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Comment History  (60 - 90 of 204)
oleomingus
oleomingus Sep 13 2014, 5:49am replied:

Peculiar ! We will look into what is causing it, and try and resolve the same. Could you send me your computer specifications, what Windows are you using ?

Thank you.

+1 vote   download: Rituals
oleomingus
oleomingus Sep 12 2014, 7:24pm replied:

No ! The game certainly has sound.

When you start the game there is no sound till the end of the tutorial and then again only footstep sounds till you switch on a Radio. ( These might be hard to hear if the volume is turned down ).

To definitively check whether the sound is working or not - try switching on a radio and see if anything plays ?

If not, could you send me your specs I will look into it !

Hope that helps. Thanks.

+1 vote   download: Rituals
oleomingus
oleomingus Sep 9 2014, 4:53pm replied:

Thank you ! Glad you like the art for our game.

+1 vote   article: Play Rituals
oleomingus
oleomingus Aug 26 2014, 12:25am says:

The enemies look wonderfully detailed and quirky. Can't wait to see more.

+2 votes   article: New Art, Design Changes
oleomingus
oleomingus Aug 8 2014, 2:10pm replied:

Thanks ! Really glad you like it.

+1 vote   article: Crafting Somewhere 13
oleomingus
oleomingus Jul 19 2014, 7:39am replied:

Wonderful !

+1 vote   article: Besiege
oleomingus
oleomingus Jul 16 2014, 2:03pm replied:

Thank you. Really glad you like the art for the game.

+1 vote   article: Crafting Somewhere 12
oleomingus
oleomingus Jul 8 2014, 1:26am says:

The quirky disintegrating machine looks spindled ! And I really like the art style.

Looking forward to the further development.

+2 votes   game: Besiege
oleomingus
oleomingus Jul 8 2014, 12:21am says:

Compared to our previous environments, we are scaling back on the number of lights we use. This is smaller space, and in trying to create sharp contrasts, we are using very few spotlights isolating bits of the environment in conical penumbras.

+2 votes   article: Crafting Somewhere XI
oleomingus
oleomingus Jun 15 2014, 9:23pm says:

Beautiful indeed ! I do like the glowing cape / Sash hanging behind the character - makes the person look rather magical and mystic.

+1 vote   media: InGame Screenshots
oleomingus
oleomingus Jun 7 2014, 5:24am replied:

Thank you !

+1 vote   article: Crafting Somewhere 10
oleomingus
oleomingus Jun 6 2014, 6:28am says:

Incredible !

It is wonderful to see, that what started out as movement across a planar surface getting furrowed, has now become so three dimensional.

+1 vote   media: Env level teaser
oleomingus
oleomingus May 31 2014, 8:19pm says:

Hello ! We have been following your game's development for a while now. And a tie in with a publisher sounds like an interesting way to garner support for the game's creation. ( Good Luck ! )

This might sound naive but as rather new independent developers we would love to know, how does one find publishers ? Meaning whom do you contact, and how do you go about it ?

Thanks.

+1 vote   article: Let’s wait how everything turns out
oleomingus
oleomingus May 6 2014, 9:49am replied:

Thank you, Really glad you like the art. The boulders are not rubble, I was trying to bleed the outside terrain into the room and continued the boulders that were found outside right onto the floor. Guess I will have to make them a little more distinct !

+1 vote   article: Crafting Somewhere VIII
oleomingus
oleomingus Apr 5 2014, 8:05pm replied:

Yes ! In fact if you leave a conversation several times you get different exit and re-entry dialogue.

+3 votes   article: Crafting Somewhere VII
oleomingus
oleomingus Mar 27 2014, 8:16pm says:

Have been following your wonderful art for this game on tumblr, welcome to IndieDB !

+2 votes   game: The Regret
oleomingus
oleomingus Mar 23 2014, 6:33am replied:

ah ! security camera !

I saw the smaller version of the image and thought it to be a wall lamp, with a white hexagonal hood. The camera is great too, but now I have a picture of the initial lamp stuck in my head, which I can't get rid off !

