This member has provided no bio about themself... or did I?

Comment History  (0 - 30 of 423)
NoSoldier
NoSoldier Dec 24 2014, 10:27am replied:

The huts on the bridge are lovely.

+2 votes   media: Campaign: Nod Mission 16 - A First Look
NoSoldier
NoSoldier Dec 17 2014, 4:32pm says:

B1/B2/A2

+1 vote   media: EU drone concept
NoSoldier
NoSoldier Dec 13 2014, 9:07am replied:

And I'm in love with these deployanims.

+3 votes   article: Weekly Bulletin 13/12/2014
NoSoldier
NoSoldier Dec 9 2014, 9:45am says:

Looks like this seemingly dead C&C 3 mod 'Renovatio'

+2 votes   media: A new Faction arrive's
NoSoldier
NoSoldier Dec 7 2014, 1:56pm says:

A2/B2

+7 votes   media: EU logo concepts
NoSoldier
NoSoldier Oct 15 2014, 6:55am says:

Or it's Rev 2.

+3 votes   media: Mental Omega #ControlMOre Teaser
NoSoldier
NoSoldier Oct 9 2014, 2:53pm says:

I'd say it's the release of the OpenRA Version of MO ;) (Stand-alone, etc.)

+4 votes   media: #ControlMOre
NoSoldier
NoSoldier Aug 15 2014, 11:04am says:

D2

+2 votes   media: Drone control truck variants
NoSoldier
NoSoldier Jul 20 2014, 6:58am replied:

'MY ******* SALARY IS GONE. ******* INFLATION'

+1 vote   article: Twisted Insurrection - Public Beta 5 Released!
NoSoldier
NoSoldier May 14 2014, 9:46am replied:

Hover Dogs. Newest invetion of the allied airforce and a doommachine for every infantry.

+3 votes   media: Allied Airbase
NoSoldier
NoSoldier May 7 2014, 11:05am replied:

I don't get your problem. I'm using a win7 64 bit-system, too. And it works.

+9 votes   media: Mission Loading Screens (Yuri)
NoSoldier
NoSoldier Apr 25 2014, 2:17pm says:

"all your base are belong to us"

I'm dying here.

+3 votes   media: UH-144 "Falcon"
NoSoldier
NoSoldier Apr 15 2014, 9:10am replied:

At least a 250... which is the Nvidia 9800.

+1 vote   game: Renegade X
NoSoldier
NoSoldier Mar 26 2014, 4:23pm replied:

Amazon? Ebay? Origin/The first decade?

+1 vote   media: Livestream: 26/03 - Beta Revision 2 Preview
NoSoldier
NoSoldier Mar 11 2014, 9:39am says:

Dat detail

+6 votes   media: Coming soon...
NoSoldier
NoSoldier Feb 19 2014, 4:31pm replied:

The Harvester (The Tib-Collector) is actually AI-Only at the moment as it was in Vanilla-Renegade.

You're been able to capture Tech-Buildings as Engineer ;)

+1 vote   game: Renegade X
NoSoldier
NoSoldier Feb 19 2014, 4:29pm replied:

That is part of Tiberian Sun and does not belong actually to RenX or the Renegade universe ;)

+1 vote   game: Renegade X
NoSoldier
NoSoldier Feb 9 2014, 5:01pm says:

phew, I'm just been able to name the easiest two.

That would be the Conyard and the Maus (Bottom-left upperside- left), the truck on the upper right side is pretty known and was used as supply truck in some mod.

+1 vote   media: New Upcoming Renders
NoSoldier
NoSoldier Feb 9 2014, 8:28am says:

This is not your mod, Horseman. Thus I'm telling you this. And yup, I'm telling you what you can post (here), because it's related to manners. And that you dodged the second thing, is even weirder.

+4 votes   download: Tiberian Sun Platinum
NoSoldier
NoSoldier Feb 5 2014, 5:07pm replied:

Are you for any chance talking about !donate? In any variation?

Well... be patient then ;)

+2 votes   game: Renegade X
NoSoldier
NoSoldier Feb 1 2014, 8:08pm says:

If Tib Sun once is included I'd really think about changing the game to something like OpenCNC or something like that.

