Hello everyone! My name is Curtis, but my nickname that I kept since I was 8 is "Mac". I am a big fan of sci-fi and anything to do with technology and space. When time permits, I love playing games... If I had to choose which style of gaming is my favorite, I couldn't say. I would put RTS, 1st-person, and RPG as the top 3, but I suppose that covers a good percentage of all the games! What I also really like to do on my spare time is create maps for pc games, mainly for the C&C series but sometimes for the AoE series - I can thank RA95 for this map-building addiction! I don't have any experience with modding, though. Lately (as in the last few years, off & on, when I have time) my time for playing has been devoted to building maps for C&C3. Why this game? Because this game has a such an awesome mod that I have great respect for and thoroughly enjoy... It's called: Tiberium Essence.

Comment History  (0 - 30 of 102)
.Mac.
.Mac. May 2 2013, 5:09pm says:

Happy Birthday Jiri! I hope you had/have a great day! :)

+2 votes     member: Carnius
.Mac.
.Mac. Apr 27 2013, 5:35pm replied:

I wouldn't go as far to say Zone Troopers are useless - they have their role and weaknesses, same with any unit. Again, though, I think it'd be fine for railguns to have a bit more accuracy towards infantry :)

In TS, the Mutant's Ghost Stalker has the reddish railgun you speak of, but GDI's MKII actually has a blue railgun ;) My assumption is they're slightly different tech (they even sound different). People will have their own opinion for which railgun version is better (TE vs EA vs TS), but I still think that Carnius' imagining of the railgun is excellent and I see no urgent reason to have it changed - instead, I'd rather he focused on other things that aren't yet finished.

I know you or anybody are not trying to insult this mod, we're just expressing our thoughts :) It's just that some people can be more supportive of Carnius' ideas/balancing/designs and have faith that he knows what's good for TE. If anything is wrong, he listens to us; he is trying very hard to have everything balanced and nothing "useless".

So let's just see what all happens for his next release :D

+4 votes     mod: Tiberium Essence
.Mac.
.Mac. Apr 27 2013, 1:42am says:

RE: Zone Troopers
I think it could be fine for railguns (in general) to be a tiny bit more accurate towards infantry, however, it still isn't necessary that they are good against infantry. The reason is they are already good against vehicles and we have plenty of other units to deal with infantry. I believe Carnius' intention is to ensure that we use more tactics and make use of a VARIETY of units working together (which is mainly what RTS is all about), rather than only using one or two kinds of units at a given time. Just know that he is doing the best he can to get things balanced in ways where ALL units can be helpful at ANY time, even the lower-end units in late game (in this case, it's units like the Riflemen).

Btw, I think Carnius' railgun animation is excellent and so much better than EA's. Plus, it's more consistent with the TS-style too :)

+4 votes     mod: Tiberium Essence
.Mac.
.Mac. Apr 26 2013, 11:57pm replied:

Well said. That's exactly what I have been thinking too. I am sure these 3 (frontal laser(s) and scalpels, and side spikes) all working together will help convince us that even a large Montauk can travel through any type of terrain.

+2 votes     media: Tiberium Essence 1.52
.Mac.
.Mac. Apr 23 2013, 11:42am replied:

You got it XD

"We've reached our stop. Thank you for using the Base Cracker Express. Please safely exit the door at back, and proceed to destroy all enemy units... Have a nice day!"

+4 votes     media: Tiberium Essence 1.52
.Mac.
.Mac. Apr 22 2013, 1:17pm replied:

I guess only Carnius will know better what's best for this unit and for balance, so let's just see what he decides :)

+1 vote     media: Tiberium Essence 1.52
.Mac.
.Mac. Apr 21 2013, 4:06pm replied:

I respectfully see what point you're trying to make, except:
- Stealth Tank and Cobra are not slow. Only the Avatar is slow.
- any Nod vehicle can be transported by the Nightwind.
- like you said, you can expand with actual war factories (this way, players must continue using factories even if they have a Fist of Nod, which is a key component toward good balance - ensuring continual use of anything at any time).

Just like with a crane, it cannot build all structures, it's only a helping hand for this task. Only a construction yard can build all structures. Similarly, let's have the Fist of Nod be a helping hand and limited to which vehicles it can build (better for balance anyway since it also can relocate and has weapons/aura), and let the structural War Factory be able to build the full list of vehicles (whose sole purpose is to build vehicles, and cannot relocate nor shoot weapons). If players want more mobility, make use of the transport that was intended.

+1 vote     media: Tiberium Essence 1.52
.Mac.
.Mac. Apr 21 2013, 1:34pm replied:

This is exactly how I felt about this topic before. In the vids in TS, there was no indication that the Montauk drilled its own tunnels, it merely traveled in them. Sure it had spikes on the sides, but that wasn't anything substantial to validate that it could drill its own tunnels (whereas the Devil's Tongue and APC could).

