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No Problem at all !
And I really do appreciate your creating a video for the game. Hope you enjoy our subsequent releases as well.
Thank you that is indeed a comprehensive video !
In fact there are game play sounds in the video ? I can hear the footstep sounds and the rustling of the inventory when it is opened and closed, even the radio song at one point ( 4:23 ). The volume of the sounds is a little low, but they do seem to be working.
There is actually very little sound in the game world. Only the footsteps, the opening and closing of the inventory and finally the radio. And most of the sound and animations are placeholder. Aspects of the game we are not quiet good at yet !
Thank you for pointing out the grammatical error ! I expect there are a few in there, since we did not spend any time proof reading. Will certainly correct it over subsequent builds.
Meanwhile I haven't been able to replicate the sound error. It is possibly a compatibility issue, maybe compressing the sounds in a different format should solve it ? If we manage to fix it and test it out I will certainly send you an updated link.
Thank you for being so patient with all the rough edges of the build ! and I really appreciate your point out these bugs to us.
Peculiar ! We will look into what is causing it, and try and resolve the same. Could you send me your computer specifications, what Windows are you using ?
No ! The game certainly has sound.
When you start the game there is no sound till the end of the tutorial and then again only footstep sounds till you switch on a Radio. ( These might be hard to hear if the volume is turned down ).
To definitively check whether the sound is working or not - try switching on a radio and see if anything plays ?
If not, could you send me your specs I will look into it !
Hope that helps. Thanks.
Rituals on Rock Paper Shotgun !
Thank you ! We are slowly working towards creating an intricate carefully crafted world - Glad to know it seems to be working !
Appreciate the kind words !
Thank you ! Glad you like the art for our game.
Thank you for downloading the alpha. It certainly took a while to build and I hope you enjoy your time within our strange game world !
The game looks wonderful and it is nice to get a peek at your development process. For the next update : more details about the characters would be interesting !
Thank you for playing Rituals ! I am really glad you enjoyed the build, and the surreal art.
The game is narrative driven and dialogue heavy, and certainly requires that the player spend time piecing together it's disjointed narrative.
The complete game will certainly continue this art, though as we get better at building the game we do expect to be able to refine it further.
Thanks again for playing !
Looks great !
The enemies look wonderfully detailed and quirky. Can't wait to see more.
Paperbound looks really fun in a bizarre and wonderful way !
A small suggestion, perhaps you might introduce a link to your Kickstarter page in every news post so that it remains visible on the main page ? And add the Kickstarter demo to your download section on IndieDB ?
Thanks ! Really glad you like it.
Thank you !
Certainly, now that Unity allows us to publish to Linux even from the Indie version.
Though I suppose there will be platform specific issues we haven't really looked at yet. We do plan to release on PC Mac and Linux.
Hello ! Nice to see you posting on IndieDB.
Negspace looks like wonderful frantic fun ! Good luck with further development.
Somewhere is featured on Rock Paper Shotgun ! It is a wonderful and succinct introduction to the game, take a look.
Also the low polygon cups are intentional, we are treading a fine line between low poly art and textured, realistically lit game art - and where we might retain the 'broken' polygonal forms and where we ought to capitulate to refinement is something I constantly struggle with. Will look into changing the cups a little bit see how it feels in game !
Thank you. Really glad you like the art for the game.
We are not using any custom shaders at all ! What you see is the simple Diffuse shader, from Unity indie and the Unlit shader in some specific places.
The visuals are a combination of painted textures, lightmapping, and mesh detail.
The strange duochromatic art is brilliant ! Good luck with you impending release.
The quirky disintegrating machine looks spindled ! And I really like the art style.
Looking forward to the further development.
Compared to our previous environments, we are scaling back on the number of lights we use. This is smaller space, and in trying to create sharp contrasts, we are using very few spotlights isolating bits of the environment in conical penumbras.