Not much to say except from the fact i'm the lead developer of Half-Life: Anomalous, and that i enjoy playing VALVe games alot.

Comment History  (0 - 30 of 55)
|Nano|
|Nano| - - 55 comments @ Conscript

So..

i herd u liek updatez?

;)

Good karma+5 votes
|Nano|
|Nano| - - 55 comments @ Conscript Teaser 3

I know, but they still waited before releasing the SDK, most probably to clean it up more and make it understandable for newcomers to read and understand.

Good karma+1 vote
|Nano|
|Nano| - - 55 comments @ Conscript Teaser 3

I do have my reason, and its a good one.

I don't want to release the source code straight with the game, because chances are it won't be optimized and/or compatible with many Visual Studio versions, i want to delay the source code release a little longer to make it understandable for others to read.

You realise how long Crytek waited to release the Cryengine 3 SDK? They COULD of released it with Crysis 2, but they didn't for the simple reason that it WASN'T usable by people who would just start learning about the Cryengine, Crytek had to refine it for at least a year.

Good karma+1 vote
|Nano|
|Nano| - - 55 comments @ Conscript Teaser 3

Once conscript is released the mod SDK will go with it, so you can make other mods for the engine (Called Granite, btw.)

Then after about a few months of conscript being out I'l opensource the engine under GPL.

So yes, I AM going to be opensourcing the engine, but it isn't an attempt to copy or clone source, at the end of the day it's still the quake engine.

Good karma+1 vote
|Nano|
|Nano| - - 55 comments @ Conscript Teaser 3

Not quite sure what you mean by that.

Good karma+1 vote
|Nano|
|Nano| - - 55 comments @ Update 18- Mega update 4

The engine supports alot of things source does, and then some.

HDR, bloom, high quality textures, multiplayer, a reply system ( for multiplayer matches) dedicated servers, spectator mode (Like HLTV), customizable player models, console.. alot more too.

It's just a matter of refining it.

It's 3 years hard work on my side. :)

Good karma+2 votes
|Nano|
|Nano| - - 55 comments @ Conscript

If any of you have youtube accounts, you can say a little thank you to me for my work on the trailer + coding of conscript by subscribing to my youtube account! :3

Youtube.com

If i reach 20 subscribers by today I'l put up some EXCLUSIVE conscript gameplay videos :)

Good karma+2 votes
|Nano|
|Nano| - - 55 comments @ Update 18- Mega update 4

As it currently is, the engine rivals the source engine.

Yes, VALVe's source engine.

That should say something.

Good karma+1 vote
|Nano|
|Nano| - - 55 comments @ Conscript

Sorry about the short stream guys, i had to go, an emergency popped up.

:/

Good karma+1 vote
|Nano|
|Nano| - - 55 comments @ Conscript

Justin.tv

Thats the link! at the moment i'm just talking about the game in general and some random gameplay until biodude and the team are ready, then in about 6 minutes we will have a good game of deathmatch.

What are you waiting for conscripts? Gameplay! Go!

Good karma+2 votes
|Nano|
|Nano| - - 55 comments @ Conscript

About to livestream guys! Get ready for the link!

Good karma+1 vote
|Nano|
|Nano| - - 55 comments @ stradanie

Not really a song, more like atmosphere.

Good karma+1 vote
|Nano|
|Nano| - - 55 comments @ Conscript

I hope your ready for a big gameplay reveal!

I'l also be doing a livestream later on of some conscript multiplayer with the team! :)

Good karma+2 votes
|Nano|
|Nano| - - 55 comments @ Conscript

You don't need a percentage, you just need to know this fact.

We have guns, but not enough....

We need... more guns.

Good karma+3 votes
|Nano|
|Nano| - - 55 comments @ New hands in-game

To smooth the lighting, the engine uses a similar method to anti-aliasing to smooth and correct rough lighting, and it has little to no impact on performance, as part of that anti-aliasing is done during the map compile, about 60 percent actually.

Good karma+1 vote
|Nano|
|Nano| - - 55 comments @ New hands in-game

Hey, i'm the engine coder.

