Description

Get goodwill-based reward packages to find using an RF Receiver! (Crash Fix)

Preview
TB's RF Receiver Hidden Package Sidequests v1.8
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Theoden-
Theoden- - - 63 comments

Wow you've been churning out a lot of great mods recently good sir, props to you! <3
This one's gonna be another essential for me.

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Thank you! After playing the series for a while now, I thought it was time to learn the scripting, such fun too! :)

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Wizard2
Wizard2 - - 298 comments

This is why imo stalker modding is at the top of modding! i think that the rewards or the amount of reputation needed should be choosed with different presets, 50 and 250 seems like too little needed for me, amazing idea though! making near useless objects useful is something anomaly really needs.

Edit: im dumb, it's actually 50 to only show the message, i think it's well balanced then, altough some options for the amount of reputation needed would be good!

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Thanks for the feedback! I agree, I will try and tackle some kind of menu option as you have suggested for the next version :)

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SeriousToni
SeriousToni - - 626 comments

This sounds like a great addition for the almost useless rf receiver. Great work! Gonna test this out!

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Cheers! It all seems to work, but just let me know if something goes weird, and I'll get straight on it :)

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1Warl0ck1
1Warl0ck1 - - 14 comments

This looks fun to play, thanks for this great idea

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

You're welcome! A little extra gameplay with a garnish of beeps :)

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IgorDolvich
IgorDolvich - - 62 comments

Another great mod bro, good job!

Based on the video, are the packages labeled slightly different than the regular "Package" you'd deliver to other stalkers? If not, I think it would be helpful to give the packages a different title or icon (if possible) to help differentiate the two items, so you don't accidentally open a package you're delivering to someone else.

Also, +1 to having it be like a race to grab the package. Would be fun to have to run over to the location and you can see other stalkers roaming around looking for it too. Dynamic content is always fun in these sorts of games.

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Thank you dude! This is great feedback too, good point about the doubling up of delivery packages. It looks like the 'items_quest.ltx', 'itms_manager.ltx' and 'itms_manager.script' would need to be edited to sort this out, which may collide with other inventory-based addons, but it is worth a shot!

I'm hoping to be able to add a time limit, I really want to spawn in a couple of members from an opposing faction, one of them doing the 'looking with binoculars' animation and the other doing the 'searching a corpse' animation near where the package is! :D

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Guest
Guest - - 690,619 comments

This is what I've been wanting for so long! The packages could spawn in unused buildings around the maps, giving a purpose to the urban areas. There would be a reason to search the buildings in Dead city and Pripyat with the risk of running in to opposition.
I really appreciate the work you're putting in.

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

I totally agree! There is still so many places a thing can be found. I was worried with my 475 extra stashes addon, but I could probably squeeze half again and still have them difficult to find :)

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Guest
Guest - - 690,619 comments

1) Does it work if I have all message popups disabled?

2) Does it work if I play a non-storyline game?

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Good questions! In theory, yes, I'll test that out now...

Edit: That is a yes and a yes :)

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Guest
Guest - - 690,619 comments

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Dsefer
Dsefer - - 32 comments

Now it makes sense to take RF-RECEIVER. Thank you ;)

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

You're welcome, I like the RF Receiver a lot, I wonder what else it can be used for?

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Comrade14
Comrade14 - - 17 comments

This mod would be great alongside lootboxes!

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Is that the lootboxes addon by Artifax? That would be interesting...

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reter
reter - - 615 comments

awesome!

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Cheers! :)

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De4ReAlE
De4ReAlE - - 7 comments

Addon is great!
But,Will Russian be added?

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

I will attempt this. I'll need to use Google Translate, but this is possible, thanks for suggesting!

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Starcry_
Starcry_ - - 148 comments

Great addon but would be cool if the location could be more specified - "There is a package in Great Swamps, somewhere near the old church" something like that would be amazing because right now I spend 5 minutes fast traveling around till I hear a beep.

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Another great suggestion and I agree. Perhaps something like "...somewhere in the Southern Great Swamps" or "...somewhere in the North-East Great Swamps"?

I think as the radius for the initial beeping is 150 m, this will still allow for some searching opposed to it telling you where it is.

Thanks for raising this one! :)

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real_leaper
real_leaper - - 240 comments

This should be very doable. There's already some code for giving directional locations ("<direction> of <location name>"), because you get messages using this feature all the time ("Heard shotgun at Garbage, east of Depot").

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GabeCPB0
GabeCPB0 - - 354 comments

Can't wait to try this one out! Thanks! Finally some more use for the RF Receiver! It was getting almost useless already, with only one mission for it.

