AntonioHandsome

AntonioHandsome joined

Working for Bluehell Productions now. Awesome. Love, Empathy and Pizza.

Comment History
AntonioHandsome
AntonioHandsome @ Halcyon (Re-done)

My only real complaint is that the UV grid used for the texture is too black and clearly visible, which puts too much focus on the edges and makes the overall texture lose detail. I'd try to grab the original psd file and readjust the visibility of that layer. Other than that, this is really excellent. I think I'm in love.

Good karma+1 vote
AntonioHandsome
AntonioHandsome @ Red Alert, Soviet base

This is really nice. how did you make it?

Good karma+1 vote
AntonioHandsome
AntonioHandsome @ Red Alert: A Path Beyond

We're on it. Don't worry about that. We still have to find ways of adding tall grass all over the map without causing fps lag. As you can see, the new foliage is already helping at boosting the visual quality of the game.

Good karma+1 vote
AntonioHandsome
AntonioHandsome @ Rocks on Road to Kashmir

If you don't like this, don't post. Just let it go.

Good karma+1 vote
AntonioHandsome
AntonioHandsome @ Longsword- take two

You just need strategy, a lot of it. But would make things more interesting: having the MAC guns as deadly ones, and not as regular weapons, but rather like overpowered hability-wise Gauss shots, and making the ships suffer from the effects they suffer in the Halo Universe, it would definitely be fun to play. Remember that Covenant ships had a lapse of inactivity as soon as they got out of slipspace; if this could be applied, it'd be a little advantage definitely. Plus, if when you shoot plasma, you can make the shields go down momentarily, oh man :V

Good karma+1 vote
AntonioHandsome
AntonioHandsome @ Prowler slipspace

Will the Prowler have some kind of stealth hability? And I guess it's going to replace the Arcova Scout Ship, right?

But looks nice anyways :3

Good karma+1 vote
AntonioHandsome
AntonioHandsome @ Longsword- take two

Isn't the Longsword supposed to be a Fighter, not a bomber? Sure it could be a multi-role fighter, but from the books, it clearly states the Longsword as a Fighter.

Good karma+1 vote
AntonioHandsome
AntonioHandsome @ Blog 149

Awesome blog. One of the best visually that have been around lately.

Good karma+1 vote
AntonioHandsome
AntonioHandsome @ Pacific Blue

I hope I can even make it have actual waves!

Good karma+1 vote
AntonioHandsome
AntonioHandsome @ Red Alert 2: Apocalypse Rising

When it's done I think it's a good date. But if they get people to fill those job spots, everything should go faster.

Good karma+1 vote
AntonioHandsome
AntonioHandsome @ Blog 147

I like the Tesla Reactor, but what's going on with those two pipes on the sides? Are you going to add emitters to those? They look like cooling pipes from where internal combustion's smoke comes out.

Also, that machine shop is sexy.

Good karma+1 vote
AntonioHandsome
AntonioHandsome @ Soviet Sentry Gun

As a suggestion about realism, I'd try to punch some holes on the barrels; they look like tubes, not cilinders, but it's just an opinion.

Good karma+2 votes
AntonioHandsome
AntonioHandsome @ huurrrrrrrr

This is empty !ssh

Good karma+1 vote
AntonioHandsome
AntonioHandsome @ Red Alert: A Path Beyond

Yes, it isn't loading for me either, but some people have reported the site works for them. Weird.

Good karma+1 vote
AntonioHandsome
AntonioHandsome @ AntonioHandsome

Remember to download the updated version, which has fixed audio track and some barbed wire on the hill ;)

Good karma+1 vote
AntonioHandsome
AntonioHandsome @ AntonioHandsome

Meh, try it out. It's a regular DM map. There's nothing special, except some custom things I've made.

Good karma+1 vote
AntonioHandsome
AntonioHandsome @ AntonioHandsome

You wantz blogz? I'll give blogz tomorrow!

Good karma+1 vote
AntonioHandsome
AntonioHandsome @ Red Alert 2: Apocalypse Rising

O hai thur :V Nice game. Keep up the good work.

Good karma+1 vote
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