+1 vote   media: Screenshot Saturday:8/03/14
oleomingus
oleomingus Mar 16 2014, 11:02pm replied:

Thank you. We appreciate your wonderful comment ! And we are really glad you like the game.

+2 votes   download: fictions : a pre-alpha build for Somewhere
oleomingus
oleomingus Mar 16 2014, 11:00pm says:

the lamp is a nice incongruous addition !

+1 vote   media: Screenshot Saturday:8/03/14
oleomingus
oleomingus Mar 8 2014, 3:44pm replied:

Glad you like the art, for this environment. We are still experimenting with the scale and the pointy-ness of the arches and the major volume blocks in general. But should be able to detail some portions of the space soon.

+1 vote   article: Crafting Somewhere V
oleomingus
oleomingus Mar 7 2014, 8:39pm says:

These surreal landscapes, are incredible ! Great work.

+3 votes   article: Screenshot Saturday 161
oleomingus
oleomingus Jan 23 2014, 6:08am replied:

Yes ! you are right, just tried doing that, and one can glitch their way through the floor indeed. Thank you for pointing this out ( we will work on correcting that in the next build )

and Thank you for playing the build, really glad you enjoyed it !

+1 vote   article: pre-alpha build for Somewhere released.
oleomingus
oleomingus Jan 22 2014, 2:40pm says:

Hello ! have been following your work on TIG for a while, nice to see you (and your wonderful game ! ) on IndieDB.

+1 vote   game: Relativity
oleomingus
oleomingus Dec 21 2013, 11:37am replied:

Thank you !
The story or rather it's dissemination is certainly peculiar.
With any luck we will be releasing a small pre-alpha build soon, with it's own endemic narrative, similar but distinct from the complete game.

+1 vote   article: crafting somewhere II
oleomingus
oleomingus Dec 8 2013, 2:09am says:

The art for this game is really beautiful ! both the art style within the game itself and the concept screens shown here. Great work, looking forward to your impending Kickstarter.

+2 votes   article: Kickstarter is coming mid-December
oleomingus
oleomingus Dec 8 2013, 2:08am says:

congratulations on having your project successfully funded !

+1 vote   article: Help support Dyscourse in its final days!
oleomingus
oleomingus Jul 25 2013, 6:01pm replied:

well, we haven't modified the game play or how the game would work, but the visuals have undergone a substantial change.

we are still building the gameworld the same "low polygon" method, but textures and lightmaps and a better control over what we can do with Sketchup, lets us create an interesting blend of abstract geometry and realistic props

+1 vote   media: inside room 853
oleomingus
oleomingus Feb 8 2013, 1:35am replied:

we really appreciate your feedback,

you are right the game has an all but redundant help menu ! but since we were only testing the game's functioning we decided to forgo a lengthy explanation at this stage.

the controls do take getting used, but we are certain that these controls are will work very well especially when we add more features to the gameplay.

hope you enjoyed the game once you got used to the controls.

thank you.

+2 votes   article: Oxygen playable web build
oleomingus
oleomingus Jan 27 2013, 12:48am replied:

rotation of the platforms, is controlled by the player.

So you can rotate all the tiles surrounding the one that your pod is standing upon.
there will be other features like traps and hazardous tiles that the player will be able to trigger or launch at the opponent.

+1 vote   article: Map editor and pixel tiles
oleomingus
oleomingus Nov 26 2012, 12:34am replied:

Thank you for tracking our game.
We should have a small playable build ready in few weeks.

+2 votes   game: Otoo
oleomingus
oleomingus Aug 28 2012, 3:55am says:

Thank you for tracking our game - "somewhere"
we really appreciate your interest.

+2 votes   member: Satori4
oleomingus
oleomingus Aug 13 2012, 12:02pm says:

interesting concept.
what are you programming it in ?

+3 votes   game: PauZ
oleomingus
oleomingus Aug 13 2012, 10:20am says:

Thank you for watching our project.
Your interest is most encouraging.

+1 vote   member: DolphinC
oleomingus
oleomingus Aug 10 2012, 10:41am replied:

Thank you.
We really appreciate your interest in the project.

