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Does not work, wont even load the main menu.
So, this is not in English?
I have read the manual and the teleworlds forum and it makes no sense, i am playing 4 other mods with all settings maxed and I've had very few crashes but for this mod there are so many things that need to be reduced or turned off completely(like ragdool and anti aliasing) if i want to play without it crashing every second battle. Why would anyone even want to play the game with almost all of its settings minimized.All i
asked is why that is, sorry if it came off rude but i
was frustrated. P.S. The mod is still crashing even after the suggested tweaks but now is not every second battle it's every fifth battle.
I was sitting here thinking "there is no way this can be as good as The
Sacrifice of Angels", holy hell was i wrong i love this mod, can't wait
to see what you plan to do with it in the future 1.0 version is amazing.
I love this mod's ridiculousness, now if you will excuse me i have some more pandas and turtles to slaughter.
After installing the mod in the mods directory this time when i try to start it i get the error that says windows cannot find 'kingdoms.exe'. I am done with this mod, i will just stick with The Third Age and Sicilian vespers.
My bad, didn't install the game in the original install path on C drive and i assumed the mod will auto find the mods directory, which it would have if i didn't change the install path.
So where do i install this? I started installing it in the Medieval 2
main directory but it did not automatically put it in the mods directory
like The Third Age did instead it started to overwrite the game, when i
realized what happened i aborted the install, after that i could not
start the vanilla Medieval 2 it crashed every time i tried, so now i have
to install the game again.
I have A Clash of Kings, Prophesy of Pendor, Anno Domini 1257 and Brytenwalda they all work perfectly, none of them needed any performance or optimization tweaks, at least for me, so what makes this mod so special?
The mod is really unstable it crashes at the beginning of almost every battle.
I will try reinstalling the game and the mod, maybe it will work than. Thanks for the advice.
So how do i form Skyrim? I managed to unite Skyrim with Markarth, but i had no option to form kingdom of Skyrim.
I have tried starting a new game 6 times, every time i right click on the sleeping bag and click use the bag disappears from my inventory. At first i thought that the bag is not in my inventory because it is set up on the floor, but i can't find it anywhere. So starting a new game as you state in the read me file does not help.
I assume we need to delete the previous version before extracting 0.7.0?
The mod keeps crashing every 10 min. I have Elder Kings and Middle Earth Project and never had any problems with them.
Does not work, the mod crashes when loading a map.
do i need to download all 3 Client CORE, SERVER FILES and client LEVELS?
I assume this is multiplayer only, i think I'll pass.
The progress report on the official page says the mod is almost done.So when can we expect the full release?
I have extracted the mod in SteamApps\sourcemods and restarted steam but it does not show up in the library, i have Half Life 2, Episode 1 and 2 and source SDK base 2007. I really don't know what the problem is my exp with steam and source based mods is very limited.
I downloaded again and reinstalled M4-78 Enhancement Project
it works now.
I hope this mod won't have Out of Memory error like Star Trek vs Star Wars mod.
The planet M4-78 does not show up on the galaxy map, the quest Lost Jedi
clearly states that now i know the location of the planet, but it does not show up on the galaxy map.
Will i need to start a new game after installing this mod?
i tried installing this mod after the restored content and i got 27 warning messages telling me that certain files already exist in the
Why would you even want to eliminate the Spectral wolf from Animalism,
that is an amazing ability, i will never use free the beast within anyways.
Looks great, love the engine glow.
Correct me if i am wrong but isn't Starpoint Gemini 2 still in the
Alpha Stage of development? How are you making a mod for the game that
isn't out yet? Is the mod going to be for the early access of the game or
(Looks at the floor embarrassingly) Yep.
I looked online for help, apparently i only needed to add MODPATH=Mods/RotM to the shortcut. All other mods for Empire at war i tried (Stargate and Star Trek) had their own installers and shortcuts, so i was at a bit of a loss.