This addon adds additional vanilla styled NPC's to Anomaly's zone. There are currently 3500 in this version of the addon.
*1 - The addon features assets and meshes that are not 100% in line with vanilla
and purists should be aware of this fact :)
Want to use any of these models in your mods? Please contact me for details :D
This addon is not finished, not completely atleast. Expect patches for the following:
To report any missing texture, texture issue, or overall flaw with any model, save the game
turn on debug mode in the launcher, load the game, point the cursor toward
the npc, dead or alive and press F7, and get info, then screenshot the information that
is shown in the dialog box.
It should look like this:
I have not produced 100% of every model and texture included this addon.
I have taken some liberties when it comes to old and depricated addons from other mods.
If any of those authors of their respective mods find this page
and have a problem of their assets inclusions, please contact me whenever possible.
This addon also features textures from FVM by Blackgrowl,
if you like any of the textures feautred in this addon
please dont hesistate to visit the page and download it for the fixed models it has.
Moddb.com
The wind of freedom sub-addon of FVM is already integrated into DICK,
you do not need to install the sub-addon if you wish to use it with both DICK and FVM
If you have this sub-addon installed already, you will not see any DICK freedomers.
To fix this,just find all the "dick_sim_default" entries at the bottom of
dick's freedom_general_desc.xml and add them to the fvm xml.
Tronex, Lucy, Jack-It, Gwub, Cr3pis, Jurkonov, SD, Blackgrowl,
Aquamarine, Dynamic, Ichicrow, Rowan, Tweaki Breeki, Sneaky, Nestandart_5443, Raven
and those who have given feedback and bug reports :)
SD for the integral support throughout the development.
Dynamic for her model work that is featured.
Blackgrowl for allowing me to adapt his work into my addon.
Jack-it for the early inspiration during MAO and allowing me to use EAP NPC models.
Cr3pis for his work on custom icons and support throughout and killer thumbnails.
Aquamarine for allowing me to use their work in my addon.
Tweaki Breeki for their production of automation tools for my workflow.
More smaller fixes and model touch ups. Still working on portraits, and that will be a main feature of 2.0.0 along with a suprise addition.
Fixed several other models. Did what i could with the weird shader issues with certain models and some gas masks, i will try to fix the rest of those instances, but most of the ISG blackops models will have less issues. Some SSU blackops models were broken, these have been replaced. Replaces certain bandit/renegade characters with nicer models.
Fixed many models in model, texture, shader, death_outfits assignment and more, gave all models without a custom portait a faction portait for consistancy. Created a unique xml file for my custom names for better compatibility.
Added 38 new models, fixed 16 models in addition to several texture fixes. First roll out of faction based icons for models that do not have custom icons.
Added 3 new duty models based on a previous design, changes all the military sunrise stalkers (12 in total) and fixes/changes a few other models.
Added alot of new models, most of them featuring a new gas mask, the mira! (40ish) This update also brings a few model and texture fixes. As per usual the death_outfits ltx should be updated with all the new models.
Added around 60 new models and changed several clear sky models with a better PPM mask. Fixed several texture issues and death_outfits has been updated with less duplicate helmets and more entries for all the new models.
Fixed a few textures and other models, added a new batch of 57 based on a fixed model from last update, you can find the new models amongst renegades, clear sky, monolith stalkers. Added additional entires to death_outfits alongside the previous merc_ps5 additions.
Updated another 50 existing models with better visuals and added a handful of new merc based on a ps5 retexture.
Updated Death_outfits with newer models, updated around 50 existing models both from vanilla anomaly and my own models.
1.9.x aims to replace most of the lackluster models back from the MAO days, 1.9.1 changes alot of models that use PPMs. In addition to replacing lackluster vanilla anomaly models. However, I have also added a handful of new models. Updated death_outfits for those new models will come next update.
Changes all nosorog_mk2 models, plenty of texture and model fixes, fixed melting nbc suit on death, integrated new death_outfits and updated it with most recent models, adds a handful of new models, added wildcard loading of general_desc.xmls
Changes Voronin, Petrenko, Navigator, Trunk, Meeker, Griffin, Flea market traders, fixes several "commando" models with see through pads, let me know if anyone sees more of this. Adds 20+ models, some texture fixes
[Hotfix] Fixes shader crash, sorry about that, please let me know if it continues after this fix.
Adds 50+ new models and changes 20+ ISG models, important merc, freedom and sin characters, fixed several models and texture issues
Adds 60+ new models and changes important freedom and ecologist characters, fixed several models
30+ new monolith models, + texture and model fixes, + fixed patch for lttz
Model and texture fixes, removed name entires in system.ltx, and moved them into their own file, removing the need for patches for any other addons that change the same file.