The art-style as you rightly mention has been a major focus of development. (and is being update still).

+2 votes   game: Somewhere
oleomingus
oleomingus Apr 5 2014, 4:51pm says:

Wow ! it is great to see you updating this wonderful game. And the new visuals look wonderful.

+1 vote   media: New Images
oleomingus
oleomingus Apr 5 2014, 4:46pm says:

Wow ! The crisp outlines, clean textures and just a hint of softening fog look beautiful.

Also congratulations for Indiegame Mega booth.

+1 vote   article: PAX East and New Look!
oleomingus
oleomingus Apr 5 2014, 3:53pm replied:

Thank you ! I guess we are finally getting used to circumventing Sketchup's texture mapping limitations.

The lightmaps are still very much a work in progress, somehow a bunch of the point lights ended up creating an extremely flat and reductive coloration.

+3 votes   article: Crafting Somewhere VII
oleomingus
oleomingus Mar 29 2014, 5:43pm says:

Wow ! Your restrained use of color is wonderfully suited to such bizarre abstracted forms.

+2 votes   media: The core.
oleomingus
oleomingus Mar 23 2014, 5:27am replied:

Thank you. Glad you enjoy the art style !

+1 vote   article: Crafting Somewhere VI
oleomingus
oleomingus Mar 23 2014, 5:25am replied:

Thank you ! Our surreal spaces work in tandem with our equally bizarre game systems and story.

+1 vote   game: Somewhere
oleomingus
oleomingus Mar 20 2014, 3:30pm replied:

Indeed ! The mesh itself needs quiet a bit of work and some proper detailing, but this was to test the viability of bringing in such an odd object especially at a such a strange scale.

+1 vote   media: Strange additions
oleomingus
oleomingus Mar 19 2014, 5:25pm replied:

Thanks !

+1 vote   game: Somewhere
oleomingus
oleomingus Mar 16 2014, 11:10pm says:

The new screens and gifs look really wonderful.

There is always new content on your Devblog even after the shortest of intervals, you certainly seem to be building your game at light speed ( no wonder you call it relativity ! )

Good Luck with the demo.

+1 vote   article: Development Update - Demo at GDC, Gifs, Screenshots!
oleomingus
oleomingus Mar 16 2014, 11:05pm says:

Thank you, for a peek into the process of creating your wonderful art !

+1 vote   article: The Coral Cave - Behind the Scenes
oleomingus
oleomingus Mar 8 2014, 8:41pm replied:

We are still treading water, with regards to our understanding of stealth. But it is wonderful to know that our ramblings might trigger a reciprocal response with others building games.

Thank you for reading through the article and your continued interest in our work.

+1 vote   article: Crafting Somewhere V
oleomingus
oleomingus Mar 8 2014, 3:52pm replied:

Thank you.We really appreciate you continued interest in our work !

We have been grappling with the role of stealth in our game world and how creating stealth specific game worlds would affect storytelling capabilities, and the article above is a rough outline of some of our conclusions. I will be posting some detailed examples, and some videos from the build as we prototype further.

+1 vote   article: Crafting Somewhere V
oleomingus
oleomingus Mar 8 2014, 3:41pm replied:

Thank you !

+1 vote   article: Crafting Somewhere V
oleomingus
oleomingus Mar 7 2014, 8:49pm says:

Wonderful news !
Both the in game screens and art for the game are incredible, and they reveal what appears to be a meticulously planned Campaign.

Looking forward to your Kickstarter (and the Demo). Good Luck !

+1 vote   article: KICKSTARTER! 9 MAR 2014
oleomingus
oleomingus Feb 28 2014, 9:10pm replied:

A repetitive use of formal elements is particular to spaces, engineered to create awe or a sense of worship.

And while this environment is not quiet based on a church, it is based on the geometry of shrines, from pre-Mughal architecture.

Though again the scale in our case is deliberately diminished to make the inside spaces seem trivial and not splendid.

