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Comment History  (0 - 30 of 111)
Nemesis2st
Nemesis2st - - 111 comments @ Empire at War Expanded: Thrawn's Revenge

Any tier 4/dreadnought shipyard planet

Good karma+1 vote
Nemesis2st
Nemesis2st - - 111 comments @ Empire at War Expanded: Thrawn's Revenge

If it's not difficult, do it yourself "lol"

Good karma+2 votes
Nemesis2st
Nemesis2st - - 111 comments @ Galaxy gun

Not really decided yet, won't appear in game until 3.4 anyways

Good karma+3 votes
Nemesis2st
Nemesis2st - - 111 comments @ RingneckRender

Never, they're just story-only object in cutscene, and not unit at all

Good karma+2 votes
Nemesis2st
Nemesis2st - - 111 comments @ SRV-1

Yes, heals infantry

Good karma+3 votes
Nemesis2st
Nemesis2st - - 111 comments @ Rahm Kota

nope, he'll get just escort

Good karma+2 votes
Nemesis2st
Nemesis2st - - 111 comments @ Shadow Droids

We have pretty much all SDs now - 5/6/9/10, X1 Viper also is done, but it's little bit more difficult code wise, so Viper may or may not happen in 3.3. And yes, all of them (except 5) are tied to Balmorra's influence

Good karma+7 votes
Nemesis2st
Nemesis2st - - 111 comments @ AAC Update

new stats, yes

Good karma+4 votes
Nemesis2st
Nemesis2st - - 111 comments @ Lighter is Faster

FotR ULAV is going to have concussion grenade instead of concussion missile, and yes, no shields
But TR - will get both, shielded one for Zsinj and unshielded for revolt stuff

Good karma+1 vote
Nemesis2st
Nemesis2st - - 111 comments @ Pursuit of Glory

Bayonet - different ship

Good karma+3 votes
Nemesis2st
Nemesis2st - - 111 comments @ Active Surveillance

Yes, but much smaller

Good karma+5 votes
Nemesis2st
Nemesis2st - - 111 comments @ HAET-221

Landing craft - flavour thing, so not really high priority, we have enough for now

Good karma+4 votes
Nemesis2st
Nemesis2st - - 111 comments @ HAET-221

Well, it's pretty much known, appeared in Ep 3 - RotS in Utapau Battle

Good karma+6 votes
Nemesis2st
Nemesis2st - - 111 comments @ Belbullab 22 and Belbullab 24

Yes, but it's just even heavier version of 22, which is not in mod (yet?)

Good karma+3 votes
Nemesis2st
Nemesis2st - - 111 comments @ Belbullab 22 and Belbullab 24

Closest one - 22 (fighter)

Good karma+3 votes
Nemesis2st
Nemesis2st - - 111 comments @ Non-Clone Soldiers

Yeah, current PDF troopers are going to be used as infantry for independent forces and revolt spawns

Good karma+3 votes
Nemesis2st
Nemesis2st - - 111 comments @ Non-Clone Soldiers

Nah, Rahm Kota would get his own stuff

Good karma+4 votes
Nemesis2st
Nemesis2st - - 111 comments @ Non-Clone Soldiers

They're. But in era 1

Good karma+3 votes
Nemesis2st
Nemesis2st - - 111 comments @ Aramadia Super Star Destroyer

And it's still broken... Probably will try to reupload whole post later today

Good karma+1 vote
Nemesis2st
Nemesis2st - - 111 comments @ LR-57 Combat Droid

PDF Troopers are replaced by GAR Troopers in 1.2, because a lot of stuff now appears as revolt/starting units, they're going to be buildable in era 1, like PDFs in current version

Good karma+1 vote
Nemesis2st
Nemesis2st - - 111 comments @ Space ARC Star Cruiser

Doomgiver already modelled, needs just texture, but won't happen in 3.2 anyways

Good karma+2 votes
Nemesis2st
Nemesis2st - - 111 comments @ Stormtrooper variations

They're already in, shock troopers - stormtrooper with anti armor weapons in stormtrooper squads

Good karma+3 votes
Nemesis2st
Nemesis2st - - 111 comments @ NTB-630 Naval Bomber

Super weird lol

Good karma+3 votes
Nemesis2st
Nemesis2st - - 111 comments @ AT-OT Walker

Yeah, boxy AT-AT probably will happen at some point

Good karma+1 vote
Nemesis2st
Nemesis2st - - 111 comments @ NTB-630 Naval Bomber

Definitely works for me

Good karma+2 votes
Nemesis2st
Nemesis2st - - 111 comments @ Aggressor Star Destroyer

Yeah, there won't be any shield piercing projectiles, Aggressor will get super turbolaser (with some AOE damage, so all 2500 damage (compared to 320 from heavy octuple) won't be that huge hardpoint overkill) and super ion cannon as main weapons

Good karma+5 votes
Nemesis2st
Nemesis2st - - 111 comments @ Aggressor Star Destroyer

Well, it's imperial unit and imperial design, Zann just found blueprints over Yavin where rebels destroyed Death Star I and did his own thing, so it's absolutely makes sense to have imperial bridge there

Good karma+10 votes
Nemesis2st
Nemesis2st - - 111 comments @ NTB-630 Naval Bomber

Static.wikia.nocookie.net

(another link, hopefully works?)

Good karma+3 votes
Nemesis2st
Nemesis2st - - 111 comments @ AT-OT Walker

Republic not really needs another transport, there's already AT-TE, UT-AT, LAAT, A5, A6

Good karma+1 vote