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Comment History  (0 - 30 of 204)
oleomingus
oleomingus Oct 11 2014, 10:01pm says:

The game looks wonderful and whimsical - I really like the details like the boat tracing rocket trails on water and the helmet turning into a port hole ! Wonderful work - and Thank you for sharing insight into your process in the news posts. Good Luck with further development !

+2 votes   game: Observatorium
oleomingus
oleomingus Sep 14 2014, 5:48am replied:

No Problem at all !

And I really do appreciate your creating a video for the game. Hope you enjoy our subsequent releases as well.

+1 vote   download: Rituals
oleomingus
oleomingus Sep 14 2014, 4:27am replied:

Thank you that is indeed a comprehensive video !

In fact there are game play sounds in the video ? I can hear the footstep sounds and the rustling of the inventory when it is opened and closed, even the radio song at one point ( 4:23 ). The volume of the sounds is a little low, but they do seem to be working.

There is actually very little sound in the game world. Only the footsteps, the opening and closing of the inventory and finally the radio. And most of the sound and animations are placeholder. Aspects of the game we are not quiet good at yet !

+1 vote   download: Rituals
oleomingus
oleomingus Sep 14 2014, 2:40am replied:

Thank you for pointing out the grammatical error ! I expect there are a few in there, since we did not spend any time proof reading. Will certainly correct it over subsequent builds.

Meanwhile I haven't been able to replicate the sound error. It is possibly a compatibility issue, maybe compressing the sounds in a different format should solve it ? If we manage to fix it and test it out I will certainly send you an updated link.

Thank you for being so patient with all the rough edges of the build ! and I really appreciate your point out these bugs to us.

+1 vote   download: Rituals
oleomingus
oleomingus Sep 13 2014, 5:49am replied:

Peculiar ! We will look into what is causing it, and try and resolve the same. Could you send me your computer specifications, what Windows are you using ?

Thank you.

+1 vote   download: Rituals
oleomingus
oleomingus Sep 12 2014, 7:24pm replied:

No ! The game certainly has sound.

When you start the game there is no sound till the end of the tutorial and then again only footstep sounds till you switch on a Radio. ( These might be hard to hear if the volume is turned down ).

To definitively check whether the sound is working or not - try switching on a radio and see if anything plays ?

If not, could you send me your specs I will look into it !

Hope that helps. Thanks.

+1 vote   download: Rituals
oleomingus
oleomingus Sep 10 2014, 1:06am says:

Rituals on Rock Paper Shotgun !

Rockpapershotgun.com

+1 vote   game: Somewhere
oleomingus
oleomingus Sep 10 2014, 1:01am replied:

Thank you ! We are slowly working towards creating an intricate carefully crafted world - Glad to know it seems to be working !

+1 vote   article: Play Rituals
oleomingus
oleomingus Sep 10 2014, 12:59am replied:

Appreciate the kind words !

+1 vote   article: Play Rituals
oleomingus
oleomingus Sep 9 2014, 4:53pm replied:

Thank you ! Glad you like the art for our game.

+1 vote   article: Play Rituals
oleomingus
oleomingus Sep 9 2014, 4:53pm replied:

Thank you for downloading the alpha. It certainly took a while to build and I hope you enjoy your time within our strange game world !

+2 votes   article: Play Rituals
oleomingus
oleomingus Sep 9 2014, 3:50pm says:

The game looks wonderful and it is nice to get a peek at your development process. For the next update : more details about the characters would be interesting !

+3 votes   article: Techincal issues and solutions - choose the next update in the comments!
oleomingus
oleomingus Sep 9 2014, 9:12am replied:

Thank you for playing Rituals ! I am really glad you enjoyed the build, and the surreal art.

The game is narrative driven and dialogue heavy, and certainly requires that the player spend time piecing together it's disjointed narrative.

The complete game will certainly continue this art, though as we get better at building the game we do expect to be able to refine it further.

Thanks again for playing !

+1 vote   game: Somewhere
oleomingus
oleomingus Sep 1 2014, 11:04am says:

Looks great !

+2 votes   media: The coffee break room
oleomingus
oleomingus Aug 26 2014, 12:25am says:

The enemies look wonderfully detailed and quirky. Can't wait to see more.

+2 votes   article: New Art, Design Changes
oleomingus
oleomingus Aug 8 2014, 2:23pm says:

Paperbound looks really fun in a bizarre and wonderful way !

A small suggestion, perhaps you might introduce a link to your Kickstarter page in every news post so that it remains visible on the main page ? And add the Kickstarter demo to your download section on IndieDB ?

Good Luck.

0 votes   game: Paperbound
oleomingus
oleomingus Aug 8 2014, 2:11pm replied:

Thanks !

