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Comment History
Mrzjadacz
Mrzjadacz - - 7 comments @ [1.2.2] Crook's Faction Identification UI

Bump Alpha in dot's settings to make it invisible, that way it will only show up when hovering over NPC/mutant.

Good karma+2 votes
Mrzjadacz
Mrzjadacz - - 7 comments @ TB's RF Receiver Hidden Package Sidequests v1.8

Really nice, although even with making screenshots of the map and popping up dots to triangulate the package sometimes it's a chore to find it.

I have a problem though, with the range in maps where it generates a new package. It's pretty much stuck to a few south levels, particularly seems to favour Agroprom and Truck Cementary.
Good to enrich "farming" those maps for collected quests, but I would like to see a package in Zaton or Limansk.

Good karma+1 vote
Mrzjadacz
Mrzjadacz - - 7 comments @ Dux's Innumerable Character Kit [1.9.9C]

Do models reflect actual armor?
Or someone in a wide hat and hoodie can wear exo?

Good karma+2 votes
Mrzjadacz
Mrzjadacz - - 7 comments @ [1.5.1/1.5.2] Zone Customization Project (AZCP) 1.5e

I use Story Mode, fiddle a bit with Main settings, added a small chance for "Random Mutant squad spawn", "Zombie spawn (all unused variants checked)", and enabled "Balanced Mutant squads".
Playing for 9 in-game days, no real problems so far, except for two details that caught my eye:
In Agroprom Underground I remember Controler spawning (at least in beta) in a tunnel when you went to the end of it, here I got some zombie? variant. The bloodsuckers ambush spawned properly.

In Red Forest, upon entering I was greeted by a lot of gunshots, later I discovered Monolith bodies near Forester's building, looks like they spawned near Loner and Ecologist team, I have "Spawn random Stalker squads" disabled. I have experienced similar problems without this mod too, so I guess it's just Stalker being Stalker. Although Red Forest was really easy for some reason (unless all dangerous mutants got gunned down when spawned). I haven't found anything more dangerous than super-sized psy-dogs and zombified stalkers. Only two mutant squads actually.

Is it possible that Red Forest's chimeras and **** didn't spawn because of Balanced Mutant Spawn?

Good karma+1 vote
Mrzjadacz
Mrzjadacz - - 7 comments @ Outfit Parts and Repair Overhaul

You misunderstood, when I wrote I fixed the issue, I meant that I fixed the damm issue and the parts' condition was loaded and restored to previous levels of 80-95%

Just put that comment in case someone else happens upon the same bug.

Good karma+1 vote
Mrzjadacz
Mrzjadacz - - 7 comments @ Outfit Parts and Repair Overhaul

No idea what you mean, I wrote I managed to fix the issue.

I didn't try to add OPO mid-game if that's what you're asking.

Good karma+1 vote
Mrzjadacz
Mrzjadacz - - 7 comments @ Outfit Parts and Repair Overhaul

In unknown circumstances, my outfit at a certain point a few saves ago lost parts' condition. The "replacement parts" tab in the Details view was empty. While trying to repair and taking damage the max condition stays at 100%.
If I load a previous save the parts are displayed and work correctly.
Taking the outfit off and on doesn't help.
Giving the outfit to my companion and taking it back fixed the issue, the parts condition loaded properly with old values.
Using the 15.10 version from github

Good karma+1 vote