4portal is a mod which i had the idea for all the way back when i first played portal. I had neither the time, nor motivation to make the maps and solve the problems which i knew would be associated with it. With the release of portal 2 and it's resources, I have been motivated to start work on the mod.The basis of this mod/mappack is somewhat self explanatory. You can fire two sets of linked portals rather than one, using a stationary button to toggle between the two. This pack will include completely new test chambers as well as recreations of the old ones so they must be solved using both sets of portals.Bear in mind that this is more of an experiment than an official mod, and i'm the only one working on it.Gameplay notes:-I know sv_cheats is enabled upon starting the map, this is because the new gameplay feature of 4 portals requires sv_cheats to be on.-I know the check/x signs don't work, I have no idea why they don't work and am trying to fix the issue.

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4portal concept demo

4portal concept demo

Demo

After a bit of trying to get this map to work, here is the first map to utilize this concept.

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MushrooMars Creator
MushrooMars - - 32 comments

Hrmm? Oh, people have actually NOTICED this?!

Odd. And just to let you guys know; I did not run out of ideas or motivation; I ran out of leniency.

After re-installing Source SDK, and Portal 2, I couldn't get PAINT to visually appear. I may, however, update this pack in the future.

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Dzombieslayerj
Dzombieslayerj - - 5 comments

had this idea.. have TONS of chambers in my google sketchup if u need em.

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benvlodgi
benvlodgi - - 134 comments

haha... I didn't know how to change portals, so I just beat the map using 2 portals2 :) but you did an alright job... keep it up!

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TripleG10
TripleG10 - - 1 comments

I love the demo! Keep going, and I will be one of the first to download this completed mod! One tip though, the chambers are WAYYYYY to bright. In the second one, I could barley see while catapulted into the air, and the walls make me squint. It can't just be my eyes, because I have no problems with them. Keep up the good work!

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AmaroqDricaldari
AmaroqDricaldari - - 1,331 comments

You can do this with console commands and binding them to things.
I once had an idea of a Portal Gun with 3 sets of Portals: Blue and Orange, Purple and Yellow, and Green and Red, and built-in the Gravity Gun component as strong as the Gravity Gun in Half-Life 2, and worked in a similiar way. Pick stuff up with "E", Drop it with by right-clicking or launch it by left-clicking.

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MushrooMars Creator
MushrooMars - - 32 comments

Actually, i planned on adding a few testchambers which utilized 3 sets of portals instead of 2. I found, after some experimentation ingame, that portal 2 supports only 2 sets of portals. When more than two sets of portals are placed, the visuals glitch out and you start seeing through walls and everything generally goes haywire.

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ASBusinessMagnet
ASBusinessMagnet - - 217 comments

Yet, in Portal 1 the bug is not present.

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SpAM_CAN
SpAM_CAN - - 107 comments

It's all down to the new method of rendering Portals in P2. Portal 1 used a rendertarget camera, and Portal 2 kinda acts like an Areaportal. Kinda.

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MushrooMars Creator
MushrooMars - - 32 comments

Yeah, but more than ONE set of portals is buggy as laggy as **** in portal 1.

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