Small side project for the sake of having fun. Gameplay is all about collecting and dropping items to gain or lose speed. There are plenty of minor and major changes.
Requires: 1 copy of Wolf3D (Version 1.4) and a toaster.
* WASD + mouse y-axis support for the ones that can't adapt
* Automap for the lost GPS generation
* Optional shading and floor textures
* Heavy gameplay
* Funny weapons
* Weapon upgrades and combos to break the game
* Anti-door camping ai
* New items
* Statistics no one cares about
* A hookshot to transport the lazy ones
* A hidden game within
* Many other things that make and don't make any sense
The project is just a new executable (based on Wolf4SDL) for the old classic Wolf3D giving it new gameplay features and other silly tweaks. All you need is a the full version 1.4 of Wolf3D (.wl6 files) and throw them into the folder. If the PC barks at you for the mean new exe file then the PC controls you and not you the PC.
Features are all over the place. Gameplay is all about weight and speed and can be a bit random at times. It comes with new weapons, hookshot, invisible enemies and many more things to discover.
It also has WASD and an automap for all the Doom noobs. And don't even ask for an ECWolf port.
Any bugs are planned and will remain until they starve.
Requires: Full version (.wl6) of Wolfenstein 3D (Version 1.4). Copy the game files into the unzipped folder and play or not. If the PC barks at you for...
Where’s the wolf3d redux port
Comes right after the NewWolf port.