Fixed several texture and model errors
Adds about 30 new models, duty getting the most. Several important texture fixes were implemented
Adds 7 new models, and fixes capture profiles for many models
added 80 new models, fixed redline models, in addition to texture fixes
added 15 soldier models and some new berill models for mercs, monolith and freedom
adds first iteration of death_outfits.ltx
added 20+ renegade models and 4 bandit models
model and texture fixes
Fixed several broken models and missing texture issues
updated to latest fvm version
added several new exo models for freedom, mono, mercs and isg
Added new fstalkers based on a singular design for several factions
fixed a few texture issues
Added additional patch for Desireds Legendary Chacters 1.3.3
Polished Fomod installation with updated information and images
Added two new loner models based on existing clear sky models
Remade two loner_lc textures that were not of high quality
fixed several other texture bugs
Average
9.7271 votes submitted.
Please read the description! :)
Thanks You So Much
Привет, я могу взять несколько моделей для своего ребаланса экипировки, чтобы
переделать оригинальную внешность костюмов для ГГ?
If you want to use my models for outfits or actor models go ahead, but please make sure to credit me if you make an addon out of it!
do you still working for complement the portrait of your mod?
yes
HYPED! <3
Can you give us some hints? will this be a model, script gamechange, sound, visual
^^
My load order is reserved for this addon too \O/
getting kickstarter vibes here.... ;) delivery date? October. Actual delivery? June 2025
:D
Some info about whats coming:
MAO is dead, and I have completely overhauled the models that were left in the previous version.
My model pack will focus on adding variety to all factions in anomaly, there will be no additional outfits in this addon.
However i've given the resources of the outfits to another modder which is developing a new outfit rebalance/pack.
What you can expect from version 1.0.0:
2532 NPC models spread across the 12 factions. - not all the work is purely mine, i have ported a few packs from CoP. In addition to modifing and adapting work by other skilled modders who deal with models.
Custom assets, like gasmasks and headwear, the zone will feel alot more diverse as you interact with each faction.
The pack has a focus on the vanilla stalker artstyle, with some liberties taken, so not 100% vanilla friendly, more like 83%.
No more funny death skeletons or smoothing errors, if you encounter those i can guarantee they are vanilla *anomaly* models.
You can expect some custom icons for a few select models, and for one specific faction, there is one squad with custom audio.
I am working dilligently with some kind people to get the addon as good as possible before release!
There will also be a fomod installer, if you install with MO2
"2532 NPC models spread across the 12 factions."
sick
i hope it support anomaly HD models and cr3pis icon pack
Since there are no outfits, it should be compatible with cr3pis' icon pack, he is also doing some custom icons for the ncps when you trade/talk to them.
Using the addon with HD models is kinda werid. I cannot guarantee that it will work. The idea is that you would either use this. Or you would only use HD.
so the **** i heard is your project, damn im missing a lot good stuff
pretty excited for whatever you have planned, good luck bratan
Most of the work is done, its just bug fixing!
hmm interesting me very so :D
dude this sounds so nice
Can't wait!
HD Models are good, but too different from the original artstyle. This addon sounds like this is should be it!
Waaaaaaaaaaaaaaant
hyped !
also will there be altyn helmets that we can wear ?
i've been talking to a friend in Reddit and he mentioned about altyns worn by NPCs
No outfits, or wearables, just npc visuals :)
Woah this sounds amazing! I'll hold off for a new playthrough until this is released! Have you uploaded any pics or videos anywhere yet?
I should probably add some preview images... I'll post some that reflect the quality of my latest work.
I've uploaded some preview screenshots in the description
Looks amazing!! Finally I can get rid of the HD models! Any ETA on when you're planning a release of this beauty for test?
I plan on a public release this month, just polishing as much as i can with the free time that ive had.
Can't wait! Looks like great work you've done
I think they should have more... Human proportions.
BRO! These look so good!
DUDE!!!!!!!!!!
These look so freakin' good I'm not sure if I can wait!
Oh man, liking the looks on some of the screenshots... I'll have to find a way to ditch HD models without my file crashing lol
sexy
nice ****
Do models reflect actual armor?
Or someone in a wide hat and hoodie can wear exo?
Models are based on existing vanilla models. With some exceptions like headgear, masks, ect.
If by actual armor you mean their resistance to bullets (capture profile for NPCs), then they should be more-or-less correct. The models makes use of Anomaly's armor-based capture profiles, so if you see a guy with a LCS from any faction they should behave similary. No exo capture profiles on non-exo guys etc etc.
Currently my Ballistics Overhaul don't support **** new models. So a rather tanky "default" armor profile is loaded for every **** npc. Be warned that currently starting a new game with early ammo with DICKs models everywhere will be problematic with my Ballistics Overhaul... An official support patch is under development
**** is now supported by GBOOBS !
lmao
I love ****
We love ****
Big **** indeed
nice **** bro
any idea if this goes well with ballistics overhaul out of the box?
It should be. I have used it during testing without issues
This almost belongs on purnhub..
Dumb question of the day is - can this be safely used on an existing savegame? Or would new game be more recommended?
Thank you!
There are no dumb questions on this page :)
You can use this addon on an existing save, however it will take a few ingame days for new models to appear.
A new game will guarantee seeing new models.
Congrats on the release chad, amazing addon
Thanks man! Looking forward for CW :D