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The huts on the bridge are lovely.
And I'm in love with these deployanims.
Looks like this seemingly dead C&C 3 mod 'Renovatio'
Or it's Rev 2.
I'd say it's the release of the OpenRA Version of MO ;) (Stand-alone, etc.)
'MY ******* SALARY IS GONE. ******* INFLATION'
Hover Dogs. Newest invetion of the allied airforce and a doommachine for every infantry.
I don't get your problem. I'm using a win7 64 bit-system, too. And it works.
"all your base are belong to us"
I'm dying here.
At least a 250... which is the Nvidia 9800.
Amazon? Ebay? Origin/The first decade?
The Harvester (The Tib-Collector) is actually AI-Only at the moment as it was in Vanilla-Renegade.
You're been able to capture Tech-Buildings as Engineer ;)
That is part of Tiberian Sun and does not belong actually to RenX or the Renegade universe ;)
phew, I'm just been able to name the easiest two.
That would be the Conyard and the Maus (Bottom-left upperside- left), the truck on the upper right side is pretty known and was used as supply truck in some mod.
This is not your mod, Horseman. Thus I'm telling you this. And yup, I'm telling you what you can post (here), because it's related to manners. And that you dodged the second thing, is even weirder.
Are you for any chance talking about !donate? In any variation?
Well... be patient then ;)
If Tib Sun once is included I'd really think about changing the game to something like OpenCNC or something like that.
Otherwise, nice trailer. Even though this game still needs some polishing (Personally I think it's not working as smooth as the vanilla games.) it's really worth a try!
You're killing off my bad pun, Rampa ;).
Red Alert included.
The dawn of the old age (days)?
Free and Multiplayer.
Why not uploading it to moddb, too?
I'm honest here, I'm not going to dl it on these sites.
wuza, recreation of original campaigns!
Is it actually possible to include cutscenes at the end or start of a mission?
I'd randomly throw in either a city based near the Wolga or Berlin. Dunno actually.
nah, it was something related to a different matter. You may hear of it some time.
Well, the beard and himself has seen some real ****.
*mäh* Following you like a sheep.
And he was never ever seen again.
*holds the clip and laughs evil*
This combination of this picture and the text to it is killing me...
Over 1 Gigabyte for a Standalone Tib Sun "mod"? :O
I'm in for thr TSR Style then. I don't actually like the House Color system in ZH itself.
Yip, reproducable. It's the quest where you should visit Justine after you rescued her the day before. If you know head straight to the place where the IMP attacked her, the sequence starts to play again.
Dunno. I'll try that later again. If it's reproducable I'll post my steps (or maybe I'll make a video).
I don't mind but I still appreciate your comment. ;). Anyway, some events (like the Imp fight with Justine) are doable multiple times which sometimes ends in a loop.^^
This happens mostly if you're trying to play a scripted scene twice. [Noticed it while the Castle Hue got attacked and I think Mark reported this to the princess.]
The Game gets stucked if you're leaving and joining the training grounds twice after you killed the rat in the castle.
Will this get actually uploaded here on moddb, too?
Working Dropships (for infantry) <3 ^^
Will there be at any point every mission implented? [Of all the games.]
So yeah, which Engine did you guys switch to? ^^
Looks pretty cool. But I don't think it will be in the Tib-universe anymore, hm?
I don't know why but I'm laughing about the soldier standing on the right side. "Ah, there's a rocket directly pointing at me... nevermind, like I give a ****."
well, anyway Good job.^^
There is no chance to change the water actually, is it? I think it's a bit of a debuff of the athmosphere. Otherwise... it's seriously awesome. (wanna have.^^ Well, take your time.)
Sounds nice, but I got one question. One small question.
This could actually end in a pretty awesome mood...
GAF = GDI Airforce? Didn't follow it this much in the last time :) Otherwise... looks nice.
Looks a bit like the Fake-Screens from Westwood for Tib Sun itself ;)
Otherwise... nice work.
I do see at the bottom in the middle a tunnelsystem... does it work like in TS?
Otherwise... I like the work you did... even though The Streets doesn't fit this much with the sand-environment.
I know you just did this to promote your own idea, but please, read the description next time... it will answer your question most of the time.
About the Flag itself... Isn't just the fortification different? [Well... what could you actually change at a flag^^]
But another question that the purpose itself: Is it possible to display the faction which conquered the flag once it's conquered?
The last pic in this blog is the PC version, right?
It looks plain awesome.
I'm sorry to not be able to do even one position of these which are mentioned. :(
and how they're actually fitting in :o
It's time again for a (second/third) full RA 2 mod for CnC Tib Wars^^
Well, I want to say that It looks brilliant.
Looking forward to more :p
Well... "**** happens", hm? No one can blame you for something anyway.
"Kindly ignore any RA3 content, it will be cut/replaced."
You didn't improve the textures, did you? This is pure awesomeness. I loved GTA III.
It would actually be more logical if the seat is a bit deeper in the shell... (for actual protection), otherwise nice work. I like it.
A really short question. Everything looks really good, but what about the building balance? Will they still be so vulnerable?
As Driver I'd say... "Too much light... ugh, can't see anything", but it looks awesome :)
I was actually trying to register on your site but somehow not really been able to do so.