To answer your question Sgw32, the engine uses vertex lighting and calculates light geometry on the fly, similar to how the HL2 flashlight works.

The engine calculates what shadow should cast through a transparent texture, and how far the shadow should be, not even the source engine can't do this (yet).

It's actually a really simple system if you know C++.

At the moment, the flashlight is probably as good if not better than the HL2 flashlight.

Good karma+3 votes
|Nano|
|Nano| - - 55 comments @ Conscript

I used to live a normal life.. then i ******* killed myself because of that joke.

Good karma+6 votes
|Nano|
|Nano| - - 55 comments @ Update 16- Mega update 2

It's not, there are some large differences.

First off, the compatability with Half-Life isn't full, and there are alot of bugs when trying to use HL models.

2nd off, the engine uses Vertex lighting, Xash3D does not.

3rd off, We have a 3d skybox, HDR, dynamic shadowing, which Xash3D does not.

Also, models can have decals on them, unlike xash3d.

Although i do know the creator of Xash3d, who assisted me in some areas.

The engine was used from a quake 3 base called 'LightQuake' (Which isn't availible anymore sadly.)

Good karma+1 vote
|Nano|
|Nano| - - 55 comments @ Conscript

Well, i'm working on a multiplayer bot system, and you will be able to connect to the internet with a server browser, similar to steam's.

Also, LAN games are supported.

Good karma+1 vote
|Nano|
|Nano| - - 55 comments @ Conscript

Thats how we roll.

Good karma+3 votes
|Nano|
|Nano| - - 55 comments @ Borealis music

I'm glad you guys like it!

(Btw i'm Kieron, incase you didn't know)

Good karma+2 votes
|Nano|
|Nano| - - 55 comments @ Conscript DM 1

The granite engine can go up to 32 players, it all depends on the hoster and map.

Good karma+1 vote
|Nano|
|Nano| - - 55 comments @ Conscript

Sup guys, Nano (engine coder) here.

I'm working on something quite cool for the next update, it's quite secret though so i can't really give any info yet.. but this sentence should give a clue. (I've censored some words to leave you guys to figure it out)

"The core of the c*** consisted predominately of wall-to-wall b**l****s, with blocks of clustered l**-ri*es made out of a variety of old and new b**l****s. Under Combine rule, certain residential b**l****s in the c*** were used as accommodations for citizens."

Stay tuned! :)

Good karma+1 vote
|Nano|
|Nano| - - 55 comments @ Conscript DM 1

Also, i think he rather means "made from scratch" instead of "made by hand".

Good karma+2 votes
|Nano|
|Nano| - - 55 comments @ Conscript DM 1

He forgot to mention that it was a base from quake, but oh well.

Good karma+1 vote
|Nano|
|Nano| - - 55 comments @ Multiplayer pics

To put it in a more negative way, yeah.

Which is why the PSP version still uses the darkplaces engine.

Good karma+1 vote
|Nano|
|Nano| - - 55 comments @ Multiplayer pics

Well, it would take some work, but the engine is based on quake 3 code, so it wouldn't be impossible for someone to port it, aslong as they can make a decent control system, most of the graphics have commands to turn them off/down anyways.

Good karma+1 vote
|Nano|
|Nano| - - 55 comments @ Multiplayer pics

The engine is mostly created by me, but i was assisted by a few people.

The engine is called 'Granite', it was originally a base from the Quake 3 engine code, but i've been working on it on and off for 3 years.

It's a very versatile engine, capable of advanced features such as optimization, HDR and such, i've even had a few people ask me if it's the source engine. xD
Although it can't be used on the PSP without immense lag, the engine supports HDR, shaders, shadows, high poly models ect, it would lag like crazy.

If you have any more questions about the engine, feel free to ask.

Good karma+3 votes
|Nano|
|Nano| - - 55 comments @ Update 16- Mega update 2

The video update is about to be released. :)

Good karma+1 vote
|Nano|
|Nano| - - 55 comments @ Multiplayer pics

But i doubt that you could fit vertex lighting, vertex shadowing, high poly models, reflective water, particles and HDR onto the PSP without lag..

;)

Good karma+1 vote