why the fuck are you reading my bio you nosey little cunt

Comment History
Murray123
Murray123 - - 13 comments @ Titanium Wars Mod for Soulstorm

Funny you should say 'you have a problem with your brain' and that 'I should be ashamed of my stupidity' when your use of grammar isn't even correct.

If your native language isn't English then fair play pal, I understand that you will make mistakes time to time.

I simply asked a question and you replied to it with insults, was there really any need? You should be ashamed of your social skills but if you do have aspergers then again, I totally understand and I am sorry.

Your mod is great by the way and thank you very much for kindly pointing out to me where to look.

Have a nice day =)

Good karma+4 votes
Murray123
Murray123 - - 13 comments @ Titanium Wars Mod for Soulstorm

Need help installing the mod

I downloaded the 1.3 (steam) titanium wars mod which was a exe file named soulstorm.
I then make a copy of the vanilla exe file and save it somewhere and replace the vanilla exe with the modded exe.

When I launch the game it is still vanilla and there is no option to select the mod in game manager like you have to do in dark crusade version.

Am I missing something? I have tried to look at the forums and FAQ but no luck there since there is nothing there and it is outdated. At first I thought installing titanium wars for soulstorm would be the same as dark crusade but titanium wars for soulstorm is a exe and not the folders in the dark crusade titanium wars mod you have to place install in the dark crusade game folder.

I have seen earlier versions of titanium wars for soulstorm installation guides online and they seem to have the folder Titanium_Wars_SS for the mod but your most updated file for download only provides me a exe file.
and that exe file which I believe to install the mod I simply replace the vanilla soulstorm exe with the titanium wars for soulstorm exe. Am I right about that? if so nothing is working.

I've also done the 4gb patch on the game as well but still nothing.

Good karma+1 vote
Murray123
Murray123 - - 13 comments @ Titanium Wars Mod

hi i was playing a 4vs4 with 2 taus, orks and eldar on team 1.
2 taus, imperial guard and space marine on team 2.

During the match (i was playing as tau on team 1) my HQ kept on getting bombed by something far away. No enemy AI on team 2 had vision of my HQ but it kept on getting bombed every 30 or more seconds. It wasnt the recon pulse ability the imperial guard get either and there was no inflirtrated units hanging around my base. My guess is that there is a unit the imperial guard or space marines get which allow to snipe buildings across the map without vision.
I do know the orks get that titan like unit which can launch a massive rocket at buildings with no vision across the map so im thinking theres a unit that can do similar within other factions as well. I do quite like the idea sniping the enemy building across the map =D

so yeah is there more units that are like that orks titan unit which can snipe buildings with no vision all the across the map?

Good karma+1 vote
Murray123
Murray123 - - 13 comments @ Improved Sides Mod

Any chance of adding a visor HUD in first person mode, like the one you see in republic commando. Loving the revamp of the 1st person mode btw

Good karma+2 votes
Murray123
Murray123 - - 13 comments @ Half Life 2 HD Remastered texture pack

anyone know if you can make this work with synergy?

Good karma+1 vote
Murray123
Murray123 - - 13 comments @ Star Wars: A New Frontier

This is such a great mod! from playing it i can tell there has been a lot of hard work into it, keep it up!
one issue though, on the first order side, there always seems to be more first order Sargent's or officers than the normal first order stormtroopers. Like for example when playing galactic conquest i only had stormtrooper and sargents available. there was about 12 units of stormtroopers and 22 sargents on my team and its the same on instant action as well on any map.
It always seems that the ai favour 'specialist classes' such as the sargent more than the stromtrooper and you end up with snipers or heavy weapons everywhere.
its the same on the new republic side as well ai tend to favour the specialist classes more than the standard soldier class.
I dont know if its intentional or not but its a bit immersion breaking and a bit daft having 8 first order officers and 5 squad leaders running around with 4 first order stromtroopers for example, i mean in reality you would have a officer commanding at least a squad of 10 normal soldiers with about 3 being specialised in different things like a marksman or support for example and this sort of military rank and order also does apply to the first order in lore.
It would be better there was more ai playing as the stormtrooper or field soldier class and less on the 'specialist' classes as this would make the specialist classes more special.
wouldnt it be better to rename the stormtrooper sargent to stromtrooper marksman since he has a sniper rifle youve already got the stormtrooper squad leader which could also be called a sargent as sargents lead squads in battle anyway.

Good karma+2 votes
Murray123
Murray123 - - 13 comments @ Real Africa - The Ultimate SweetFX Config v3

Cheers, this got it working for me

Good karma+1 vote
Murray123
Murray123 - - 13 comments @ Improved Sides Mod

keep up the good work man
Also I noticed you changed the 1st person view on the stormtroopers weapons, any chance on releasing a tutorial on how to change the 1st person view? ive not managed to find a tutorial for it yet.