Otherwise, nice trailer. Even though this game still needs some polishing (Personally I think it's not working as smooth as the vanilla games.) it's really worth a try!

+2 votes   article: OpenRA Showcase Trailer
NoSoldier
NoSoldier Dec 29 2013, 8:50pm replied:

You're killing off my bad pun, Rampa ;).

+4 votes   media: The Dawn of the Tiberium Age v1.12
NoSoldier
NoSoldier Dec 29 2013, 7:06pm says:

Red Alert included.

The dawn of the old age (days)?

+3 votes   media: The Dawn of the Tiberium Age v1.12
NoSoldier
NoSoldier Dec 26 2013, 2:04pm replied:

Free and Multiplayer.

+1 vote   game: Renegade X
NoSoldier
NoSoldier Dec 23 2013, 12:01pm says:

Why not uploading it to moddb, too?

I'm honest here, I'm not going to dl it on these sites.

+7 votes   article: V0.5 beta download
NoSoldier
NoSoldier Dec 22 2013, 7:36pm says:

wuza, recreation of original campaigns!

Is it actually possible to include cutscenes at the end or start of a mission?

+5 votes   article: Holiday Release (20131223)
NoSoldier
NoSoldier Dec 9 2013, 12:19pm says:

I'd randomly throw in either a city based near the Wolga or Berlin. Dunno actually.

+1 vote   article: Friday Stream on YouTube
NoSoldier
NoSoldier Nov 27 2013, 11:35am replied:

nah, it was something related to a different matter. You may hear of it some time.

+2 votes   media: Renegade X - Pre-Release Media
NoSoldier
NoSoldier Nov 27 2013, 3:18am replied:

Well, the beard and himself has seen some real ****.

+6 votes   media: Renegade X - Pre-Release Media
NoSoldier
NoSoldier Nov 24 2013, 10:34am says:

*mäh* Following you like a sheep.

+5 votes   article: Updates, Updates, and Bad Dates
NoSoldier
NoSoldier Nov 19 2013, 5:41pm replied:

And he was never ever seen again.

*holds the clip and laughs evil*

+6 votes   media: Subfaction Spotlight #8: Confederation (Nov 20)
NoSoldier
NoSoldier Nov 11 2013, 10:55am says:

This combination of this picture and the text to it is killing me...

+5 votes   media: Devil's Journal: Tony T Screenshots
NoSoldier
NoSoldier Oct 23 2013, 7:41am says:

Over 1 Gigabyte for a Standalone Tib Sun "mod"? :O

+4 votes   download: Crystallized Doom 1.9.4 Standalone [Outdated]
NoSoldier
NoSoldier Sep 30 2013, 2:58pm says:

I'm in for thr TSR Style then. I don't actually like the House Color system in ZH itself.

+3 votes   article: Tiberian sun redux update #21
NoSoldier
NoSoldier Aug 23 2013, 7:04am replied:

Yip, reproducable. It's the quest where you should visit Justine after you rescued her the day before. If you know head straight to the place where the IMP attacked her, the sequence starts to play again.

+1 vote   article: Darkness Eternal: Jake's Tale BETA Update 1
NoSoldier
NoSoldier Aug 22 2013, 9:19pm replied:

Dunno. I'll try that later again. If it's reproducable I'll post my steps (or maybe I'll make a video).

+1 vote   article: Darkness Eternal: Jake's Tale BETA Update 1
NoSoldier
NoSoldier Aug 22 2013, 9:26am replied:

I don't mind but I still appreciate your comment. ;). Anyway, some events (like the Imp fight with Justine) are doable multiple times which sometimes ends in a loop.^^

+1 vote   article: Darkness Eternal: Jake's Tale BETA Update 1
NoSoldier
NoSoldier Aug 20 2013, 11:17am replied:

This happens mostly if you're trying to play a scripted scene twice. [Noticed it while the Castle Hue got attacked and I think Mark reported this to the princess.]

+2 votes   article: Darkness Eternal: Jake's Tale BETA Update 1
NoSoldier
NoSoldier Aug 20 2013, 9:45am says:

The Game gets stucked if you're leaving and joining the training grounds twice after you killed the rat in the castle.