+1 vote   media: Running about an early environment sketch.
oleomingus
oleomingus Feb 1 2014, 4:00pm replied:

Thank you !
We will certainly be exploring colors in greater detail over subsequent build. and you are right we are rather partial to a lower contrast, and a slightly desaturated pallet. It is a great method of obfuscating details that we do not want standing out within the environment, like the cubes protruding from the walls.

+1 vote   game: Somewhere
oleomingus
oleomingus Jan 25 2014, 5:30pm says:

Beautiful ! really looking forward to a playable build.

+1 vote   media: Relativiyt Alpha Trailer
oleomingus
oleomingus Jan 25 2014, 5:15pm replied:

and at IGM and AlphaBeta Gamer !

Indiegamemag.com

Alphabetagamer.com

+1 vote   game: Somewhere
oleomingus
oleomingus Jan 25 2014, 4:59am replied:

Thank You ! I am really glad you played and enjoyed the build.
There will certainly be a lot more character flip in the subsequent builds.

+1 vote   article: pre-alpha build for Somewhere released.
oleomingus
oleomingus Jan 24 2014, 6:05pm says:

Fictions featured at IndieStatik with additional details about the studio and the team ! Indiestatik.com

+1 vote   game: Somewhere
oleomingus
oleomingus Jan 24 2014, 2:11pm replied:

Thank you !

+2 votes   download: fictions : a pre-alpha build for Somewhere
oleomingus
oleomingus Jan 22 2014, 2:42pm replied:

Thank you ! I am really glad you like this build.

+1 vote   article: pre-alpha build for Somewhere released.
oleomingus
oleomingus Sep 9 2014, 4:53pm replied:

Thank you for downloading the alpha. It certainly took a while to build and I hope you enjoy your time within our strange game world !

+2 votes   article: Play Rituals
oleomingus
oleomingus Sep 9 2014, 3:50pm says:

The game looks wonderful and it is nice to get a peek at your development process. For the next update : more details about the characters would be interesting !

+3 votes   article: Techincal issues and solutions - choose the next update in the comments!
oleomingus
oleomingus Sep 1 2014, 11:04am says:

Looks great !

+2 votes   media: The coffee break room
oleomingus
oleomingus Aug 8 2014, 2:23pm says:

Paperbound looks really fun in a bizarre and wonderful way !

A small suggestion, perhaps you might introduce a link to your Kickstarter page in every news post so that it remains visible on the main page ? And add the Kickstarter demo to your download section on IndieDB ?

Good Luck.

0 votes   game: Paperbound
oleomingus
oleomingus Aug 5 2014, 4:05am replied:

Thank you !

+2 votes   article: Crafting Somewhere 13
oleomingus
oleomingus Jul 22 2014, 5:01pm says:

Hello ! Nice to see you posting on IndieDB.

Negspace looks like wonderful frantic fun ! Good luck with further development.

+2 votes   game: Negspace
oleomingus
oleomingus Jul 15 2014, 11:13pm replied:

Thank you !

+3 votes   article: Crafting Somewhere 12
oleomingus
oleomingus Jul 15 2014, 10:01pm replied:

We are not using any custom shaders at all ! What you see is the simple Diffuse shader, from Unity indie and the Unlit shader in some specific places.

The visuals are a combination of painted textures, lightmapping, and mesh detail.

+4 votes   article: Crafting Somewhere 12
oleomingus
oleomingus Jul 13 2014, 7:17pm says:

The strange duochromatic art is brilliant ! Good luck with you impending release.

+2 votes   media: Screenshot from RymdResa
oleomingus
oleomingus Jul 8 2014, 12:18am replied:

Thank you ! Glad you like it.

+2 votes   article: Crafting Somewhere XI
oleomingus
oleomingus Jul 7 2014, 7:19am says:

Wow !

+3 votes   media: New Space Wonder: Porthos
oleomingus
oleomingus Jun 28 2014, 10:23am replied:

Hah ha ! Glad you like the wallpapers, but trust me you do not want them in your house since they are rather prone to mildew !

+2 votes   media: Saturation
oleomingus
oleomingus Jun 26 2014, 10:30pm says:

Congratulations on being Greenlit ! The games looks increasingly more complex and wonderful.