Good karma+1 vote
Murray123
Murray123 - - 13 comments @ [del] Star Wars Battlefront 2: Refreshed Sides Mod

keep up the good work man, loving the vehicles and dark trooper especially =)

Good karma+3 votes
Murray123
Murray123 - - 13 comments @ Star Wars Battlefront Republic Commando

Awesome mod, brings back memories of leading delta squad =)

just wondering is there a way to use the RC HUD for stock era clone troopers?

Good karma+1 vote
Murray123
Murray123 - - 13 comments @ Battlefront Extreme BFX

here is a description of the mod which can be seen when installing the mod:

BATTLEFRONT EXTREME 2.2 FINAL

This is the the final release of Battlefront Extreme. To install it, you must have installed Conversion Pack 1.9.1 and / or Unofficial Patch 1.3.

Most of the changes:

- Instead of overwriting the game's normal modes, BFX is available as two separate eras - BFX CW and BFX GCW.
- Multiple modes. BFX Conquest, BFX Hero Assault, BFX Hero CTF, BFX Space Assault, BFX Space CTF. (No BFX CTF due to compatibility issues.)
- Online compatible. BFX works online now.
- German language support, and every other language is localized in English.
- Greatly reduced file size. The BFX 1.0 download weighed in at a hefty 379MB. This version is about 1/3 the size. Very little content has been cut, and a lot has been added. The main file size decreases are a result of hugely overhauling the internal structure of the mod, and removing unused files.
- Localizations. All units have proper names, as do the weapons.
- Awards have been restored. NOTE: Not the award weapons, just the ability to earn awards.
- Clone Wars mode is available on Hoth and Endor, and Galactic Civil War mode is available on Geonosis.
- The AI counts and reinforcements have been increased on maps according to their size. Hoth and Kashyyyk, for example, have about a hundred units on the field at any given time, and have much more reinforcements.
- Many new weapon models. New grenades, new rifles, new lightsaber hilts, etc.
- All weapons and lasers do more damage, and lasers travel faster.
- Higher-resolution skins. One example: if you've played BFX 1.0, go play Utapau CW in this version and notice the difference in the clones.
- Most weapons have visible recoil now, and weapons with ammo can also overheat after prolonged firing.
- The "Overheated!" message has been changed to "Energy Depleted!" so it doesn't look out of place on certain weapons.
- The bug that caused firing a buff to lock up all your weapons is gone.
- The AT-ST bug is gone.
- A few new grenade effects. Also, the grenades now have a small blinking light instead of glowing.
- Force push, force pull, melee attacks, and grenades can be charged for greater damage or area, and force powers have a charge-up effect.
- A few force powers have new effects.
- Every Jedi / Sith hero except Pilot Luke has four force powers. (Pilot Luke has Force Push and Pull, and 2 proton grenades)
- Non-Jedi heroes are now much more powerful.
- Jango and Boba Fett have jump-jets (like Dark Trooper).
- Jetpacks last much longer, but take a fair bit of time to recharge.
- New jetpack effects, that actually look like fire. (Or plasma, depending on the unit.)
- Most vehicle skins have been modified for increased contrast, sharpness, and movie-accurate colours.
- Several starfighters have shielding.
- Starfighters are about 20% faster.
- Starfighter missiles do more damage, it was weird to watch a starfighter take a hit from a full clip of missiles and survive. They also have a nice trail effect.
- Stealth blinks a lot less often, and lasts for 20 seconds before running out (assuming your stamina is full).
- Flamethrowers are now secondary weapons. Note: You have to hold down the secondary fire button to fire the flamethrower, you can't just press it.
- Jango Fett and the ARC Captain have dual pistols.
- New blaster impact effect. Looks pretty good.
- Vehicle missiles now cost ammo. Use a fusioncutter to replenish your vehicle's missiles.
- Lightsaber combos have been modified so that the hero deflects while attacking. Also, deflect drains on a per-shot basis now, as opposed to draining energy over time. Blue lightsabers are a little darker in colour, too.
- Stamina has been changed so that it restores a good deal less quickly, and is consumed at a lower rate, so you can sprint for longer.
- Droids run a little slower than in BFX 1.0, for balancing purposes.
- The Support class (8 points) has been replaced with the Assault class. It's a stronger version of the standard soldier, with more health, a rifle instead of a carbine, a commando pistol instead of a standard one, and more grenades.
- The orbital strike ability has been removed from the binoculars. It was unbalanced, not to mention quite abnormal on indoor maps. A few recon units have orbital strike beacons that can be placed like a timebomb.
- Many units have been modified or added - the Novatrooper, the Rebel Commando, the Covert Ops trooper, the Twilek Spy, etc.

Enjoy!

- ARC_Commander

Good karma+3 votes
Murray123
Murray123 - - 13 comments @ Battlefront Extreme BFX

here is a description of the mod which can be seen when installing the mod:

BATTLEFRONT EXTREME 2.2 FINAL

This is the the final release of Battlefront Extreme. To install it, you must have installed Conversion Pack 1.9.1 and / or Unofficial Patch 1.3.