0 votes   article: Darkness Eternal: Jake's Tale BETA Update 1
NoSoldier
NoSoldier Aug 9 2013, 10:53am says:

Will this get actually uploaded here on moddb, too?

+1 vote   article: Stunt Rally 2.1 Released
NoSoldier
NoSoldier Aug 4 2013, 9:31am says:

Working Dropships (for infantry) <3 ^^

Will there be at any point every mission implented? [Of all the games.]

+5 votes   article: Playtest 20130804
NoSoldier
NoSoldier Jul 30 2013, 8:23pm says:

So yeah, which Engine did you guys switch to? ^^

Looks pretty cool. But I don't think it will be in the Tib-universe anymore, hm?

+3 votes   media: Emerald Future
NoSoldier
NoSoldier Jul 23 2013, 2:33pm says:

I don't know why but I'm laughing about the soldier standing on the right side. "Ah, there's a rocket directly pointing at me... nevermind, like I give a ****."

well, anyway Good job.^^

+7 votes   media: C&C: Generals Universe
NoSoldier
NoSoldier Jun 17 2013, 6:06pm says:

There is no chance to change the water actually, is it? I think it's a bit of a debuff of the athmosphere. Otherwise... it's seriously awesome. (wanna have.^^ Well, take your time.)

+1 vote   media: 2.26 Internal Beta Test
NoSoldier
NoSoldier Mar 31 2013, 3:58pm says:

Sounds nice, but I got one question. One small question.

Homefront 3?

+3 votes   article: Project Info
NoSoldier
NoSoldier Feb 19 2013, 4:34pm says:

This could actually end in a pretty awesome mood...

+1 vote   media: "Night" Napalm
NoSoldier
NoSoldier Feb 6 2013, 12:27pm says:

GAF = GDI Airforce? Didn't follow it this much in the last time :) Otherwise... looks nice.

+1 vote   media: GAF Gameplay 1
NoSoldier
NoSoldier Feb 5 2013, 2:45pm says:

Looks a bit like the Fake-Screens from Westwood for Tib Sun itself ;)

Otherwise... nice work.

+4 votes   media: Misc: Infantry Stand-Off
NoSoldier
NoSoldier Jan 14 2013, 11:39am says:

I do see at the bottom in the middle a tunnelsystem... does it work like in TS?

Otherwise... I like the work you did... even though The Streets doesn't fit this much with the sand-environment.

+4 votes   media: New Terrain
NoSoldier
NoSoldier Dec 30 2012, 12:38pm replied:

I know you just did this to promote your own idea, but please, read the description next time... it will answer your question most of the time.

About the Flag itself... Isn't just the fortification different? [Well... what could you actually change at a flag^^]

But another question that the purpose itself: Is it possible to display the faction which conquered the flag once it's conquered?

+1 vote   media: Fortified Capturable Flag Pole
NoSoldier
NoSoldier Dec 26 2012, 5:25pm says:

The last pic in this blog is the PC version, right?

It looks plain awesome.

I'm sorry to not be able to do even one position of these which are mentioned. :(

+3 votes   article: Update 22- Belated Christmas special
NoSoldier
NoSoldier Dec 24 2012, 7:03pm replied:

and how they're actually fitting in :o

+2 votes   media: VRM 0.4 Release Video (Part 2/3)
NoSoldier
NoSoldier Dec 24 2012, 4:20pm says:

It's time again for a (second/third) full RA 2 mod for CnC Tib Wars^^

+2 votes   media: Chaos Drone in C&C3!
NoSoldier
NoSoldier Dec 21 2012, 8:01am says:

Well, I want to say that It looks brilliant.

Looking forward to more :p

+4 votes   media: Targets Locked
NoSoldier
NoSoldier Nov 21 2012, 7:32am says:

Well... "**** happens", hm? No one can blame you for something anyway.

+9 votes   article: Release Date Change
NoSoldier
NoSoldier Oct 24 2012, 4:41pm replied:

"Kindly ignore any RA3 content, it will be cut/replaced."

+4 votes   media: Generals Evolution - Media Dump.
NoSoldier
NoSoldier Oct 18 2012, 4:41pm says:

You didn't improve the textures, did you? This is pure awesomeness. I loved GTA III.

