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Comment History
MrSoos
MrSoos - - 14 comments @ STAR WARS Battlefront 2 Remaster

Amazing work! If you think about it, then for completeness it is not enough just to improve the animation. Is it possible?

Good karma+1 vote
MrSoos
MrSoos - - 14 comments @ Half-Life RTX

Спасибо за пояснение, удивлён, что ответили на русском).

Good karma+1 vote
MrSoos
MrSoos - - 14 comments @ Half-Life RTX

Подскажите, на чём основан ваш мод? Это как-то связано с ReShade или это полностью свои библиотеки?

Good karma+1 vote
MrSoos
MrSoos - - 14 comments @ Screen Space Ray Tracing

I am using a GTX 1650 in my laptop and the game runs at 40-45 fps.

Good karma+1 vote
MrSoos
MrSoos - - 14 comments @ Screen Space Ray Tracing

Oh yes, it`s true.

Good karma+1 vote
MrSoos
MrSoos - - 14 comments @ Screen Space Ray Tracing

This is true. Large maps are also etched to me, like Geonosis or Hoth, where light is reflected from the surface of the earth or soldiers and objects, it looks really good. It's a pity that the shader hardly works in space, except for the internal parts of cruisers.

Good karma+1 vote
MrSoos
MrSoos - - 14 comments @ Screen Space Ray Tracing

This is indeed the case. But this is no longer a problem of the shader, but of the incorrect lighting of the game. When playing without a shader, have you noticed that many rooms, such as in Jabba's Palace, are quite light, although there are no light sources nearby? When the shader processes the light channel, it does not find light sources, and corridors and entire rooms could be shaded. This problem can be solved by adding and expanding the coverage of the game itself. Anyway, thanks for the feedback, I would like to know if there are still any problems with the shader.

Good karma+1 vote
MrSoos
MrSoos - - 14 comments @ Screen Space Ray Tracing

Many thanks!!

Good karma+1 vote
MrSoos
MrSoos - - 14 comments @ Screen Space Ray Tracing

Thank you, did you manage to tune the depth buffer in Battlefront 1?

Good karma+2 votes
MrSoos
MrSoos - - 14 comments @ Everything you need to know for SSRTGI to work correctly

If someone does not understand, then point 3 is needed so that you understand that the shader is working and the Lighting Channel must be changed to None in order to play.

Good karma+1 vote
MrSoos
MrSoos - - 14 comments @ Screen Space Ray Tracing v1.1 Obsolete

Thanks for the comment, this shader is quite demanding indeed. You mentioned the shader patch, but these mods are completely different. The shader patch improves some aspects of the game in terms of graphics and provides a basis for modders to further develop the graphics. The ray tracing shader in turn modifies the game's lighting and how objects interact with light. I have far from the latest version of this shader, I think some things have already been fixed and improved in the last one. I agree with you about the Remaster project. I plan to install updated maps from Harrisonfog in the near future and test my preset.

Good karma+1 vote
MrSoos
MrSoos - - 14 comments @ Screen Space Ray Tracing

Thanks

Good karma+2 votes
MrSoos
MrSoos - - 14 comments @ Screen space ray tracing v1.0 Obsolete

In the image I used the ADOF shader, don't worry! It is turned off in the game.

Good karma+2 votes
MrSoos
MrSoos - - 14 comments @ Battlefront III Legacy - Open Beta 4 [OUTDATED]

You guys are just great, please add Geonosis if it is possible to process the physics and character animations, for example, take the run to Battlefront 2 of 2019 as a basis. I also ask you to make normal physics ate, this allows the engine because in 2020 in the yard seriously static estimates are not modern. That’s probably all and that’s exactly what Battlefront 3 Legacy lacks

Good karma+1 vote