+4 votes   article: Hmm did everything just taste green there for a moment?
oleomingus
oleomingus Jun 18 2014, 7:16am replied:

Yes I just took a look at the Unity5 feature preview - wow ! Really looking forward to many of the upgrades, that will come with the new version.

The audio editor as you mention should certainly help ( given our limited expertise with sound ) but most of all I am looking forward to a streamlined animation pipeline.

+1 vote   media: ScreenshotSaturday
oleomingus
oleomingus Jun 17 2014, 1:50am replied:

Yes indeed. We have been meaning to look into Shaders and the visuals that we might thus create - Though as you say they are weird to program !. And we are using the indie version of Unity, so no filter effects for now.

+1 vote   media: ScreenshotSaturday
oleomingus
oleomingus Jun 16 2014, 10:37am replied:

Thank you ! Yes a bulk of the environment is created using very simple geometry but as you point out the details are it's use and rendition. I am still a little disappointed withe colors and the sharp lights, but this is only the first lightmap - should improve subsequently.

+1 vote   media: ScreenshotSaturday
oleomingus
oleomingus Jun 7 2014, 5:24am replied:

Thank you ! With the new movement mechanic it made sense to first experiment with simpler geometry before introducing time specific architectural elements into the build. Glad to know it has turned out well !

+2 votes   article: Crafting Somewhere 10
oleomingus
oleomingus Jun 6 2014, 1:31pm replied:

Thank you. Really glad you like the new character. We are rather lousy at crafting and animating humans, but this version ought to suffice for now.

The mechanic itself is also rather promising and we are now experimenting with it's implications on movement during stealth.

+1 vote   media: wiityhiyplap mechanic
oleomingus
oleomingus May 20 2014, 4:53am replied:

Thanks !

+1 vote   article: Crafting Somewhere IX
oleomingus
oleomingus May 17 2014, 9:50pm says:

Beautiful ! Love the glowing cracks on the floor.

+2 votes   media: Room Gen
oleomingus
oleomingus May 14 2014, 11:50pm replied:

Thanks ! Work in progress of course, and there still two more people I am yet to draw.

+1 vote   media: Peple from Kayamgadh
oleomingus
oleomingus May 6 2014, 9:47am replied:

Thank you ! The a form derives heavily from Indo Saracenic Revival architecture, which in turn is a an amalgamation of Persian architecture and Indian styles. Thus the middle eastern influence.

+1 vote   article: Crafting Somewhere VIII
oleomingus
oleomingus May 3 2014, 4:47pm says:

Wow ! the colors and sense of atmospheric menace is superb in these screens from what seems to be a new portion within the game.

Reminds me I really need tot try the newer build !

Great work.

+1 vote   media: One rainy monday afternoon...
oleomingus
oleomingus Jan 22 2014, 5:27am replied:

Thank you !

Did you play the build itself ?

+1 vote   article: pre-alpha build for Somewhere released.
oleomingus
oleomingus Jan 18 2014, 4:17pm says:

Brilliant !

+1 vote   media: DümBot Unreal Engine 4 Tease
oleomingus
oleomingus Jan 18 2014, 2:31pm says:

It is good to know the game is still in development ! the game is much to wonderful to remain incomplete.

+1 vote   media: Path to the Sky
oleomingus
oleomingus Jan 16 2014, 7:19am replied:

Thank you !
it is indeed a bizarre mix of influences.

+1 vote   media: The complete second environment
oleomingus
oleomingus Jan 5 2014, 7:14am says:

glowing fingers might look interesting if they leave streaks of light when in motion ?

looking forward to seeing these concepts within the game and animated.

+2 votes   media: QUIP Glove Concept
oleomingus
oleomingus Jan 5 2014, 4:29am says:

wow ! The alien terrain and fauna is bizarre ( and certainly looks wonderful )

+2 votes   media: Gurc plant
oleomingus
oleomingus Jan 5 2014, 4:22am replied:

Thank you. we really appreciate your interest in work !