+1 vote   media: GTA III RAGE Classic Screenshot
NoSoldier
NoSoldier Oct 10 2012, 6:56pm says:

It would actually be more logical if the seat is a bit deeper in the shell... (for actual protection), otherwise nice work. I like it.

+1 vote   media: Sentry gun
NoSoldier
NoSoldier Sep 14 2012, 2:41am says:

A really short question. Everything looks really good, but what about the building balance? Will they still be so vulnerable?

+2 votes   article: BLOG week 37 - Building...
NoSoldier
NoSoldier Aug 29 2012, 1:52pm says:

As Driver I'd say... "Too much light... ugh, can't see anything", but it looks awesome :)

+2 votes   media: 29 08 2012
NoSoldier
NoSoldier Aug 22 2012, 6:33pm says:

I was actually trying to register on your site but somehow not really been able to do so.

+1 vote   article: Contests and Promotions
NoSoldier
NoSoldier Aug 20 2012, 2:43pm says:

I'd nearly use this as my wallpaper.

+1 vote   media: Concept Art
NoSoldier
NoSoldier Jul 30 2012, 11:01am says:

Really... that's really close to the anime and to the game... awesome... I'm speechless^^

+4 votes   media: Imperial Light Tank
NoSoldier
NoSoldier Jul 26 2012, 8:36pm replied:

That it's possible was already shown in APB, look at the harvester animation if you buy one. Shouldn't be this different with the ai.

+1 vote   media: M01 GDI Harvesting
NoSoldier
NoSoldier Jul 26 2012, 8:30pm replied:

Sure, I should pop up the next days somewhat, after my nearly complete disappeareance everywhere last year.

+1 vote   media: Mission 01 GDI Base Shot
NoSoldier
NoSoldier Jul 26 2012, 8:59am replied:

anyway, should really get the next time time for this. Do you still need some tester?

+2 votes   media: Mission 01 GDI Base Shot
NoSoldier
NoSoldier Jul 26 2012, 8:28am says:

Will there actually be some textures on the ground of the base?

+2 votes   media: Mission 01 GDI Base Shot
NoSoldier
NoSoldier Jul 25 2012, 2:40pm says:

A real duplicate of the campaign? huh, this is slowly really getting interesting. Hopefully with a little bit better AI than in the coop-versions but I don't think that this is possible...

+1 vote   media: GDI Base on M01
NoSoldier
NoSoldier Jul 20 2012, 9:09am says:

Imported or done yourself?

Because they look really good.

+3 votes   media: TiberiumCrstalDetailed
NoSoldier
NoSoldier Jul 16 2012, 11:59am replied:

Why not? Ever tried Heroes and Generals? It's a good method to get over the Battlefield in a somewhat sneaky method.

+3 votes   media: Bikes in Vietnam
NoSoldier
NoSoldier Jul 16 2012, 7:24am says:

usable? otherwise nicely done. Fits the style of the vietnamese setting.

0 votes   media: Bikes in Vietnam
NoSoldier
NoSoldier Jul 8 2012, 3:06pm says:

And the Hangar Model is a extremely nice one. Gj, Kaskins.

+3 votes   media: Mission03 Coop WIP3
NoSoldier
NoSoldier May 22 2012, 12:02pm replied:

actually I had to laugh about your question. Read the Description^^ "Soviets are coming. Defend England at all costs!" But I really need to say, it looks awesome. Fits really good to England.

+1 vote   media: English Summer Rain
NoSoldier
NoSoldier May 6 2012, 5:03pm says:

Wait what? OWN ENGINE?! Holy ****. Well, will this stay as f2p(like a mod) or do you want to get paid? Anyway, nice to see this alive again. And Holy ****... these models look awesome.

+6 votes   media: Coming soon!
NoSoldier
NoSoldier Apr 15 2012, 7:05am says:

Well, although it needs a LOT of work... really...^^... it's already a nice Alpha. (Well... the lightning at all is a bit bugged, isnt it? Not only at these streets... and the crater...) One thing I noticed is... the door of the Allied baracks is bugged. You need to jump out of it.

Otherwise... I Hope that things get nor rolling a bit... and maybe we'll see a polished mod/Game in some time :)

Edit: switched teams now. Now is one Buggy appearing as Vulture...

