My name Is Mr. Nuke, I blow stuff up and make video games. Can't complain.
So for some reason I'm getting Russian dialogue for lines that have an English voice file. There an easy fix for this?
only container I found was an empty safe and a couple wooden boxes that doidnt drop anything when broken :(
Made it through the cave and about to do the Nimble rescue mission. Things seem to be working good now.
Before I forget though, you said you had an answer for my previous question about the russian dialogue?
o. thnx for minigun and medkits lol.
maybe give that container a different model, it blends in with the rock hella well
Also hate to be a **** but why the hell does the doctors medicine teleport me into a cave full of super high level monsters when I only have a pistol.
I tried to use the anomalies to take em out but with the enhanced AI its crazy difficult
Might need to restart again because Im stuck :(
k. Just adding a container with a bottle of cossack vodka in the farmhouse astrologer talks about would be lit af
Get rid of that line in astrologer's dialogue when you get that chance. It really throws people off in the early game.
Also are the vodka variants not working for bribes a known bug or is it just happening to me?
So I restarted, and both times I've done this the cache with the vodka doesn't seem to spawn. I scoured the farmstead where the two fleshes and the dead guy are with no luck, as well as the burnt out brick building on the other side of the road.
Im afraid going into the garbage area will break doc's spawn again, but I don't know where to get the vodka lol. Nobody seems to be wanting to trade it. Even the merch next to the world change portal.
Also none of the mod's vodka variants seem to work when bribing the soldiers
:( no console hacks to make him spawn?
no. Thats the quest with Mole right?
Nah, still says to see doctor. ill wander around and see if he shows.
hey man, Im also having trouble finding the doctor, he doesnt seem to be in any of the cellars in the rookie village like the guide says :/
I think i may have declared a slot for it but never did anything with it.
When I started the ideology sytem, the goal was to make it so kingdoms of the same ideology are less likely to go to war with eachother and lords of the same ideology as you like you better, making it easier to become a vassal of a kingdom that shares your chars ideology
Well, that's different.
And so it begins
The vaegir civil war is long over by the time red wars begins.
The problem is the automatic weapon script doesn't modify the reticule, so it makes it look like automatic weapons are way more inaccurate than they really are.
Unfortunately you kind of need to "Use the force" to aim sometimes.
I never truly appreciated normal maps until I had to implement them in my own game engine... good work LorDric!
Source codes released, if you really need to have it you can easily take the item from the previous version and port it.
It was originally just an insensitive debug item for testing animations anyway.
Intense said he added you to the page, I'll see if I can get another mod besides Duh to handle the Taleworlds stuff. He hasnt been active since mid-late febuary
This mod's community is a sleeping giant, all it took was one news post and its popularity skyrocketed to the top 10 in moddb.
btw whats commando.com? I don't recall making any red wars posts there or anything.
This guy wins the internet for today
These are really good, mesh perfectly with the brutal doom atmosphere but still stay true to the orginals.
Glad this is still being worked on.
Original mod did, this is a submod of the original. so yes
Thanks for taking this up. Looking forward to where it will go from here :D
looks interesting, gave you a vote :). Good luck with your project!
You mean for the rotate version? yeah it did.