My name Is Mr. nuke AKA THE SCREAMING COMMUNIST. I kick ass when my ass isn't being kicked. Currently working on, developing, and advising on a bunch of mods, I'm not giving you my age but I have graduated high school.
its k, in my hatred of all caps people I become the very thing I set out to destroy... :(
I KNOW. WHEN I REPEAT THE SAME COMMENT IN ALL CAPS IT MAKES ME SEEM LIKE A CHUCKLEBUTT. 1.4 WILL BE OUT IN A LITTLE OVER A WEEK IN ALL CAPS WITH MANY BUG FIXES AND BAYONETS. KEEP TALKING IN ALL CAPS AND SEE HOW FAR IT GETS YOU IN LIFE!
Man... I was just think how awesome 1.4 will be, well back to work!
Of course axe guns will be switchable, then they would just be guns. And NW isn't that bad, it ain't wfas, but it's not that bad.
Dunno why you would do that, all your troops would get killed, this aint the napoleonic wars son. Modern combat is chaotic and confusing, which is what we are going for here. I recommend you space them out if anything. Glad you like the mod, 1.4 will be out soon.
I don't think that is possible, all kings are hardcoded into the game from the start. I may be wrong, but thats what I think at the moment.
I like it. I'll see what I can do.
Its very well possible to have tanks, but balancing them in a way thats fun and fair is really hard.
in M&B, your speed realistically lowers at night due to it being dark and you being unable to see as well. If it persists in being 1.3 into the daytime, there may be an issue.
Yup, all guns with bayonets will be switchable with X. They won't be used like in NW, but still be able to kill things.
as good as in vanilla.
hmm, it may be a memory issue, everyone shooting and fighting creates a lot of npcs and particle effects for the game to render. Try lowering the battle size or lowering graphics settings.
We never did...
I still gotta do the rhodok troops and fix up a couple dialog branches, so it will be soon.
A name change would be possible, but I don't know how we would make the democratic government fundamentally different in game.
it may be in may.
1.157? dont you mean 1.158?
HELL YEAH AXEGUNS!!!!
One does not simply add Egypt.
Thanks swat, it wasn't all me though, It's FastWalrus' mod and a lot of osps were used, I have a fix for the rifle thing in the works made by variluv that Im going to release soon. Walrus has been slaving away making new textures and there is gonna be a lot of new uniforms, for all factions. This next update will really focus the most on the sarranids and rhodoks :) long live socialism
It will be on a new landmass off the coast of Jelkala, however they probably will not be added for a couple of updates.
I understand, but translating isn't on our highest list of priorities right now as its still in beta, so it will probably be a while before we start working on that. I'm really sorry.
Hmm, since the next version is made from scratch in the module system releasing yours would probably wouldn't hurt for 1.3, as long as all the items are fairly balanced along with the troops. Which it sounds like that's what you fixed.
Sure, send me a link to your files and ill double check them quick before I upload them.
hey if you send me your text file, I can upload it for everyone to use. I thought I got them all in the last hotfix, but do send me yours.
No, but it is useful to justify going to war with someone.
Yes, the next the update will really flesh out the sarranids. On the taleworlds forums we raised a lot of controversy depicting the sarranids as Muslim, but we are glad that we didn't offend you XD. Ha, it makes us feel very happy that you spent so much time playing our mod and getting immersed in its world so easily, even if its incomplete. It's comments like yours that make us want to keep working on this. Thank you. :)