Edit 2: If you're driving against the electrical triggers(how was they called again?) ... they are getting deeper into the ground.

+1 vote   download: Red Phoenix Alpha 1
NoSoldier
NoSoldier Dec 12 2011, 12:01pm says:

Secret: Swimming Scorpions.

Anyway... Looks nice ^^

+2 votes   media: New Water Textures (and secrets)
NoSoldier
NoSoldier Nov 26 2011, 10:30am says:

:O Progress. Run Guys, RUN!

What's this on the picture? Maybe... Aliens? Aliens with Hats? THE SCRIN?! :o


Nice to see some real progress again. :)

+4 votes   media: UNKNOWN SOURCE
NoSoldier
NoSoldier Nov 13 2011, 12:43pm says:

For me... personelly... I dont like the Cameo of the Wolverine. It could use some work. Otherwise the camoes from the other units are allright, too.

+1 vote   media: Units and Infantry
NoSoldier
NoSoldier Nov 13 2011, 12:38pm says:

You should use a different cameo for the Commando. It looks really really bad. Otherwise... the other (Marksman and Zone Trooper) are allright.

+1 vote   media: Units and Infantry
NoSoldier
NoSoldier Oct 18 2011, 6:31am says:

This is awesome. What about FS missions?(Even if I'd say that they wont be included... whats understandable but somewhat sad.)

+2 votes   media: C&C:Reloaded - Converted TS Nod missions demo
NoSoldier
NoSoldier Sep 12 2011, 7:23am says:

I like the progress we are doing. Nice one here.

+2 votes   media: Security walls for GDI and Nod forces
NoSoldier
NoSoldier Sep 9 2011, 5:46pm says:

Will the tower be lift up when its fully charged?

+3 votes   media: GDI Ion Cannon Control Center
NoSoldier
NoSoldier Aug 29 2011, 8:16pm says:

Sounds interesting and awesome. Hope that it wont destroy the balance.

+1 vote   media: Capturable Neutral Silo's
NoSoldier
NoSoldier Aug 14 2011, 12:12pm says:

FYI, The size of the Compass is known and discussed atm.

Otherwise... Nice done.^^

+3 votes   media: TCW SideBar Purchase Terminal
NoSoldier
NoSoldier Aug 3 2011, 5:31pm says:

You've changed the Map lightning, right? Looks much better then Vanilla RA3.

And about the Yuri-Content... Awesome.

+2 votes   media: Land Base & Toned Down Normal Maps
NoSoldier
NoSoldier Jul 30 2011, 11:58am replied:

... It has different Colors. Its textured :o. Maybe... There is progress. :o

+1 vote   media: Singularity Generator (Gersch Device)
NoSoldier
NoSoldier Jul 26 2011, 6:11am says:

Its really better this time. Good work. :)

+3 votes   media: Another China War Factory
NoSoldier
NoSoldier Jul 25 2011, 7:14am says:

awesome... but I think only one thing doesnt really fit here. The War Factory. It looks like an airfield.

+3 votes   media: Ingame
NoSoldier
NoSoldier Jul 22 2011, 1:35pm says:

The Garage was meant to heal infantry in a small radius and the Hospital was meant to heal vehicles <- an error? Otherwise it sounds not bad. Only that the Oil Derrick is maybe a bit "imba".

+8 votes   media: The Four RA3 Neutral Structures
NoSoldier
NoSoldier Jun 20 2011, 8:53am replied:

At the moment we are in an early Alpha. But I'd say that we got a fantastic Staff. And I really need to say that this Alpha already makes fun.

+1 vote   media: Nod Weapons Factory Updates!
NoSoldier
NoSoldier Jun 3 2011, 6:28pm says:

Done by yourself? Looks interesting.

