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Maybe you can do something about the MP40's empty reload animation,the original one is totally wrong...:(
Love that P38~
Holy ****..not that's some serious challenge.
But can it be destroyed by player? XD
I don't know why, but after listen to this，all my anxieties are gone，along with fear. All I think right now is "It's gonna be fine"~
Just finished first mod play through :D, almost perfect~
Some thoughts：Suppressed weapon（except dart rifle）still not lethal enough for a stealth approach, they are too weak sometimes and always ruin my night assault XD，2 shots with a 6p9 or MP5SD（torso）should take down any person within 30 meters.
Sine two MGs goes to primary slot, the special slot seems doesn't give much of choice right now.
Buddies need to be tougher！Since enemy can cause the same damage as you do，and the buddy ai doesn't know how to avoid bullets, instead of they save you，you have to save them everytime XDXD, and it's very possible that they die before you do.
Is just me, or the MGL40 still on the primary slot?
Oh,looks like the pistol damage seems still bit low, it tooks a whole mag for silenced 6P9 to take down a ai within 10 meters...
Animation huh? Maybe you can do something about the empty reload & non-empty reload animation thing? You know what I'm talking about XDXD. BTW, keep up the good work!
Excellent work my friend！Very satisfying!
Oh and one more thing, will you make double-barrel a two shot weapon instead of one？It could really gives player the edge to deal with more enemies in close quarters. :)
So? How was it?:)
Hope you can change the muzzle flash~
Maybe you can ask Jackal about the DLC content location? :) I think its in Far Cry 2\Data_Win32\downloadcontent\dlc1.
In the original game，MP5 SMG sharing ammo with assault rifles which makes it fxxking ridiculous XDXDXD，maybe you can fix that.
And the shotgun range should be increased, Dylan's mod did a pretty good job on real "shotgun range" .
About the weapon slot, I think the AS50 is too "heavy" for a "special" slot, any sniper weapon except dart gun should remain as primary,cause that's what a sniper will do, no more 50.cal+Assault rifle running around like a god XDXD. Suppressed shotgun should be in special slot， cause it is “special” :), a pistol grip makes it shorter than normal shotgun, a great back up weapon for snipers or rifle man who suddently want some stealth at short range. And please remain double barrel as "pistol slot" :D
Increase player's sprint duration if it's possible :),hope you can make this one the best among all mods~
BTW, if you unlock all the weapon at once, the armory mission will be meaningless，or maybe you can modify the mission itself to give player reputation or diamonds instead? Just don't leave it meaningless...it's like a broken game.
That's why you holding it so long! Great work!
“Also can be destroy by sticky bomb.”XDXD
One more thing, the rocket guiding system seems broken, the rocket just go haywire and fall to the ground, is that normal?
Some wooden crates (Ammo, Meds) seem empty....glithch?
And correct ammo pouches for both sides~
Winter SS :)
Holy ****! I had the feeling that you are working on this baby! and it actually happened!
Is female with Helmet possible？
Here comes the killer rifle~
So how many grenades we need to take out an artillery?
Love that suppressor！
Unlock all weapons sound good, but the armory mission still remain for no purpose.
One little request here~Can you make player sprint little bit faster and longer? Or maybe the vehicle speed? :D
Desert Eagle kills with 2 torso hit....seriously? You can survive a .44 or .50AE after they hit your torso?
Make all of them downloadable！！
I wonder what the chateau music like ;)
It's not just beautiful...it's realisticly beautiful！！
Just finish the Demo playthrough，just fantastic!Can't wait for the full release~