+1 vote   article: Crafting Somewhere 13
oleomingus
oleomingus Aug 8 2014, 2:10pm replied:

Thanks ! Really glad you like it.

+1 vote   article: Crafting Somewhere 13
oleomingus
oleomingus Aug 5 2014, 4:05am replied:

Thank you !

+2 votes   article: Crafting Somewhere 13
oleomingus
oleomingus Aug 4 2014, 7:05am replied:

Certainly, now that Unity allows us to publish to Linux even from the Indie version.

Though I suppose there will be platform specific issues we haven't really looked at yet. We do plan to release on PC Mac and Linux.

+1 vote   game: Somewhere
oleomingus
oleomingus Jul 22 2014, 5:01pm says:

Hello ! Nice to see you posting on IndieDB.

Negspace looks like wonderful frantic fun ! Good luck with further development.

+2 votes   game: Negspace
oleomingus
oleomingus Jul 19 2014, 7:39am replied:

Wonderful !

+1 vote   article: Besiege
oleomingus
oleomingus Jul 17 2014, 3:58pm says:

Somewhere is featured on Rock Paper Shotgun ! It is a wonderful and succinct introduction to the game, take a look.

Rockpapershotgun.com

+1 vote   game: Somewhere
oleomingus
oleomingus Jul 16 2014, 2:05pm replied:

Thank you.

Also the low polygon cups are intentional, we are treading a fine line between low poly art and textured, realistically lit game art - and where we might retain the 'broken' polygonal forms and where we ought to capitulate to refinement is something I constantly struggle with. Will look into changing the cups a little bit see how it feels in game !

Thanks again.

+1 vote   article: Crafting Somewhere 12
oleomingus
oleomingus Jul 16 2014, 2:04pm replied:

Thanks !

+1 vote   article: Crafting Somewhere 12
oleomingus
oleomingus Jul 16 2014, 2:03pm replied:

Thank you. Really glad you like the art for the game.

+1 vote   article: Crafting Somewhere 12
oleomingus
oleomingus Jul 15 2014, 11:13pm replied:

Thank you !

+3 votes   article: Crafting Somewhere 12
oleomingus
oleomingus Jul 15 2014, 10:01pm replied:

We are not using any custom shaders at all ! What you see is the simple Diffuse shader, from Unity indie and the Unlit shader in some specific places.

The visuals are a combination of painted textures, lightmapping, and mesh detail.

+4 votes   article: Crafting Somewhere 12
oleomingus
oleomingus Jul 13 2014, 7:17pm says:

The strange duochromatic art is brilliant ! Good luck with you impending release.

+2 votes   media: Screenshot from RymdResa
oleomingus
oleomingus Jul 8 2014, 1:26am says:

The quirky disintegrating machine looks spindled ! And I really like the art style.

Looking forward to the further development.

+2 votes   game: Besiege
oleomingus
oleomingus Jul 8 2014, 12:21am says:

Compared to our previous environments, we are scaling back on the number of lights we use. This is smaller space, and in trying to create sharp contrasts, we are using very few spotlights isolating bits of the environment in conical penumbras.

+2 votes   article: Crafting Somewhere XI
oleomingus
oleomingus Jun 15 2014, 9:23pm says:

Beautiful indeed ! I do like the glowing cape / Sash hanging behind the character - makes the person look rather magical and mystic.

+1 vote   media: InGame Screenshots
oleomingus
oleomingus Jun 7 2014, 5:24am replied:

Thank you !

+1 vote   article: Crafting Somewhere 10
oleomingus
oleomingus Jun 6 2014, 6:28am says:

Incredible !

It is wonderful to see, that what started out as movement across a planar surface getting furrowed, has now become so three dimensional.

+1 vote   media: Env level teaser
oleomingus
oleomingus May 31 2014, 8:19pm says:

Hello ! We have been following your game's development for a while now. And a tie in with a publisher sounds like an interesting way to garner support for the game's creation. ( Good Luck ! )

This might sound naive but as rather new independent developers we would love to know, how does one find publishers ? Meaning whom do you contact, and how do you go about it ?

Thanks.

+1 vote   article: Let’s wait how everything turns out
oleomingus
oleomingus May 6 2014, 9:49am replied:

Thank you, Really glad you like the art. The boulders are not rubble, I was trying to bleed the outside terrain into the room and continued the boulders that were found outside right onto the floor. Guess I will have to make them a little more distinct !

+1 vote   article: Crafting Somewhere VIII
oleomingus
oleomingus Apr 5 2014, 8:05pm replied:

Yes ! In fact if you leave a conversation several times you get different exit and re-entry dialogue.

