The engine is mostly created by me, but i was assisted by a few people.
The engine is called 'Granite', it was originally a base from the Quake 3 engine code, but i've been working on it on and off for 3 years.
It's a very versatile engine, capable of advanced features such as optimization, HDR and such, i've even had a few people ask me if it's the source engine. xD
Although it can't be used on the PSP without immense lag, the engine supports HDR, shaders, shadows, high poly models ect, it would lag like crazy.
If you have any more questions about the engine, feel free to ask.
Lag like crazy? Sorry to say but without hugely optimising it and removing most of the features that the PSP won't even be able to pull off it would not even run.
looks great
AWESOME! :D what is the engine called?
probably this engine wont run on the psp though. So much graphical updates
The engine is mostly created by me, but i was assisted by a few people.
The engine is called 'Granite', it was originally a base from the Quake 3 engine code, but i've been working on it on and off for 3 years.
It's a very versatile engine, capable of advanced features such as optimization, HDR and such, i've even had a few people ask me if it's the source engine. xD
Although it can't be used on the PSP without immense lag, the engine supports HDR, shaders, shadows, high poly models ect, it would lag like crazy.
If you have any more questions about the engine, feel free to ask.
Lag like crazy? Sorry to say but without hugely optimising it and removing most of the features that the PSP won't even be able to pull off it would not even run.
To put it in a more negative way, yeah.
Which is why the PSP version still uses the darkplaces engine.
wait, Darkplaces on psp?
How?? oO
I am willing to bet the psp version is not using Darkplaces (it hasn't been ported). Why? same reasons pointed out above.
That game has FA-A-A-ANTASTIC graphics. Nice work :)