But, if Carnius were comfortable with it, I think it could work to have "drilling" capabilities for the new Montauk. As a possible explanation, it could at least "dig" to a pre-existing tunnel, use that tunnel to cover distance, then "dig" back up at the end. Valherran mentioned the concept of a vehicle from the movie "The Core" - this idea was essentially what I was thinking too. My suggestion was similar: a single, thick, high-powered laser beam shoots from the front "mouth" of the Montauk. This large laser, working together with the animated spikes, assists the unit with drilling under ground, so that way it doesn't need a bulky drill. It'll have a constant rate of fire (like the Basallisk) to help push it along; this same laser could possibly be used as a weapon on ground too.

If the Kodiak keeps its Stratosphere ability (which I really hope it does), then I'd have no problem with this large unit traversing underground, just as long as it appears "believable" to our eyes with the animations - This idea is up to Carnius :)

+2 votes     media: Tiberium Essence 1.52
.Mac.
.Mac. Apr 20 2013, 2:50pm says:

As it is now, with just basic tier1 vehicles, I think it is good. At the very most, maybe it could be allowed to build up to tier2 vehicles, such as the Devil's Tongue, Basilisk, and Phantom (of course excluding the harvester and MCV), but I do feel that any vehicles in Tier3 will certainly be OP for this unit. Also, since players will try to build the Montauk/Fist of Nod anyway, limiting it to just basic vehicles will help ensure that these will still be used, even in late game.

So basically, my vote is: Allow the mobile Fist of Nod a limited production line of the lower-end vehicles (possibly up to tier2, at most), while the stationary War Factory can build the full production line of vehicles.

+1 vote     media: Tiberium Essence 1.52
.Mac.
.Mac. Apr 20 2013, 1:39pm replied:

Absolutely, the attention to detail with the slight bending as it turns really shows off the unit's design and gives it more character (in homage to the original in TS) - well done Carnius!

+3 votes     media: Tiberium Essence 1.52
.Mac.
.Mac. Apr 20 2013, 1:36pm says:

Looking at this screenshot, this new Montauk is absolutely beautiful and elegant in design. Its head is perfect, the sectioned tracks look awesome, the scaled back is very cool, its size is right on... to me, this is exactly how this unit should look - outstanding work Carnius!

+1 vote     media: Tiberium Essence 1.52
.Mac.
.Mac. Apr 2 2013, 3:38pm replied:

And the wait is always worth it :)

+4 votes     mod: Tiberium Essence
.Mac.
.Mac. Mar 19 2013, 3:49pm replied:

Yeah I really liked that rocket jamming field on that "Heavy Walker" too (7:00-7:30) - It made me think it'd be something that Scrin might have on a particular tough (epic) unit as a defense ability (that lasts for a few seconds and has a cool down) :)

+1 vote     mod: Tiberium Essence
.Mac.
.Mac. Mar 19 2013, 2:09am replied:

Or what if the enemy had an engineer nearby instead of yours? :S So with this feature, a player can potentially have TWO epic units from the Tacitus Archive, which wouldn't be good at all and it'd be too much power for one person to have. For this reason, I would say no to any of these large epic units leaving a husk for simply recapturing with an engineer. Husks would be fine for lower-tier units though.

+1 vote     media: Tiberium Essence 1.52
.Mac.
.Mac. Mar 19 2013, 12:57am replied:

Rather than posting only a link, I think if you approached it differently and informed us in the same post what we were about to watch and also pointed out what thing(s) you thought looked good and possibly could be borrowed for TE, it would've settled better for people :) No worries, maybe next time ;) For me it was at least entertaining to watch for a little while, but it was too bad that the music kept re-re-re...re-looping itself XD

+1 vote     mod: Tiberium Essence
.Mac.
.Mac. Mar 10 2013, 4:55pm replied:

The force is strong with him... but he is not a Jedi yet XD Jokes/puns aside, I am looking foward to it also! I admire his courage, willingness, and ability to take on one of the most beloved franchises, to actually take care of it and properly do it justice. My hope is that Disney will not interfere, but if anything if they see his work, they'll allow him continue, hire him to work on future SW, ask him nicely if they could package his versions as the new "Special Editions" and pay him handsomly for any sales made (GL will of course acknowledge that Adywan's edits are far superior to any attempts that he and his own hired crew could do, and will put his "stamp of approval" on them), so then we'd have a beautiful box-set to own of Adywan's versions of 1-6 along with all of the original theatricals of 1-6 (and eventually 1-9), together! One can dream right? XD

+2 votes     mod: Tiberium Essence
.Mac.
.Mac. Mar 10 2013, 4:04pm replied:

I agree with Oaks and Starfox, most of the buildings already appear fine, but some tweaks here and there could be good.

If I had to pick some that could benefit more with a new look though, I'd suggest GDI's uninspired-box War Factory (at least its crane is kinda interesting) and their simple looking Comm Tower, to appear more like and have inspiration from Images2.wikia.nocookie.net and Images2.wikia.nocookie.net
Possibly GDI's Tech Center too (even though I don't think it's bad looking) could benefit from some tweaking so it'd appear a little more fortified.

