Hello everyone! My name is Curtis, but my nickname that I kept since I was 8 is "Mac". I am a big fan of sci-fi and anything to do with technology and space. When time permits, I love playing games... If I had to choose which style of gaming is my favorite, I couldn't say. I would put RTS, 1st-person, and RPG as the top 3, but I suppose that covers a good percentage of all the games! What I also really like to do on my spare time is create maps for pc games, mainly for the C&C series but sometimes for the AoE series - I can thank RA95 for this map-building addiction! I don't have any experience with modding, though. Lately (as in the last few years, off & on, when I have time) my time for playing has been devoted to building maps for C&C3. Why this game? Because this game has a such an awesome mod that I have great respect for and thoroughly enjoy... It's called: Tiberium Essence.

Comment History  (0 - 30 of 138)
.Mac.
.Mac. Dec 14 2014, 4:57pm replied:

@SryCauldron, Big yes from me. Maybe also for the Stinger Turrets?

+1 vote   mod: Tiberium Essence
.Mac.
.Mac. Dec 13 2014, 4:01pm replied:

I'm just guessing, but hopefully Carnius will eventually find help from some good voice actors with good mics to do dialogues for all of the new units and the Forgotten EVA, making it seamless with the rest of the game.

+1 vote   mod: Tiberium Essence
.Mac.
.Mac. Dec 11 2014, 6:40pm says:

A weatherman said there's a chance for a lightning shower tonight... It just so happens he's also in control of a weather control device XD

What I am leaning more towards is let this man-made lightning storm (possibly ion?) be the main superweapon. To me this seems like it could have a wider spread and therefore do more overall damage. Then let the blue tiberium explosion be the next best as a high-end support weapon launched from either a single rocket or a cluster-missile (taken from Nod?). Either way, both weapons are perfect for the mutants ;)

+2 votes   media: Tiberium Essence 2.0 - Forgotten
.Mac.
.Mac. Dec 11 2014, 5:59pm says:

That is an awesome looking FX! It also makes me think this is probably how it would look if Electro made fried eggs for breakfast XD

+4 votes   media: Tiberium Essence 2.0 - Forgotten
.Mac.
.Mac. Dec 11 2014, 5:43pm replied:

Carnius, you are on fire with all these updates :D

I'm sure I speak for many here when I say thank you so much for all you have done and may continue to do. It was a very special and welcomed surprise for us to see a Forgotten faction revealed in TE; that doesn't seem the least bit easy for one person to create from scratch XD

Being in the top 100 is most deserving for you!

+2 votes   mod: Tiberium Essence
.Mac.
.Mac. Dec 10 2014, 4:10am replied:

I agree, Berserker would be a better name to give these guys.

+2 votes   media: Tiberium Essence 2.0 - Forgotten
.Mac.
.Mac. Dec 9 2014, 4:53pm replied:

Very cool design Carnius, I really like it :) I understand your reasoning for having 4 barrels, but I agree with those that it might be a little too much, but just 2 might not be enough either. I'd also suggest 3 barrels is the right number (keep the same 2 barrels on top, then have 1 barrel underneath and centered).

Or another idea is to have just one main barrel at the front, and have a smaller barrel on both the left and right side of the turret (so 1 main turret and 2 smaller ones in total). Almost something like you might see in Dawn of War XD

+2 votes   media: Tiberium Essence 2.0 - Forgotten
.Mac.
.Mac. Jul 12 2014, 11:14pm replied:

Any custom C&C3 map should work for TE just fine. They just won't have any of the TE exclusive props/textures is all, unless you or anyone added some in via WB.

Here's a good guide on how to install custom maps:
Cnclabs.com

+3 votes   mod: Tiberium Essence
.Mac.
.Mac. Jul 12 2014, 4:28pm replied:

1. Don't forget Nod is the only faction with an "epic" heavy-infantry unit, the Cyborg Commando.

2. I'd agree there are only a small few designs of his that could use some touchups and minor tweaks, but I think the Leviathan Mothership's design looks awesome as is. If Carnius is wanting to do any drastic redesigning on something, I believe it should be anything else from EA that's unsatisfactory.

3. wsted439 created a remarkable map, called London Broil, which is pretty similar to what you're after.
Cnclabs.com

+1 vote   mod: Tiberium Essence
.Mac.
.Mac. May 15 2014, 3:33am replied:

I think so too. One way or another, if the servers do go down for the games we really enjoy, I believe there is a way to overcome this.

+1 vote   article: EA shutting down around 50 old game servers
.Mac.
.Mac. May 3 2014, 4:27pm replied:

I agree on that list of light crushable units Oaks, but I think it makes sense to also add the Seeker. Then it'd be 2 vehicles for Scrin, just as it's 2 for the other teams (for a sense of balance).

+1 vote   mod: Tiberium Essence
.Mac.
.Mac. May 3 2014, 2:51pm replied:

The Titan is a big heavy-duty mech, I think its speed is just fine as is. If Carnius wants to bring back its crushing ability for certain small vehicles though, that'd be fine with me.

