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MushrooMars
MushrooMars Dec 20 2012, 10:21pm replied:

"...the Nomads are going to be accessible to all within the next week open beta..."

Direct quote from our wonderful PR guy, DilliDalli. To be truthful, this essentially means that the dev team is setting the mod aside for a while, most likely for a few months. The mod looks unfinished, and requires a LOT of optimization and finishing touches, but it is playable. And by the gods, I can tell you it is fun.

If you wish to participate in the open beta, download the Forged Alliance Forever client and get ready. The Nomads Mod package will be released to all the FAF players in the coming days. I hope to see what few of you are still interested in this mod on the battlefield. You'll all probably kick my ***.

+3 votes     mod: The Nomads
MushrooMars
MushrooMars Dec 18 2012, 5:55pm says:

Mod just slipped into a coma. "Official" final release probably won't be until summer 2013. However, there is some good new; the actual multiplayer part of the mod is pretty much done aside from a missing portion of models and textures, and I believe the mod is entering open beta very soon.

I'm going to poke Brute a few times about it, but I'm pretty sure if you've been wanting to play, it will happen soon.

+3 votes     mod: The Nomads
MushrooMars
MushrooMars Oct 10 2012, 6:29pm says:

Sorry about the lack of updates, I'm at school right now so I can't really get a whole lot done in the way of side projects... I know Brute is still working on things.

The beta test team is lazy :X no one has sent me any videos or screenshots.

+2 votes     mod: The Nomads
MushrooMars
MushrooMars Sep 18 2012, 5:49pm replied:

Coming your way in December, we hope.

+3 votes     mod: The Nomads
MushrooMars
MushrooMars Sep 7 2012, 5:48pm replied:

These are very, VERY old. We have significantly improved the Crawler (the land experimental in the first video).

Also, the 'Laser Nuke' has been turned into a black-hole nuke, due to logic flaws in an Orbital Laser.

However, the Orbital Laser is still being included in the mod. It looks freaking awesome.

+2 votes     mod: The Nomads
MushrooMars
MushrooMars Sep 6 2012, 4:47pm replied:

None of my old replays work :X

I'm going to ask the beta-testing team for some more recent replays, and see if I can't record them and post them here.

+1 vote     mod: The Nomads
MushrooMars
MushrooMars Aug 31 2012, 5:23pm replied:

Anything you see on the wiki is really old (several years old). The most up-to-date stuff you'll find is here.

+4 votes     media: Gunship Swarm
MushrooMars
MushrooMars Aug 31 2012, 5:16pm replied:

Same as other MMLs, I think. But they have a small surprise up their sleeve I think everyone is going to love.

+3 votes     media: Pip's Battles
MushrooMars
MushrooMars Aug 31 2012, 5:15pm replied:

Take a close look at the picture :P

+3 votes     media: Pip's Battles
MushrooMars
MushrooMars Aug 31 2012, 5:14pm replied:

I like all of your ideas soundwave, but they aren't really for this faction. Some of the developers and myself are thinking about working on another new faction after this, which your ideas would be more suited towards. Most of the units are finalized in terms of purpose right now.

Also, I love your enthusiasm, it's that kind of thing that keeps us motivated.

+2 votes     mod: The Nomads
MushrooMars
MushrooMars Aug 30 2012, 5:28pm replied:

I keep suggesting we start the first Open Beta of the mod at Christmas (or Hanukkah, or Kwanzaa, or any other December-y holidays), however, the release date on this mod is still TBD. We still have quite a few things to complete, I'd put the mod at about 75% done right now.

+3 votes     mod: The Nomads
MushrooMars
MushrooMars Aug 30 2012, 4:54pm replied:

=D I like all your ideas, but the Nomads are designed as a faction with a lower tech advantage than other factions. But worry not, you will not be disappointed with the current ACU's early-game power. It IS ******* glorious.

+4 votes     media: Screenie
MushrooMars
MushrooMars Aug 28 2012, 4:56pm says:

Sorry about the supergigantic image size Moddb!

