If you ain't with money, not interested.
Devil March 1 was around 2007-2008. The "official" 2 was around 2010, but I can't say I'm quite satisfied with the result.
Just FYI, I'm still alive and it depends on whether I get inspiration back to make music. Life required me to do other things...
I think he meant quantity of useless small updates.
The logo will probably get some extra detail.
Come on guys this comment is not even half that bad. :D I, for one, Lol'd.
The design decision to use cybernetics in both of them is not based on that, though.
Only a heart attack can describe this.
Never heard of such.
So much for listening to literally no music except the old C&C.
The Humvee is still rather new within the Allied army. They also didn't anticipate much effectiveness so quickly, so the design can be lacking just a bit to make it seem "new" or "untested".
We might introduce an armor upgrade, though.
Will consider a fix once we get to importing it in-game.
He did. Until it became something the invading Allies shoot on sight.
The "first release" is the one with at least one (or even two) sides fully playable in MP.
When you see that much content, you'll know it's close.
And of course, not now. And definitely not right after next news post.
Interesting. I'm really looking forward to this mod.
If only it feels that the ground and atmosphere is a little too weak in contrast for such a setting.
This ain't going anywhere.
We have a good chunk of finished stuff to show soon, too.
They just have to be polished... perhaps over and over again, given the mod changed a lot between first days of development and now.
And, no. We don't hold them back. Just make them good enough and release. Make them fit better later.
Does it seem like we do not do any research? Or someone's just pretending.
We use the stuff on what RA/TD ended. The future is not so far from that and it wasn't so much "advanced" there too. Also given Russia officially lost the war in our story, it's behind 10-20 years.
It's not a remake. We haven't even heard of such mod, either.
Naturally, the visuals is the only thing you can look at. From that I get the idea about gameplay.
It's as active as time allows it.
And, no. Not RIP.
Yes, we keep in contact with one of the main contributors to known C&C canon (the creator of Planet C&C wiki) on all possible issues.
Can't say we relied on it beyond an empty starting page. So, you didn't miss a single bit.
I've had multiple people reference James Bond. Wasn't ever intended, but the background story we have this far is definitely worthy of him.
Well, if you can give me a reason why it shouldn't be called the new original...
Max res... 1920x1200... is just waaaaay out of my laptop's league.
We crank up the highest settings. Lowest should be somewhere around the lowest of C&C3. Poly count is still higher, though.
Thanks, but that would be too easy. Let us work the mod up.
Some access to TW source... and it would cook sum' dinner.
That's so painfully apparent. But think of it this way: it's an extreme generalization of dogs being useful in many ways. In the woods, probably. At night, maybe. At night, in the woods, exhausted and unexpecting, definitely.