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Comment History  (60 - 90 of 212)
oleomingus
oleomingus May 6 2014, 9:55am replied:

Thank you.
It is a lot of fun to crowd out low ploy art with intricate detail or clutter some textures while keeping the rest minimal. It is still an art style we are grappling with but it certainly yields interesting and often surprising results !

+1 vote   game: Somewhere
oleomingus
oleomingus May 6 2014, 9:51am replied:

Yes the boulders definitely need a bit of reworking ! I will certainly be cleaning up the geometry as we build further into the level. Nonetheless, glad you like the game environment so far.

+2 votes   news: Crafting Somewhere VIII
oleomingus
oleomingus May 6 2014, 9:49am replied:

Thank you, Really glad you like the art. The boulders are not rubble, I was trying to bleed the outside terrain into the room and continued the boulders that were found outside right onto the floor. Guess I will have to make them a little more distinct !

+1 vote   news: Crafting Somewhere VIII
oleomingus
oleomingus May 6 2014, 9:47am replied:

Thank you ! The a form derives heavily from Indo Saracenic Revival architecture, which in turn is a an amalgamation of Persian architecture and Indian styles. Thus the middle eastern influence.

+1 vote   news: Crafting Somewhere VIII
oleomingus
oleomingus May 4 2014, 9:13am replied:

We are planing on a releasing an alpha build in about three weeks. Really glad you like the game and it's aesthetic so far ! Thanks.

+2 votes   download: fictions : a pre-alpha build for Somewhere
oleomingus
oleomingus May 3 2014, 4:47pm says:

Wow ! the colors and sense of atmospheric menace is superb in these screens from what seems to be a new portion within the game.

Reminds me I really need tot try the newer build !

Great work.

+1 vote   media: One rainy monday afternoon...
oleomingus
oleomingus Apr 6 2014, 11:08am replied:

Thank you @Borzi and @Black_gargua. Really glad you like the art style !

+1 vote   news: Crafting Somewhere VII
oleomingus
oleomingus Apr 5 2014, 11:30pm replied:

While we are still in early development, and haven't really given much though to system requirements. But a dual core processor and a video card with Dx9.0c should do the trick.

We will test and publish a more detailed 'system requirements', when we releases our next build at the end of this month.

+2 votes   news: Crafting Somewhere VII
oleomingus
oleomingus Apr 5 2014, 8:05pm replied:

Yes ! In fact if you leave a conversation several times you get different exit and re-entry dialogue.

+3 votes   news: Crafting Somewhere VII
oleomingus
oleomingus Apr 5 2014, 4:51pm says:

Wow ! it is great to see you updating this wonderful game. And the new visuals look wonderful.

+1 vote   media: New Images
oleomingus
oleomingus Apr 5 2014, 4:46pm says:

Wow ! The crisp outlines, clean textures and just a hint of softening fog look beautiful.

Also congratulations for Indiegame Mega booth.

+1 vote   news: PAX East and New Look!
oleomingus
oleomingus Apr 5 2014, 3:53pm replied:

Thank you ! I guess we are finally getting used to circumventing Sketchup's texture mapping limitations.

The lightmaps are still very much a work in progress, somehow a bunch of the point lights ended up creating an extremely flat and reductive coloration.

+3 votes   news: Crafting Somewhere VII
oleomingus
oleomingus Mar 29 2014, 5:43pm says:

Wow ! Your restrained use of color is wonderfully suited to such bizarre abstracted forms.

+2 votes   media: The core.
oleomingus
oleomingus Mar 27 2014, 8:16pm says:

Have been following your wonderful art for this game on tumblr, welcome to IndieDB !

+2 votes   game: The Regret
oleomingus
oleomingus Mar 23 2014, 6:33am replied:

ah ! security camera !

I saw the smaller version of the image and thought it to be a wall lamp, with a white hexagonal hood. The camera is great too, but now I have a picture of the initial lamp stuck in my head, which I can't get rid off !

+1 vote   media: Screenshot Saturday:8/03/14
oleomingus
oleomingus Mar 23 2014, 5:27am replied:

Thank you. Glad you enjoy the art style !

+1 vote   news: Crafting Somewhere VI
oleomingus
oleomingus Mar 23 2014, 5:25am replied:

Thank you ! Our surreal spaces work in tandem with our equally bizarre game systems and story.

+1 vote   game: Somewhere
oleomingus
oleomingus Mar 20 2014, 3:30pm replied:

Indeed ! The mesh itself needs quiet a bit of work and some proper detailing, but this was to test the viability of bringing in such an odd object especially at a such a strange scale.

+1 vote   media: Strange additions
oleomingus
oleomingus Mar 19 2014, 5:25pm replied:

Thanks !

+1 vote   game: Somewhere
oleomingus
oleomingus Mar 16 2014, 11:10pm says:

The new screens and gifs look really wonderful.

There is always new content on your Devblog even after the shortest of intervals, you certainly seem to be building your game at light speed ( no wonder you call it relativity ! )

Good Luck with the demo.

+1 vote   news: Development Update - Demo at GDC, Gifs, Screenshots!
oleomingus
oleomingus Mar 16 2014, 11:05pm says:

Thank you, for a peek into the process of creating your wonderful art !

+1 vote   news: The Coral Cave - Behind the Scenes
oleomingus
oleomingus Mar 16 2014, 11:02pm replied:

Thank you. We appreciate your wonderful comment ! And we are really glad you like the game.

+2 votes   download: fictions : a pre-alpha build for Somewhere
oleomingus
oleomingus Mar 16 2014, 11:00pm says:

the lamp is a nice incongruous addition !

+1 vote   media: Screenshot Saturday:8/03/14
oleomingus
oleomingus Mar 8 2014, 8:41pm replied:

We are still treading water, with regards to our understanding of stealth. But it is wonderful to know that our ramblings might trigger a reciprocal response with others building games.

Thank you for reading through the article and your continued interest in our work.

+1 vote   news: Crafting Somewhere V
oleomingus
oleomingus Mar 8 2014, 3:52pm replied:

Thank you.We really appreciate you continued interest in our work !

We have been grappling with the role of stealth in our game world and how creating stealth specific game worlds would affect storytelling capabilities, and the article above is a rough outline of some of our conclusions. I will be posting some detailed examples, and some videos from the build as we prototype further.

+1 vote   news: Crafting Somewhere V
oleomingus
oleomingus Mar 8 2014, 3:44pm replied:

Glad you like the art, for this environment. We are still experimenting with the scale and the pointy-ness of the arches and the major volume blocks in general. But should be able to detail some portions of the space soon.

+1 vote   news: Crafting Somewhere V
oleomingus
oleomingus Mar 8 2014, 3:41pm replied:

Thank you !

+1 vote   news: Crafting Somewhere V
oleomingus
oleomingus Mar 7 2014, 8:49pm says:

Wonderful news !
Both the in game screens and art for the game are incredible, and they reveal what appears to be a meticulously planned Campaign.

Looking forward to your Kickstarter (and the Demo). Good Luck !

+1 vote   news: KICKSTARTER! 9 MAR 2014
oleomingus
oleomingus Mar 7 2014, 8:39pm says:

These surreal landscapes, are incredible ! Great work.

+3 votes   news: Screenshot Saturday 161
oleomingus
oleomingus Feb 28 2014, 9:10pm replied:

A repetitive use of formal elements is particular to spaces, engineered to create awe or a sense of worship.

And while this environment is not quiet based on a church, it is based on the geometry of shrines, from pre-Mughal architecture.

Though again the scale in our case is deliberately diminished to make the inside spaces seem trivial and not splendid.

+1 vote   media: Running about an early environment sketch.
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