+1 vote   media: Knife on TTW
NoSoldier
NoSoldier Jun 2 2011, 2:17pm says:

Refineries, Hand of Nod, Barracks and two capturable Tiberium Spikes - In a DEATHMATCH (ALL vs. ALL) round? O.o

+1 vote   media: C&C_Snow_DM *wip*
NoSoldier
NoSoldier Jun 1 2011, 2:39pm says:

It looks not bad. But the texture needs to be improved :D

try it. If it doesnt work you could delete it ^^

+1 vote   media: GDI Harvester
NoSoldier
NoSoldier May 30 2011, 4:03pm says:

Already better... And I really dont want to nitpicking... But is it possible to change the health/armorbar? And the Weaponry? I know, the weaponhud shows already a colordifference... But I dont really think that this fits to C&C3

+1 vote   media: C&C 3 Style HUD
NoSoldier
NoSoldier May 29 2011, 3:57pm says:

This hud isnt really different... but the turret is good

+1 vote   media: New HUD Updated and Laser Turret
NoSoldier
NoSoldier May 28 2011, 6:01am says:

Looks awesome, even if this map remembers me of Sov_Invasion from APB.^^

+2 votes   media: C&C_Nod_Invasion WIP Image
NoSoldier
NoSoldier May 25 2011, 9:12am says:

If released, will you switch to Scripts 4.0?

What about improving textures? Particles etc? Because the W3D Engine isnt really... graphical in the standard-version.

Will there be an open-hosted Server? Is this launcher working like the APB- one?

What about some Singleplayer-maps?

+2 votes   article: Frequently asked questions for TTW
NoSoldier
NoSoldier May 22 2011, 4:05pm says:

But it looks like the Standard-Hud. Is there no way to make it more like TW? Any style-Change?

0 votes   media: New HUD
NoSoldier
NoSoldier May 11 2011, 7:03am says:

Thanks for fixing the Boat bug^^ Was happening every time for me I tried to get over there.

+1 vote   article: Pon 1.1 this Friday (13th May 2011)
NoSoldier
NoSoldier Apr 29 2011, 9:51am says:

In the background are some more tanks...^^ We can see them. :V

+2 votes   media: My Almighty Soviet Team
NoSoldier
NoSoldier Apr 25 2011, 6:33pm says:

"Or maybe a completely new view, with only some points of CnC4 added?" - This is my point.

But anyway, nice update.

Only one thing doesnt fit. The Comm. center looks like it has Rotors. And rotors doesnt really fit to a Nodstyled-Comm. Center :V

Next to this... What about the WF? It looks like the proportions dont fit to each other.

+1 vote   article: Easter Update
NoSoldier
NoSoldier Mar 31 2011, 3:50pm says:

Sounds like there will come an april fool.

+5 votes   media: 2
NoSoldier
NoSoldier Mar 6 2011, 3:53am says:

Tiberium Ecstasy^^

+17 votes   media: LOL Kane
NoSoldier
NoSoldier Feb 7 2011, 6:11pm replied:

Im even not been able to mod :) So, I wont steal the idea^^

I just respect this guys which are been able to mod and be happy that they got new content to the rest of the Community.

+2 votes   media: C&C4 Crawler in C&C3
NoSoldier
NoSoldier Feb 7 2011, 3:41pm says:

Looks Cool.
When I saw this I had to think about the mod with the C&C4 Units. You need to protect the prototype of the Crawler^^

What about the other Crawlers?

+2 votes   media: C&C4 Crawler in C&C3
NoSoldier
NoSoldier Jan 29 2011, 8:51pm says:

The model is a placeholder, right? But anyways... it sounds good.

+2 votes   media: Tiberium Teaser
NoSoldier
NoSoldier Jan 8 2011, 2:00pm says:

Are the rotors working? I thought this logic doesnt work in Tiberian Sun.

+1 vote   media: MH-53 Pavelow
NoSoldier
NoSoldier Jan 2 2011, 5:01pm says:

How does the Spy work? Like in Red Alert or like RA2? Are the mechanics being the same?

But nice.

+5 votes   media: Allied Spy
NoSoldier
NoSoldier Dec 27 2010, 7:26pm says:

This isnt for Tiberium Wars.

+4 votes   media: C&C3 Beta\Alpha\Concepts
NoSoldier
NoSoldier Dec 26 2010, 6:40am says:

I vote for TR-85M1 Bizonul!

+2 votes   media: A people's poll for a people's tank
Level
Avatar
Avatar
Offline Since
Dec 26, 2014
Country
Germany Germany
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.3
Members
4
Games
98
Mods
142
Articles
44
Media
155
Downloads
11
Groups
1