+3 votes   article: Crafting Somewhere VII
oleomingus
oleomingus Mar 27 2014, 8:16pm says:

Have been following your wonderful art for this game on tumblr, welcome to IndieDB !

+2 votes   game: The Regret
oleomingus
oleomingus Mar 23 2014, 6:33am replied:

ah ! security camera !

I saw the smaller version of the image and thought it to be a wall lamp, with a white hexagonal hood. The camera is great too, but now I have a picture of the initial lamp stuck in my head, which I can't get rid off !

+1 vote   media: Screenshot Saturday:8/03/14
oleomingus
oleomingus Mar 16 2014, 11:02pm replied:

Thank you. We appreciate your wonderful comment ! And we are really glad you like the game.

+2 votes   download: fictions : a pre-alpha build for Somewhere
oleomingus
oleomingus Mar 16 2014, 11:00pm says:

the lamp is a nice incongruous addition !

+1 vote   media: Screenshot Saturday:8/03/14
oleomingus
oleomingus Mar 8 2014, 3:44pm replied:

Glad you like the art, for this environment. We are still experimenting with the scale and the pointy-ness of the arches and the major volume blocks in general. But should be able to detail some portions of the space soon.

+1 vote   article: Crafting Somewhere V
oleomingus
oleomingus Mar 7 2014, 8:39pm says:

These surreal landscapes, are incredible ! Great work.

+3 votes   article: Screenshot Saturday 161
oleomingus
oleomingus Jan 23 2014, 6:08am replied:

Yes ! you are right, just tried doing that, and one can glitch their way through the floor indeed. Thank you for pointing this out ( we will work on correcting that in the next build )

and Thank you for playing the build, really glad you enjoyed it !

+1 vote   article: pre-alpha build for Somewhere released.
oleomingus
oleomingus Jan 22 2014, 2:40pm says:

Hello ! have been following your work on TIG for a while, nice to see you (and your wonderful game ! ) on IndieDB.

+1 vote   game: Relativity
oleomingus
oleomingus Dec 21 2013, 11:37am replied:

Thank you !
The story or rather it's dissemination is certainly peculiar.
With any luck we will be releasing a small pre-alpha build soon, with it's own endemic narrative, similar but distinct from the complete game.

+1 vote   article: crafting somewhere II
oleomingus
oleomingus Dec 8 2013, 2:09am says:

The art for this game is really beautiful ! both the art style within the game itself and the concept screens shown here. Great work, looking forward to your impending Kickstarter.

+2 votes   article: Kickstarter is coming mid-December
oleomingus
oleomingus Dec 8 2013, 2:08am says:

congratulations on having your project successfully funded !

+1 vote   article: Help support Dyscourse in its final days!
oleomingus
oleomingus Jul 25 2013, 6:01pm replied:

well, we haven't modified the game play or how the game would work, but the visuals have undergone a substantial change.

we are still building the gameworld the same "low polygon" method, but textures and lightmaps and a better control over what we can do with Sketchup, lets us create an interesting blend of abstract geometry and realistic props

+1 vote   media: inside room 853
oleomingus
oleomingus Feb 8 2013, 1:35am replied:

we really appreciate your feedback,

you are right the game has an all but redundant help menu ! but since we were only testing the game's functioning we decided to forgo a lengthy explanation at this stage.

the controls do take getting used, but we are certain that these controls are will work very well especially when we add more features to the gameplay.

hope you enjoyed the game once you got used to the controls.

thank you.

+2 votes   article: Oxygen playable web build
oleomingus
oleomingus Jan 27 2013, 12:48am replied:

rotation of the platforms, is controlled by the player.

So you can rotate all the tiles surrounding the one that your pod is standing upon.
there will be other features like traps and hazardous tiles that the player will be able to trigger or launch at the opponent.

+1 vote   article: Map editor and pixel tiles
oleomingus
oleomingus Nov 26 2012, 12:34am replied:

Thank you for tracking our game.
We should have a small playable build ready in few weeks.

+2 votes   game: Otoo
oleomingus
oleomingus Aug 28 2012, 3:55am says:

Thank you for tracking our game - "somewhere"
we really appreciate your interest.

+2 votes   member: Satori4
oleomingus
oleomingus Aug 13 2012, 12:02pm says:

interesting concept.
what are you programming it in ?

+3 votes   game: PauZ
oleomingus
oleomingus Aug 13 2012, 10:20am says:

Thank you for watching our project.
Your interest is most encouraging.

+1 vote   member: DolphinC
oleomingus
oleomingus Aug 10 2012, 10:41am replied:

Thank you.
We really appreciate your interest in the project.

The art-style as you rightly mention has been a major focus of development. (and is being update still).

+2 votes   game: Somewhere
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