EDIT, 7/8/21: Just tested it twice, in Agroprom and Wild Territory, works fine! I'm using MO2 with more than 100 mods, didn't conflict with anything.

Just a thought. Perhaps the loot could be a little bit better, seeing the time necessary to find the package, and the risk it involves running around. Especially for other players like myself, as I usually play mostly Ironman mode these days. But even without Ironman, I don't think it would be bad pimping it up a little, lol!

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Thanks for trying it out! I agree with the loot perhaps being a little better. At the moment it just uses the default contents for the quest packages, but I will consider doing some bonus loot.

I like playing on the hardest modes, so getting a package with a bundle of glues and gun oils really makes the difference, but some balance is definitely needed! :)

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Bellorage
Bellorage - - 33 comments

i like the idea of this mod a lot! have you considered making it a rarer quest reward too that can replace the stash coordinates you occasionally get?

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Yes! I am still learning the ropes with Lua coding, but eventually I would like to have something like what you are describing. I'm trying not to touch any existing files in case of compatibility issues with other addons, but so far so good!

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reter
reter - - 615 comments

wow the idea to make other stalkers to search for the package is awesome!

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

I'm currently attempting to learn how to use AI Schemes and logic... it's... well... halp!
Hopefully will get something occuring though! :D

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Deathbringer228
Deathbringer228 - - 95 comments

Compatible with grock stash overhaul?

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

There is no reason it isn't compatible, this addon's script runs separate from everything else, so should be fine :)

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polishdude
polishdude - - 74 comments

Great addon! Nicely fits in and rewards you for being on a faction's good side. Keep up the good work man!

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Thank you! I'm still learning how to control AI logic (it's rather weird), but hopefully we will have a chance for some enemy faction NPCs to be looking around the area the package is in... hopefully...

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real_leaper
real_leaper - - 240 comments

Had a weird bug. Picked up a package. Got the next one (I delayed going after packages for a long time, since I had no RF receiver, so there's a lot of packages queued up at the moment; I always get the next package message almost immediately after picking the current package), but ignored it and went to do other things. That was at Agroprom. Then, while I was approaching the southern exit from the location, my PDA started to get a continuous flood of "don't forget the package" messages (the package was at Yantar). Looks like the variable that controls the delay between reminders was stuck at zero or something. Saving and loading fixed that.

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Thanks for letting me know!

I'm glad the old save/reload trick fixed this. I've recently been let know that using time events can be buggy, so I will look into comparing against the in-game time instead for the reminders.

Just make sure you don't forget that package!
Just make sure you don't forget that package!
Just make sure you don't forget that package!
Just make sure you don't forget that package!
Just make sure you don't forget that package!

:D

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real_leaper
real_leaper - - 240 comments

The addon is very useful, offering a different way to get thematic loot (you might not get what you want, but when you do, it's a lot of stuff).

I'm torn between demanding easier locatability and just keeping this as-is. Thing is, if you approach the search methodically, it's very easy to figure out where the package is, with roughly 10m precision. Here's how to do this:
0) Get a map of the level (I'm using the maps from the 4K PDA addon, but you can use any other accurate map), open it in any decent graphics editor, add a transparent layer on top.
1) Take out your RF receiver (adjusted to the right frequency) and walk around. Static gets quieter and the signal gets louder as you approach the package - this should give you some general idea as to where the package is.
2) Listen attentively to the second beep overlay. It only appears when you're even closer to the package. Unlike the first beep, it doesn't just get louder, it also gets more frequent as you zero in on the package.
3) When you hear the second beep, stop, and go back a bit. This far from the package the second beep will be very infrequent (about 10 seconds between beeps), so you need to walk back and forth a bit to find the place where the beep appears.
4) Draw an "X" at the map you've opened in place where your character is (doesn't need to be very precise, though precision does help).
5) Walk away from the package (by now you should know the general area where it is), then approach it from a somewhat different direction.
6) Go back to step 2 and repeat everything, until you get at least 3 "X"es on the map. Then draw a circle that touches each of the 3 points (obviously, use the right tool that allows you to draw a circle, not an ellipsis!). The center of the circle is where the package is. Go there, and look in the bushes or other likely places for someone to hide a package. Tap the "use" button ("F" by default) often, it should highlight pickable items.

I'm not entirely sure I like going through this process for every package, hence the "easier locatability" thoughts. But if it were to be made any easier, it wouldn't be any different from normal stashes, so there's that. I wish there was a way to semi-automate this process somehow (more time playing the game, less time mucking around in a graphical editor), or maybe make an upgraded RF receiver that helps with the search somehow. Any "dumb" scripted help (such as revealing the package location after you spend enough time in its general vicinity) is just too easy to abuse.