Most of the changes:

- Instead of overwriting the game's normal modes, BFX is available as two separate eras - BFX CW and BFX GCW.
- Multiple modes. BFX Conquest, BFX Hero Assault, BFX Hero CTF, BFX Space Assault, BFX Space CTF. (No BFX CTF due to compatibility issues.)
- Online compatible. BFX works online now.
- German language support, and every other language is localized in English.
- Greatly reduced file size. The BFX 1.0 download weighed in at a hefty 379MB. This version is about 1/3 the size. Very little content has been cut, and a lot has been added. The main file size decreases are a result of hugely overhauling the internal structure of the mod, and removing unused files.
- Localizations. All units have proper names, as do the weapons.
- Awards have been restored. NOTE: Not the award weapons, just the ability to earn awards.
- Clone Wars mode is available on Hoth and Endor, and Galactic Civil War mode is available on Geonosis.
- The AI counts and reinforcements have been increased on maps according to their size. Hoth and Kashyyyk, for example, have about a hundred units on the field at any given time, and have much more reinforcements.
- Many new weapon models. New grenades, new rifles, new lightsaber hilts, etc.
- All weapons and lasers do more damage, and lasers travel faster.
- Higher-resolution skins. One example: if you've played BFX 1.0, go play Utapau CW in this version and notice the difference in the clones.
- Most weapons have visible recoil now, and weapons with ammo can also overheat after prolonged firing.
- The "Overheated!" message has been changed to "Energy Depleted!" so it doesn't look out of place on certain weapons.
- The bug that caused firing a buff to lock up all your weapons is gone.
- The AT-ST bug is gone.
- A few new grenade effects. Also, the grenades now have a small blinking light instead of glowing.
- Force push, force pull, melee attacks, and grenades can be charged for greater damage or area, and force powers have a charge-up effect.
- A few force powers have new effects.
- Every Jedi / Sith hero except Pilot Luke has four force powers. (Pilot Luke has Force Push and Pull, and 2 proton grenades)
- Non-Jedi heroes are now much more powerful.
- Jango and Boba Fett have jump-jets (like Dark Trooper).
- Jetpacks last much longer, but take a fair bit of time to recharge.
- New jetpack effects, that actually look like fire. (Or plasma, depending on the unit.)
- Most vehicle skins have been modified for increased contrast, sharpness, and movie-accurate colours.
- Several starfighters have shielding.
- Starfighters are about 20% faster.
- Starfighter missiles do more damage, it was weird to watch a starfighter take a hit from a full clip of missiles and survive. They also have a nice trail effect.
- Stealth blinks a lot less often, and lasts for 20 seconds before running out (assuming your stamina is full).
- Flamethrowers are now secondary weapons. Note: You have to hold down the secondary fire button to fire the flamethrower, you can't just press it.
- Jango Fett and the ARC Captain have dual pistols.
- New blaster impact effect. Looks pretty good.
- Vehicle missiles now cost ammo. Use a fusioncutter to replenish your vehicle's missiles.
- Lightsaber combos have been modified so that the hero deflects while attacking. Also, deflect drains on a per-shot basis now, as opposed to draining energy over time. Blue lightsabers are a little darker in colour, too.
- Stamina has been changed so that it restores a good deal less quickly, and is consumed at a lower rate, so you can sprint for longer.
- Droids run a little slower than in BFX 1.0, for balancing purposes.
- The Support class (8 points) has been replaced with the Assault class. It's a stronger version of the standard soldier, with more health, a rifle instead of a carbine, a commando pistol instead of a standard one, and more grenades.
- The orbital strike ability has been removed from the binoculars. It was unbalanced, not to mention quite abnormal on indoor maps. A few recon units have orbital strike beacons that can be placed like a timebomb.
- Many units have been modified or added - the Novatrooper, the Rebel Commando, the Covert Ops trooper, the Twilek Spy, etc.

Enjoy!

- ARC_Commander

Good karma+2 votes
Murray123
Murray123 - - 13 comments @ Battlefront Extreme BFX

seeing a lot of people asking about galactic conquest and im just saying i managed to somehow get this mod playable on galactic conquest. I don't what i did but i was putting the files of the mod in all sort of places within the files of vanilla star wars battlefront 2 like its game data and inside that LVL pc folder whatever its called.
At the time i didn't know how to even install the mod properly so that why i was putting the files everywhere. I think i just replaced the vanilla game files with the mod files.
GC did work, you could unlock units and they changed depending on the map like it does on instant action. it did crash after playing a hour or two but i think i could play and complete gc.
I even somehow managed to get the hud visor from the republic commando mod as any class but then again i didn't understand how to install the mod XD.
I tried playing campaign as well with BFX but that crashed.
If your gonna try this then back do it on unmodded copy of the game with the patch 1.3 because that is what i did.
no idea if it'll work though so don't be crying that i've broke your game.
phew that was a long paragraph

Good karma+1 vote