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Comment History  (0 - 30 of 37)
KeXeS_1986
KeXeS_1986 - - 37 comments @ DOOM+ V1.3.1

Great job!

Anyone know something similar with the DOOM II maps? :)

Good karma+3 votes
KeXeS_1986
KeXeS_1986 - - 37 comments @ [1.5.1/1.5.2] Zone Customization Project (AZCP) 1.5e

I can confirm that when this mod is enabled, X-8 lab does not spawn any mutants inside. Otherwise great mod tho. I like it because i can shorten the respawn times with it.

Good karma+1 vote
KeXeS_1986
KeXeS_1986 - - 37 comments @ [MCM] Configurable Loot Condition 1.2

Hi! Thanks for this mod. It makes me so much easier to customize the drop quality, and just managed to merge your code into EFP 3.0 and looks like it work flawlessly.

My question tho: Does this cover the helmet drops as well? If not, can you please add it as a seperated category in the options? Thank you in advance.

Best regards!

Good karma+1 vote
KeXeS_1986
KeXeS_1986 - - 37 comments @ S.T.A.L.K.E.R. - Lost Alpha

Actually you dont lose anything if you raise the spawns and life on all of the maps after the main storyline is finished. Currently there is really no point to play the freeplay part of the game, if you know nothing is happening on the maps, just some camping stalkers here and there. I would like to stay with the game in freeplay, if the A-life can go wild and make some unexpected encounters and situations, or all maps can have some enemy camps to clear out sometimes.

Good karma+1 vote
KeXeS_1986
KeXeS_1986 - - 37 comments @ S.T.A.L.K.E.R. - Lost Alpha

I found the same thing on Countryside, have same issues if you pick up. Dezodor said it will be fixed in the next patch, dont pick up.

Good karma+3 votes
KeXeS_1986
KeXeS_1986 - - 37 comments @ Weather fixes v2.2

Nice job. I already use this. What is this Sun Quality option in the v2?

Good karma+1 vote
KeXeS_1986
KeXeS_1986 - - 37 comments @ S.T.A.L.K.E.R. - Lost Alpha

Yea but when it breaks your progress and prevent you to complete the game, this is a bit annoying :)

Good karma+2 votes
KeXeS_1986
KeXeS_1986 - - 37 comments @ S.T.A.L.K.E.R. - Lost Alpha

r2_tonemap_lowlum 0.8

Good karma+1 vote
KeXeS_1986
KeXeS_1986 - - 37 comments @ S.T.A.L.K.E.R. - Lost Alpha

The guy probably died somewhere. I did some task first to sid too, and one time i found the guy's dead body at the swamp nearby where i need to pick up the artifact for sido

Good karma+1 vote
KeXeS_1986
KeXeS_1986 - - 37 comments @ S.T.A.L.K.E.R. Lost Alpha v1.4000 DC OLD

So i have some strange long white lines on Cordon with DX10 and DX11 mode. If i disable sun shadows the lines gone. in DX9 mode they are not showing up. Idk this caused by the missing db files, or something different.

Good karma+1 vote
KeXeS_1986
KeXeS_1986 - - 37 comments @ CoC 1.4.16 [Patch]

Anyone who have problems with the new fast travel feature, at least i figured out the one of the possible problem is when you use the xrGame.dll from Smurth's Dynamic HUD the fast travel option is not appear in the PDA if you click any of the discovered fast travel location. If you copy the original dll file from the latest patch, its works like a charm.

Good karma+1 vote
KeXeS_1986
KeXeS_1986 - - 37 comments @ Smurth's Dynamic Hud v3.2.2.8 (1.4.22+ AO, ...)

Hey thales100!

I found a little problem with your addon, or at least with 1 of its own file. The exact thing is when i use the xrGame.dll file bundled with your addon the new Fast Travel feature is not available in the game, the fast travel option simply not apperaing when you right click on any discovered fast travel locations. I dont know its a must have thing to use that file, but if i change the file to the original xrGame.dll from the patch 1.4.16 the fast travel works like a charm again.

Good karma+1 vote
KeXeS_1986
KeXeS_1986 - - 37 comments @ More Fast Travel Locations v15 [1.4.22 & 1.5]

Okay at least i figured it out. The thing is Smurth's Dynamic Hud causing problems with the fast travel somehow, exactly its own modified xrGame.dll file. If i using the one what is inside the Smurth's addon the Fast Travel option is not appear when you right click on any travel location. If i change the file to the regular one what is coming with the 1.4.16 patch its working again witohut porblems. I dont know its a must have file for the Smurths addon, but i report it for the mod author too. I think it needs to be updated for the latest patch

Good karma+5 votes
KeXeS_1986
KeXeS_1986 - - 37 comments @ More Fast Travel Locations v15 [1.4.22 & 1.5]