Speaking of buildings, I would appreciate it very much if down the road Carnius finds time to recreate some more TS civilian structures, for more variety in city maps, just like the ones that are seen here (starting with the bottom left ones) Screenshots.filesnetwork.com

+2 votes     mod: Tiberium Essence
.Mac.
.Mac. Mar 8 2013, 11:00pm says:

I wanted to share this video clip for anyone who appreciates/loves Star Wars as I do :D Vimeo.com

Just as Carnius is fixing C&C3 to how it should have been, this guy Adywan is a fan who's fixing Star Wars to how the "Special Editions" should have been, with respect to the originals. For anyone interested, here's his main website that shows and explains more about what he's doing Swrevisited.wordpress.com

For me, this will be a year long remembered - It will see the end of ESBR, and will soon see the end of TE 1.52 :D

+1 vote     mod: Tiberium Essence
.Mac.
.Mac. Feb 27 2013, 2:42pm replied:

Regarding that last request, I am working on some you might find interest in ;)

+1 vote     mod: Tiberium Essence
.Mac.
.Mac. Feb 21 2013, 2:32pm replied:

Carnius, I'd say let it keep the boost! Considering the nature of this craft, it's logical that the Kodiak would have this "stratofighter" ability. But like Pablicio suggested, have the distance for this ability be limited and have a cool down. If it's limited, maybe then it'd be fine to have it as the secondary default ability?

Also, being that it essentially is a Mobile Command Craft, as the primary default ability I'd suggest giving it an aura similar to the Avatar's "Voice of Kane" ability, that'd boost the effectiveness (possibly firepower and/or rate of fire) of allied units within its radius. Then I'm thinking you could have these upgrades:
1) ion cannon (maybe with cool down)
2) missile packs (same AA ones we see here, but maybe with relatively low rate of fire).
3) Stratofighter booster (that is, if it isn't already a default ability with a limited range)

You might need to explain the Terraforming Bomb a bit so we'd know how useful it could be, because maybe it'd be good as the 3rd upgrade option.

+2 votes     media: Tiberium Essence 1.52
.Mac.
.Mac. Feb 21 2013, 11:59am replied:

Lol, exactly :D

+1 vote     media: Tiberium Essence 1.52
.Mac.
.Mac. Feb 21 2013, 11:06am replied:

This sounds great to me ;)

+3 votes     mod: Tiberium Essence
.Mac.
.Mac. Feb 21 2013, 4:46am replied:

It still looks big enough I think, especially when you compare it to the other units and buildings (whose sizes are also rescaled for the purpose of gameplay).

It's true that the original Kodiak was primarily used as a mobile command ship by McNeil during TS, but I believe it's suitable and also smart that this newly constructed Kodiak be designed to have defense/attack capabilities. If you remember the video in TS, one could say GDI learned from that ambush of Banshees :)

+2 votes     media: Tiberium Essence 1.52
.Mac.
.Mac. Feb 21 2013, 12:45am says:

Wow! That's awesome it can attack multiple targets from multiple angles - very cool!

+1 vote     media: Tiberium Essence 1.52
.Mac.
.Mac. Feb 21 2013, 12:34am says:

Looks like it's using its Stratofighter boost here - I'm assuming it'll function just like what the Firehawk had, where it'll exit the screen and then reappear on the map elsewhere? Very fitting for this unit and it looks great!

+2 votes     media: Tiberium Essence 1.52
.Mac.
.Mac. Feb 20 2013, 11:55pm replied:

Carnius, it is so great to hear from you again and to see you are doing well! We all understand you are busy with other things in life (even if it may be just boring crap XD ), but this is exactly what our patience and wishes bring us - another awesome update!

+2 votes     mod: Tiberium Essence
.Mac.
.Mac. Feb 18 2013, 11:28pm says:

Everything that you guys are doing in this mod is outstanding! Keep up the amazing work and I'm looking forward to more future updates :)

+4 votes     mod: C&C Tiberian Odyssey
.Mac.
.Mac. Feb 17 2013, 2:01pm replied:

Just as long as GDI still keeps their stand-alone defense structures as they are now, for nostalgia, I too would like the option and ability to place these turrets on the wall hubs also (exclusively for GDI).

But a very good point that was brought up to me before is: would it truly be worthwhile and advantageous? Because the stand-alones can be placed right behind the walls and be defended by and shoot over them. So if Carnius did have this turret-on-wall hub feature for TE, it'd look cool and I'd be in favor of it, but what advantage(s) (fair and balanced) would it have over the stand-alone towers? Also consider what the other factions have :)

+3 votes     mod: Tiberium Essence
.Mac.
.Mac. Feb 15 2013, 12:04pm replied:

That's exactly me too, as well as probably most of us ;) While I'd never want Carnius to feel rushed to update us with something special, I wouldn't want to miss that day when it happens :D

+3 votes     mod: Tiberium Essence
.Mac.
.Mac. Feb 9 2013, 2:47pm replied:

I wasn't sure if that was directed towards me, but I am patient ;) I was just suggesting ideas (that don't have to be done by any point of time, if at all) as a way to liven the forums and give other fans a chance to read it and possibly productively offer their own ideas too, while we allow Carnius the time that he deserves - because you are right, he does do this for free and does in fact have a busy life :)

+2 votes     mod: Tiberium Essence
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