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necronita Jan 25 2015, 4:09pm replied:

Thanks for the feedback! Heh, if it was less tough it wouldn't have the atmosphere it has now. Not sure what you mean with sprites ala G&G though.

+1 vote   mod: Witching Hour
necronita Nov 23 2014, 4:59pm replied:

Hello there.
The guards tend to shoot fast from behind corners, sometimes without being really visible. Maybe it's just their high accuracy that gives this impression or maybe a low frame rate. As for the rain it's actually raining indoors if you set the view size lower.
It's the actual memory usage which is quite hefty (tried playing it on a 128mb ram machine). For comparison a basic default mod needs around 20mb i think. Might be cause all sounds and music are loaded at start.

One of the things i like is that there actually new sounds and music though I'm not a fan of such music style. The first level is a nice calm approach, without any fight. At least for me the level design is more interesting compared to the first part. I enjoy the fantasy and more creepy themed levels (the skull of the skeletons looks bit odd though).

I came also across 2 bugs while playing now for 5 minutes. One is that it keeps displaying fuel instead of ammo if you get killed in a mech and other one is you can prison yourself if you exit one in middle of a door.

0 votes   mod: Operation Eisenfaust: Legacy
necronita Nov 22 2014, 4:52pm says:

Disappointing. 4 years with a graphic artist on board and the result is art design which is all over the place featuring ripped graphics. The title screen (which is usually the first visual thing that jumps onto you before you play) is even more "based" on Strife than the one from part 1. The art design is more like a step backwards and probably its weakest point.

Some notes:
-I don't think you hold a rifle like this.
-The ai has a tendency to do wallhackish shots.
-The rain is buggy indoors.
-Game needs about 200mb of ram?!

0 votes   mod: Operation Eisenfaust: Legacy
necronita May 30 2014, 9:31am replied:

The graphics were made from scratch in paint. Good luck in case you try to do a mod!

0 votes   mod: Demon Hunter
necronita Jan 18 2014, 12:58pm replied:

Not that i ever noticed.

0 votes   media: Incoming meltdown
necronita Aug 10 2012, 3:09am replied:

Better late than never! Thanks but it's not so great (: The chance is low cause the SDL code differs a lot from the original in some required parts.

0 votes   mod: Deathtrigger
necronita Jun 19 2012, 10:32am replied:

Thanks. Ideas to use advanced engines have been on the table but lack of time/team for such (trying to make everything from scratch).

0 votes   article: Trailer
necronita Feb 12 2012, 9:24am replied:

Hehe thanks. It's fun for me to do such stuff and maybe someone else will enjoy my weird stuff too. Well, it's a matter of taste. Some prefer old movies to newer ones despite new tricks, effects and possibilities.

0 votes   mod: Demon Hunter
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Jan 25, 2015
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