Tried this but still cant get it working :\

Good karma+2 votes
KeXeS_1986
KeXeS_1986 - - 37 comments @ More Fast Travel Locations v15 [1.4.22 & 1.5]

Hey. I installed this, the green fast travel icons are appeared in my PDA, but when i right click on them nothing happens. I got the same problem if i dont use this mod and i enable the fast travel. The icons there but if i click on them nothing happening. I need to enable debug mode or something additionally or one of the mods screw up something? Im sure i copied everything in the right place

I use these mods:

STCoP Weapon Pack + v4 patch
Outfit Addon 1.4.1
DoctorX Dynamic Questlines 1.16.17
Smurths Dynamic HUD 3.1.5
and this mod

Good karma+5 votes
KeXeS_1986
KeXeS_1986 - - 37 comments @ Outfit Addon 1.4.7 [CoC 1.4.22]

I found a bug too. I dont know its coming from the compatibility patch for STCoP + OA for Smurth Dynamic hud, or directly from the Outfit Addon. I get CTD when i try to modify the Freedom Exoskeleton suit durability upgrade on the upper tier.

Expression : ini->section_exist(imm_sect)
Function : CHitImmunity::AddImmunities
File : hit_immunity.cpp
Line : 39
Description : sect_svoboda_exo_outfit_immunities_add

stack trace:

0023:005670A1 xrCore.dll, xrDebug::fail()

Good karma+3 votes
KeXeS_1986
KeXeS_1986 - - 37 comments @ CoC 1.4.16 [Patch]

So how this quick travel thing works exactly? I enabled it in the config file, the travel locations are in my map, but it wont work because i cant click on them with any of my mouse buttons. What I need to do else? I tried it as 'Loner'

Good karma+1 vote
KeXeS_1986
KeXeS_1986 - - 37 comments @ Outfit Addon 1.4.7 [CoC 1.4.22]

Here is a corrected ui_icon_equipment.dds to match the icons for the real in-game items (i copied the icons for 3 items from the STCoP weapon pack ui_icon file: the annoying scope for the Groza to match in-game looking if its mounted on the weapon, the Anti-Rad and the bandage.

ONLY INSTALL IF YOU ARE USING THE FOLLOWING MODS TOGETHER:

STCoP Weapon Pack + Outfit Addon + Smurts Dynamic HUD

Add this file on the top of all.

Www79.zippyshare.com

Good karma+2 votes
KeXeS_1986
KeXeS_1986 - - 37 comments @ lootmoney for CoC [1.5]

the current version just working fine for me now.

Good karma+2 votes
KeXeS_1986
KeXeS_1986 - - 37 comments @ Wolf Model Pack for CoC v1.0

I see you fixed the sound. Now its 10/10 :D

Good karma+2 votes
KeXeS_1986
KeXeS_1986 - - 37 comments @ Project Brutality 2.03

Any info about the new version?

pa1nki113r mentioned about a few months ago it will be completed at the end of the summer. Now the time is here, and the author is not shown here since july :\

I want that quad-barrel shotgun :)

Good karma0 votes
KeXeS_1986
KeXeS_1986 - - 37 comments @ Insanity's Brutality v4.0 Test Version 2-22-2017 [ABANDONED]

And BTW the Sting Ray-9 (the cartoon look like? :D) i think overpowered as hell. I got something upgrade for it and now i can kill an entire army with 1 rocket lol. Works like a BFG on smaller monsters oO

Good karma+2 votes
KeXeS_1986
KeXeS_1986 - - 37 comments @ Insanity's Brutality v4.0 Test Version 2-22-2017 [ABANDONED]

Hey Doomguy5th!

Your mod is fcking awesome, but i have some notices about it:

The launchers seems buggy or something, because every time you try to shoot when you have walls or any objects nearby you just gonna explode yourself with them. The Doom 2016 rocket launcher also suffers from misalignment as i observed, the rockets just flying way up from the real crosshair position.

Good karma+2 votes
KeXeS_1986
KeXeS_1986 - - 37 comments @ Project Brutality 2.03

In the next version of Project Brutality you should really boost the BFG 9000 damage and its area of affect, because its weak as sh*t... Anyway, awesome mod, i really enjoyed it with Brutal Doom Starter Pack.

Good karma+6 votes
KeXeS_1986
KeXeS_1986 - - 37 comments @ The Warmongers

Any news about the mod? :)

Good karma+1 vote
KeXeS_1986
KeXeS_1986 - - 37 comments @ The Warmongers 1_0025 to 1_0031

Mod development ended? :S

Good karma+1 vote
KeXeS_1986
KeXeS_1986 - - 37 comments @ S.M.R.T.E.R. Pripyat

+1 MotY :)

Good karma0 votes