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Comment History  (0 - 30 of 32)
necronita
necronita - - 32 comments @ The Nexperiment

Comes right after the NewWolf port.

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necronita
necronita - - 32 comments @ MacenWolf

Mods? Mods!
wl6.fandom.com/wiki/Category:Mac_Mods

Good karma+2 votes
necronita
necronita - - 32 comments @ Wolfenstein - Blade of Agony

Will the hardware requirements be lower or higher for the new release?

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necronita
necronita - - 32 comments @ MacenWolf

gg, would play again.

Good karma+2 votes
necronita
necronita - - 32 comments @ Shadow Ragers

Sorry, didn't see the message before. Late reply but nice offer anyways.

Good karma+1 vote
necronita
necronita - - 32 comments @ Untergang

You run in circles til the game lets you.

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necronita
necronita - - 32 comments @ Untergang

A marathon of hardcore maze puzzles.

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necronita
necronita - - 32 comments @ Shadow Ragers

Unfortunately not but it's also not dead.

Good karma+1 vote
necronita
necronita - - 32 comments @ Demon Hunter v1.2

Yes, that's ok. Thanks for asking. Gonna be interesting to see.

Good karma+1 vote
necronita
necronita - - 32 comments @ Witching Hour (Dreamcast)

Thanks as well. Have fun then.

Good karma+1 vote
necronita
necronita - - 32 comments @ Witching Hour

It's a rushed palette and some colors are too vivid. In case you still have any use for it this screenshot should have the palette I.imgur.com

Good karma+2 votes
necronita
necronita - - 32 comments @ Shadow Ragers

Thanks. Progress slowed down due to some issues with the Dreamcast version and other things in life but quite some of it is done.

Good karma+3 votes
necronita
necronita - - 32 comments @ Deathtrigger v.1.0

Sometime when i got enough time for it.

Good karma+1 vote
necronita
necronita - - 32 comments @ Witching Hour (Dreamcast)

Thanks! Nice to hear =]

Good karma+2 votes
necronita
necronita - - 32 comments @ necronita

Oh hi there, just saw the message. I guess you got all the answers on the youtube video by now =)

Good karma+1 vote
necronita
necronita - - 32 comments @ Demon Hunter

Hi there, yes i remember it but unfortunately i don't have a copy of it. Good luck finding it though!

Good karma+1 vote
necronita
necronita - - 32 comments @ Witching Hour

Thanks, trying to keep it undead and sexy!

Good karma+2 votes
necronita
necronita - - 32 comments @ Demon Hunter

Hovertank Data Compiler (HDC).

Good karma+1 vote
necronita
necronita - - 32 comments @ Deathtrigger

There are. You could try "goobers". Otherwise write me a private message.

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necronita
necronita - - 32 comments @ Witching Hour

Yes but not from Warsaw.

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necronita
necronita - - 32 comments @ Sokobanned

Nice "puzzle" concept. It gets more complex towards the end and works quite well with the levels.

Good karma+2 votes
necronita
necronita - - 32 comments @ The Lost Missions

What an incredible moustache, gives the game a hypnotizing look!

Good karma+2 votes
necronita
necronita - - 32 comments @ The Golden Parrot

Aye aye, that's an exotic setting and looks fun. Good luck with it...arrrr!

Good karma+3 votes
necronita
necronita - - 32 comments @ Witching Hour

Maybe if I had a better programmer or better programming skills and if both fits in art/design wise.

Good karma+2 votes
necronita
necronita - - 32 comments @ Witching Hour

Thanks for the feedback! Heh, if it was less tough it wouldn't have the atmosphere it has now. Not sure what you mean with sprites ala G&G though.

Good karma+2 votes
necronita
necronita - - 32 comments @ Operation Eisenfaust: Legacy

Hello there.
The guards tend to shoot fast from behind corners, sometimes without being really visible. Maybe it's just their high accuracy that gives this impression or maybe a low frame rate. As for the rain it's actually raining indoors if you set the view size lower.
It's the actual memory usage which is quite hefty (tried playing it on a 128mb ram machine). For comparison a basic default mod needs around 20mb i think. Might be cause all sounds and music are loaded at start.

One of the things i like is that there actually new sounds and music though I'm not a fan of such music style. The first level is a nice calm approach, without any fight. At least for me the level design is more interesting compared to the first part. I enjoy the fantasy and more creepy themed levels (the skull of the skeletons looks bit odd though).

I came also across 2 bugs while playing now for 5 minutes. One is that it keeps displaying fuel instead of ammo if you get killed in a mech and other one is you can prison yourself if you exit one in middle of a door.

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necronita
necronita - - 32 comments @ Operation Eisenfaust: Legacy

Disappointing. 4 years with a graphic artist on board and the result is art design which is all over the place featuring ripped graphics. The title screen (which is usually the first visual thing that jumps onto you before you play) is even more "based" on Strife than the one from part 1. The art design is more like a step backwards and probably its weakest point.

Some notes:
-I don't think you hold a rifle like this.
-The ai has a tendency to do wallhackish shots.
-The rain is buggy indoors.
-Game needs about 200mb of ram?!

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necronita
necronita - - 32 comments @ Demon Hunter

The graphics were made from scratch in paint. Good luck in case you try to do a mod!

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necronita
necronita - - 32 comments @ Incoming meltdown

Not that i ever noticed.

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necronita
necronita - - 32 comments @ Deathtrigger

Better late than never! Thanks but it's not so great (: The chance is low cause the SDL code differs a lot from the original in some required parts.

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