+1 vote   article: Crafting Somewhere III
oleomingus
oleomingus Dec 28 2013, 2:53pm says:

Wow ! looks incredible

+2 votes   media: WIP Game space
oleomingus
oleomingus Dec 21 2013, 11:44am says:

looks rather interesting ! looking forward to more updates.

0 votes   article: First screenshots from Aterweald II
oleomingus
oleomingus Dec 21 2013, 10:35am replied:

more Dadaist than Surrealist, given that our clocks are not melting yet ;)

+2 votes   article: crafting somewhere II
oleomingus
oleomingus Dec 21 2013, 8:08am says:

love the music in the video !and the environment also looks rather beautiful. Great work.

+2 votes   game: Sprouty's Adventures
oleomingus
oleomingus Dec 20 2013, 7:43am replied:

yes ! this is probably one our weirder environments.

+1 vote   media: telegloop
oleomingus
oleomingus Dec 11 2013, 8:51pm says:

wonderful !

+1 vote   media: evening
oleomingus
oleomingus Dec 8 2013, 2:14am replied:

Thank you !

+2 votes   article: crafting somewhere
oleomingus
oleomingus Dec 4 2013, 9:22am says:

Beautiful art style ! The abstract landscapes in particular are wonderful. would you perhaps consider sharing portions you creation process in a detailed post ?

+3 votes   game: Eidolon
oleomingus
oleomingus Nov 25 2013, 8:48pm says:

wonderful art style !

+1 vote   game: Dyscourse
oleomingus
oleomingus Nov 25 2013, 8:44pm says:

looks wonderful !

+2 votes   media: RymdResa Alpha Gameplay
oleomingus
oleomingus Oct 30 2013, 2:49am replied:

Thank you ! Glad you like it.

+1 vote   media: sneaking up
oleomingus
oleomingus Sep 3 2013, 10:19pm says:

your art style, with it's peculiar coloration is beautiful ! Good luck with beta testing.

+4 votes   article: RymdResa Teaser + In search of Beta-Testers
oleomingus
oleomingus Aug 19 2013, 9:15am replied:

Thank you !

It is all painted textures and Sketchup.

+1 vote   article: Stealth and exploration
oleomingus
oleomingus Jul 30 2013, 12:52pm says:

a wonderful premise for a game !

+5 votes   game: RymdResa
oleomingus
oleomingus Jul 25 2013, 1:16pm says:

view the enlarged version for details !

+1 vote   media: inside room 853
oleomingus
oleomingus Jul 17 2013, 1:19am replied:

Thank you !

+1 vote   media: within_02
oleomingus
oleomingus Jul 13 2013, 12:17pm says:

view enlarged / original to see details

+1 vote   media: editor views
oleomingus
oleomingus Apr 6 2013, 2:05pm replied:

thank you !

+1 vote   article: mosquito
oleomingus
oleomingus Apr 4 2013, 1:43am replied:

ha ha !

It is indeed weird. any work of deliberate nonsense often is.
but we do believe that there is great meaning to be found in all it's absurdity.

+4 votes   article: What is somewhere ?
oleomingus
oleomingus Feb 7 2013, 4:40am replied:

We are delighted that you like the game. Thank you !

You are right about the music,and we will be adding music and animation as part of the next build we publish.

also, the difficulty level is a little sporadic which is why you might have faced some problems with the first few maps.

thank you.

+2 votes   article: Oxygen playable web build
oleomingus
oleomingus Jan 27 2013, 12:52am replied:

Thank you !

Fez is definitively a more evolved art style, and we are delighted to be compared to the same.

Yes, we were trying to create a less complex visual pallet than our previous attempts.
Since oxygen is a strategy game we wanted the player to be able to spend time within the environment, without getting distracted by animations and environmental complexity.

Good to know we seem to have achieved that ! This is our first attempt at pixel art, so we should progressively get better, with more iterations.

+1 vote   article: Map editor and pixel tiles
oleomingus
oleomingus Jan 16 2013, 7:13pm says:

Beautiful art style.
Thank you for sharing details of your dev. process !

