capture areas.
Actually we bought rights to 'Distant Hope' back in Jan '06 (which is 7 months before your picture was added).
You have 24 hours breathing space to remove the infringement, or we will be taking legal action.
I guess it will be our lawyers that will be contacting you.
Finally got some content added :D