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Somewhere is featured on Rock Paper Shotgun ! It is a wonderful and succinct introduction to the game, take a look.
Also the low polygon cups are intentional, we are treading a fine line between low poly art and textured, realistically lit game art - and where we might retain the 'broken' polygonal forms and where we ought to capitulate to refinement is something I constantly struggle with. Will look into changing the cups a little bit see how it feels in game !
Thank you. Really glad you like the art for the game.
Thank you !
We are not using any custom shaders at all ! What you see is the simple Diffuse shader, from Unity indie and the Unlit shader in some specific places.
The visuals are a combination of painted textures, lightmapping, and mesh detail.
The strange duochromatic art is brilliant ! Good luck with you impending release.
The quirky disintegrating machine looks spindled ! And I really like the art style.
Looking forward to the further development.
Compared to our previous environments, we are scaling back on the number of lights we use. This is smaller space, and in trying to create sharp contrasts, we are using very few spotlights isolating bits of the environment in conical penumbras.
Thank you ! Glad you like it.
Wow ! That was really fun to watch. Thank you !
The jump through the walls in the second environment is a spectacular exploit, never realized you could do that, also using the cubes to climb through the roof is great.
We are working on a larger and more intricate build at the moment will be sure to send you a copy.
Thanks again for the video.
p.s : you can move faster while crouching is you scroll up ( mouse scroll ) a little.
Hah ha ! Glad you like the wallpapers, but trust me you do not want them in your house since they are rather prone to mildew !
The game looks really beautiful - Good luck with your Kickstarter !
Congratulations on being Greenlit ! The games looks increasingly more complex and wonderful.
Thank you ! Sketchup is surprisingly versatile especially is you volume block more than work through vertices. Add to that some hand painted textures and simple lights and voila !
Yes I just took a look at the Unity5 feature preview - wow ! Really looking forward to many of the upgrades, that will come with the new version.
The audio editor as you mention should certainly help ( given our limited expertise with sound ) but most of all I am looking forward to a streamlined animation pipeline.
Yes indeed. We have been meaning to look into Shaders and the visuals that we might thus create - Though as you say they are weird to program !. And we are using the indie version of Unity, so no filter effects for now.
Thank you ! Yes a bulk of the environment is created using very simple geometry but as you point out the details are it's use and rendition. I am still a little disappointed withe colors and the sharp lights, but this is only the first lightmap - should improve subsequently.
Beautiful indeed ! I do like the glowing cape / Sash hanging behind the character - makes the person look rather magical and mystic.
Thank you. This was an early draft, so we will shown some more weird uses of the mechanic soon !
Thank you ! With the new movement mechanic it made sense to first experiment with simpler geometry before introducing time specific architectural elements into the build. Glad to know it has turned out well !
Thank you. Really glad you like the new character. We are rather lousy at crafting and animating humans, but this version ought to suffice for now.
The mechanic itself is also rather promising and we are now experimenting with it's implications on movement during stealth.
It is wonderful to see, that what started out as movement across a planar surface getting furrowed, has now become so three dimensional.
Hello ! We have been following your game's development for a while now. And a tie in with a publisher sounds like an interesting way to garner support for the game's creation. ( Good Luck ! )
This might sound naive but as rather new independent developers we would love to know, how does one find publishers ? Meaning whom do you contact, and how do you go about it ?
Beautiful ! Love the glowing cracks on the floor.
Thanks ! Work in progress of course, and there still two more people I am yet to draw.
Thank you for your kind words. It is great to know that our art for the game world is appreciated !