+3 votes   mod: Tiberium Essence
.Mac.
.Mac. Apr 24 2014, 1:15pm replied:

I agree with these comments about the FSG. Radius should be increased (at least stealth generator size) and I think its cool down could also be a bit less. Oaks briefly touched on this but I agree it is not always appreciated when all things that aren't your own gets destroyed (especially neutral bridges, structures, etc). How about instead of destroying enemy/neutral things, either it should have no affect on them or it only slows down their movement? Also, when activated it could use a different sound, like the "flame" sound it had in TS. Lastly, the structure needs house colors. That's all I've got after trying it out ;)

I noticed in WB Carnius also created a mobile FSG named "Aegis" (absolutely a perfect name for it BTW), hopefully with some polish and balancing it can become a tier3 GDI unit (which first requires FSG structure to be built and a limit of 1?)

+1 vote   mod: Tiberium Essence
.Mac.
.Mac. Apr 8 2014, 11:33am says:

This looks like an imposing game of chess to me. Eclipse Tank takes Kazaur Walker... Goliath Tank takes Inferno Tank, CHECK!

+1 vote   media: Misc: A Public Beta 5 Screenshot
.Mac.
.Mac. Mar 1 2014, 7:01pm replied:

Love the eerie feeling in this one Vlado, well done :)

+1 vote   media: WIP
.Mac.
.Mac. Mar 1 2014, 6:58pm says:

"We built this city... only to destroy it!" XD

Looking forward to seeing it when it's done Starfox, we need more large blue-zone city maps ;)

+2 votes   media: We build this city!... [FAR from done]
.Mac.
.Mac. Feb 18 2014, 10:04pm says:

So much destruction and detail, very cool! I'd like to play this when you're done :)

+1 vote   media: Getting closer
.Mac.
.Mac. Feb 12 2014, 6:00pm says:

Thanks SeriousJack, this map looks fun! I really like the thought-out layout of all the natural obstacles too.

+2 votes   download: TE Mars Colony
.Mac.
.Mac. Feb 4 2014, 4:49pm says:

Lol, yeah I put those expansion towers in this map before knowing Carnius wanted to swap them for the Tacitus Archive. I haven't had a chance to test things out with 1.6 yet, so we'll see what more edits I'll need to make :)

+2 votes   media: Did somebody said Tacitus Archive?
.Mac.
.Mac. Feb 2 2014, 1:52pm says:

This is a glorious day XD

+3 votes   download: Tiberium Essence 1.6 Beta
.Mac.
.Mac. Feb 1 2014, 12:29pm replied:

That will be a great game! I live right next to Seattle, Go Hawks! :D

+3 votes   mod: Tiberium Essence
.Mac.
.Mac. Jan 31 2014, 4:56pm says:

So, we're at the eve of the release for TE 1.6, what are you guys looking forward to seeing/playing with the most??

Me, it's honestly really hard to choose because I am looking forward to EVERYTHING that Carnius has shown and talked about with us so far (see all of the pics from 1.52 to present)... but if I HAD to choose, it would have to be the unknown...

I always look forward to finding anything different and new, no matter how significant or subtle, and I have no doubt that Carnius will have a few surprises up his sleeve again for us ;)

+6 votes   mod: Tiberium Essence
.Mac.
.Mac. Jan 25 2014, 4:32pm replied:

Carnius is working hard to deliver an update for us soon. As always, the wait will be worth it ;)

+5 votes   mod: Tiberium Essence
.Mac.
.Mac. Dec 4 2013, 11:13pm replied:

Hmm, the maps are certainly there. I'm not sure what's wrong. Did you remember to unzip the folder? PM me if you continue to have trouble.

+2 votes   mod: Tiberium Essence
.Mac.
.Mac. Dec 4 2013, 9:24pm replied:

"A remake of cityscape would be awesome period."

You might like a certain map in here then ;) Moddb.com

+4 votes   mod: Tiberium Essence
.Mac.
.Mac. Nov 18 2013, 4:47pm replied:

That really means a lot to me seeing some of my maps being enjoyed and inspiring creative ideas from others :)

All of the maps I've created have already undergone certain changes to accommodate the TE props/textures thus far and I plan to have them re-released (plus several other never-before released maps) sometime after the next version of TE is released ;)

+5 votes   mod: Tiberium Essence
.Mac.
.Mac. Nov 13 2013, 2:06pm replied:

The way I see it, C&C 4 was already released and is of the past now, but Carnius is continuing working hard on TE and will eventually be releasing the latest version... so between the two, the last C&C game will be TE :)

+3 votes   mod: Tiberium Essence
.Mac.
.Mac. Oct 18 2013, 4:12pm replied:

Thank you, my friend XD

+2 votes   member: .Mac.
.Mac.
.Mac. Oct 17 2013, 8:00pm says:

@Starfox, Just as it looks fine if you had +30 stealth tanks with the cool stealth FX, it'd also look fine to have +30 units with this cool pulsating blue shield FX :)

+1 vote   mod: Tiberium Essence
.Mac.
.Mac. Oct 16 2013, 4:10pm replied:

I'd imagine that GDI's FS shield generator would be on par with Nod's stealth generator, so Nod wouldn't necessarily need another.

I would really like to see decoy/fake/mirage structures implemented in TE somehow, though. If Scrin gets something additional, I believe this ability would be suitable/best for them, since they now already have the "Decoy Army" support power - these two abilities together would go hand-in-hand for the aliens ;)

+2 votes   mod: Tiberium Essence
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