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"...the Nomads are going to be accessible to all within the next week open beta..."
Direct quote from our wonderful PR guy, DilliDalli. To be truthful, this essentially means that the dev team is setting the mod aside for a while, most likely for a few months. The mod looks unfinished, and requires a LOT of optimization and finishing touches, but it is playable. And by the gods, I can tell you it is fun.
If you wish to participate in the open beta, download the Forged Alliance Forever client and get ready. The Nomads Mod package will be released to all the FAF players in the coming days. I hope to see what few of you are still interested in this mod on the battlefield. You'll all probably kick my ***.
Mod just slipped into a coma. "Official" final release probably won't be until summer 2013. However, there is some good new; the actual multiplayer part of the mod is pretty much done aside from a missing portion of models and textures, and I believe the mod is entering open beta very soon.
I'm going to poke Brute a few times about it, but I'm pretty sure if you've been wanting to play, it will happen soon.
Sorry about the lack of updates, I'm at school right now so I can't really get a whole lot done in the way of side projects... I know Brute is still working on things.
The beta test team is lazy :X no one has sent me any videos or screenshots.
Coming your way in December, we hope.
These are very, VERY old. We have significantly improved the Crawler (the land experimental in the first video).
Also, the 'Laser Nuke' has been turned into a black-hole nuke, due to logic flaws in an Orbital Laser.
However, the Orbital Laser is still being included in the mod. It looks freaking awesome.
None of my old replays work :X
I'm going to ask the beta-testing team for some more recent replays, and see if I can't record them and post them here.
Anything you see on the wiki is really old (several years old). The most up-to-date stuff you'll find is here.
Same as other MMLs, I think. But they have a small surprise up their sleeve I think everyone is going to love.
Take a close look at the picture :P
I like all of your ideas soundwave, but they aren't really for this faction. Some of the developers and myself are thinking about working on another new faction after this, which your ideas would be more suited towards. Most of the units are finalized in terms of purpose right now.
Also, I love your enthusiasm, it's that kind of thing that keeps us motivated.
I keep suggesting we start the first Open Beta of the mod at Christmas (or Hanukkah, or Kwanzaa, or any other December-y holidays), however, the release date on this mod is still TBD. We still have quite a few things to complete, I'd put the mod at about 75% done right now.
=D I like all your ideas, but the Nomads are designed as a faction with a lower tech advantage than other factions. But worry not, you will not be disappointed with the current ACU's early-game power. It IS ******* glorious.
Sorry about the supergigantic image size Moddb!
Yes, we promise to fulfill your long dream of a new faction. It's going to take a bit, the mod isn't done yet, but we're most certaintly making progress. I think you're going to like the Game-Ender, everyone will.
Also, anything story-related I typed up there is completely sarcastic, we have no idea what we're going to do for the campaign.
Hrmm? Oh, people have actually NOTICED this?!
Odd. And just to let you guys know; I did not run out of ideas or motivation; I ran out of leniency.
After re-installing Source SDK, and Portal 2, I couldn't get PAINT to visually appear. I may, however, update this pack in the future.
Yeah, but more than ONE set of portals is buggy as laggy as **** in portal 1.
Thats the point of 4 portals though!
Yeah, I was dissapointed by that, I had some good idea for how a diversity vent could be used, but valve deemed it as "only good for rendering sentry turrets harmless"
It didn't work :( for it to work, co-op mode has to be on. This pretty much ruins the point of the whole concept.
You sir, are a god. This might just work. I'm testing it right now! Can't wait to see if it works.
Actually, i planned on adding a few testchambers which utilized 3 sets of portals instead of 2. I found, after some experimentation ingame, that portal 2 supports only 2 sets of portals. When more than two sets of portals are placed, the visuals glitch out and you start seeing through walls and everything generally goes haywire.
I had this idea afterni beat Glados in the first portal. I've honestly never seen it before :3
No, it isn't a glitch. Technically it's a cheat.
angles are WAAAAY to sharp, especially on the legs.
Try Google Search, he's a pretty friendly guy!
*stares for a while*
*whispers*it has teeth...
So... mod's dead? The website hasn't been officially updated since 2007. This looked like a good mod... GTA+Splinter Cell... looked awesome.
It looks like a giant autocannon with wheels glued on. No seriously, those wheel look like plastic.
It's a fatboy...
*foams at the mouth* I CAN'T SEE ANYTHING!111!!11