Hello everyone! My name is Curtis, but my nickname that I kept since I was 8 is "Mac". I am a big fan of sci-fi and anything to do with technology and space. When time permits, I love playing games... If I had to choose which style of gaming is my favorite, I couldn't say. I would put RTS, 1st-person, and RPG as the top 3, but I suppose that covers a good percentage of all the games! What I also really like to do on my spare time is create maps for pc games, mainly for the C&C series but sometimes for the AoE series - I can thank RA95 for this map-building addiction! I don't have any experience with modding, though. Lately (as in the last few years, off & on, when I have time) my time for playing has been devoted to building maps for C&C3;. Why this game? Because this game has a such an awesome mod that I have great respect for and thoroughly enjoy... It's called: Tiberium Essence.

Comment History  (0 - 30 of 148)
.Mac.
.Mac. Apr 2 2015, 1:50pm replied:

Hmm you may be right. It seems it should be a T2 unit, but since it has the ability to crush small vehicles (plus whatever other upgrades Carnius decides), maybe that's why it's T3? Hard to say at this point :)

+1 vote   media: Tiberium Essence 2.0 Forgotten
.Mac.
.Mac. Apr 2 2015, 11:34am replied:

Actually, "Bigfoot" sounds like a good and unique name for this particular unit, I must say :)

+2 votes   media: Tiberium Essence 2.0 Forgotten
.Mac.
.Mac. Apr 2 2015, 4:23am says:

Can't help but think how much these bad boys look like they belong in a Mad Max film, which I think is exactly the right style for the Forgotten :)

+4 votes   media: Tiberium Essence 2.0 Forgotten
.Mac.
.Mac. Apr 2 2015, 4:15am says:

Even if this particular design may be an April Fool's, I think the concept of having some more mutated animals in the Forgotten arsenal is a good idea. More variety of mutated beasts this way too ;)

+1 vote   media: Tiberium Essence 2.0 Forgotten
.Mac.
.Mac. Apr 2 2015, 3:59am says:

It's great to see these kinds of updates again :)

This pic reminds me: How would it look if the Mutants got these 'primitive'-style banners for their garrisoned structures (just change it to have their logo, and maybe scale down the overall size slighly), then perhaps Nod can have something a little more 'sophisticated' to their style (such as a Nod hologram, but a different appearance than their propaganda hologram)?

+3 votes   media: Tiberium Essence 2.0 Forgotten
.Mac.
.Mac. Apr 2 2015, 3:32am says:

Oh I really like everything about the looks of this unit, very nicely done wheels too :D

+1 vote   media: Tiberium Essence 2.0 Forgotten
.Mac.
.Mac. Feb 3 2015, 12:35pm replied:

It's a Beast on wheels.. might even have a Beast Mode too :)

+1 vote   media: Tiberium Essence 2.0 Forgotten
.Mac.
.Mac. Feb 3 2015, 12:29am replied:

Or more like this
Wordlesstech.com

+3 votes   media: Tiberium Essence 2.0 Forgotten
.Mac.
.Mac. Jan 1 2015, 1:15pm replied:

It's time you saw the new year, while you still have human eyes :D

+2 votes   mod: Tiberium Essence
.Mac.
.Mac. Dec 25 2014, 12:46pm replied:

Merry Christmas!

"I've got a present for ya" - GDI Commando :D

+6 votes   mod: Tiberium Essence
.Mac.
.Mac. Dec 14 2014, 4:57pm replied:

@SryCauldron, Big yes from me. Maybe also for the Stinger Turrets?

+1 vote   mod: Tiberium Essence
.Mac.
.Mac. Dec 13 2014, 4:01pm replied:

I'm just guessing, but hopefully Carnius will eventually find help from some good voice actors with good mics to do dialogues for all of the new units and the Forgotten EVA, making it seamless with the rest of the game.

+1 vote   mod: Tiberium Essence
.Mac.
.Mac. Dec 11 2014, 6:40pm says:

A weatherman said there's a chance for a lightning shower tonight... It just so happens he's also in control of a weather control device XD

What I am leaning more towards is let this man-made lightning storm (possibly ion?) be the main superweapon. To me this seems like it could have a wider spread and therefore do more overall damage. Then let the blue tiberium explosion be the next best as a high-end support weapon launched from either a single rocket or a cluster-missile (taken from Nod?). Either way, both weapons are perfect for the mutants ;)

+2 votes   media: Tiberium Essence 2.0 - Forgotten
.Mac.
.Mac. Dec 11 2014, 5:59pm says:

That is an awesome looking FX! It also makes me think this is probably how it would look if Electro made fried eggs for breakfast XD

+4 votes   media: Tiberium Essence 2.0 - Forgotten
.Mac.
.Mac. Dec 11 2014, 5:43pm replied:

Carnius, you are on fire with all these updates :D

I'm sure I speak for many here when I say thank you so much for all you have done and may continue to do. It was a very special and welcomed surprise for us to see a Forgotten faction revealed in TE; that doesn't seem the least bit easy for one person to create from scratch XD

Being in the top 100 is most deserving for you!