I'd nearly use this as my wallpaper.
Really... that's really close to the anime and to the game... awesome... I'm speechless^^
That it's possible was already shown in APB, look at the harvester animation if you buy one. Shouldn't be this different with the ai.
Sure, I should pop up the next days somewhat, after my nearly complete disappeareance everywhere last year.
anyway, should really get the next time time for this. Do you still need some tester?
Will there actually be some textures on the ground of the base?
A real duplicate of the campaign? huh, this is slowly really getting interesting. Hopefully with a little bit better AI than in the coop-versions but I don't think that this is possible...
Imported or done yourself?
Because they look really good.
Why not? Ever tried Heroes and Generals? It's a good method to get over the Battlefield in a somewhat sneaky method.
usable? otherwise nicely done. Fits the style of the vietnamese setting.
And the Hangar Model is a extremely nice one. Gj, Kaskins.
actually I had to laugh about your question. Read the Description^^ "Soviets are coming. Defend England at all costs!" But I really need to say, it looks awesome. Fits really good to England.
Wait what? OWN ENGINE?! Holy ****. Well, will this stay as f2p(like a mod) or do you want to get paid? Anyway, nice to see this alive again. And Holy ****... these models look awesome.
Well, although it needs a LOT of work... really...^^... it's already a nice Alpha. (Well... the lightning at all is a bit bugged, isnt it? Not only at these streets... and the crater...) One thing I noticed is... the door of the Allied baracks is bugged. You need to jump out of it.
Otherwise... I Hope that things get nor rolling a bit... and maybe we'll see a polished mod/Game in some time :)
Edit: switched teams now. Now is one Buggy appearing as Vulture...
Edit 2: If you're driving against the electrical triggers(how was they called again?) ... they are getting deeper into the ground.
Secret: Swimming Scorpions.
Anyway... Looks nice ^^
:O Progress. Run Guys, RUN!
What's this on the picture? Maybe... Aliens? Aliens with Hats? THE SCRIN?! :o
Nice to see some real progress again. :)
For me... personelly... I dont like the Cameo of the Wolverine. It could use some work. Otherwise the camoes from the other units are allright, too.
You should use a different cameo for the Commando. It looks really really bad. Otherwise... the other (Marksman and Zone Trooper) are allright.
This is awesome. What about FS missions?(Even if I'd say that they wont be included... whats understandable but somewhat sad.)
I like the progress we are doing. Nice one here.
Will the tower be lift up when its fully charged?
Sounds interesting and awesome. Hope that it wont destroy the balance.
FYI, The size of the Compass is known and discussed atm.
Otherwise... Nice done.^^
You've changed the Map lightning, right? Looks much better then Vanilla RA3.
And about the Yuri-Content... Awesome.
... It has different Colors. Its textured :o. Maybe... There is progress. :o
Its really better this time. Good work. :)
awesome... but I think only one thing doesnt really fit here. The War Factory. It looks like an airfield.
The Garage was meant to heal infantry in a small radius and the Hospital was meant to heal vehicles <- an error? Otherwise it sounds not bad. Only that the Oil Derrick is maybe a bit "imba".
At the moment we are in an early Alpha. But I'd say that we got a fantastic Staff. And I really need to say that this Alpha already makes fun.
Done by yourself? Looks interesting.
Refineries, Hand of Nod, Barracks and two capturable Tiberium Spikes - In a DEATHMATCH (ALL vs. ALL) round? O.o
It looks not bad. But the texture needs to be improved :D
try it. If it doesnt work you could delete it ^^
Already better... And I really dont want to nitpicking... But is it possible to change the health/armorbar? And the Weaponry? I know, the weaponhud shows already a colordifference... But I dont really think that this fits to C&C3
This hud isnt really different... but the turret is good
Looks awesome, even if this map remembers me of Sov_Invasion from APB.^^
If released, will you switch to Scripts 4.0?
What about improving textures? Particles etc? Because the W3D Engine isnt really... graphical in the standard-version.
Will there be an open-hosted Server? Is this launcher working like the APB- one?
What about some Singleplayer-maps?
But it looks like the Standard-Hud. Is there no way to make it more like TW? Any style-Change?
Thanks for fixing the Boat bug^^ Was happening every time for me I tried to get over there.
In the background are some more tanks...^^ We can see them. :V
"Or maybe a completely new view, with only some points of CnC4 added?" - This is my point.
But anyway, nice update.
Only one thing doesnt fit. The Comm. center looks like it has Rotors. And rotors doesnt really fit to a Nodstyled-Comm. Center :V
Next to this... What about the WF? It looks like the proportions dont fit to each other.
Sounds like there will come an april fool.
Im even not been able to mod :) So, I wont steal the idea^^
I just respect this guys which are been able to mod and be happy that they got new content to the rest of the Community.
When I saw this I had to think about the mod with the C&C4 Units. You need to protect the prototype of the Crawler^^
What about the other Crawlers?
The model is a placeholder, right? But anyways... it sounds good.
Are the rotors working? I thought this logic doesnt work in Tiberian Sun.
How does the Spy work? Like in Red Alert or like RA2? Are the mechanics being the same?
This isnt for Tiberium Wars.
I vote for TR-85M1 Bizonul!