+2 votes   article: WPG: Oct/Nov - More Development Information and a New Area
oleomingus
oleomingus Dec 23 2012, 12:25am says:

Thank you for tracking Oxygen !

+1 vote   member: Garroh
oleomingus
oleomingus Dec 17 2012, 5:26am replied:

Thank you !

we are glad you enjoyed this quick compilation.

we will be previewing some new builds and environments for "somewhere" after our "Oxygen" Kickstarter ends.

+2 votes   article: Kickstarter : Final Push.
oleomingus
oleomingus Dec 6 2012, 12:26am says:

Thank you for tracking Oxygen !
we appreciate the support.

+1 vote   member: newts
oleomingus
oleomingus Dec 2 2012, 1:00am says:

Thank you for tracking Oxygen !

+1 vote   member: PsycheMac
oleomingus
oleomingus Dec 1 2012, 8:39am says:

Thank you for tracking Oxygen !

+1 vote   member: grazz-dude
oleomingus
oleomingus Nov 26 2012, 3:12pm says:

Really like the way you have combined the terrain and the tiles.
Should turn out interesting !

+3 votes   game: Oberon's Court
oleomingus
oleomingus Nov 25 2012, 11:23am replied:

Thank you.
We really appreciate your interest in our game.

+2 votes   game: Otoo
oleomingus
oleomingus Oct 13 2012, 2:31pm says:

We have found a serious bug with the rotation of the second player in some systems
We will upload an updated build in a few days that fixes the same.

Thank you.

+2 votes   download: oxygen : pre alpha build
oleomingus
oleomingus Sep 5 2012, 6:09am says:

Thanks for tracking our game - somewhere.
Your interest is greatly appreciated.

+1 vote   member: ludsoe
oleomingus
oleomingus Sep 5 2012, 6:04am says:

Thanks for tracking our game - somewhere !
We really appreciate the support.

+1 vote   member: cclaypool1
oleomingus
oleomingus Sep 5 2012, 5:57am replied:

The tiling system is not hard to actuate,
optimizing the system though, so that it runs smoothly over multiple iterations can be challenging.

Good luck with your game.

+1 vote   article: Continuous Space
oleomingus
oleomingus Aug 15 2012, 12:51pm says:

Thank you for tracking our game,
Your interest is greatly appreciated.

+1 vote   member: luminaire
oleomingus
oleomingus Aug 13 2012, 9:50pm says:

We really welcome your interest in our game,
Thank you for tracking !

+1 vote   member: shivren
oleomingus
oleomingus Aug 13 2012, 10:18am says:

Your interest in our game is greatly appreciated.
thank you for tracking it.

+1 vote   member: Manfesto
oleomingus
oleomingus Aug 13 2012, 6:29am says:

Thank you for tracking our game.
Your interest is greatly appreciated.

+1 vote   member: daemith
oleomingus
oleomingus Aug 13 2012, 6:28am replied:

Hello,

Yes we will stick to the polygonal-modelling technique, though the texture will see some refinement.
I haven't played Bastion, but the story for our game is adaptive, only in it's method of narration.

Further you will not have to buy the game, for we are very sure we will release it for free !

Thank-you, your interest in our game is most encouraging.

+1 vote   article: the Level Flip video
oleomingus
oleomingus Aug 12 2012, 9:56pm says:

Thank you,
We really appreciate you tracking our project's development.

+1 vote   member: otakumarek
oleomingus
oleomingus Aug 12 2012, 7:11pm replied:

Thank you,

The textures are still rough, without a proper uv-map yet.
we will post a comprehensive update for this level next week.

+1 vote   media: somewhere
oleomingus
oleomingus Aug 10 2012, 2:49pm says:

Thank you for tracking our game.
Your interest in our project is greatly appreciated.

+1 vote   member: Inairte
oleomingus
oleomingus Aug 10 2012, 10:48am says:

Thank you.
We really appreciate your interest our game.

+1 vote   member: idontfriday
oleomingus
oleomingus Aug 10 2012, 10:42am replied:

Thank you.
We really appreciate you tracking the project.

+2 votes   game: Somewhere
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