+2 votes   mod: Tiberium Essence
.Mac.
.Mac. Dec 10 2014, 4:10am replied:

I agree, Berserker would be a better name to give these guys.

+2 votes   media: Tiberium Essence 2.0 - Forgotten
.Mac.
.Mac. Dec 9 2014, 4:53pm replied:

Very cool design Carnius, I really like it :) I understand your reasoning for having 4 barrels, but I agree with those that it might be a little too much, but just 2 might not be enough either. I'd also suggest 3 barrels is the right number (keep the same 2 barrels on top, then have 1 barrel underneath and centered).

Or another idea is to have just one main barrel at the front, and have a smaller barrel on both the left and right side of the turret (so 1 main turret and 2 smaller ones in total). Almost something like you might see in Dawn of War XD

+3 votes   media: Tiberium Essence 2.0 - Forgotten
.Mac.
.Mac. Jul 12 2014, 11:14pm replied:

Any custom C&C3 map should work for TE just fine. They just won't have any of the TE exclusive props/textures is all, unless you or anyone added some in via WB.

Here's a good guide on how to install custom maps:
Cnclabs.com

+3 votes   mod: Tiberium Essence
.Mac.
.Mac. Jul 12 2014, 4:28pm replied:

1. Don't forget Nod is the only faction with an "epic" heavy-infantry unit, the Cyborg Commando.

2. I'd agree there are only a small few designs of his that could use some touchups and minor tweaks, but I think the Leviathan Mothership's design looks awesome as is. If Carnius is wanting to do any drastic redesigning on something, I believe it should be anything else from EA that's unsatisfactory.

3. wsted439 created a remarkable map, called London Broil, which is pretty similar to what you're after.
Cnclabs.com

+1 vote   mod: Tiberium Essence
.Mac.
.Mac. May 15 2014, 3:33am replied:

I think so too. One way or another, if the servers do go down for the games we really enjoy, I believe there is a way to overcome this.

+1 vote   news: EA shutting down around 50 old game servers
.Mac.
.Mac. May 3 2014, 4:27pm replied:

I agree on that list of light crushable units Oaks, but I think it makes sense to also add the Seeker. Then it'd be 2 vehicles for Scrin, just as it's 2 for the other teams (for a sense of balance).

+1 vote   mod: Tiberium Essence
.Mac.
.Mac. May 3 2014, 2:51pm replied:

The Titan is a big heavy-duty mech, I think its speed is just fine as is. If Carnius wants to bring back its crushing ability for certain small vehicles though, that'd be fine with me.

+3 votes   mod: Tiberium Essence
.Mac.
.Mac. Apr 24 2014, 1:15pm replied:

I agree with these comments about the FSG. Radius should be increased (at least stealth generator size) and I think its cool down could also be a bit less. Oaks briefly touched on this but I agree it is not always appreciated when all things that aren't your own gets destroyed (especially neutral bridges, structures, etc). How about instead of destroying enemy/neutral things, either it should have no affect on them or it only slows down their movement? Also, when activated it could use a different sound, like the "flame" sound it had in TS. Lastly, the structure needs house colors. That's all I've got after trying it out ;)

I noticed in WB Carnius also created a mobile FSG named "Aegis" (absolutely a perfect name for it BTW), hopefully with some polish and balancing it can become a tier3 GDI unit (which first requires FSG structure to be built and a limit of 1?)

+1 vote   mod: Tiberium Essence
.Mac.
.Mac. Apr 8 2014, 11:33am says:

This looks like an imposing game of chess to me. Eclipse Tank takes Kazaur Walker... Goliath Tank takes Inferno Tank, CHECK!

+1 vote   media: Misc: A Public Beta 5 Screenshot
.Mac.
.Mac. Mar 1 2014, 7:01pm replied:

Love the eerie feeling in this one Vlado, well done :)

+1 vote   media: WIP
.Mac.
.Mac. Mar 1 2014, 6:58pm says:

"We built this city... only to destroy it!" XD

Looking forward to seeing it when it's done Starfox, we need more large blue-zone city maps ;)

+2 votes   media: We build this city!... [FAR from done]
.Mac.
.Mac. Feb 18 2014, 10:04pm says:

So much destruction and detail, very cool! I'd like to play this when you're done :)

+1 vote   media: Getting closer
.Mac.
.Mac. Feb 12 2014, 6:00pm says:

Thanks SeriousJack, this map looks fun! I really like the thought-out layout of all the natural obstacles too.

+2 votes   download: TE Mars Colony
.Mac.
.Mac. Feb 4 2014, 4:49pm says:

Lol, yeah I put those expansion towers in this map before knowing Carnius wanted to swap them for the Tacitus Archive. I haven't had a chance to test things out with 1.6 yet, so we'll see what more edits I'll need to make :)

+2 votes   media: Did somebody said Tacitus Archive?
.Mac.
.Mac. Feb 2 2014, 1:52pm says:

This is a glorious day XD

+3 votes   download: Tiberium Essence 1.6 Beta
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