+4 votes     media: SCU
MushrooMars
MushrooMars Aug 28 2012, 4:48pm says:

Yes, we promise to fulfill your long dream of a new faction. It's going to take a bit, the mod isn't done yet, but we're most certaintly making progress. I think you're going to like the Game-Ender, everyone will.

Also, anything story-related I typed up there is completely sarcastic, we have no idea what we're going to do for the campaign.

+5 votes     mod: The Nomads
MushrooMars
MushrooMars May 23 2012, 6:48pm says:

Hrmm? Oh, people have actually NOTICED this?!

Odd. And just to let you guys know; I did not run out of ideas or motivation; I ran out of leniency.

After re-installing Source SDK, and Portal 2, I couldn't get PAINT to visually appear. I may, however, update this pack in the future.

+1 vote     mod: 4portal
MushrooMars
MushrooMars May 31 2011, 8:13pm replied:

Yeah, but more than ONE set of portals is buggy as laggy as **** in portal 1.

+2 votes     mod: 4portal
MushrooMars
MushrooMars May 24 2011, 5:47pm replied:

Thats the point of 4 portals though!

Yeah, I was dissapointed by that, I had some good idea for how a diversity vent could be used, but valve deemed it as "only good for rendering sentry turrets harmless"

+1 vote     media: First TestChamber!
MushrooMars
MushrooMars May 22 2011, 8:03pm replied:

It didn't work :( for it to work, co-op mode has to be on. This pretty much ruins the point of the whole concept.

+1 vote     mod: 4portal
MushrooMars
MushrooMars May 22 2011, 7:41pm replied:

You sir, are a god. This might just work. I'm testing it right now! Can't wait to see if it works.

+1 vote     mod: 4portal
MushrooMars
MushrooMars May 22 2011, 7:40pm replied:

Actually, i planned on adding a few testchambers which utilized 3 sets of portals instead of 2. I found, after some experimentation ingame, that portal 2 supports only 2 sets of portals. When more than two sets of portals are placed, the visuals glitch out and you start seeing through walls and everything generally goes haywire.

+1 vote     mod: 4portal
MushrooMars
MushrooMars May 22 2011, 11:01am replied:

I had this idea afterni beat Glados in the first portal. I've honestly never seen it before :3

+1 vote     media: First TestChamber!
MushrooMars
MushrooMars May 22 2011, 10:59am replied:

No, it isn't a glitch. Technically it's a cheat.

+1 vote     mod: 4portal
MushrooMars
MushrooMars Mar 6 2011, 8:27pm says:

angles are WAAAAY to sharp, especially on the legs.

+1 vote     media: Titan
MushrooMars
MushrooMars Feb 23 2011, 4:47pm replied:

Try Google Search, he's a pretty friendly guy!

+3 votes     download: Starship Troopers : Source MP Beta .02
MushrooMars
MushrooMars Feb 1 2011, 1:19pm says:

*stares for a while*

*whispers*it has teeth...

+2 votes     media: Three Seraphim Tech 3 drop ships with cargo
MushrooMars
MushrooMars Jan 29 2011, 5:57pm replied:

YUMMY

+1 vote     media: UDM[1]
MushrooMars
MushrooMars Dec 30 2010, 7:22pm says:

So... mod's dead? The website hasn't been officially updated since 2007. This looked like a good mod... GTA+Splinter Cell... looked awesome.

+2 votes     mod: Dreamscape: Pin Point Blank
MushrooMars
MushrooMars Dec 29 2010, 6:51pm replied:

It looks like a giant autocannon with wheels glued on. No seriously, those wheel look like plastic.

0 votes     media: New Units
MushrooMars
MushrooMars Dec 29 2010, 6:49pm replied:

It's a fatboy...

+2 votes     media: Pictures of the new version 2.11
MushrooMars
MushrooMars Dec 29 2010, 6:48pm replied:

*foams at the mouth* I CAN'T SEE ANYTHING!111!!11

+2 votes     media: Pictures of the new version 2.11
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