My name Is Mr. nuke AKA THE SCREAMING COMMUNIST. I kick ass when my ass isn't being kicked. Currently working on, developing, and advising on a bunch of mods, I'm not giving you my age but I have graduated high school.

Comment History  (120 - 150 of 805)
Mr.Nuke
Mr.Nuke May 9 2014, 1:19am replied:

next week probably

+2 votes     download: The Red Wars 1.3 Beta Hotfix one
Mr.Nuke
Mr.Nuke May 8 2014, 6:47pm replied:

Modders! Destroying the games you loved since 1999.

+1 vote     download: The Red War 1.2
Mr.Nuke
Mr.Nuke May 8 2014, 6:46pm replied:

No, it will be sp only.

+1 vote     download: The Red War 1.2
Mr.Nuke
Mr.Nuke May 7 2014, 3:20pm replied:

its k, in my hatred of all caps people I become the very thing I set out to destroy... :(

+2 votes     mod: The Red Wars, Calradia 1923
Mr.Nuke
Mr.Nuke May 6 2014, 9:26pm says:

Man... I was just think how awesome 1.4 will be, well back to work!

+5 votes     mod: The Red Wars, Calradia 1923
Mr.Nuke
Mr.Nuke May 6 2014, 9:23pm replied:

Of course axe guns will be switchable, then they would just be guns. And NW isn't that bad, it ain't wfas, but it's not that bad.

+2 votes     article: 1.4, What's ahead.
Mr.Nuke
Mr.Nuke May 6 2014, 9:20pm replied:

Dunno why you would do that, all your troops would get killed, this aint the napoleonic wars son. Modern combat is chaotic and confusing, which is what we are going for here. I recommend you space them out if anything. Glad you like the mod, 1.4 will be out soon.

+3 votes     mod: The Red Wars, Calradia 1923
Mr.Nuke
Mr.Nuke May 6 2014, 2:14pm replied:

I don't think that is possible, all kings are hardcoded into the game from the start. I may be wrong, but thats what I think at the moment.

+1 vote     mod: The Red Wars, Calradia 1923
Mr.Nuke
Mr.Nuke May 6 2014, 2:09pm replied:

I like it. I'll see what I can do.

+2 votes     mod: The Red Wars, Calradia 1923
Mr.Nuke
Mr.Nuke May 6 2014, 2:07pm replied:

Its very well possible to have tanks, but balancing them in a way thats fun and fair is really hard.

+2 votes     download: The Red Wars 1.3 Beta Hotfix one
Mr.Nuke
Mr.Nuke May 6 2014, 2:06pm replied:

in M&B, your speed realistically lowers at night due to it being dark and you being unable to see as well. If it persists in being 1.3 into the daytime, there may be an issue.

0 votes     download: The Red Wars 1.3 Beta Hotfix one
Mr.Nuke
Mr.Nuke May 6 2014, 2:04pm replied:

Yup, all guns with bayonets will be switchable with X. They won't be used like in NW, but still be able to kill things.

+1 vote     article: 1.4, What's ahead.
Mr.Nuke
Mr.Nuke May 6 2014, 12:34am replied:

I KNOW. WHEN I REPEAT THE SAME COMMENT IN ALL CAPS IT MAKES ME SEEM LIKE A CHUCKLEBUTT. 1.4 WILL BE OUT IN A LITTLE OVER A WEEK IN ALL CAPS WITH MANY BUG FIXES AND BAYONETS. KEEP TALKING IN ALL CAPS AND SEE HOW FAR IT GETS YOU IN LIFE!

+2 votes     mod: The Red Wars, Calradia 1923
Mr.Nuke
Mr.Nuke May 5 2014, 9:50pm replied:

Not yet....

+1 vote     mod: The Red Wars, Calradia 1923
Mr.Nuke
Mr.Nuke May 5 2014, 4:11pm replied:

as good as in vanilla.

+2 votes     download: 1.3 Beta
Mr.Nuke
Mr.Nuke May 5 2014, 4:10pm replied:

hmm, it may be a memory issue, everyone shooting and fighting creates a lot of npcs and particle effects for the game to render. Try lowering the battle size or lowering graphics settings.

+1 vote     mod: The Red Wars, Calradia 1923
Mr.Nuke
Mr.Nuke May 5 2014, 12:49am replied:

We never did...

+1 vote     mod: The Red Wars, Calradia 1923
Mr.Nuke
Mr.Nuke May 5 2014, 12:48am replied:

I still gotta do the rhodok troops and fix up a couple dialog branches, so it will be soon.

+1 vote     media: New Nordic Jalkaväki
Mr.Nuke
Mr.Nuke May 4 2014, 2:57am replied:

A name change would be possible, but I don't know how we would make the democratic government fundamentally different in game.

+1 vote     mod: The Red Wars, Calradia 1923
Mr.Nuke
Mr.Nuke May 1 2014, 9:44pm replied:

Screenshots

+1 vote     mod: The Red Wars, Calradia 1923
Mr.Nuke
Mr.Nuke May 1 2014, 9:14am replied:

Hmm meybe

+3 votes     mod: The Red Wars, Calradia 1923
Mr.Nuke
Mr.Nuke Apr 29 2014, 9:49pm replied:

it may be in may.

+3 votes     mod: The Red Wars, Calradia 1923
Mr.Nuke
Mr.Nuke Apr 29 2014, 12:47am replied:

1.157? dont you mean 1.158?

+2 votes     download: 1.3 Beta
Mr.Nuke
Mr.Nuke Apr 28 2014, 10:24pm replied:

HELL YEAH AXEGUNS!!!!

+5 votes     article: 1.4, What's ahead.
Mr.Nuke
Mr.Nuke Apr 28 2014, 10:19pm replied:

One does not simply add Egypt.

+7 votes     mod: The Red Wars, Calradia 1923
Mr.Nuke
Mr.Nuke Apr 28 2014, 10:18pm replied:

Thanks swat, it wasn't all me though, It's FastWalrus' mod and a lot of osps were used, I have a fix for the rifle thing in the works made by variluv that Im going to release soon. Walrus has been slaving away making new textures and there is gonna be a lot of new uniforms, for all factions. This next update will really focus the most on the sarranids and rhodoks :) long live socialism

+4 votes     mod: The Red Wars, Calradia 1923
Mr.Nuke
Mr.Nuke Apr 28 2014, 1:58pm replied:

It will be on a new landmass off the coast of Jelkala, however they probably will not be added for a couple of updates.

+4 votes     mod: The Red Wars, Calradia 1923
Mr.Nuke
Mr.Nuke Apr 27 2014, 4:37pm replied:

I understand, but translating isn't on our highest list of priorities right now as its still in beta, so it will probably be a while before we start working on that. I'm really sorry.

+4 votes     article: 1.4, What's ahead.
Mr.Nuke
Mr.Nuke Apr 27 2014, 12:23pm replied:

Hmm, since the next version is made from scratch in the module system releasing yours would probably wouldn't hurt for 1.3, as long as all the items are fairly balanced along with the troops. Which it sounds like that's what you fixed.

Sure, send me a link to your files and ill double check them quick before I upload them.

+2 votes     mod: The Red Wars, Calradia 1923
Mr.Nuke
Mr.Nuke Apr 26 2014, 8:31pm says:

Reles dat?

+1 vote     mod: Da Kool kidz of City 2
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