no unless the vr mod team decide to include my changes (i made them open source on github linked in here, but their code isnt open source so its up to them if the want to make this combination of mods possible)
no unless the vr mod team decide to include my changes (i made them open source on github linked in here, but their code isnt open source so its up to them if the want to make this combination of mods possible)
oooooo
i may try to do episode 1 and 2 one day
Omg, this feels so polished
I really dont know what to say its just amazing.
Sometimes i wanted to zoom using C like in minecraft with optifine lol. It would make it easier to appreciate the details in the levels. I want to zoom in on stuff !
can i help with the mod somehow?
I'm here from bionic coyote's video
very good mod man!! I really like the lighting, especially how the blue lines glow in the dark. they loook abit the like strips in portal 1
thanks))
Yeah that should be doable, Im not actively working on that rn but could in the future ^^
Now that the mirroring code is done, the hardest part of mirroring the games would be mirroring the assets (mainly the textures, and some models which would look weird if mirrored)
oh, interesting-
sounds like "materials/engine/mirror_screen.vmt" is missing for you, but why would it be? unless you didnt install it correctly. Either that or "_rt_FullFrameFB" is not a valid framebuffer texture on your system... I imagine that this could happen if you use directx8 or 7 or 6, but idk.
sorry for late response: someone fixed it by typing this in the console:
_fov <your fov here>; restart;
also i had that written in the page but i dont blame you for not noticing it lol
oh yeah- i gotta try doing the episodes))
thanku
okay okay..
I am asking because this crash can happen when the game detects a headset, assuming you've followed the instructions in the readme, it should run. there's no reason why it wouldn't
Interesting- i don't know why it would to that
ah, probably not since i think that the hl2 update code isnt public and if it is i'll have to convince the dev of mmod to cooperate too
it is where it should be. Make sure that the mod is on the same drive as steam
and read the readme, everything is explained there
it should after getting the HEV suit.
Or I think it works too if you write that in the console
"sv_cheats 1; _fov 90; restart"
changing 90 to any fov you want
Yes there ^
Assuming Steam is in the same drive (in C:\)
You know, extract the zip and put the hl2_mirrored folder in the sourcemods/ folder. Just saying, to be clear. idk, because theres no reason why it wouldn't work
Holy **** when will it be available
Steam and the mod should be in the same drive. Also dont forget to restart steam
yeah, actually only the mmod dev could do it
read the readme txt file ^^
it says everything there but ill say it again : set your Source SDK 2013 Singleplayer to [upcoming]
for instructions on how exactly, read the readme in the zip ^^
oh yeah ive seen that happen to someone else as well- but it fixed itself after reloading the save a few times.
I am not sure why this would happen though. I haven't recompiled any of the maps, nor edited any scenes or anything else. I just made changes to the source code to mirror the screen and the player controls basically
NvC_DmN_CH
joined
Discord: NvC_DmN_CH#4475 if u wanna talk about anything