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SeriousToni
SeriousToni - - 626 comments

I'd go for the easier version. Maybe with the second beeps having an even higher frequency to about 10m or so. I am currently searching my first package but can't find it since the beeps are not precisely enough in all this tons of grass in Dark Scape... :(

Edit: Found the package finally in the grass. And I gotta agree with the other comments that the reward is a bit too small for the time it takes to travel there and find it. The idea of the Addon is great - however it needs a little bit of tweaking.

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Glad you finally found it, Darkscape is rather overgrown! (Is it overgrown undergrowth or undergrown overgrowth?)

I'm adding a few extra potential prize loot items, however what kind of items would you like to see in these packages? Cheers!

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SeriousToni
SeriousToni - - 626 comments

Thank you for replying! If you ask me, instead of the ammo I found, I would like to find something I could always make use of or at least sell for a good price. Maybe a weapon in at least medium condition or even some health items and food if possible. Or maybe an artifact. I really had fun going to the place and search for the loot, however it took me over an hour, so I think it could have been a little more rewarding.

I also read that you try to change the default radio sound. This is a really good idea I think. Because the current sound has a recognisable loop gap. It would be awesome if you were able to get rid of that gap. :)

Again- great work!!

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real_leaper
real_leaper - - 240 comments

An artefact is a double-edge sword. If you have no container, you'll have to drop it to avoid soaking up radiation - and it will disappear immedaitely. Also, this has to work correctly with artefact ranking and spawn probability (some artefacts might be more or less valuable with certain addons installed).

A weapon sounds cool, but TB has to make sure that it works well with weapon drop system (that is, to make sure that you can't cheat balanced weapon drop addons, such as Weapon Parts Overhaul, with these packages).

I'd also second a suggestion made earlier by someone else - make the packages distinct. I don't care if they all look the same, that's fine. Just make sure they can't be confused with quest packages in the inventory. Nothing is worse than failing a delivery task just because you unpacked the wrong thing.

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SeriousToni
SeriousToni - - 626 comments

It's true what you say. Then maybe some food, drinks, meds or even mutant parts would be cool. Ammunition is not that much rewarding if you don't have a weapon that fits.
Good luck in further development - I will follow this! :)

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

This is what I like to see... people going to extraordinary lengths to achieve a goal! Thank you for putting such effort into your feedback as this genuinely impressive.

I totally agree with what you said, so perhaps instead of an "easier finding method", at least a "different" one.

How about instead of the 3 current sets of additional beeps/boops for the distance to the package, maybe a general beeping speed increase between 150m and 10m of the package location?

Ideally, I would like to overwrite the default radio beeping with my own, although I would have to edit the existing radio "item_radio.script" to do this, I haven't yet seen another mod that edits this script so should be okay. I prefer to avoid editing existing scripts to avoid future incompatibility.

All in all this is very helpful, and all ideas are welcome, thanks!

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real_leaper
real_leaper - - 240 comments

Hard to say. This needs to be playtested, obviously. But audible frequency change is a tried and true method (artefact hunting with the Echo detector works this way), should work fine, in theory.

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pitAlex
pitAlex - - 36 comments

Here is an idea, I would update the text to say "supply drop". And I would make it sound like the supply drop is meant for everybody that is able to receive the message on a "special channel". You get access to that channel if your goodwill is high enough. So now to listen for supply drops messages you have to have the RF receiver out and be on the right channel. And it should be that if a drop is available it gets announced every x minutes. You can then introduce the idea that bandits or mercenaries, even monoliths may be tapping into the channel, and thus you might find them searching for it. And the channel can be dynamic, changing once every couple of days to simulate them trying to counter the hacking attempts. It should also change if your goodwill goes below the minimum.

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RamseySparrow
RamseySparrow - - 833 comments

very nice. +1

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

What a brilliant idea, that all sounds really good! Once I've eventually worked out the AI schemes, this is worth thinking about. Thanks for the feedback! :)

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Nimzana
Nimzana - - 27 comments

Just tried the 1.3 update and them extra new beep surely helped alot for fidning the loot cash, good change 8D

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Tweaki_Breeki Author
Tweaki_Breeki - - 218 comments

Glad to hear!

I just got taken out by a couple of Renegades when I searched for a package in my game, they had walked away from the package, up and around a building and totally caught me off guard!

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Nimzana
Nimzana - - 27 comments

Haha, i ahve not run into something like such myself yet but i surely will soon

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